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Byll

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Everything posted by Byll

  1. Your Chalana Arroy is now a bull dancer, let's hope her dodge skill is suitable for a non-combatant battlefield healer. It might make sense that the Stormbull acts as if the Chalana Arroy has cast distraction Maybe the white goddess will notice, and provide some shimmer or some other buffs (or inspire a comrade to do so) If she survives a few rounds of charges she can try de-escalating the Stormbull again. Shouts of appreciation at each pass from bystanding Stormbulls, Solars and lightbringers might not go amiss
  2. I pretty much decided that my RQG characters wouldn't be seeking inspiration from Runes or Passions when I fell into despair after fumbling against devotion to my deity (about 75% I think) in my very first combat. Fortunately it was a big enough party to survive instant loss of one character for the episode, and the RP was interesting, but would I do it again? well I did once, with another character for a mere fail penalty... - that's enough inspiration. Just keep your nose clean, keep the faith and don't be trying to show off with that 'holier than thou' shit
  3. There is something in what you say. If the foe is tied up and no threat by the time the Chalana Arroy's spell wears off then I'd agree it would offend Chalana Arroy if an ally killed them. So one should protest and interpose to protect the tied up foe. If the foe is unrestrained and still in possession of their weapons when the spell wears off then I think the Chalana Arroy expects her party to give the foe an opportunity to flee or surrender. If the foe elects to renew combat, I don't think that the Chalana is obliged to make herself the foe's hostage or victim to shield them from her friends. Of course if the foe is obviously chaotic then there is requirement to protect them
  4. I've always understood the intent to be that such foes are only under her protection far as long as they continue to be incapacitated by her spell. Although their position may be significantly more perilous after her spell has lapsed, once they are no longer incapacitated, the foes are responsible for whether they surrender, parley or continue to use violence. In most cases, if I was the Chalana Arroy, I would be trying to talk my comrades and foes down from reengaging in combat if it had paused enough for my voice to be heard. I would not feel obliged to interpose myself to defend a foe no longer incapacitated, nor would I mark an ally who acted against a recovered foe as an offender against Chalana Arroy. I can't see the Chalana Arroy cult employing the butchers directly, or allowing them to operate on Chalana temple property. They would have to work nearby, sponsored by Chalana - members of other cults, or work pro-bono What does this even mean? The easy take is I as a Chalana will never kill an intelligent being, even a chaotic one. Fine Suppose one of my friends and allies has killed an intelligent being... (not a rare ocurrence) 1/ "I refuse to accept that you killed that broo Priest of Thanatar. If Lhankor Mhy / Irrippi Ontor sages question me about it my truthful reply will be that it never happened, sorry, that's the way it has to be" 2/ "You are beyond the pale I shall no longer associate with you, and don't expect a sacred time card from me"
  5. I would think disguise could be a cult skill for Heler, and I'd put sling or dodge ahead of spear. I was contemplating trying to generate a Heler entertainer NPC the other day
  6. Yeah, I took me ages to spot who uses the Peace rune spell even in the RQG main book. The Three Bean Circus grants it to the High Priestesses of Eiritha and Ernalda. It would be nice to have a look-up table of some sort.
  7. For what it's worth, I agree with those who say that since a Telmori character has no agency over what they do when they're transformed, (or even over when it happens), there is no point in accounting for Runepoints to do it. It would appear to require more than 48 rp per season if one did. Wolf's Head, Wolfrunning, Wolfhide, and Transform Self would last one hour so a point of extension would be needed to raise the duration to one day, and it would cost 9rp per week or 72rp per season. The equivalent can't even be done like this voluntarily by a Telmori unless they are co-initiated into another runecult because Telmor doesn't have access to extension.
  8. There's no mention of pure ones or cursed ones in the Bestiary. There's also no insert box for 'Creating a Wolfbrother Adventurer' as there are for Elf, Baboon, Centuar, Duck, Minotaur, Man-and-a-halh, Morokanth, Dwarf, Dark-Troll, Great-Troll, Trollkin. Have pure ones dropped out of Runequest Glorantha?
  9. May your flock heed Heler's portents and your woolclip bounce you to the clouds and back
  10. I'm currently running an Oria (Ernalda) Healer attached to a Lunar vexillum. She not such a Chalana light... She doesn't want or expect to have to fight in combat (that's her comrades' job) but she has dagger at 90% (including manipulation modifiers) and carries her late husband's large shield around, not entirely for sentimental reasons. If anybody threatens her with violence, she'll happily kill them. Maybe if they're just incapacitated, she'll heal them afterwards (once the manacles are on). She has Heal 6 and a ton of Ernalda healing rune magic. Her unit are quite happy that she's not disadvantaged on dying / new moon days. Her Moon and Fire affinities are actually higher than her Earth affinity but she can use Harmony and Fertility for most of her Runespell casting.
  11. Personally, my view of Chalana Arroy is that she does not condone opposing force with force. As Jeff says, using an implement designed to improve your ability to stand up in combat is going to incur her disapproval. In my opinion the Chalana healer's only direct option to defend someone she has incapacitated with Sleep or Befuddle is to interpose her unarmed 'unresisting' self between them and the threat, and hope that the taboos against injuring a healer make the would be attacker look for a less troubling target.
  12. Somewhere under sacrifices rules, it mentions that although Chalana does not accept blood sacrifices, she does not condemn their use by other deities. There may be an element of trying to avoid annoying people who you aspire to influence. Last time I played a Chalana I ended a combat by casting sleep on the (dazed and confused) NPC who's combat with another NPC we had stumbled upon resulting in it attacking us. My character was able to persuade the party and NPC to join forces in this instance, but communication and persuasion are not really in Chalana initiates' core skill set, so if you plan to play long term with a Chalana, it may be useful to have and Issaries, Etyries or Argan Argar who can smooth over these Chalana interrupted conflicts gracefully rather than there being soreness in the party over how to treat the opponent.
  13. A good Chalanan shouldn't be conflicted about healing people. If there are injured or sick people in front of them, then they should triage them and heal them in order of need. Keeping a Chalanan captive might not be so trivial unless the captor has lockable rooms, manacles stout ropes etc to hand. If the Chalanan thinks they are needed more elsewhere and determinedly tries to leave, then the captor is going to have to use violence against the Chalanan to prevent that. That might be construed as allowing the Chalanan to embargo any cult healing of the offender.
  14. I'm playing a Yinkini-heritage Ernaldan camp-follower/healer for a Lunar expedition in the Rockwoods. A bit like Nik's actual Yinkini she has CHA 17 and 95 fertility, is always coming on to PCs and NPCs and hates getting wet. She's not just a healer in combat, but that's where most of her rune magic goes (apart from Charisma).
  15. The father of the young Bison in Heroquest Voices said - It doesn't sound like hospitality extends beyond the Animal Nomad tribe.Demonstrating kinship would probably still apply, and the Sables and Ostriches practise matrilineal exogamy, while the rest are patrilineal. Kinship through the incoming spouse probably still counts for something, but not as much as that through the resident party. Everybody probably welcomes a Chalana Arroy nomad, but there aren't many of them wandering the plains and they may be regarded as holy innocents rather than adult tribespeople. I guess Stormbull gangs have their own customs, but I doubt whether 'hospitality' is the right term for them.
  16. I'm all for them hanging around in a half-arsed way ignoring the caster unable to tell friend from foe for the full 15 minutes, but that's not how the Bestiary entry for summoned elementals reads to me. The uncontrolled fire elemental is useful if summoned in a sensible place, possibly the water one too, but most of the rest appear to just flee the scene if you have not controlled them (it's going to be rare for there to be no light for a darkness elemental to flee)
  17. The Beastiary seems to me to say that unless an elemental is commanded it will not act in support of it's summoner. Since a large elemental's average POW is 20, even a priest with 21 POW would only have a 55% chance of overcoming it's POW to command it. That sort of means you'd need to be be truly desperate to summon a large elemental unless you had a tag team of other casters prepared to step in to command it if the first attempt fails. Spending five rune points for a even chance that the the large Earth Elemental 'sinks into the soil' seems like a poor option. Of course the elemental may have lower than average POW, but equally it may have more than average POW.
  18. I'm antiquated and prefer hardcopy anyway, though digital has its uses when away from home.
  19. I'm getting the (leatherette) hardcover for the artwork and the correct baked in rune font. My old iMac got very confused about the runes it would show for a spell in PDF
  20. Giant tortoise? No, no. Something faster, a Hyena. Its not quite a Praxian beast like the Baboons not quite a Praxian person (In that neither are in Waha's covenant, but both live in Prax and the Wastes
  21. There's an inset on P29 of the Bestiary about Baboon adventurers. For the Praxian Background skills, personally, I would substitute Animal Lore for Ride (Herdbeast) and Track for Herd. I can't really see a baboon gaining loyalty to some place called Sartar because his grandad got himself killed in some foreign war, Honour's fair enough and hating bad people.
  22. Byll

    RBOMG!

    The last sentence "This spell may only be cast on wildday, and can only be cast on an Initiate or Rune Master of the god" appears in the RQG book but not in the RQG Bestiary (Telmor) or the RBoM
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