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Akhôrahil

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Everything posted by Akhôrahil

  1. That's an interesting angle. I tend to see him as an understanding of a Unified Orlanth (or perhaps even unified Storm Gods - it's "Tar-Umath", after all) derived through Nysaloreanism.
  2. I agree that Vinga and Nandan aren't symmetrical in this regard.
  3. Ah, here: "Are Vingans men? Of course not. So, no, they don't undergo the mans' initiation. They undergo various Orlanth ritres, of course." https://glorantha.steff.in/digests/HeroQuestRPG/30593.html Obviously though, no quote by Greg should ever be considered the final word. 🙂
  4. Old mailing list posting that I can't find right now (I was looking for something else when I came across it). I think it makes some sense, too - by what we know, boys can wait for a couple of years for adulthood initiation if they have to, no biggie, but a girl reaching menarche has to have an adulthood initiation right now, because that's not the kind of thing you can leave hanging around for a while. On the other hand, I could very easily see the adulthood then veer off in some different direction for would-be Vingans.
  5. Greg was explicit that this doesn't happen, though. That adulthood rites are about sex, not gender. This does not answer the original poster's question though, as those issues are about sex. I would expect that "Nones" are overwhelmingly eunuchs, which isn't normally going to happen to the youngsters in Orlanthi society?
  6. I managed to save us from a random Allosaurus encounter with a one-use Mindblast.
  7. Yeah, we knew it’s with a D20 even before this.
  8. I like me a good encounter table. Not necessarily because I need to roll and use the result (although that can be good too), but because it’s compact, efficient worldbuilding. What kinds of stuff would you meet on a trade road as opposed to trying to cross the Upland Marsh? When they say this place is dangerous, just how dangerous? What’s the density of bandits in this area?
  9. I can't remember where I heard/read the sentence "the Welsh were fighting their traditional enemies, the Welsh". Although it does sound like Blackadder.
  10. If you're in Dorastor and something doesn't look dangerous, that just means it's even more dangerous. It probably has the Appears Harmless Chaos gift!
  11. If you can find it, The Broken Council Guidebook, I would think (I don't have it).
  12. Very few details yet - I expect we will get a lot more info after it’s demo’ed at the Medieval Week festival in Visby soon.
  13. It’s BRP with a D20 (like Pendragon in that respect). We know it’s losing SIZ as a stat, though. The D20 took over in Swedish BRP design in 1985. 🙂
  14. We learned only an hour ago that Free League's new edition of the first (and in its time, huge) Nordic "generic fantasy RPG" Drakar och Demoner (originally a licensed translation of Magic World) will be translated into English as well. I have very high hopes for this - Free League know their stuff! https://www.kickstarter.com/projects/1192053011/drakar-och-demoner-dragonbane
  15. Dorastor: Land of Doom is very clear that the faultlines between appeasers and traditionalists run within the tribe (and very likely with in the clans as well). I also really liked how Red Cow pushed the in-clan factionalism.
  16. Unless there’s a specific reason for having the elements, Honor for Just would also make sense to me.
  17. Also a lot - and I mean a lot - here (make sure to check the links): http://www.soltakss.com/hog1d.html I believe this is the stuff that's going to form the basis for the forthcoming Jonstown Compendium publication?
  18. My reading is that Orlanthi think they already have a goddess of love - Ernalda, for ”socially proper” love, within (or before) the bounds of marriage. But Uleria is love beyond any boundaries or checks - it’s the source of infidelity, it can tear families and societies apart. This is why Uleria is called a demon - Orlanthi know her power and its potential effects and don’t approve. It’s Uleria who creates a Romeo and Juliet tragedy.
  19. Odayla is traditionally associated with the bow, probably more than any other Orlanthi god. I would expect this to hold true for worshipers as well (as was the case in HeroWars).
  20. They manifest during the battle and make a mess of some of the Orlanthi-side spellcasters. I believe they have been there all along but dormant.
  21. It's also known as the Battle of Auroch Hills in 1622 (Earth Season/Disorder Week/Clayday), and listed in the RQG rulebook (p. 40). It breaks the Windstop. The Auroch/Aurochs Hills (spelling differs by product) stand between Sartar and Volsaxiland, NW of Whitewall. The battle is described described in (presumably non-canonical) detail in Orlanth Is Dead. In OiD, 8-foot tall archers of the Fire Tribe manifest on top of the "Aurochs Cones" on the battlefield - I'm assuming this is it?
  22. I would run it that DI can ”interrupt” a fatal event. So after the GM rolls that crit to the head, you can ask for Orlanth’s winds to sweep you away from danger, in which case that happens before the killing blow, so to speak (this is more mythically satisfying than a resurrection, I would say - that’s not a typical power in his repertoire). So I would not require two separate DIs.
  23. Famously defeated the Australian army in the Emu War, as well. ”If we had a military division with the bullet-carrying capacity of these birds it would face any army in the world ... They can face machine guns with the invulnerability of tanks. They are like Zulus whom even dum-dum bullets could not stop” —Major G. P. W. Meredith
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