Jump to content

Psullie

Member
  • Posts

    871
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Psullie

  1. Yes, but it will not be RQ7 It has more in common with RQ2 & RQ3 plus extra bits...
  2. What I've done in the past is arrange players around the table by DEX or SR (depending on the system) I ask for statements of intent in reverse order, so last acting declares first. I visualise where the NPC's sit in this order (a bit like g33k's cards above) and jump in accordingly. Then player act going back around. Rinse & repeat. For big battles I only narrate directly what the PC's can impact. Though I usually mirror the tide of the battle by their success (if they actually have enough influence)
  3. ... and this is Glorantha, classical military tactics do not apply when magically powerful individuals can obliterate entire armies.
  4. As many on those who purchased Gen Con copy are NOT on the forum, and therefore not contributing to the discussion, would you consider making a digital copy available to those who are on the forum?
  5. This was from Jason's posts clarifying combat results: "A successful parry always blocks an attack, whether the attack is a regular, special, or critical success. In each case, the attacker rolls damage. If the damage is below the parrying weapon/shield’s hit points, no damage is done. If damage exceeds parrying weapon/shield’s hit points, excess damage always goes to an adjacent hit location on the defender (see page @@) and the parrying weapon/shield loses 1 hit point." So I would say the sword only takes damage if the total exceeds 12, and then only 1 point.
  6. ohh, looks like the preview would benefit from some serious play testing, perhaps even a Release Candidate
  7. Do you mean the Crucible of the Hero Wars box for RQ3 - I don't recall that being said apart from listing the Longbow as their cultural weapon. As for AiG Dragonewts were given longbows p. 187.
  8. I'm guessing that of all the Hsunchen spirits in Fronela only bears hibernate, though badgers slow down quite a bit, then they were the only ones to sleep. I imagine they were quite cranky when they woke :-) Also, page 233 suggests that the Rathori are the only non-Aldryami users of the longbow in Glorantha! Surprised I'm only seeing this now.
  9. Psullie

    Hibernation

    If the spirit is bound to the animal then it's bound wether it's sleeping or awake, in fact binding a watchful spirit during hibernation would be tremendously useful, rather like dryads keeping watch over winter. With regard the binders spirit wandering during long hibernation, the accompanying spirit could either travel with the dreamer or remain watching over the corporal body.
  10. Psullie

    Hibernation

    brown elves hibernate... and trolls
  11. As the GM you are fully equipped to reward or deny experience checks when ever you feel appropriate. For me I only ever allowed a check when the test was relevant or if the adventurer made signifiant efforts in game time to study (long sea voyages or winter breaks are a great time to catch-up on skills). If the combat was quick and not challenging then no check regardless of the rolls, but a hard fought result (even when peppered with failure) is worthy of a check or even automatic increase. Also don't forget that as the GM you also set the challenges and difficulty levels and the pace at which the PC's advance. Also try to encourage broader use of skills to avoid mono-skilled two-dimensional characters. If players come up with a good strategy that wins the fight apply the check to Battle or Set Traps rather than their weapon skill.
  12. I also feel one needs to look at how do shrines and temples communicate with each other. Even within a cult there may be local politics or personalities to content with. Just because you say your are a paid up member of cult A in X town, would cult A in Y town honour that even if proved to be true. Sure you may get bed and board, but access to temple wealth may not be so easy. I imagine some divinities are better than others at networking support (Issaries, Seven Mothers) but some would be very parochial (Orlanth, Lhankor Mhy). Also who's to say that even aspects of the same god communicate, or even are the same god (don't believe what the Learners have told us). Sure in Glorantha the gods really do exist and reward worship with magic, but it's still people (or what ever) that act as gate keepers.
  13. Thanks David, I prefer this answer to the OP's question as it hints to the potentially fluid nature of Rune ownership and that heroes can exhibit Runic tendencies separate from their Gods which makes sense in a truly polytheistic society. Also one worries that the Guide should have an advisory applied given it's GL heritage :-)
  14. So the Runes can assigned to any divinity?
  15. I'm sure that once those who are lucky enough to be at Gen Con can add more to this statement, but the fact that in RQG your choice of Rune affiliation can impact on your characteristics sounds pretty cool to me.
  16. the three main combatants on the QS all have armour around 5-6 and Parry skills of 90 - 100. Oddly none have Protection magic which was near ubiquitous in RQ2. So for the most part they avoid serious wounds, although when I ran the game Vasana took a special to the a leg forcing her to withdraw, All have Healing magic and Harmast has three very potent Healing potions. Any combat should be quick, decisive but rarely fatal.
  17. I believe these pages are from the Voynich Manuscript I do love how these pages present the Runes, especially now that we'll have Runic Passions I imagine these pages getting a lot of use
  18. I like the font, but it's the embossed pseudo stone work that I dislike. I just don't see the need to wrap a cloud around a logo or title, if the design is strong it will stand on it's own. I can see the appeal of this, and clearly it is targeting new younger players which I doubt many of us here fit that demographic. However, it's what's between the covers that counts, so far we've seen fab art and the QS has given us a taste of whats to come.
  19. As strike ranks are simply a way to sequence events I'd stagger the Trollkin attacks as Soltakss suggested. RQ2 had equal SR's being decided by DEX so that allows multiple actions within 1 SR, only when DEX is equal are attacks simultaneous. The QS only states that "may attempt to parry additional attacks on subsequent strike ranks", all this means to me is that your first Parry must be the one at full value, after that you can parry as many as you can, each with cumulative -20. So to use the Trollkin example, if they all attack (staggered) at SR 3 but the massive Cave Troll attacks at SR 8, by the time time the cave troll swings you'd be out of Parry's. The one caveat here is that if indeed two attacks were deemed simultaneous, then you could not use the same weapon to parry both, but you could parry one with a shield and the other with a weapon but then you could not attack this round. Bottom line, being outnumbered is bad, even if they are Trollkin
  20. Aye, if there is a remote chance an ally can get to the character, and actually makes a good attempt at doing so I generally fudge this. However I also make it clear that the character is stable and not dying, still out of action etc. unless major magic is involved.
  21. Page 14 in the Success bullet point? "The attack is parried, but the parrying shield or weapon loses 1 hit point. If the attack is a failure, the parrying weapon or shield does its full damage against the attacking weapon, breaking it if damage exceeds its weapon’s current hit points."
  22. it's a violent place to live, injury and death are commonplace, but due to healing magic recovery even from death is quick - though this does contribute to violence polytheism is the norm democracy and the rights the individual do not exist
  23. for me the fact that Healing is by location is a strong indication that locations take damage, also the fact that locations can not benefit from a second heal spell for 5 rounds can be an issue, especially of all you have is Healing 1 or 2, for example if your character takes 3 wounds in different locations, then they can all be healed in quick succession (thereby upping your current HP), if you have multiple wounds in one location you need to wait before rising your HP
×
×
  • Create New...