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SDLeary

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Everything posted by SDLeary

  1. You are correct about Soft Leather and padding. I mis-remembered (though I think we were playing it as 2pt.). That though would be the level that I would consider an Arming Doublet or Aketon. I still maintain that a Gambeson (proper 30 ish layers of linen, possibly surfaced with leather or "canvas") would be two to three points greater. This is a similar argument as has been had in the past for Linothorax and how it should be portrayed. And to show how variables effect things, a little oil for the campfire: Bolts vs armor SDLeary
  2. A change I had not noticed. In RQ3, padding was 2 pt... so in my mind a Gambeson should be at least 3, and preferably 4 points. SDLeary
  3. A Gambeson and an Arming Doublet/Aketon/Subarmalis is different. Same type of garment (quilted/layered fabric), but the Gambeson is much heavier weight, designed as protection as opposed to an Aketon which is padding for your armor. Or, perhaps a better way to look at it is there are different weights of Gambeson that serve different needs. SDLeary
  4. Gambesons are actually a lot more protective than heavy clothing. Probably at least as protective as Hard Leather. SDLeary
  5. Interesting. I missed that at the end of the colophon. I'm not sure it really matters though; while a nice looking game, I haven't come across anything yet that I'd really like to use someplace else; so far to me (still haven't had a chance at at real read) is OQ2 in a specific setting and renamed characteristics. SDLeary
  6. For this situation, or just aimed missile blows in general, you can import an-oldie-but-goodie from RQ2: SDLeary
  7. In melee, when punching, use 1d10+10. When kicking, choose high or low (actual kicks or sweeps), and use either the former for high, or 1d10 for low. Still random, but will account for the fact that both parties are actually moving during the whole thing, and footwork, parries, blocks can cause blows to land in unintended locations. This method should probably be used for smaller weapons such as blackjacks and knives/daggers as well. Longer weapons, it could be argued, should use the method I outline above, though I would still use the melee table for these: swords, hafted swingy weapons, and so on. Spears and missile weapons, normal location table, though my preference for these is the RQ3 missile location table (it favors the core over the limbs). SDLeary
  8. Initial pass... Looks nice. Physical book looks to be 6x9... single column throughout with tables. Nice art. A few different systems. Wounds is a bit different. More when I actually get a chance to sit down and do some reading. SDLeary
  9. If you are an Apple person, its available on the Apple Book Store as well. And just to be complete, so is "The Fall of the Children of Bronze", which is a companion campaign book SDLeary
  10. So Jedi are all quite insane then! I like it! SDLeary
  11. Chases could be good, yes... and would fit right in with the Ship rules. As for the second, Magic World is kind of already there... So it doesn't rise to the level of a Major Wound, even if the cumulative damage takes you over the threshold. The last blow could always take you to 0 or lower though, or if your unconscious your opponent could always put you out of their misery. I could also see letting people who get nickeled and dimes this way not die after 0, but go into a deeply unconscious (or into a coma?), which requires medical attention for a number of days equal to the number of points you are below 0 before you become conscious and can start healing naturally. As for the wound penalties, I would be a bit harsher. After the MW threshold was cumulatively reached, I would require the consciousness roll and wound also reduces MOV by one, and skills by 5%. Each subsequent hit would require a consciousness roll one multiple less, and a further penalty to move and skills. SDLeary
  12. Depends on what your after I suppose. MagicWorld (and Stormbringer 5e) will do Swords and Sandals much better, and probably have a lower PC death rate. Cthulhu, because its not really tailored as a combat game, will more than likely impact PCs in those not-MGF ways; though I will admit that a 'bout of madness at an inopportune time could result in some hilarity. Now, if you play using the Pulp rules, then you might be on to something. On a personal note though, I'd swap the location on the sheet for rolled and high characteristic values... just helps me understand better the scale, as the crazy high numbers for beasties and mythos creatures just throws me way way off. SDLeary
  13. Specifically, the Webley-Fossbery. https://en.wikipedia.org/wiki/Webley–Fosbery_Automatic_Revolver SDLeary
  14. Wouldn't a bonus or penalty to SR be easier to apply, or are you using LEN for something else as well? Also, how are you rating it? Other Suns has LEN, but it rates it based on cm. And this combine with Build to yield SIZ. SDLeary
  15. Soltakss is correct. Should be able to be used... however I would suggest a test run before actual use in a campaign. SDLeary
  16. How are you determining "volume of fire..."? Number of rounds... rolled damage... vs POW on the resistance table or somehow an opposed roll? SDLeary
  17. Classic Fantasy is a supplement, so would require the core rules. SDLeary
  18. Stumbled upon the following article. Only glanced so far, but thought it might be interesting to some. SDLeary Bronze Age Swordsmanship: New Insights from Experiments and Wear Analysis
  19. Yes, such as tips for the "world" from Culhwch and Olwen and The Dream of Rhonabwy. With guest appearances by Pwyll, Branwen, Manawydan, Math, and the rest of the crew. SDLeary
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