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Pentallion

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Everything posted by Pentallion

  1. It wasn't really Harrek's circumnavigation, it was Argrath who was circling the ocean like an air rune, starting off with the Cradle. So the Cradle is definitely a big part of the Opening. Plus, it doesn't say ANYWHERE in the Cradle adventure that Dormal's opening ritual is used. That fact right there says the the Opening began with the Cradle.
  2. You have to make the Move Quietly roll. How else are you supposed to fumble it?
  3. I think it's worth working into anyone's campaign to link the resurrection of Baroshi with the quest for Flamal by the elves and the eventual Reforestation.
  4. I played it all the way through over Halloween. It was the perfect Halloween game to play. This game rocks. I have some criticism but overall I give it an A. Great story, incredibly immersive. Fun to play. If you loved Amnesia, you will be ecstatic with Call of Cthulu. I'm not a big gamer, I'm a rpger, but I could not sit this game down. Set your light waaaayy down. When the game asks you to set it so the symbol on the left is barely visible, DO IT. I've seen Youtube vids (for when I gave up on some sections of the game and needed help) and having too much light really detracts from this game. This game is meant to be DARK. It's creepy, it's scary, it is a dark tale and it has a dark atmosphere. Turn of the lights in your room when you play. I mean DARK. The graphics are really good. There are some glitches, and anyone who has played the game knows what specifically I'm talking about, but I still give this game a B+ on graphics. The art gallery is especially beautiful to behold Speaking of the art gallery, the cut scenes are really well done and the art gallery cut scene is - IMHO - a classic video game moment. Like the shower scene from Psycho or Jack Nicholson's "Here's Johnny!" moment in The Shining. That should go down as one of the great cut scenes in gaming history. If you want a friend to buy this game, show them that cut scene. But don't, because you won't want to spoil it for them. There are, however, some nits I'd like to pick with it: It's supposedly using Chaosiums game system. This can't possibly be true. I never failed a roll. I can only assume that the skill %'s constituted level of success because there was never once a failure to succeed to some degree. Only Spot Hidden seemed to have a fail option and that must have been much less than the actual chance to fail because I sank no experience into Spot Hidden and still found most things. That did not detract from the game one bit whatsoever and I would bet money that if they DID base the system on Chaosiums rpg, with only your personal PC, you couldn't complete the story, which would have detracted from the game. So I'm glad they lied, but they shouldn't falsely advertise to begin with. My other nit to pick was a bit more substantial. The game had many strategies you needed to employ at different times throughout the adventure and sometimes knowing when to abandon the usual strategy for another was critical to finishing a task. But there were a couple of times where there was no strategy and you simply had to memorize a set pattern of moves to get through that section. Both of those times, you felt like you were playing "Dragons Lair" that old video game that sucked up quarters from the early 80's. I would suggest the game designers avoid that like the plague next time as those were definitely contributed to game fatigue. Also, either I didn't find the command or they didn't have one, but sitting through a cut scene every time you happen to restart right after one is a bit annoying - except for the art gallery cut scene which just never gets old. They should have allowed you to skip cut scenes in those cases. And my final nit is that there weren't more story paths. There are basically two. I wish the choices I made in the game had lead to more variable outcomes down the road. EDIT: Having played it all the way through twice now in less than a week, I discovered that there is a third ending possible. That leaves the door open to possibly even more endings that I have yet to unlock. So my final nit just got unpicked. But the Number One reason you need to buy this game is you get to hear them say: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn".
  5. I was reading some of Gregs work and thinking there are Seven Lightbringers and 7 hit locations. The heart is obviously the passionate Orlanth, leading by following his heart. the abdomen obviously Flesh Man. The two travelling gods being Issaries and Lhankor Mhy are the runes Movement and Truth upon the right and left legs respectively. Discord in the right hand and Harmony in the left are Eurmal and Chalana Arroy. That leaves Ginna Jar, aka Gaia the head of the Celestial Court as the head. Then I wondered, if you had those runes in those locations what avatar would you be? Moments later I stumbled across this and had my answer: https://lostcoastoutpost.com/2018/oct/29/obituary-francis-gregory-stafford-1948-2018/
  6. Not to mention he allies with the dragons and the whole Red Moon destruction/White Moon birth is one giant Ouroboros moment. I don't think his long term goal is the destruction of the Red Moon. I think it was always bigger than that. I think he was always going to destroy ALL the gods and rebuild the world into a new age.
  7. Dendara is innocent sheep girl turned goddess of rape? That makes Lokarnos the mad god Ragnaglar and Annilla become Malia. Pretty extreme changes. Are you sure of those connections?
  8. So it's not the right hand nor the left hand. Well, at least it's not third leg illumination.
  9. Somethings can be both a waveform and discrete photon simultaneously. Perhaps if you think of strike ranks the same way instead of trying to shoehorn it into one or the other you will see the light.
  10. If the 6 hit points healed are an effect of the spell, then the 6 mps converted into hit points won't count against casting time. The mps used to boost the spell are a separate issue, but the spell converts the healers magic points into the recipients hit points and that has nothing to do with casting time, that's the spell effect.
  11. Sorry, that don't cut it. This thread is about the new RQ roleplaying in Glorantha rules. We're not discussing critical damage in RQ3 or BRP or Stormbringer. YOu're muddling the rules discussion. Please take your complaints about the survivability in Stormbringer without demon armor to the appropriate forum.
  12. Nope. It's never worked that way. Converting mp's into hit points is clearly a spell effect.
  13. Heal wound being 1 rune point has the strength of a 2 pt spirit magic. It gets blocked easily by countermagic and needs to be powered past. Once it goes of the casters mps being converted to recipients hit points is a spell effect.
  14. This is the Runequest forum. Not the BRP forum. Not Questworld or Stormbringer.
  15. Keep it simple principle. Lots of maths does not equal max game fun. Just worry about size and not enc. Unless the added math is more fun for you then nevermind what I said.
  16. Runequest is in Glorantha. I didnt houserule anything. All those factors are hardwired in the game. Magic is evetywhere. Resurrection is not only available but there are plenty of alternatives available to heroes as well.
  17. PCs do die frequently and they always have for the 35 years I've been gaming at least. Hasn't derailed any of my campaigns. I make sure early on they get access to a magic item that gives them resurrection and that the Chalana Arroy charge them out of their loot for the ones the PCs can't resurrect themselves. Between that, DI and the ability to stop death by casting Treat Wounds quickly, it's not campaign crushing.
  18. This is where it would be nice for Jeff or Jason to pop in and let us know.
  19. So you're saying we have a lack of communication?
  20. The chaos rune can be gotten rid of and it's not impossible. the Cleansed One Quest is but one example. Other cults have other ways. In my campaign, Humakt can sever chaos if one of their members gets tainted. Naturally, it requires a Heroquest, whether on the mundane plane, like Cleansed One, or on the Hero Plane like Sever Chaos for Humakt, is up to the GM.
  21. Each should do whatever they're comfortable with. You'd hate my way. I make the characters roll occupations randomly for every grandparent. Parents can only be an occupation of one of their parents who still lives when they reach 15. The PCs occupation is set when they become 15 and is either one of the surviving parents occupation or, if neither survived, one of the surviving grandparents occupations. But then, I'm from the Stormbringer school of roll the dice and see if you're a Melnibonean sorcerer or a beggar from Nadsokar. I've seen game systems where you assign points to get your stats. I don't spend money on those games.
  22. My group did the archery from high places. They also placed a darkwall upon the gate of the Tin Inn. Then they lit the gate afire just as the Tuskers were charging it. The gate was burst asunder, but the Tusker fumbled his luck roll to which I declared "Bacon! It's what's for breakfast!"
  23. May the winds carry your soul to great and better places. You will be missed.
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