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soltakss

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Everything posted by soltakss

  1. The Ragged King is a good little scenario. It took me a couple of readings to work out who was who and some things could have been a bit clearer. Having the Cast before the Scenario might be better, as it highlights a few things. I liked the idea of splitting out the locations from the main scenario, but am not sure that it worked, as I had to flick back and forth to make sense of who was where. It could have done with an "Adventure Overview", as in The Children of Nwanga Zhaal. The Children of Nwanga Zhaal is a much clearer scenario. It would probably work best as a scenario to slot into a sea voyage. Some events are a bit stage-managed, but that is fine, as most GMs would cope with that. The City of Dipur, Gateway to the East is a good writeup of a city. I particularly liked "Making Dipur come to life" and "Animals in Dipur", which have scenario hooks at exactly the right level. The Temples were confusing, as the cults were only mentioned. I would have liked a short writeup of each cult, in Legend format (As the old RQ cults used to have). But, there is enough here to provide many weeks of gameplay. The Stat Blocks were well laid-out, but contained some things that I didn't like. I'd lose the full stops at the end of every part, also Characteristics have a bracket that doesn't mean anything - Strength). 10. for example. It just looks horrible. I liked that each major NPC has a Special Ability, as it makes them stand out. I didn't like that many NPCs bled over a single page, but a couple of sentences, I'd have preferred them to be on one page rather than having a lot of white space after almost every one. Some of the weapons (Yataghan, Shamshir, Mancatcher) were not described, but they might be described in another supplement. Overall, they are good. I would tidy up the Stat Blocks, as they were almost very good, except for the horrible bits. Where cults are not described, but are described in another supplement, I'd state that, so that people know. All three need maps, as it is difficult to visualise the layout without them. As to whether people like them, yes, I do. I'd definitely persevere and write the follow up scenarios and continue to produce them.
  2. To save anyone fumbling their Google-Fu, the scenarios are at http://xoth.net/publishing/freebies/the_ragged_king_adventure.pdf and http://xoth.net/publishing/freebies/the_children_of_nwanga_zhaal_adventure.pdf, together with http://xoth.net/publishing/freebies/the_city_of_dipur_gateway_to_the_east.pdf - which means that Kerim Shah must be Paul Kirk in an alternate world.
  3. The Gloranthan Wiki has a little on it at http://glorantha.wikia.com/wiki/Marcher_Barony - The fort itself is a castle that guards the border between Prax and the Holy Country, preventing Praxian incursions. I seem to recall that this was settled by Malkioni, possibly Rikard the Tigerhearted's men, from Malkonwal, but it looks as though it pre-dates Malkonwal, so maybe not. God Forgot uses Brithini magic, at least those who are Brithini do. The non-Brithini probably use a variation that is not as powerful/complete. The Right-Arm islanders might not practice sorcery, as they are drawn to the water deities/spirits.
  4. It is back - now I am waiting for someone to post SPAM so that we can all try it out ...
  5. At least he lived long and prospered.
  6. There is a full reply now - it looks like the Cultural Backgrounds were not one of the things requested to be fixed, but there is a list of the backgrounds for each race. Personally, I don't use the normal backgrounds any more, but have a background for every nation. It allows more flexibility, but does mean that similar nations are only slightly different.
  7. Like others, I have a "MultiQuote", a "Quote" and a "Like This button", but the SPAM button, which might have been an exclamation mark in a triangle, is conspicuous by its absence.
  8. The stats are slightly different, but nothing particularly important.
  9. Just compared Monsters of the Coliseum (MC) and Monsters of Legend (MoL): Aldryami (MC) Alligator (MC) Alligator/Crocodile (MoL) Allosaurus (MC/MoL) Amphisboena (MC/MoL) Ankylosaurus (MC/MoL) Ant, Giant (MC/MoL) Baboon (MC/MoL) Basilisk (MC/MoL) Bear, Brown (MC/MoL) Bear, Polar (MC/MoL) Bee, Giant (MC/MoL) Beetle, Giant (MC/MoL) Beetle, Karrg (MC) Beetle, Watch (MC) Behemoth (MC/MoL) Boar (MC/MoL) Brontosaurus (MC/MoL) Broo (MC) Cattle (MC/MoL) Centaur (MC/MoL) Centipede, Giant (MC/MoL) Chimpanzee (MC/MoL) Chonchon (MC) Crab, Giant (MC/MoL) Crocodile (MC) Deer (MC/MoL) Demi-Bird (MC) Dog (MC/MoL) Dragon (MC/MoL) Dragon, Oriental (MC) Dragonewt (MC) Dragonsnail (MC) Ducks (MC) Dwarf (MC/MoL) Elephant (MC/MoL) Elf (MC/MoL) Fachan (MC) Gargoyle (MC/MoL) Ghoul (MC/MoL) Giant (MC/MoL) Goblin (MC/MoL) Gorgon (MC/MoL) Gorilla (MC/MoL) Gorp (MC) Grampus (MC) Griffin (MC) Grotaron (MC) Hadrosaurus (MC/MoL) Halfling (MC/MoL) Harpy (MC/MoL) Hawk (MC/MoL) Headhanger (MC) Hippogriff (MC) Horse (MC/MoL) Humans (MC) Insect Swarm (MC/MoL) Iqari (MC) Jack-O-Bear (MC) Lamia (MC/MoL) Large Alligator or Crocodile (MoL) Large Giant Spider (MoL) Leech, Giant (MC/MoL) Lion (MC/MoL) Lizard, Bolo (MC) Lizard, Rock (MC) Locust, Giant (MC/MoL) Mammoth (MC/MoL) Manticore (MC/MoL) Medium Giant Spider (MoL) Minotaur (MC/MoL) Morokanth (MC) Mosquito, Giant (MC/MoL) Mostali (MC) Mreli (Brown Elves) (MC) Mummy (MC/MoL) Newtling (MC) Ogre (MC/MoL) Orc (MC/MoL) Panther (MC/MoL) Plesiosaurus (MC/MoL) Praying Mantis, Giant (MC/MoL) Pteranodon (MC/MoL) Rhinoceros (MC/MoL) Roc (MC/MoL) Rock Lizard (MoL) Satyr (MC/MoL) Scorpion Man (MC) Scorpion, Giant (MC/MoL) Shark (MC/MoL) Skeleton (MC/MoL) Slarge (MC) Slug, Giant (MC/MoL) Small Giant Spider (MoL) Snake (MC/MoL) Spider, Giant (MC/MoL) Stegosaurus (MC/MoL) Stoorworm (MC) Tiger (MC/MoL) Tiger, Sabre Tooth (MC) Tiger, Sabre Tooth (Smilodon) (MoL) Timinit (MC) Triceratops (MC/MoL) Troll (MC/MoL) Tyrannosaurus (MC/MoL) Unicorn (MC/MoL) Uz (MC) Vampire (MC/MoL) Velociraptor (MC/MoL) Vronkali (Green Elves) (MC) Walktapus (MC) Werewolf (MC/MoL) Wolf (MC/MoL) Wurm (MoL) Wyrm (MC/MoL) Wyvern (MC/MoL) Zombie (MC/MoL)
  10. Monster of Legends 2 has a completely new set of monsters.
  11. I do indeed, thanks. I blame a busy, stressed-filled day at work, combined with reading BRP posts to regain a little sanity.
  12. We used to have a little SPAM button where we could report posts about enhancing things, or making things stand up, or advertising things. It seems to have gone. Could we have the SPAM button back, please?
  13. Yes, Psychman is correct. Generally, in Glorantha, belonging to a cult allows you to learn Spirit Magic at a reduced cost, or allows you to learn cult special spirit magic that is not available elsewhere. However, Spirit Magic is pretty ubiquitous, so anyone can learn common Spirit Magic from spell teachers. Some cults have forbidden magic, that cultists may not learn. Anyone using extremely strange magic might be frowned upon, or in high demand. With Divine Magic, you only get access to the spells taught from that cult, plus a limited selection of common Divine spells. So, I would not expect a Yelmalian to have Truespear, for example.
  14. Funnily enough, I was going to buy The Book of Glorious Joy next month, after payday, but your announcement forced me to buy the PDF early. So, sales might have been ticking along.
  15. Well, that probably answers the question of whether it was a flute! I preferred the first music to the playing of modern tunes, but it shows that flute/whistle music has not essentially changed for a very long time. Thanks for the link - keep them coming!
  16. That's because Ravens hop.
  17. I'm playing HeroQuest and shout "Yes!"
  18. That link seems to be down, but https://www.youtube.com/watch?v=3sxWYDcJFgQ&list=PLI7_gY0sQ_H6Zk-mluOiVAhnEDOeTo1q1 seems to work. I have just watched it and it would fit Land of Ice and Stone very well.
  19. I thought that naval guns in the time of Columbus and Cortes were quite small and hardly worth mounting on ships. Navies used cannons in earnest when they became large enough to do real damage.
  20. We usually play that a critical INTxn% roll means that the characteristic can increase - in general this applies to any characteristic. We use Hero Points as Experience Points, so this costs 3 HP to attempt to increase a characteristic. The roll we use is (Species Maximum - Current Characteristic Value) x5%, where Species Maximum depends on the ruleset, but is best as Maximum Rollable + 1 per D6 +1 per every 6 or part thereof added. So, a 3D6 characteristic gives 18+3=21, 3D6+3 gives 21+3+1=25, 3D6+12 gives 30+3+2=35. We also play that anyone who uses a characteristic a lot over a period of time can argue for a one-off increase.
  21. I assumed it was the Milky Way - Our Galaxy, but I am probably wrong.
  22. That's what happens when you OCX documents with multiple columns and text boxes. So, Magic World is just an OCR and Edit job from Elric, then?
  23. And that kind of shamanism is a little different to the shamanism that we are used to.
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