Jump to content

soltakss

Member
  • Posts

    8,378
  • Joined

  • Last visited

  • Days Won

    209

Everything posted by soltakss

  1. It has been taken off, for some reason. Maybe Mystical Throne Entertainment have stopped supporting Legend.
  2. I bought it from Drive Thru RPG. It's pretty good as a bare bones character generation and tactical book, but doesn't have a great deal in the way of fluff. But, there again, I always try to write a 40 page book that ends up between 200-300 pages, so I am biased to having lots of fluff in Alternate/Mythic Earth supplements.
  3. That's a good list, thanks. Land of Ice and Stone is set at c40,000BC not 10,000BC, Old Stone Age not Middle Stone Age.
  4. I think that RQG prices tend to go with the concept that "swords and bows are expensive and only the elite can adfford them", whereas a lot of people have been brouight up with images of medieval people carrying swords and bows routinely. Personally, I prefer them to be fairly routine items. Even composite bows, which were once the preserve of nomad groups, are pretty much freely available. Don't forget that, in Glorantha, Pentians ruled much of Dara Happa several times and Praxians have been trading for many years, so composite bows are far more common that might be imagined. Having something more common should reduce the price.
  5. Thanks, I looked three times and couldn't see it, then it magically appeared before my eyes.
  6. Leticia might add some odds and ends. If she does, I'll update here. The other players are starting to ask for something for their PCs as well. Damn them, damn them all ... 😉
  7. I can't seem to download it, as I get an error "Error displaying the error page: Call to undefined method Error::get(): Using $this when not in object context" when I click on the link.
  8. In the past, Rune Lords had to have POW 15, which meant that they were magically powerful. Now, they have CHA 18, which means they are charismatic leaders. I prefer that they are charismatic leaders. However, I'd probably use CHA 15, rather than 18, leaving CHA 18 for Priest-Lords. In RQ2, we played that a Rune Lord who went below POW 15 stayed a Rune Lord, but a Priest who went below POW 18 temporarily lost access to reusable Runemagic. I take it that this does not apply in RQG? If you reach a threshold to become a runic level and then, at a later stage, go below that threshold, do you retain the runic level?
  9. Darth Vader would definitely have 18+ CHA in my world as well.
  10. Tracking PDFs is a lot easier. Don't we have a webcam on the ships themselves, so that people can look at the sea of containers riding over the actual sea?
  11. Bah, you beat me to it. Like the name, though.
  12. Of course, there's nothing to stop you bringing in the Lunars as spies, secret agents, infiltrators or whatever, trying to build up influence in the shadows or from Krarsht tunnels deep below Pavis. Just because the Lunars have gone, there's no reason to have no Lunars anywhere.
  13. Yes, generally where things come from non-Chaosium sources and differ from Chaosium sources, I tend to take the Chaosium sources as more canonical. Unless the other sources make more sense, of course. Who knows, perhaps the other sources tell stories of what actually happened, rather than what the corrupt Prince Temertain and his Lunar advisors want you to hear.
  14. In the RQG Rules, p 405, says "In a good year, a hide of land normally produces an annual surplus worth 80 L (beyond what is needed to sow the fields). 10% of that surplus goes to the local Earth temple, and another 10% goes to the temple of her local consort, leaving 64 L worth of surplus agricultural produce.", "A typical noble or priest is assigned five hides of land by their temple for their upkeep, which produces an annual surplus of about 400 L to support the adventurer and their household." and Flocks and Herds, says "A herd of 20 cattle or 100 sheep generates the same surplus as a hide of land". As each Hide is enough land to support one household, a clan has a number of Hides equal to the number of Households plus 5 times the number of Priests and Lords. A Noble Household is supported by five hides, which matches the lands given to a Priest or Lord by a temple. So, at a very rough calculation, a small clan with 50 households, a noble family and 4 Temple Priests or Lords would have 50 + 5 + 5x4 = 75 Hides. The proportion of Hides allocated to arable farming, sheep herding or cattle herding depends on the clan, where it is and what its culture is. Assumaing a 33/33/33 split, 25 Hides from arable farming, 25 Hides from sheep herding and 25 Hides from cattle herding means the clan has 2500 sheep and 500 cattle. Some will have more, some will have less. A clan with a magical Bull might have fewer cattle of higher quality, or might have a massive number of cattle. Praxian Nomads would be 100% cattle, so would have the equivalent of 1500 cattle, for the same sized clan. As for richer or poorer clans, if you have more hifage than needed to support your clan, then your clan is rich. If you have less hidage than needed to support your clan then you are a poor clan. However, other factors might come into play. A seemingly poor clan might have a small herd of magical cows that produces 10 times the normal amount, so each cow is worth 10 normal cows, so they might be a rich clan. A seemingly rich clan might have to pay an exessive tax to the Lunars, which leaves very little for the clan, so making it a poor clan.
  15. Can't be bothered to look up the prices in RQG, but a self bow should be cheaper than a composite bow which should be cheaper than a longbow. Elf Bows should be the most expensive, but they are just grown on an elf bow tree and are given out free to Aldryami. Since nobody else can use them, they are effectively useless to humans.
  16. Altervatively, you go on a cattle raid, steal cattle from another clan, remove their brands and stick you own clan's brand on, or even your own stead's brand, sell the cows and buy that nice shiny sword yourself. Not everything has to be gained through the clan.
  17. This might not be the right forum, but it didn't seem to fit in the RuneQuest Forum. Leticia, the player of Mello Yello in our recently-completed RQ Glorantha Campaign, has asked for a summary of the deeds of Mello Yello, as some people asked her for it. So, here is my version, as the GM, of the Tale of Ambassador King Emperor Mello. Hope you enjoy it. Apologies for the length, but I had to cut a lot out as it wasn't relevant to his Yelmic Rise. Mello Yello always knew he belonged to the Yelmites. Even when standing outside the Sun Dome Temple in Sun County, in the hot sun, smiling and laughing at the Templars as they came and went, running their errands, doing their chores, being the butt of their jokes, sometimes letting them take out their rage and frustration on him, nothing mattered, for he belonged with them. Mello Yello first knew he was important when he was put with the Sun County Militia, commanded by Jaspar Yello, they even shared the same surname! Like any stepfather, Jaspar could be strict and sometimes cruel, but Mello belonged at last. Put alongside a bunch of Pavic Firemakers, he still belonged, even though they didn’t talk to him much. Mello Yello, Militiaman, he liked the sound of that. Mello Yello, Militiaman, first knew that Yelm favoured him when Yelm made him a River Voice, with the other Firemakers. They were even woken up by a troupe of baboons, welcoming them back to life. Now, the River Voices weren’t much, but Yelm clearly favoured them as he was Oslir’s husband and the Count of Sun County was Zola Fel’s husband in turn. Mello Yello, Militiaman and River Voice, he liked the sound of that. Mello Yello, Militiaman and River Voice, knew that Yelmalio loved him when the River Voices took him to Pavis and Karim Temris’ father initiated him into the cult of Yelmalio. Sure, he wasn’t a Templar, but he was an Initiate of Yelmalio. Mello Yello, Militiaman, River Voice and Initiate of Yelmalio, he liked the sound of that. Mello Yello, Militiaman, River Voice and Initiate of Yelmalio, knew that Yelm loved him when he gained a suit of Golden Armour and the River Voices let him keep it. They also gave him Yamsur’s Spear, gained on a HeroQuest, although they took it away almost immediately and gave it to a total stranger, but that didn’t matter because Mello Yello was important enough to be given Yamsur’s Spear. Mello Yello, Militiaman, River Voice and Initiate of Yelmalio, knew Yelm favoured him when the River Voices were made Citizens of Sun County and were given the holding of Rabbit Hat Farm. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio and Citizen of Sun County, he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio and Citizen of Sun County, knew that he was Yelm when he played the part of Yelm in the Yelm-Oslir HeroQuest and wedded Kinope, nymph of the Zola Fel. Sure, the River Voices had performed the same HeroQuest many times, with Flargle becoming husband of Kinope, but he wasn’t a Yelmite. This time, on the HeroQuest, Mello WAS Yelm. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County and Husband of Kinope, he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County and Husband of Kinope, knew he was important when the Count of Sun County made him Ambassador to Monkey Ruins! Imagine that, Ambassador Mello, Ambassador of Sun County, the baboons liked that. It was even better when the River Voices deposed the wicked Gorilla King of Monkey Ruins. The baboon orgy that followed was even better still, as Ambassador Mello was a ranking Alpha with his own baboon harem. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins knew that Yelm favoured him when he rescued the Golden Barge and awakened the Angel Figurehead. Angelica, the Angel, became his servant. Imagine that, Ambassador Mello with an Angel as a servant, wearing his Golden Armour. The Sun Domers would just die if they saw him now. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew that he was Yelm when the River Voices released an Angelic Lord from imprisonment. The Lord of Angles bowed down to him and greeted him as an equal. He even offered him his Army of Angels to fight for him when needed. Ambassador General Mello sounds too pretentious, so he should just stick with Ambassador Mello. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew he was Yelm when he went to the Sky, yes, the actual Sky. On the Sky Ship, the one that had been pierced by his Golden Barge. The River Voices had to repair the ship, rescue an Inhuman King to be the Soul of the Dragon Ship, rescue Dormal to be the Steersman and Anaxial to be the captain and sail it out of Hell, but that was easy. Now Ambassador Mello was going to the Sky on a ship. How many of the Sun Domers had actually been to the Sky, eh? None of them! But Ambassador Mello had. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew he was Yelm when he got his own Star! Yes, an actual Star! Of his own! Well, one of a constellation for the River Voices, but his was the shiniest and brightest. A Star of his own, where he could sit and look down on Sun County and ask how many of them had a Star. None of them, I’ll bet. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew that he was Yelm when he gained Yelm’s Mirror when he fried the bad Yelm Priests’ Brains in an important battle. At least, the River Voices told him it was important. Yelm’s Mirror was made of gold and was so big that it was carried in a cart. Ambassador Mello often looked in the mirror, gazing lovingly at himself, dressed in his Golden Armour, with his Angel by his side. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew that he was Yelm when he played Yelm on the Lightbringer Quest to defeat Cacodemon. He wasn’t entirely sure what he was doing, but Shan Agar and Karim Temris knew what they were all doing, so he was happy to follow along. He had to sit on a throne and be sad that he was dead, but Ambassador Mello wasn’t really dead, he was just pretending, perhaps. HeroQuesting is so confusing, but everyone else knew what was going on. Ambassador Mello came out with the ability of I am Yelm, which he already knew, of course. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, became King of Dragon Pass by defeating all the other candidates. He danced his Dance of Harmony, wove a cloak like a spider’s web, shone like the sun in front of Yelm’s Mirror and did lots of other things. The Feathered Horse Queen seemed to take a shine to him, but that was fine as he was an Ambassador, among many other things, whereas what were they? A Duke and a couple of Kings, Duke Harrek looked big and scary and liked to show off with his Wolf Pirates, King Tarkalor used to be King of Dragon pass before he died but that was a long time ago, Sartar was the first King of Dragon Pass but why should they be Kings again? In any case, Ambassador Mello defeated them all and became King of Dragon Pass. Which sounds better, King Ambassador Mello or Ambassador King Mello? Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins and King of Dragon Pass knew that he was Yeml when Yelmalio and Monrogh came to see him. Yes, they came to see him themselves. How many Sun Domers had Yemlalio come to see personally, eh? None, that’s how many, not even the Count. They looked a bit snooty, to be honest, but all high-ups of Yelmalio do, even the Red Emperor who had come to Sun County once, in his Moonboat and had walked on the backs of Yelm Priests rather than sully himself with the dirt of Prax. Anyway, Monrogh and Yelmalio came to see Mello Yello himself. They were not happy, you see, as Ambassador King Mello was, well, Ambassador to Sun County and King of Dragon Pass and he had been to the Sky on a Dragonship and had a Star in the Sky and had Yelm’s Mirror and an Angel as a servant and had command of an Angelic Army that he had used a few times. Well, they weren’t unhappy with that, no, they were unhappy that he was a baboon! They looked down on him, sniffed a bot and said that they would make him a Hero of Yelmalio if he became a human instead of being a dirty baboon. Imagine that, Mello Yello, a Hero of Yelmalio, none of the Sun Domers had become a Hero of Yelmalio, he would have s shrine in the Sun County Sun Dome Temple and the Sun Domers would come and worship him! Him! Him! Him, who they laughed at, spat on, whose fur they used to wipe their bottoms with when still attached to him, a Hero of Yelmalio! But, Ambassador King Mello could not accept and turned them down. Why, you ask. Because he was above all, more than anything else, a baboon. Sure, he was a baboon who had shaved his fur off and painted his skin and fur yellow, but he was a baboon and He Was Yelm. So, he turned down Yelmalio and Monrogh, turned down the chance of becoming a Hero of Yelmalio, turned down the chance of having a Shrine in the Sun County Sun Dome Temple. Because he was a baboon. Then Yelm appeared. Yelm. Not Yelmalio, although he was still there. Not Ambassador King Mello, playing Yelm on a HeroQuest as I am Yelm, but the real Yelm. The Sun God, Emperor, Mr Shiny himself. And he was smiling and he greeted Ambassador King Mello as his Son. Yelm’s Son! Like Yelmalio! He said that Ambassador King Mello had an important choice to make. He could become a human Hero of Yelmalio or a Baboon Hero of Yelm, whose job it would be to initiate Beast Men of all kinds into the Yelmic Ways, so Beast men would join his subcult of Yelmalio to become initiates of Yelmalio. He would have a Shrine to Mello Yello in every Yelmic Temple, whether Yelmalio, Yelorna, Pole Star or Yelm, wherever the Beast Folk wanted to join those Cults. Of course, he said yes, as Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass and Hero of Yelm sounded good and he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass and Hero of Yelm, knew he was Yelm when he became a Golden True Dragon. How did that happen, you ask. Well, he had gained a Draconic Soul when he raised the Dragonship and went to the Sky and had been practising his draconic nature for a long time. The River Voices had freed a True Dragon from the Crimson Bat when they turned it inside out and made it non-Chaotic, then they used the True Dragon to eat up all the Lunars in Sartar and forced them out of Sartar, Prax and the Holy Country. Ambassador King Mello had done a lot of other draconic stuff after he had become a Hero of Yelm, as the Beast Rune was just a Dragon’s Eye and he had been to the Dragon Kill, taken part in the Dragonewt’s Dream and danced with the Dragons and Dragonewts in a Harmonious Dance, so he was well in with the Dragons. The River Voices were in Dorastor, see, trying to get Ralzakark’s Crown, which was Arkat’s Crown, which Flargle wanted to be crowned as Arkat, so he could march against Ralzakark, who had buggered him, been covered with acid and impregnated with his own child, and Flargle’s, that’s where it gets a bit complicated and Ambassador King Mello didn’t really understand all of it, anyway. But, they were in Dorastor’s Cleft and had hidden the True Dragon that they had rescued from the Crimson Bat, in Dorastor’s Cleft, so that it could poke its head out, breathe over Ralzakark’s Humakti Broo Army and kill them before they could attack the River Voices. Well, it all started off well. The True Dragon stuck his head out and breathed fire over the Humakti Broos, but they were brought back from the brink of death by Humakt, all of them, as he was not keen on his forces being beaten by an Arkati, even though Flargle was a Hero of Humakt and had Arkat’s Sword. The River Voices broke the link between Ralzakark and Humakt, proving that he was not worthy to command a Humakti Army, so Flargle became their commander instead, Flargle, Hero of Humakt, Hero of Storm Bull, now led a Broo Army and Ambassador King Mello would not let him kill them as they were Beast Men and Ambassador King Mello could get them to worship Yelmalio. Anyway, where was I? Oh yes, the True Dragon. It had poked its head out and breathed fire, when the ground shook and one of the Seven Hills ruptured and out flew a Chaotic True Dragon, with Two Heads, roaring a challenge to the True Dragon that had just appeared in its territory. Our True Dragon roared its acceptance of the Challenge and burst out of Dorastor’s Cleft, leaping to the Skies. Well, Ambassador King Mello wasn’t going to let two True Dragons fight it out above them, so he jumped into the air and transformed into a Dragon, becoming a Golden True Dragon and flying to meet them. He danced the Harmonious Dance and the Dragon Dance, sucking the other Dragons into his dance, while the other River Voices sucked all the Chaos into one of the Heads and cut it off, with Shan Agar swallowing the head, having become the Chromatic Dragon, another True Dragon. The four Dragons then danced the Harmonious Dragon Dance and became friends. Golden True Dragon isn’t really a title, but Dragon Friend is, so Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass, Hero of Yelm and Dragon Friend sounded good and he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass, Hero of Yelm and Dragon Friend knew he was Yelm when the River Voices deposed the Count of Sun County and put Karim Temris’ father in place as Duke instead. Imagine that, having the two Dukes bow before Ambassador King Mello, in front of his statue in his own Shrine. Of course, the old Duke had a price and the River Voices allowed him to found a new Sun Dome temple in Rist, where the River Voices had broken the power of the Red Moon and installed the White Moon instead. So, Ambassador King Mello had gone against the Red Emperor and established a Yelmalio Temple in the Lunar Empire without asking the Red Emperor’s permission. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass, Hero of Yelm and Dragon Friend knew that he was Yelm when the Red Emperor gathered together the draconic powers of the Dara Happan Empire and gathered together a group of Full Priest Dragonewts, worshippers of the Sun Dragon, various Dragon Mystics and various important people in the Court of Dara Happa. The Red Emperor appeared, dressed in the robes of the Sun Dragon, carrying an Utuma, or sacred Dragonewt dagger. Being draconic, Ambassador King Mello knew he was about to commit Utuma and die, taking the sins of the Empire with him. The Red Emperor recited all the sins and calamities that had befallen the Empire. The attacks of the Pentians, the raising of the Sky Ship, Harrek and the Wolf Pirates in the Lunar Empire, the Dragonrise, losing Prax, Sartar and the Holy Country, losing the Crimson Bat, the Crater being blocked by an Iceberg and many, many more things, all instigated by the River Voices. In turn, Ambassador King Mello recited the good things the River Voices had done, in particular the good things that he had done, as Ambassador, King and Hero of Yelm. When all recitations were complete, the Red Emperor committed Utuma and stabbed himself in the stomach, drawing the Dragonewt Rune in his flesh, but the wound did not bite, for Flargle had transferred the wound to Ambassador King Mello, the Golden True Dragon, who died of the wound. Ambassador King Mello, the Golden Dragon, attempted a Dragonewt Rebirth and Shan Agar redirected the rebirth, making Mello be reborn as a Golden Egg, laid by the Chromatic Dragon, as Shan Agar had become. Ambassador King Mello Yello, the Golden Dragon, was consumed by a burst of flame from the Sun, burning up instantly with no smoke or ash left behind, as all true Yelm Heroes die. The Golden Egg hit the ground and broke apart, revealing Ambassador King Mello, the Golden Dragon and Dragon Emperor of Dara Happa. The Draconic Forces that the Red Emperor tried to contain proved too much for him and he died of shame, exploding in a shower of blood and flame, because he had failed and because Mello Yello, a baboon, had succeeded. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass, Hero of Yelm, Dragon Friend, Golden Dragon and Dragon Emperor of Dara Happa smiled with the serenity and inner peace that only a Master of Harmony and Emperor could bring, while thinking “What do I do now” … So, here are the full titles of Ambassador King Emperor Mello: Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Citizen of Pavis, Constable of Pavis, Husband of Kinope, Ambassador to Monkey Ruins, Master of Harmony, Master of Water, Master of Light, Prophet of Pavis, Golden Sage of Heaven, Companion of Pavis, Companion of Tada, Companion of Genert, Companion of Arkat, King of Dragon Pass, Hero of Yelm, Dragon Friend, Golden Dragon and Dragon Emperor of Dara Happa. Contrary to popular belief, Companion of Shan Argar and Arganaut are not titles that Ambassador King Emperor Mello accepts.
  18. Most people play that you can only do something while grappling if you succeed with your grapple and the opponent fails, simulating that you have a better level of success, so maybe a critical/special against a success would work, so grappling doesn't automatically do damage. Also, a grappler against someone with a weapon is always going to struggle, unless they have hold of the weapon arm. You can always use punch/kick/head butt to attack a grappler as well, if you can't use a weapon.
  19. What I do when players do something unusual is either: Say "Okaaay, Right .....", pause then work out quickly what is going to happen next Let them do what they want to do and then decide what should/could happen at every stage Wing it and see what happens So, if they try to inflitrate an asylum, I'd get them to roleplay getting past security, getting to the reception desk, getting the PC admitted and so on. Each stage gives me the chance to think about things while I roleplay that particular encounter. Hopefully, after a few of the encounters, I'll have an idea of what to do. If all fails, I give the players a chouce and wait for 10 minutes while they work out what they want to do, thus giving me some breathing space. Classic Cthulhu has its own way of doing things: Rich old uncle dies and leaves you something in the attic You read a book and feel a bit funny You see things around you that you hadn't notice before You go mad and are carted away to an asylum OK, maybe not. Perhaps: You have a mystery to solve You use your investigative/journalistic/detective skills to work out what is happening You confront those up to no good You see things that nobody should You go mad and are carted away to an asylum Really, there is no one way to run or play Call of Cthulhu. I have played in the Rich Uncle manner many times, as investigators doing an grown up Scooby Doo, as Pulp heroes swinging their fists and using tommy guns to shoot up cultists and they all work reasonably well. If the players decide to do something unusual then let them. You can warn them that walking into a mansion, where people have gathered wearing long black cloaks and are chanting, perhaps isn't the best idea, but if they want to do it then fine.
  20. The Gates of Dusk are the entrance into the Underworld. Styz is the entrance into Hell. In Glorantha, the Underworld and Hell are different, or, rather, Hell is part if the Underworld, but not all the Underworld is Hell.
  21. It will be interesting to see how this compares with Superworld and BRP Super Heroes. I am sure I'll notice when it comes out and buy the PDF. I am, however, eagerly awaiting the official SuperHeroQuest, or the Supers version of what OGL HeroQuest is going to be called, as that would fit SuperHeroes perfectly for me.
×
×
  • Create New...