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SDLeary

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Everything posted by SDLeary

  1. In melee, when punching, use 1d10+10. When kicking, choose high or low (actual kicks or sweeps), and use either the former for high, or 1d10 for low. Still random, but will account for the fact that both parties are actually moving during the whole thing, and footwork, parries, blocks can cause blows to land in unintended locations. This method should probably be used for smaller weapons such as blackjacks and knives/daggers as well. Longer weapons, it could be argued, should use the method I outline above, though I would still use the melee table for these: swords, hafted swingy weapons, and so on. Spears and missile weapons, normal location table, though my preference for these is the RQ3 missile location table (it favors the core over the limbs). SDLeary
  2. Initial pass... Looks nice. Physical book looks to be 6x9... single column throughout with tables. Nice art. A few different systems. Wounds is a bit different. More when I actually get a chance to sit down and do some reading. SDLeary
  3. If you are an Apple person, its available on the Apple Book Store as well. And just to be complete, so is "The Fall of the Children of Bronze", which is a companion campaign book SDLeary
  4. So Jedi are all quite insane then! I like it! SDLeary
  5. Chases could be good, yes... and would fit right in with the Ship rules. As for the second, Magic World is kind of already there... So it doesn't rise to the level of a Major Wound, even if the cumulative damage takes you over the threshold. The last blow could always take you to 0 or lower though, or if your unconscious your opponent could always put you out of their misery. I could also see letting people who get nickeled and dimes this way not die after 0, but go into a deeply unconscious (or into a coma?), which requires medical attention for a number of days equal to the number of points you are below 0 before you become conscious and can start healing naturally. As for the wound penalties, I would be a bit harsher. After the MW threshold was cumulatively reached, I would require the consciousness roll and wound also reduces MOV by one, and skills by 5%. Each subsequent hit would require a consciousness roll one multiple less, and a further penalty to move and skills. SDLeary
  6. Depends on what your after I suppose. MagicWorld (and Stormbringer 5e) will do Swords and Sandals much better, and probably have a lower PC death rate. Cthulhu, because its not really tailored as a combat game, will more than likely impact PCs in those not-MGF ways; though I will admit that a 'bout of madness at an inopportune time could result in some hilarity. Now, if you play using the Pulp rules, then you might be on to something. On a personal note though, I'd swap the location on the sheet for rolled and high characteristic values... just helps me understand better the scale, as the crazy high numbers for beasties and mythos creatures just throws me way way off. SDLeary
  7. Specifically, the Webley-Fossbery. https://en.wikipedia.org/wiki/Webley–Fosbery_Automatic_Revolver SDLeary
  8. Wouldn't a bonus or penalty to SR be easier to apply, or are you using LEN for something else as well? Also, how are you rating it? Other Suns has LEN, but it rates it based on cm. And this combine with Build to yield SIZ. SDLeary
  9. Soltakss is correct. Should be able to be used... however I would suggest a test run before actual use in a campaign. SDLeary
  10. How are you determining "volume of fire..."? Number of rounds... rolled damage... vs POW on the resistance table or somehow an opposed roll? SDLeary
  11. Classic Fantasy is a supplement, so would require the core rules. SDLeary
  12. Stumbled upon the following article. Only glanced so far, but thought it might be interesting to some. SDLeary Bronze Age Swordsmanship: New Insights from Experiments and Wear Analysis
  13. Yes, such as tips for the "world" from Culhwch and Olwen and The Dream of Rhonabwy. With guest appearances by Pwyll, Branwen, Manawydan, Math, and the rest of the crew. SDLeary
  14. As if you need “time” to read anything. 😉 SDLeary
  15. Over the last week?! Your slowing down! SDLeary
  16. There is THIS... Its an online product, though it is a subscription. I haven't used it, but what they're showing looks nice. SDLeary
  17. Good luck with that! They can't seem to find it anywhere!! 😉 SDLeary
  18. I somewhat agree, though for me, my favorite version is 4e. I would love to see a cleaned up hardbound of 4e, with errata incorporated. First editions will always do well though, because people want to see the start of something... and to be fair, 1e had the most beautiful cover of all of them! SDLeary
  19. I have to say, this is a beautiful layout, and it is much more readable on screen (to my eyes at least) than any of the 5-series layouts. I hope that carries over to print... choose paper wisely! SDLeary
  20. It has varied over time as far as Face, but traditionally they have gone with 9/11 rather than 9/12. Is 9/12 specified in the new templates they provide for Jonstown? SDLeary
  21. If anyone is interested on filling out East Anglia in their campaign, head over to Alistor's Skull Inn and look at the thread by the same name. Interesting find info from just north of Sutton Hoo! SDLeary
  22. Just in case anyone is interested, came across this series on my travels today on YouTube. Only watched the first video so far, but looks like its going to all be enlightening! SDLeary Rendlesham
  23. I'm still down for QuackPack... or thinking about it... the Quackstart for Ducks. SDLeary
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