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SDLeary

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Everything posted by SDLeary

  1. And, on occasion, there were metal sheet surfaces attached to a wooden structure, such as the Battersea Shield, and some Aspis. SDLeary
  2. Except... Humakt. He loves shattering swords as a sign of displeasure, so it doesn't seem all that wrong. It shows that the one that asked for the "favor" was in the right. SDLeary
  3. I'm not sure that a Humakti would ever DI to avoid death. I think it would be more along the lines of: "Let me take my enemy with me!" "Allow me to complete my quest, then I will join you!" ...or something along those lines. Something to allow them to bring their opponent with them to the underworld, or to extend their time before heading to be judged. Never to "avoid" death! 😉 That being said, such a DI would be appropriate at any time the player thought it was. Humakt may not agree though. SDLeary
  4. Over shield, yes. Under shield not so much. Doru is too long to reposition so easily. You want to fell an opponent, go for their shins... assuming they don't have greaves on, and give the guy behind you a clearer shot with his doru. SDLeary
  5. Assuming a Greek Phalanx, they would probably drop their spear and pull out their xiphos or kopis. In a shield wall of any type, using your shield for anything other than protecting yourself, or the person to your left or to leverage and push against the opposition line in order to advance yours is somewhat suicidal. SDLeary
  6. Its not quite that easy though. Taking your axe example, you may know how to use the shield, but with an axe (rather than the sword which you normally use) the balance is different. Different enough, that the momentum is going to pull you to places that are slightly out of where you might be with the sword, making it harder to get your shield where it needs to be. So for me, any of the three routes work for a game... They are all three abstractions (Separate skills, Combat Styles, Pendragon combined skill), it just depends on what you are trying to emphasize. SDLeary
  7. I'm not seeing that. From all I can see, the only solid definition of "candor" is "frankness" or "honesty". Do you have a source for your definition? SDLeary
  8. I'm with your interpretation on this. The only real restrictions are corporate (Cult/Organization) or social (cultural taboos). SDLeary
  9. Also a no... straight % I would say. SDLeary
  10. Considering the not necessarily limited use scenario (depending on your game), I would say no, not for the duration of the spell. Also, not being able to dodge or parry is a serious downside. SDLeary
  11. As polyhedral dice do exist, this does seem over complex just for the sake of not using polyhedral dice. As for things that go beyond standard gaming dice, then yes something else needs to be come up with. I suggest something that is easy to read and will put all the answers right with their "target numbers"... lets call this... a Table! Something that has lots of possibilities when you are already using percentile dice! 😉 SDLeary
  12. Then yes, it's extremely odd. It's like saying "hit me"! In fact, if I ran across this situation, I'd give the attacker a bonus, because the defender has apparently given up anything remotely resembling an active defense. Shields and Armor only take you part of the way! Though magic could be a mitigating factor in certain situations, I guess. SDLeary
  13. I haven't read the listed part of the Starter Set yet, so make of this what you will. Under normal combat conditions, you are only really able to parry a rider charging you (I'm assuming this as the weapon mentioned is a lance) if you are skirmishing. If you are in a shield wall bracing for the attack, your shield is generally braced tightly, and locked with the shield of the person next to you if possible, in order to provide as much a solid barrier as possible in order to deter the horse from proceeding. Thus, in RQ terms, you would cover parts of your body with the shield, similar to protecting against missiles, leaving others open (known as Passive Blocking in RQ6/Mythras). SDLeary
  14. Perhaps, but this way you still show the varying sensitivity of differing areas to damage; you can also vary that if you so desire. For example, because the Head is a lot more sensitive than most other parts of the body, I'll often reduce the value from .25 to .20. Also, this way you can still use current values in your favorite version of BRP for armor-by-location. SDLeary
  15. And in this vein, I like to use Hit Locations, as well as HP. Location values are not ablative, they are not hit points. Rather, they are the Major Wound threshold values for that Location. Above that value in a single blow is a Major Wound. Damage done is still deducted from the HP pool. When I use this, I tend to use heroic hit point levels, which skews the locational values up as well, so as to not be too too lethal. SDLeary
  16. There was also Enclosure #1, kindof... It had the PenDragon Pass rules in it. SDLeary
  17. No list here, but... Dragons of Britain is one magazine. There were also a few issues of Tradetalk that had Pendragon articles. SDLeary
  18. I would love this to happen. This had kindof begun during Pendragon 4 with Land of Giants. The "region" books from 4e were one of its best attractions. SDLeary
  19. Why wouldn't an LM Sorcerer invoke LM when casting a spell? LM is who has provided the Sorcerer with the Knowledge and training to cast it! I would also imagine that at least some of the various sects of Malkionism also invoke Malkion or IG during their castings. SDLeary
  20. The thing is though, that all cults have certain rituals that take time; and according to the priests these ritual are for a reason or produce an effect. SDLeary
  21. For these you can easily import a variant. Mythras has a flatter damage table, starting at d2, for example, and doesn’t deal with that bookkeeping outside of dramatic moments. This thought deserves a separate thread, but what if we use the Damage bonus tables as steps..? Steps that iterate the damage die of the weapon. So, rather than going from 0 to 1d4, a Sword goes from 1d8 to 1d10. I think it's been suggested other places on this forum, but because it came up here and I was thinking about it, thought I should codify the thought. SDLeary
  22. True, though it looked like we were talking about RQ (insert version here), CE = Classic Edition(?); so using locations. As to where the rest of the damage goes, it depends on how "parry" is being defined, knocking-away vs blocking, and so on. Even if playing a version of BRP without locations, this part would be how I would determine where the damage that got past the parry (vambraces or no) went. SDLeary
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