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Pentallion

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Everything posted by Pentallion

  1. I think the wyter can enchant multiple objects for the addition of just an extra POW per 5 items? Maybe not? If so, that's a big advantage over group enchantings. Wyters become exponentially more powerful. But I'm not really sure if it works that way per RAW. The rules say a wyter can be directed to cast its spells on members of the community. But if it CAN cast Matrix Enchantment, then it's not casting it upon a member, it's casting it upon an item. Does that mean it can cast matrix enchantment on 5 members belt buckles for one additional power. It would at least explain all the belt buckle magic items out there in the publications
  2. The thing is, nobody, not even the Coders, have ever been printed up with the hint of having a wyter blessing. Wyters are a new thing. I'm leaning towards the opinion that the sentence in the example about Ernaldan cults was a mistake. I'd like to know, one way or the other, however, from Jeff or someone. Because from David's comments about the 20 points, it makes me doubt that the worshippers can give the wyter power all the time. I'd say just give it a power gain roll on holy days or if it marks its power.
  3. You can run them online too.
  4. Remember when everyone said Sword Trance wasn't broken, a Dismiss Magic would take it out? Now a minor Humakt temple can have 40 warriors sac a point each to the wyter for shield 27 for a year. Good luck knocking down the Sword Trance.
  5. Page 287 of the core book says about the Ernaldan clan (which would apply to the Seven Mothers too) That 42 Power Wyter could - on full moon days - cast a Shield 35 with Extension 5 on itself lasting 2 years (full moon doubles temporal spells). Next holy day, having been brought back up to 42 from worshippers, it can cast Shield 30 with Extension 5 for 2 years upon 25 members of the community. Next holy day, do it again or cast, idk, lets say Spirit Armor Enchantments. 30 points worth on 25 worshippers. Next holy day, make 30 point magic matrix enchantments on 25 items. Make 25 items each with 15 Mindblasts seems good. Will that work? It would seem so according to RAW. The math works out to this: use 8 power to hit 40 worshippers. Shield 27 with extension 5. For lunars, that lasts 2 years and cost the wyter 40 Power. The guys getting the benefit from the wyter then sac 1 POW to the wyter each in exchange, bringing the wyter back up to 42 power. In two years, you can imbue 200 worshippers with Shield 27. Why don't we see Lunar patrols and lunar army with Shield 27? Why not everyone who has a wyter? I don't see any limits on how much power can be sacced to the wyter other than species maximum. The rules don't say the wyter can only gain power by marking it, they say the worshippers can give it. So the 20 points David talks about make no sense to me. That's paltry compared to a minor wyter's power or the power that it imbues its worshippers with. I'm guessing these troublesome words need to disappear from the RAW? and sometimes even points of characteristic POW (which could bring its POW up to a maximum of 42).
  6. But you can top it to its maximum during holy days. Then have it cast, (say it has max power 42) a Shield 35 on itself for an entire year, do the ceremony, have worshippers sac power to get it back to 42 again, wait till next holy day then do other stuff.
  7. My mother was a great tap dancer. Never occurred to me she was stealing someone else's dance skill. I remember when I saw Wonder Woman in the theaters thinking if I were a Brithini, I'd tap that.
  8. The final moments in the Red Emperors war room just before the terrorist cell struck, bringing illiteracy to Glorantha.
  9. Or how I destroyed all of Sartar in 2 minutes. M.A.D. Moonfire Assured Destruction. That's what ended the Hero Wars. You see, shortly after the Dragonrise the Red Emperor got a hold of the new RQG spell Moonfire and when he read how ridiculously OP it was he decided to end the threat of Sartar once and for all. He started a 10 year plan, the Mad Hatter Project. He formed a group of sevened sorcerers. That way they could gain power quickly having so many holy days. They spent that power over a 10 year period building up their Moonfire inscriptions to have 13 pts into range. Enough to destroy a 5 mile hex on the argan argar map and be outside of the moonfire. Then, he had them put excess points into the strength of the spell. He only used sorcerers of high intelligence (16+). He only needed 110 of them. They worked in groups of 5. Each group could nuke an entire 5 mile hex on the Argan Argar Atlas. 5 men in a 25 square mile area don't get any notice. put 5 men in each hex for 22 hexes and you need 110 men. Then the adjacent hex gets hit for 5d6 damage for 5 minutes. All life extinguished save for the toughest of beings. They move forward and do the next hex row. Five miles deep, 110 miles wide. 16 castings of the spell and all of Sartar was destroyed in less than a week. The empire threw all its magical resources into keeping those 110 men alive from any retaliation. From invisibility to detection blanks, you name it. Power crystals, the works. At that point, Meriaten said wtf, wt actual f? Why didn't MY wizards think of that? And thus all the surviving nations of Glorantha began building Wizards of Mass Destruction. Those that had wizards that is. They became superpowers, conquering all their wizardless neighbors in short order. Eventually, the worlds superpowers signed accords, ending the Hero Wars. Each side could retaliate upon the other so the term M.A.D. was coined. Moonfire Assured Destruction. If one side used Wizards of Mass Destruction, then the other side would retaliate in kind. People who had once believed RQ3 sorcery was broken realized that suddenly it was a brave new world and pined for the good old days when it took the Sorcerer Supreme to inflict that kind of damage. That's how the Hero Wars ended. The reason everyone believes differently today is because at some unknown point in time HQers from a rogue terrorist outfit, brought down WMDs on the Lhankor Mhy god, destroying literacy and the ability to cast Moonfire. That, in fact, was the entire purpose of the dark ages when literacy was lost. To wipe the world of all knowledge of the spell. This is why the histories of the time are all a collection of lies and misinformation. To keep anyone from realizing how totally and completely broken this one spell was and how it single handedly managed to change the world.
  10. A: from the Malkioni perspective, the gods are just sorcerers, nothing more. B: The only real god does NOT move amongst his worshippers, he is not present at all. Hence, Invisible. Unlike the phony gods. This sorcerers are called atheists because they do not believe in the tangible gods.
  11. Argrath can be easily statted up without fear. Because if he gets killed another Argrath could take his place. We don't really know if there's more than one or if they are all the same Argraths or different leaders who rose to replace the last one, ala Dread Pirate Roberts. And therefore, any stats you give him is fine, if he dies, it actually opens up paths for the PCs to carry the Argrath mantle for a time.
  12. Turning all God Learnery is still not turning all Chaotic. Though it could obviously have unintended consequences that weaken the world and let chaos leak in.
  13. That was an awesome tale. I'd never read it. Thank you for sharing it.
  14. During RQ3, I always allowed immediate gains in all skills used on a HQ. No roll to go up, just go up. That included power and allowed for increases beyond species max. However, if the PC sacrificed that power the species max returned to normal. In RQG, where they've made a serious attempt to slow down character growth, I've ruled that HQ's simply allow an immediate roll to try to go up in skills. that would allow PCs to conceivably go up twice in one season, something they otherwise could not do.
  15. I bought this slipcase and the masks of nyarlathotep slipcase and that terrible flimsy paper mess sliding it into the case is my only complaint with both products. Chaosium needs to scratch that idea. Its been a pain twice now.
  16. For the year 1625, Eleven Lights pg 162: For the year 1627, Guide to Glorantha, pg 738: To undermine 11L even further, the GtG continues to say: I've always been under the assumption that the GtG is canon and so I guess 11L is incorrect? If so, do Lunars kill Broyan or Harrek? The GtG is not clear on this.
  17. Then they molt every couple of weeks for 10 weeks and hit maturity. Lacking canonical evidence to the contrary, I'm going with that. Fully grown 50 weeks after eating him.
  18. Just read up on scorpions. Earth scorpions don't lay eggs. They give live birth like mammals. Some carry for 9 months so just like humans. I'm calling the cults of terror book wrong. No eggs. 40 week pregnancy.
  19. Had a PC get eaten. Now he might come back to haunt the others. But how long from when Queen Gagix ate him until his egg hatches and how long after that till he's a full grown scorpionman?
  20. And if you're intrigued by Luther Arkwright, there is already a companion, Parallel Lines, with a heap ton of excellent adventures.
  21. One beginning character dived into a pool of POT 20 acid to get a crystal. He was special. Another walked into a cave full of trolls. Everyone thought he was special too. Lots of beginning characters are special.
  22. Give them a shaman. 3 spell barrages and a multispell 2 later when he is slinging aroung multi godawful disrupts he will think he is a dnd wizard gawd. When he starts power within spel barrage multispelling he will know he is a god.
  23. A rock isn't dead. Nor was it ever alive. It is neither, nor is it undead. It simply is a rock. Like a spirit.
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