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SDLeary

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Everything posted by SDLeary

  1. A fetch can exist when you are born, you simply cannot control or communicate with it. Noticing that a person has a fetch is one of the things that marks them as Touched, and suitable to become an apprentice. It is then up to the Shaman or God-Talker of the community to further study the child to see if they are worthy. If they are, then guide them to someone that can teach them. "Awakening" the fetch is more establishing a way to communicate with it outside your dreams/nightmares/visions. SDLeary
  2. Excellent protection against all the blades he plays with, bad if he's hit with something blunt... and bad for body hair. 😉 SDLeary
  3. Yes, this. Thats why, in the movies, sometimes zombies are slow and plodding, and sometimes really freakishly fast! People in the US Southwest hate Zombies. SDLeary
  4. Your a Barbarian... isn't your mounting joy horrible reality? 😁 SDLeary
  5. Just for reference... this kind of chatter ALWAYS goes on inside a game company. Until they actually tell you that there is a manuscript in hand, or that its in-editing, I’d take it with a grain of salt. SDLeary
  6. Yes, this was clarified. After errata, it was that you couldn’t parry on the same SR, which makes sense. SDLeary
  7. This. Something to mark when its occurring... fade to black, a transition full of clouds, something. SDLeary
  8. There are at least these four guys at an English castle! 🙂 SDLeary
  9. Wasn't there a whole Western Empire that did that? SDLeary
  10. You don't really need spin as long as you can maintain acceleration (or deceleration) of some sort. The goal should be to figure out at what rate the body shifts back to working properly, that is at what rate of accel/decel (fraction of G). Then try to maintain that minimal acceleration (or higher) to maintain proper bodily functions. This should allow for a normal crapper as well. This eliminates the need for complex rotating parts on a ship, though I do admit that swinging counter-rotating arms with habitats at the ends does look cool. And don't forget the proper physics (or seriously close) fighters they had too... at least early on in the series. SDLeary
  11. Probably true. Just like to know. SDLeary
  12. Excellent! Thanks Much Rick. A further question, which you may or may not have the answer to. Above, Scott specifically eluded to these Sorcerous Talents applying to Rune Magic, though I see no specific mention of Rune Magic in what you posted, though terms like Theistic and Clerical are used. Do you know if the actual intent was Rune Magic only, or was Battle Magic included as well? SDLeary
  13. I was lurking around RPGnet today and came on a thread that was talking about The Old Days, specifically RQ1/2. What caught my eye was that someone got banned for asking for transcription of some rules that appeared in an issue of a fanzine called The Wild Hunt, and in a newsletter by Greg called The Son of Sartar #3. What did it look like? Did it bear any resemblance to what appeared in RQ3, or was it more like what we would now call Lunar Magic? SDLeary
  14. Yes, but as the quoted rule from p.211 states, it can be done at Quarterstaff base skill. So if it can be done with a bow, and in Arrow Trance you are focused on using bow and arrow, I can see it. And just for reference, bow parrying has been shown (despite its absurdity) before Legolas. I seem to remember more than one instance in Robin of Sherwood for example. SDLeary
  15. According to the book, base chance with a quarterstaff. SDLeary
  16. I would think so, unless somehow Hollywood is correct and archers parry with their bows all the time. Now, to counter that, players will probably point out that Bows are given Hit Points, and a somewhat oddly worded paragraph on p.211 (Explanation of Headings: HP) states thus: So if players wish, I would grant them parrying with a bow (even in Arrow Trance, more on this below). I would, however, be evil, and impose an increased fumble chance when shooting after the bow takes damage; equal to 5% x MP damage the bow has taken. Fumble results in this case indicate a snapped bow. Now, as Arrow Trance is written, it disallows parrying. I would still allow it though. I would also allow the subject to use arrows to stab with. In this scenario the user is still focused on the bow, their arrows, and targets. Just gives the user a bit more flexibility in an encounter (and a more cinematic Legolas style fight). Parrying in Arrow Trance would be as I have outlined it above, with one change. Under Arrow Trance, the bow is enchanted as well. While damage can accumulate, the penalty I proposed would not take effect until after the spell wore off. Thus, under Arrow Trance, I would allow parrying, but the bow would only break after its HP were exhausted. SDLeary
  17. The Cumulative Parry option is alive, though I don't remember if its in the Big Gold Book (BGB). It does exist in Magic World, which is essentially Stormbringer 6, but without the Elric setting. There though it is a cumulative -30%, but that would be an easy switch. The 90% rule you mention, I think has gone. Now Riposte is where a Critical Parry allows an additional attack on the DEX rank of the parry. Disarming exists in various implementations, though I have no references for you (no books handy). SDLeary
  18. Sure! Why recreate the wheel when there is a perfectly good one for use on that rack over there. And this one is form-fillable! SDLeary
  19. If we are still talking about "squad" sheets, you might be thinking of the MagicWorld one. SDLeary
  20. You could combine the two systems... Rather than use the location values as actual tracks to tick points off of, you use them as threshold values, instead of the Major Wound value. If you take between one and two times the value: limb is useless; both legs are useless (abdomen hit); falls down and can only crawl or lie still (chest);fall unconscious (head). Between two and three... basically just following the "Damage and Hit Locations" option box on p204 of the BGB. Only tick points off of general HP. Issue with this is that you really have to be using Heroic HP, otherwise values can be so small that Major Wounds happen all the time. SDLeary
  21. Fair point. I do have some of the issues on my laptop and am looking at them now. The current discussion is from '93, with DaveD commenting on why PDP would be better than RQ4, combat wise. In fact, the general gist is very similar to what we have been arguing here for some time. SDLeary EDIT: Done for now, eyes tired. Found the digest with the first mention of the Gloranthan gods, but can't find the other one (that was Celtic).
  22. They are HERE. Its quite an archive. Again, I can't remember exactly which digest or year... but IIRC, it was in a discussion of PDP, talking about adapting it to outside Glorantha. SDLeary
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