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soltakss

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Everything posted by soltakss

  1. Altervatively, you go on a cattle raid, steal cattle from another clan, remove their brands and stick you own clan's brand on, or even your own stead's brand, sell the cows and buy that nice shiny sword yourself. Not everything has to be gained through the clan.
  2. This might not be the right forum, but it didn't seem to fit in the RuneQuest Forum. Leticia, the player of Mello Yello in our recently-completed RQ Glorantha Campaign, has asked for a summary of the deeds of Mello Yello, as some people asked her for it. So, here is my version, as the GM, of the Tale of Ambassador King Emperor Mello. Hope you enjoy it. Apologies for the length, but I had to cut a lot out as it wasn't relevant to his Yelmic Rise. Mello Yello always knew he belonged to the Yelmites. Even when standing outside the Sun Dome Temple in Sun County, in the hot sun, smiling and laughing at the Templars as they came and went, running their errands, doing their chores, being the butt of their jokes, sometimes letting them take out their rage and frustration on him, nothing mattered, for he belonged with them. Mello Yello first knew he was important when he was put with the Sun County Militia, commanded by Jaspar Yello, they even shared the same surname! Like any stepfather, Jaspar could be strict and sometimes cruel, but Mello belonged at last. Put alongside a bunch of Pavic Firemakers, he still belonged, even though they didn’t talk to him much. Mello Yello, Militiaman, he liked the sound of that. Mello Yello, Militiaman, first knew that Yelm favoured him when Yelm made him a River Voice, with the other Firemakers. They were even woken up by a troupe of baboons, welcoming them back to life. Now, the River Voices weren’t much, but Yelm clearly favoured them as he was Oslir’s husband and the Count of Sun County was Zola Fel’s husband in turn. Mello Yello, Militiaman and River Voice, he liked the sound of that. Mello Yello, Militiaman and River Voice, knew that Yelmalio loved him when the River Voices took him to Pavis and Karim Temris’ father initiated him into the cult of Yelmalio. Sure, he wasn’t a Templar, but he was an Initiate of Yelmalio. Mello Yello, Militiaman, River Voice and Initiate of Yelmalio, he liked the sound of that. Mello Yello, Militiaman, River Voice and Initiate of Yelmalio, knew that Yelm loved him when he gained a suit of Golden Armour and the River Voices let him keep it. They also gave him Yamsur’s Spear, gained on a HeroQuest, although they took it away almost immediately and gave it to a total stranger, but that didn’t matter because Mello Yello was important enough to be given Yamsur’s Spear. Mello Yello, Militiaman, River Voice and Initiate of Yelmalio, knew Yelm favoured him when the River Voices were made Citizens of Sun County and were given the holding of Rabbit Hat Farm. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio and Citizen of Sun County, he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio and Citizen of Sun County, knew that he was Yelm when he played the part of Yelm in the Yelm-Oslir HeroQuest and wedded Kinope, nymph of the Zola Fel. Sure, the River Voices had performed the same HeroQuest many times, with Flargle becoming husband of Kinope, but he wasn’t a Yelmite. This time, on the HeroQuest, Mello WAS Yelm. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County and Husband of Kinope, he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County and Husband of Kinope, knew he was important when the Count of Sun County made him Ambassador to Monkey Ruins! Imagine that, Ambassador Mello, Ambassador of Sun County, the baboons liked that. It was even better when the River Voices deposed the wicked Gorilla King of Monkey Ruins. The baboon orgy that followed was even better still, as Ambassador Mello was a ranking Alpha with his own baboon harem. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins knew that Yelm favoured him when he rescued the Golden Barge and awakened the Angel Figurehead. Angelica, the Angel, became his servant. Imagine that, Ambassador Mello with an Angel as a servant, wearing his Golden Armour. The Sun Domers would just die if they saw him now. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew that he was Yelm when the River Voices released an Angelic Lord from imprisonment. The Lord of Angles bowed down to him and greeted him as an equal. He even offered him his Army of Angels to fight for him when needed. Ambassador General Mello sounds too pretentious, so he should just stick with Ambassador Mello. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew he was Yelm when he went to the Sky, yes, the actual Sky. On the Sky Ship, the one that had been pierced by his Golden Barge. The River Voices had to repair the ship, rescue an Inhuman King to be the Soul of the Dragon Ship, rescue Dormal to be the Steersman and Anaxial to be the captain and sail it out of Hell, but that was easy. Now Ambassador Mello was going to the Sky on a ship. How many of the Sun Domers had actually been to the Sky, eh? None of them! But Ambassador Mello had. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew he was Yelm when he got his own Star! Yes, an actual Star! Of his own! Well, one of a constellation for the River Voices, but his was the shiniest and brightest. A Star of his own, where he could sit and look down on Sun County and ask how many of them had a Star. None of them, I’ll bet. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew that he was Yelm when he gained Yelm’s Mirror when he fried the bad Yelm Priests’ Brains in an important battle. At least, the River Voices told him it was important. Yelm’s Mirror was made of gold and was so big that it was carried in a cart. Ambassador Mello often looked in the mirror, gazing lovingly at himself, dressed in his Golden Armour, with his Angel by his side. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, knew that he was Yelm when he played Yelm on the Lightbringer Quest to defeat Cacodemon. He wasn’t entirely sure what he was doing, but Shan Agar and Karim Temris knew what they were all doing, so he was happy to follow along. He had to sit on a throne and be sad that he was dead, but Ambassador Mello wasn’t really dead, he was just pretending, perhaps. HeroQuesting is so confusing, but everyone else knew what was going on. Ambassador Mello came out with the ability of I am Yelm, which he already knew, of course. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope and Ambassador to Monkey Ruins, became King of Dragon Pass by defeating all the other candidates. He danced his Dance of Harmony, wove a cloak like a spider’s web, shone like the sun in front of Yelm’s Mirror and did lots of other things. The Feathered Horse Queen seemed to take a shine to him, but that was fine as he was an Ambassador, among many other things, whereas what were they? A Duke and a couple of Kings, Duke Harrek looked big and scary and liked to show off with his Wolf Pirates, King Tarkalor used to be King of Dragon pass before he died but that was a long time ago, Sartar was the first King of Dragon Pass but why should they be Kings again? In any case, Ambassador Mello defeated them all and became King of Dragon Pass. Which sounds better, King Ambassador Mello or Ambassador King Mello? Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins and King of Dragon Pass knew that he was Yeml when Yelmalio and Monrogh came to see him. Yes, they came to see him themselves. How many Sun Domers had Yemlalio come to see personally, eh? None, that’s how many, not even the Count. They looked a bit snooty, to be honest, but all high-ups of Yelmalio do, even the Red Emperor who had come to Sun County once, in his Moonboat and had walked on the backs of Yelm Priests rather than sully himself with the dirt of Prax. Anyway, Monrogh and Yelmalio came to see Mello Yello himself. They were not happy, you see, as Ambassador King Mello was, well, Ambassador to Sun County and King of Dragon Pass and he had been to the Sky on a Dragonship and had a Star in the Sky and had Yelm’s Mirror and an Angel as a servant and had command of an Angelic Army that he had used a few times. Well, they weren’t unhappy with that, no, they were unhappy that he was a baboon! They looked down on him, sniffed a bot and said that they would make him a Hero of Yelmalio if he became a human instead of being a dirty baboon. Imagine that, Mello Yello, a Hero of Yelmalio, none of the Sun Domers had become a Hero of Yelmalio, he would have s shrine in the Sun County Sun Dome Temple and the Sun Domers would come and worship him! Him! Him! Him, who they laughed at, spat on, whose fur they used to wipe their bottoms with when still attached to him, a Hero of Yelmalio! But, Ambassador King Mello could not accept and turned them down. Why, you ask. Because he was above all, more than anything else, a baboon. Sure, he was a baboon who had shaved his fur off and painted his skin and fur yellow, but he was a baboon and He Was Yelm. So, he turned down Yelmalio and Monrogh, turned down the chance of becoming a Hero of Yelmalio, turned down the chance of having a Shrine in the Sun County Sun Dome Temple. Because he was a baboon. Then Yelm appeared. Yelm. Not Yelmalio, although he was still there. Not Ambassador King Mello, playing Yelm on a HeroQuest as I am Yelm, but the real Yelm. The Sun God, Emperor, Mr Shiny himself. And he was smiling and he greeted Ambassador King Mello as his Son. Yelm’s Son! Like Yelmalio! He said that Ambassador King Mello had an important choice to make. He could become a human Hero of Yelmalio or a Baboon Hero of Yelm, whose job it would be to initiate Beast Men of all kinds into the Yelmic Ways, so Beast men would join his subcult of Yelmalio to become initiates of Yelmalio. He would have a Shrine to Mello Yello in every Yelmic Temple, whether Yelmalio, Yelorna, Pole Star or Yelm, wherever the Beast Folk wanted to join those Cults. Of course, he said yes, as Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass and Hero of Yelm sounded good and he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass and Hero of Yelm, knew he was Yelm when he became a Golden True Dragon. How did that happen, you ask. Well, he had gained a Draconic Soul when he raised the Dragonship and went to the Sky and had been practising his draconic nature for a long time. The River Voices had freed a True Dragon from the Crimson Bat when they turned it inside out and made it non-Chaotic, then they used the True Dragon to eat up all the Lunars in Sartar and forced them out of Sartar, Prax and the Holy Country. Ambassador King Mello had done a lot of other draconic stuff after he had become a Hero of Yelm, as the Beast Rune was just a Dragon’s Eye and he had been to the Dragon Kill, taken part in the Dragonewt’s Dream and danced with the Dragons and Dragonewts in a Harmonious Dance, so he was well in with the Dragons. The River Voices were in Dorastor, see, trying to get Ralzakark’s Crown, which was Arkat’s Crown, which Flargle wanted to be crowned as Arkat, so he could march against Ralzakark, who had buggered him, been covered with acid and impregnated with his own child, and Flargle’s, that’s where it gets a bit complicated and Ambassador King Mello didn’t really understand all of it, anyway. But, they were in Dorastor’s Cleft and had hidden the True Dragon that they had rescued from the Crimson Bat, in Dorastor’s Cleft, so that it could poke its head out, breathe over Ralzakark’s Humakti Broo Army and kill them before they could attack the River Voices. Well, it all started off well. The True Dragon stuck his head out and breathed fire over the Humakti Broos, but they were brought back from the brink of death by Humakt, all of them, as he was not keen on his forces being beaten by an Arkati, even though Flargle was a Hero of Humakt and had Arkat’s Sword. The River Voices broke the link between Ralzakark and Humakt, proving that he was not worthy to command a Humakti Army, so Flargle became their commander instead, Flargle, Hero of Humakt, Hero of Storm Bull, now led a Broo Army and Ambassador King Mello would not let him kill them as they were Beast Men and Ambassador King Mello could get them to worship Yelmalio. Anyway, where was I? Oh yes, the True Dragon. It had poked its head out and breathed fire, when the ground shook and one of the Seven Hills ruptured and out flew a Chaotic True Dragon, with Two Heads, roaring a challenge to the True Dragon that had just appeared in its territory. Our True Dragon roared its acceptance of the Challenge and burst out of Dorastor’s Cleft, leaping to the Skies. Well, Ambassador King Mello wasn’t going to let two True Dragons fight it out above them, so he jumped into the air and transformed into a Dragon, becoming a Golden True Dragon and flying to meet them. He danced the Harmonious Dance and the Dragon Dance, sucking the other Dragons into his dance, while the other River Voices sucked all the Chaos into one of the Heads and cut it off, with Shan Agar swallowing the head, having become the Chromatic Dragon, another True Dragon. The four Dragons then danced the Harmonious Dragon Dance and became friends. Golden True Dragon isn’t really a title, but Dragon Friend is, so Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass, Hero of Yelm and Dragon Friend sounded good and he liked the sound of that. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass, Hero of Yelm and Dragon Friend knew he was Yelm when the River Voices deposed the Count of Sun County and put Karim Temris’ father in place as Duke instead. Imagine that, having the two Dukes bow before Ambassador King Mello, in front of his statue in his own Shrine. Of course, the old Duke had a price and the River Voices allowed him to found a new Sun Dome temple in Rist, where the River Voices had broken the power of the Red Moon and installed the White Moon instead. So, Ambassador King Mello had gone against the Red Emperor and established a Yelmalio Temple in the Lunar Empire without asking the Red Emperor’s permission. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass, Hero of Yelm and Dragon Friend knew that he was Yelm when the Red Emperor gathered together the draconic powers of the Dara Happan Empire and gathered together a group of Full Priest Dragonewts, worshippers of the Sun Dragon, various Dragon Mystics and various important people in the Court of Dara Happa. The Red Emperor appeared, dressed in the robes of the Sun Dragon, carrying an Utuma, or sacred Dragonewt dagger. Being draconic, Ambassador King Mello knew he was about to commit Utuma and die, taking the sins of the Empire with him. The Red Emperor recited all the sins and calamities that had befallen the Empire. The attacks of the Pentians, the raising of the Sky Ship, Harrek and the Wolf Pirates in the Lunar Empire, the Dragonrise, losing Prax, Sartar and the Holy Country, losing the Crimson Bat, the Crater being blocked by an Iceberg and many, many more things, all instigated by the River Voices. In turn, Ambassador King Mello recited the good things the River Voices had done, in particular the good things that he had done, as Ambassador, King and Hero of Yelm. When all recitations were complete, the Red Emperor committed Utuma and stabbed himself in the stomach, drawing the Dragonewt Rune in his flesh, but the wound did not bite, for Flargle had transferred the wound to Ambassador King Mello, the Golden True Dragon, who died of the wound. Ambassador King Mello, the Golden Dragon, attempted a Dragonewt Rebirth and Shan Agar redirected the rebirth, making Mello be reborn as a Golden Egg, laid by the Chromatic Dragon, as Shan Agar had become. Ambassador King Mello Yello, the Golden Dragon, was consumed by a burst of flame from the Sun, burning up instantly with no smoke or ash left behind, as all true Yelm Heroes die. The Golden Egg hit the ground and broke apart, revealing Ambassador King Mello, the Golden Dragon and Dragon Emperor of Dara Happa. The Draconic Forces that the Red Emperor tried to contain proved too much for him and he died of shame, exploding in a shower of blood and flame, because he had failed and because Mello Yello, a baboon, had succeeded. Mello Yello, Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Husband of Kinope, Ambassador to Monkey Ruins, King of Dragon Pass, Hero of Yelm, Dragon Friend, Golden Dragon and Dragon Emperor of Dara Happa smiled with the serenity and inner peace that only a Master of Harmony and Emperor could bring, while thinking “What do I do now” … So, here are the full titles of Ambassador King Emperor Mello: Militiaman, River Voice, Initiate of Yelmalio, Citizen of Sun County, Citizen of Pavis, Constable of Pavis, Husband of Kinope, Ambassador to Monkey Ruins, Master of Harmony, Master of Water, Master of Light, Prophet of Pavis, Golden Sage of Heaven, Companion of Pavis, Companion of Tada, Companion of Genert, Companion of Arkat, King of Dragon Pass, Hero of Yelm, Dragon Friend, Golden Dragon and Dragon Emperor of Dara Happa. Contrary to popular belief, Companion of Shan Argar and Arganaut are not titles that Ambassador King Emperor Mello accepts.
  3. Most people play that you can only do something while grappling if you succeed with your grapple and the opponent fails, simulating that you have a better level of success, so maybe a critical/special against a success would work, so grappling doesn't automatically do damage. Also, a grappler against someone with a weapon is always going to struggle, unless they have hold of the weapon arm. You can always use punch/kick/head butt to attack a grappler as well, if you can't use a weapon.
  4. What I do when players do something unusual is either: Say "Okaaay, Right .....", pause then work out quickly what is going to happen next Let them do what they want to do and then decide what should/could happen at every stage Wing it and see what happens So, if they try to inflitrate an asylum, I'd get them to roleplay getting past security, getting to the reception desk, getting the PC admitted and so on. Each stage gives me the chance to think about things while I roleplay that particular encounter. Hopefully, after a few of the encounters, I'll have an idea of what to do. If all fails, I give the players a chouce and wait for 10 minutes while they work out what they want to do, thus giving me some breathing space. Classic Cthulhu has its own way of doing things: Rich old uncle dies and leaves you something in the attic You read a book and feel a bit funny You see things around you that you hadn't notice before You go mad and are carted away to an asylum OK, maybe not. Perhaps: You have a mystery to solve You use your investigative/journalistic/detective skills to work out what is happening You confront those up to no good You see things that nobody should You go mad and are carted away to an asylum Really, there is no one way to run or play Call of Cthulhu. I have played in the Rich Uncle manner many times, as investigators doing an grown up Scooby Doo, as Pulp heroes swinging their fists and using tommy guns to shoot up cultists and they all work reasonably well. If the players decide to do something unusual then let them. You can warn them that walking into a mansion, where people have gathered wearing long black cloaks and are chanting, perhaps isn't the best idea, but if they want to do it then fine.
  5. The Gates of Dusk are the entrance into the Underworld. Styz is the entrance into Hell. In Glorantha, the Underworld and Hell are different, or, rather, Hell is part if the Underworld, but not all the Underworld is Hell.
  6. It will be interesting to see how this compares with Superworld and BRP Super Heroes. I am sure I'll notice when it comes out and buy the PDF. I am, however, eagerly awaiting the official SuperHeroQuest, or the Supers version of what OGL HeroQuest is going to be called, as that would fit SuperHeroes perfectly for me.
  7. Just like to point out that I am not a moderator, Lord, nobody would ever trust me to do something as sensitive as that.
  8. That's a really good example, thanks. In fact, at Moonbroth, one reason the Praxians lost was because the Lunars brought Lodril Priests who could command Oakfed and basically robbed them of using Wildfire as a weapon. Can't remember where I read that, though. Gustbran is normally worshipped as a god and is is worshipped by the trolls of the Shadow Plateau. Mahome is normally worshipped as a goddess, but normally as a subcult of Ernalda. Oakfed is the one who is a god to some and a spirit to others. Indeed we are, and that is a very good thing to remember in Glorantha. I also like to think of people looking into a room through windows and seeing a powerful being. The shape, size and properties of each window mean that everyone sees different things while all looking at the same thing.
  9. I would have thought that Issaries was going to be important, as Issaries was of fundamental importance ti the Middle Sea Empire, as opposed to the God Learners. Issaries helped the Middle Sea Empire to spread and contact people all around the Middle Sea, including in Umathela. As a Lightbringer, he has a pretty important place in Orlanthi mythology, so would have definitely had a place. After the fall of the Middle Sea Empire, somne things would have been purged, but I very much doubt that Issaries would have been completely purged, as he is too useful. Similarly, Umathela would have retained the Lightbringers, perhaps as minor cults. Ernalda would have been present, as she is related to Aldrya and the earth cults are generally friendly. I am not sure about the Thunder Brothers, as a lot of these were local to Genertela. I cannot remember if the Umathelans were originally native or were all brought to the land in the First/Second Age. If they were native, they would have their original Orlanthi beliefs, perhaps adjusted by the Middle Sea Empire. They probably would not have been affected by the First Council and their attempts to awaken people and to rationalise the fragments of cults they found. However, if they were transported in the First/Second Age, they would have brought their beliefs from Genertela and would have had all the First Council insights.
  10. Grappling rules have always annoyed martial artists as being nowhere near complex enough and non-martial artists as being too complex. For me, we have used Grappling to break bones and so on, doing 1d3+DB, but only if the attacker succeeded and defender failed the grapple roll. Memorably, a Humakti PC was placed in a gladiatorial area with a shield and spear, but had geases of "Never use a Shield" and "Never use a spear", so he dropped them immediately, grabbed hold of the attacker's arm, with a critical grapple, broke the attacker's wrist, disarming him, with another critical grapple doing something like 12 points of damage, then wrenched the attacker's arm out of its socket, with a critical STR vs STR roll and proceeded to beat him to death with the bloody end. "I always wanted to do that", the player said afterwards.
  11. If you want RQG-like magic in HeroQuest, just have a Common Magic ability with RQG Spirit Magic spells as breakouts, or have an ability for each cult and use RQG runespells as breakouts. It just means the HQ PCs get the RQG flavour without a lot of extra rules.
  12. soltakss

    nuYGMV

    My Glorantha has always varied, ever since I ran my first scenario. We changed some of the canon almost immediately, as it didn't work for us. Even in RQ2 there was a lot of extra canon that some people did not accept. In our RQ2 gaming group, we had some people who only had RQ2/Cults of Prax/Cults of Terror and accepted other stuff grudgingly, people who had all the RQ2 stuff plus JG/DW/WF and odds and ends and I knew of people who said "If it isn't in the RQ2 rulebook, I am not interested". There is a lot of stuff for Glorantha, but npwhere near as much stuff as for Earth, for example. I can go onto Wikipedia for many settings and build up thousands of pages of information very quickly. Nobody questions that as canon and nobody minds that it is there. I learned to stop worrying about canon years ago. If something new comes out, I either incorporate it into my Glorantha or ignore it. One problem that sometimes happens is where canon is driven by game mechanics, which is something that I detest. So, if the game mechanics change then canon has to change.
  13. Queen of Dagori Inkarth. Derak the Dark Troll, one of the PCs in an old campaign, was eventually made King of Dagori Inkarth, which he was really pleased about, until he remembered that Dagori Inkarth was a Matriarchy ruled by a council of ancient UzUz, so he had no power but lots of people against him.
  14. The God Learners started off by taking a red pen to all of their religious texts, striking out anything that wasn't canon or connected to the Invisible God. In doing so, they had to learn more about the Invisible God, their history and how other cultures related to them. That then led to them studying the other cultures, so that they could see what was foreign and what wasn't. That, in turn, led to them studying other mythology to find distinct patters, which finally led to them studying how to use and abuse those foreign mythologies. So, the term God Learner has meant different things at different times. It is more about researching.understanding Mythologies than God, at least in its later form. Not sure if that helps, though.
  15. Dragonewts are probably not very good against a shield wall. When fighting a shield wall they use another tactic, "Fetch the Dragon".
  16. Eating a plant might bring you close to the Green Age and give you some of the euphoric feelings that might be found there. This may well prove addictive over time.
  17. Give the monster a key and allow the cargo hatch to open enough to unlock the padlock. Have other ways in that are not obvious, or have been covered by tarpaulins. Please bear in mind that I haven't read the Derelict so am just making things up.
  18. A lor of answers about Glorantha begin with "It depends" ... It depends on how you believe that Spirits and Gods behave. Some people think that Spirits and Gods come from different places. There was a theory of the Three Planes that collided to create Glorantha, a theory that I am not at all fond of, by the way. If you believe this then Spirits are Spirits and Gods are Gods and there is no bridge between them. Personally, I think that there is no intrinsic difference between a Spirit and a God. None. However, there are differences in how people interact with them. A group of people can attempt to worship a minor Spirit shamanically, which means that the link to the Spirit is through a Shaman. The Shaman leads a ceremony to contact the Spirit at a sacred place and the worshippers get a benefit from making a Pact of some kind with the Spirit. This gives the worshippers access to one, or maybe two, powers/skills/spells granted by the Spirit. They can only really regain Runespells at that sacred place and can only gain the Runespells gained through the Shaman. A Shaman can also access a Deity in the same manner, normally at a sacred place, so the Shaman creates a link to the Deity and worshippers can get access to very limited spells from the deity, again probably one or two spells. So, there is a place in the Stormwalk Mountains where a boulder is sacred to Storm Bull (He urinated on the boulder once and it shines as if wet if it rained the previous week), a shaman can contact Storm Bull here and any worshippers can access one or two Divine Spells, probably Face Chaos and another spell. There is no temple here and no permanent shrine, but every season the Shaman and worshippers can congregate there and worship Storm Bull. Someone can access a Deity, or Hero, by contacting the Deity/hero and offering to worship. Depending on how important the Deity/Hero is, the answer might be "No, go and join my cult like everyone else" or it might be "Yes, yes, please become a Priest or God talker and worship me". The worshipper can then become a God Talker, and eventually a Priest, by sacrificing a point of POW, or whatever the current mechanism is, and setting up a Shrine at that place. The Shrine would probably only grant one Runespell, as the deity would still be weak there. As the god Talker attracts more and more worshippers, the Shrine becomes more and more empowered, gaining power as it gains regular worshippers. As it gains power it becomes a stronger contact point and grants more Runespells. As it grants more Runespells, it gains more worshippers. More buildings are put up and it becomes a Minor Temple. Eventually, cultists of friendly cultists set up small shrines to their Deities and this atracts even more worshippers, so it becomes a Major Temple. It is unlikely to become a Great Temple unless it attacts a lot of worshippers, but it is possible. An Adventurer could find a long-lost shrine to a water deity and could sacrifice to that deity, re-establishing the shrine. That deity might provide a Runespell that keeps gorps at bay, repelling them, very useful in the nearby marsh, so the shrine might attract more and more worshippers as above. This would be a permanent shrine, not a temporary one. Now, for me, the important thing is that exactly the same thing could happen with both Deities. A Storm Bull cultists could encounter Storm Bull's Boulder and could decide to set up a permanent Storm Bull shrine there and establish a temple there. A Shaman could find the old Gorpbane shrine and could contact Gorpbane and gain Repel Gorp as a Runespell. It doesn't matter that one is a Deity and the other is a Spirit. The important thing is that both can be contacted and both have a way of being worshipped. Shamans in Prax can contact Orlanth and gain Runespells from him Shamanically. Yelmic families can worship their ancestors using a Divine Cult that really worships Daka Fal. Of course, that is my own interpretation and I have been wrong many times in the past ...
  19. I agree, it makes no sense in terms of the Survival Covenant, so is one of the things about the new revised Glorantha that I happily ignore.
  20. Normally, what I find is that concerns about a scenario on first reading are normally solved when players start playing the scenario, as I can guide them as a Keeper. Even if they shortcut the normal flow, a Keeper can amend the scenario slightly to resolve any concerns.
  21. Under Wraith, it says "If an adventurer survives a wraith’s attack, the lost characteristic points are regained at their healing rate per week. They can also be restored with a Restore Health spell.". I would assume the same applies to similar attacks, for example a Bloodbird's Blood drain. Lunes, Selenes, Babaka Fegh, Dancers in Darkness and Vampires drain Magic Points, which presumably regenerate as any spent Magic Points.
  22. Yes, in a way. But, people do listen to real play examples from games designers to see how the rules work and how they are applied. Some people haven't played using multiple previous versions and don't have the same comfort levels, so don't realise that they can just pick and choose from rules over a nearly 40 year period. Instead, they want to see how the rules work and look to these podcasts as good examples. If they differ from the rules, it can be very confusing for new players. A transcript of the session, with notes on where/how the rules used diverge from those in the rulebook, would be very useful for new players.
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