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SDLeary

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Everything posted by SDLeary

  1. What about the Japanese one... was it called Genpei? Is that (or whatever it might be) moving forward? SDLeary
  2. This A suggestion might be to start with the BGB, remove Sanity and other bits you folks feel fall under the list of Prohibited items. My guess is that it will be a much bigger document, and much more useful to potential authors as they will not have to re-invent the wheel. And to be frank, if you folks are not going to support the BGB, opening as much of it as you can, while still protecting your IP would be a fitting legacy for the document. SDLeary
  3. Not everyone thinks this. Having base magic of some type will entice more people in. And yet there are general magic, and other power systems, given in notable detail in the BGB, that could have been made explicitly acceptable and were not. SDLeary
  4. Not really. The BGB is really a 1.0 item, or if you prefer, its a multi version compilation. It was designed as a tool box as opposed to a definitive version. BRP itself has been adapted/modified for each game it appeared in. The “core” really hasn’t changed much at all. SDLeary
  5. The SRD does not define "characters" in this case?? It could be argued that a monster in a bestiary is a character controlled by one of/the hosting player, the Gamemaster. SDLeary
  6. E-Gads! What are you doing here Decapitator?!

  7. I personally like Heroic HP for PC's and major NPC's. I also use Hit Locations, but rather than track the values for these areas, I use them as wound thresholds... a single blow that exceeds the value causes a Major Wound. It seems to give the best of both worlds; less fatality, but with the chance that the PCs will still be able to be taken out of the fight if they aren't on their toes! SDLeary
  8. I would start with the 2300AD BRP fan adaption for equipment. Some adaptions are needed, but most tech should be relatively close, especially to Belter tech. SDLeary
  9. Those look like your opened ones... where are all the unopened ones, still in the shrink? 😉 SDLeary
  10. True, but combine the issue of the rules, with the issues with AH, and cancelling the project becomes more understandable. SDLeary
  11. I understand the current intent Rick. Others were opining upon other potential formats, and I was responding to that with mine: a relatively small hardcover with Paris and Big Rubble, even if they are unchanged save for typo fixing and errata, would look good next to RQ Classic on the shelf. SDLeary
  12. If this ever comes to fruition, I wouldn't mind them joining titles. For example, it would seem to me natural to produce both Pavis, and Big Rubble into a single volume, as the items are naturally linked, far more than other items in the lists. For others, this would probably be a bit more difficult. SDLeary
  13. As long as the Magic Book isn't delayed, or the stuff is integrated into the main book! SDLeary
  14. And the reason he doesn't do well at social events. SDLeary
  15. This... and I always visualize the Humakti using his sword to invoke this spell anyway... swinging away from a distance with a dark bolt off lightning or a ray of some type blasting from its tip to deprive the meat from its ghost. SDLeary
  16. I think this is a fine idea, as I have never had an issue with fatigue. However, the general consensus seems to be that it was too much book keeping if using it RAW. In fact, I have thought of using it in fantasy games to power magic as well. SDLeary
  17. No, I get most of what you're saying with this... its still the damages that bother me. I'm looking at the average of the damages you just put up, and we are looking at 24-25 points and 17-18 points. The latter seems much more reasonable when you consider an average HP or 24-27 (other modifiers and player distribution can adjust this a bit), and at range I think things should go down from there. SDLeary
  18. Arrow head geometry makes a big difference. A bodkin (a spike at the end of the arrow) is going to do less damage to a soft target (save for critical hits) than a leaf or broad head will (wider heads causing more cutting). But that spike will punch through armor much more easily than a broad head. This is similar to battle axes with a war pick on the back. The axe head will do wonders on soft targets, but often not on armored ones, while the opposite is true for armored targets vs the pick. SDLeary
  19. If this is simply for purposes of penetration of armor, then I would apply rules to a particular type of armor, or a particular type of arrow, and not mess with the actual damage of a weapon (which will increase lethality). For example, perhaps a bodkin ignores 1d6 (or perhaps X amount) of armor in exchange for a -1d on the weapons damage. SDLeary
  20. Well yes, that's why you can have a Bow skill. If you are arguing that the technique (skill) to use a low draw bow, and high draw bow (warbow) are different, I would say not so much. A STR 10 individual is probably going to have the same issue with an 80lb. bow that someone with a STR 15 is going to have with 120lb. bow; just shy of the actual STR required to properly use the weapon (I'm just pulling numbers out of the air here). As a result, any training with the weapon is actually STR training, to get them up to the minimum for proper usage. From there, any improvement is skill. This is one area where I would look back to RQ3... minimum STR for a muscle powered weapon without incurring a penalty makes sense. SDLeary
  21. I would have to dispute this. Save for shots that hit a vital area (ie a critical hit), arrow wounds tend to cause bleed out or debilitating injuries; that is to say they could still die later, but there is a chance to save them based upon environmental conditions. Hell, even shots to vital areas can have targets linger for some time. SDLeary
  22. Are you using Skill here to try and represent placement; ie higher skill, better placement, better damage? As far as actual damage is concerned, a bow should never have the potential to damage as much as a weapon, save on a Critical Hit. Therefore I could better see Morien's Malus (that's what I think we should name the rule 😁 )AND reducing damage based on range. SDLeary
  23. Looks like it was, in 2012. NobleKnight has a listing, but is "Sold Out". SDLeary PS: Holy S**t... the Mongoose Elric core book has a $150 asking price on the site!
  24. Perhaps a bow should be tied directly to STR? How about something along the lines of (STR x2)/6 for a tailored bow. Arsenal Bows should be more along the lines of 2d6/3d6/4d6, with appropriate STR restrictions based on the preceding formula. Adds on bows don't really make sense to me. I am also a fan of reducing damage by one die for differing range bands, only doing full damage within "effective" range (essentially a direct rather than indirect shot), -1 die for medium and two for long. SDLeary
  25. Aren't there two Hunnic bows? Both are composite IIRC. I can't remember where I read it, but one is lower draw, used for archery while riding, while the other is heavier and used on foot (too heavy to draw while in saddle apparently). He could have been modeling the riding bow. SDLeary
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