Jump to content

Rick Meints

Moderators
  • Posts

    1,296
  • Joined

  • Last visited

  • Days Won

    107

Everything posted by Rick Meints

  1. Before we roll out any other "Miskatonic Repository" like programs for other systems we want to see how MR goes, and learn from those experiences before committing to anything further.
  2. I will have an updated version of the whole book available in a few days. It might be a better use of all our time if we hold off on edits until then. We can still use this thread, of course.
  3. All, The Mongoose license was terminated by Issaries Inc. The license terms were clear. I don't see much point in trying to speculate on why they did or didn't do things. I'd much rather spend that time on finding things to add to the MiG new edition. Moving swiftly on to that, if you are interested in helping me, here are a few things to note about suggesting things to add: While I am happy to list foreign language products on a bullet list or checklist, I can't read and evaluate them, so I tend to not include them beyond that. I prioritize printed things over web-only or PDF-only things. I only have so much time. I mean no disrespect, and make no judgements. I'm not into listing knick-knacks, t-shirts, mugs, or other similar things. I tend to refer to these as "spirit items". I'm not really into including unique items that were not made for general sale or distribution. If you have a copy of MiG1 or MiG2 you pretty much know how I intend to approach the next edition.
  4. I don't know if this answers your question, but I think it is worth stating that we recently reviewed all the products using the RuneQuest trademark and contacted those companies/individuals. We provided them with options for obtaining a new license to continue using the trademark along with the option to merely remove references to it.
  5. That is 100% correct. I want to leave no doubt in anyone's mind.
  6. They were specifically not allowed to license or sublicense anyone to make RuneQuest or Gloranthan products without prior written approval.
  7. Mongoose's license did not permit them to do Open Gaming Content. Once they did it in violation of their license, it's not something anyone could wave a magic wand over and make disappear, as if it had never existed.
  8. My mistake on that one. I have the book, but I had it listed as 8127. I have updated it to 8128, and also added in 8127 as ??? (unknown)
  9. One of the reasons doing an updated MiG is the simple fact that Mongoose was prolific when they had the license: Item # System Description 8100 MRQ Runequest Deluxe 8101 MRQ Glorantha: The Second Age 8102 MRQ Game Master’s Screen 8103 MRQ Monsters 8104 MRQ Companion 8105 MRQ Cults of Glorantha: Volume 1 8106 MRQ Legendary Heroes 8107 MRQ Magic of Glorantha 8108 MRQ Arms & Equipment 8109 MRQ Player’s Guide to Glorantha 8110 MRQ Fritz Lieber’s Lankhmar 8111 MRQ Rune of Chaos 8112 MRQ Trolls: A Guide to the UZ 8113 MRQ Lankhmar: Nehwon 8114 MRQ Lankhmar: Swords Against Sorcery 8115 MRQ The Clanking City 8116 MRQ Elric of Melnibone 8117 MRQ ??? 8118 MRQ ??? 8119 MRQ Hawkmoon: The Roleplaying Game 8120 MRQ Cults of Glorantha: Volume 2 8121 MRQ Hawkmoon: Granbretan 8122 MRQ ??? 8123 MRQ Jrustela 8124 MRQ Dragonewts: A Guide to the Eravssarr 8125 MRQ Deus Vult: Shadow Societies 8126 MRQ Deus Vult: Sanctuaries 8127 MRQ Deus Vult: Rouen 8128 MRQ Blood of Orlanth 8129 MRQ Dara Happa Stirs 8130 MRQ Elfs: A Guide to the Aldryami 8131 MRQ Hawkmoon: Hunters of Granbretan 8132 MRQ ??? 8133 MRQ ??? 8134 MRQ Game Master’s Handbook 8135 MRQ Monsters II 8136 MRQ ??? 8137 MRQ Land of the Samurai 8138 MRQ Spellbook 8139 MRQ Runequest Character Pack (PDF only) 8140 MRQ Elric: Bright Shadows 8141 MRQ Pirates 8142 MRQ Slaine 8143 MRQ Runequest, Deluxe Edition (8100, 03 and 04) 8144 MRQ Hawkmoon: Secrets of Tragic Europe 8145 MRQ Hawkmoon: Castle Brass 8146 MRQ Elric: Magic of the Young Kingdoms 8147 MRQ ??? 8148 MRQ Dwarfs: Guide to the Mostali 8149 MRQ Ruins of Glorantha 8150 MRQ Elric of Melnibone Companion 8151 MRQ Elric: Cults of the Young Kingdoms 8152 MRQ ??? 8153 MRQ ??? 8154 MRQ Elric: Dream Realms 8155 MRQ Fronela 8156 MRQ Ducks: Guide to the Durulz 8157 MRQ Empires 8158 MRQ RuneQuest (Pocket Deluxe Edition) 8159 MRQ Glorantha: The Second Age: Ralios 8160 MRQ Guilds, Factions & Cults 8161 MRQ Price of Honour 8162 MRQ ??? 8163 MRQ Elric De Melnibone (French) 8164 MRQ ??? 8165 MRQ2 Lankhmar Unleashed 8166 8167 MRQ2 Elric: L’ombre du Glorieux Empire 8168 MRQ2 Elric: La Magie Des Jeunes Royames 8169 MRQ2 Hawkmoon (French) 8170 MRQ2 RQ2 Core Rulebook 8172 MRQ2 Pavis Rises 8173 MRQ2 Game Master’s Screen 8175 MRQ2 Cults of Glorantha 8176 MRQ2 Races of Glorantha Volume 1 8177 MRQ2 Arms & Equipment 8178 MRQ2 Monster Coliseum 8180 MRQ2 Glorantha: the Second Age 8181 MRQ2 Livre De Regles 8182 MRQ2 Necromantic Arts 8183 MRQ2 ??? 8184 MRQ2 Empires 8185 MRQ2 Deus Vult 8187 MRQ2 Ecran Du Maitre De Jeu 8188 MRQ2 Deus Vult: Ex Cathedra 8191 MRQ2 The Abiding Book (HC and limited) 8192 MRQ2 Arene Des Monstres Vol I 8193 MRQ2 Arene Des Monstres Vol II 8195 MRQ2 Le Deuxieme Age Vol I 8196 MRQ2 Elric of Melnibone 8197 MRQ2 Elric: Game Master’s Screen 8198 MRQ2 Compendium Volume 1 8199 MRQ2 Vikings 8200 MRQ2 Deus Vult Livre De Regles 8201 MRQ2 Elric: Cults of the Young Kingdoms 8202 MRQ2 Le Deuxieme Age Vol II 8203 MRQ2 Deus Vult Ex Cathedra 8204 MRQ2 Armes Et Equipments 8210 MRQ2 Elric: Cities of the Young Kingdoms: The South 8211 MRQ2 L’Art De La Necromancie (French) 8212 MRQ2 RQ2 Compendium Vol 1 (French) The stuff listed in bold = stuff I don't currently own. If you know the specific product that was published for some of the above product numbers followed by ???, please let me know.
  10. The above reference was just for Issue 16. If there was RQ/Gloranthan stuff in every issue it would have been listed as 1-16, not just "16". I do not have issues 1-16 in my collection. Sometimes I relied on someone else sending me a copy of the article, or similar. I don't exactly remember right now how I found out about issue 16 of Wyrm's Claw. I could look around the shelves.
  11. One thing of note about why there were so many boxed sets. In the early 80s Chaosium regularly producing them, as did a lot of the industry. Avalon Hill had no trouble going along with that because they were part of Monarch Printing, which meant they did their printing in their own corporate owned printing (and box making) facilities. Avalon Hill was VERY used to printing boxed games since almost all of their wargames (and other RPGs like Powers and Perils and Lords of Creation) came in a box. Making boxes was very easy for them and they thought that was the standard too. A side note about the character sheets. While B&W photocopying was fairly common and available in the 1980s, color character sheets were also popular, and they were produced by many game companies as a relatively inexpensive supplement. Games Workshop sold them for RQ2. TSR regularly sold them for D&D (although they were also underwhelming).
  12. Due to an innate curiosity in the history of company, I've been doing a bit of research. The basics of the 1983 deal with AH was that Chaosium would produce RuneQuest books (write, edit, lay out, commission the art and maps) and then Avalon Hill would print, advertise and sell them. Chaosium had to pay for all of the writing, editing and layout, while AH paid for all the art and printing, plus advertising and marketing. Chaosium got a royalty of 5% royalty based on the retail price of each book. Yep, 5%. When Chaosium did all of the work themselves for RQ2, they would get about 40% of the cover price when they sold to distributors. Of course they had to pay for the printing and advertising, but even when those costs were taken out of their 40% they still made more than 5% of the retail price. As a quick example, Cults of Terror had a retail price of $10.00, so Chaosium would get a little less than $4 for it through Distribution. The book cost them $1.08 to create AND print, so let's say they made $2.50 net per sale, which is making 25% of the retail price. Thus, AH was paying them about 1/5th of what they were used to making per book. It did not take long for Chaosium to realize this. If sales didn't dramatically increase, they were going to be making less money than doing it all themselves. The deal was modified a bit in 1986. Avalon Hill was put solely in charge of artwork, although Chaosium had to approve it. Another item of note was that Chaosium was contracted to produce 3-6 "low cost" modules per year. This was supposed to be in addition to the production of 4 larger supplements per year. Thus, Chaosium was contracted to produce 10 RQ products per year as of 1986. For one thing, it's easy to see why TrollPak was divided into two boxed sets and two "low cost" modules. That alone provided 4 of the 10 products expected. In 1989 Bill Dunn, the RQ Line Manager at Chaosium, was on the hook for 4 completed and approved manuscripts to send to AH before the end of the year. Among the ones they sent over were Eldarad and Daughters of Darkness... Chaosium was not at all hands-off in the 1980s while they were working with Avalon Hill. Look at the names on ALL of the early RQ3 releases. Every one of them (including every boxed set) are primarily written by Greg Stafford, Steve Perrin, Sandy Petersen and/or Bill Dunn, plus sometimes one additional writer like Ken Rolston or Bob Charrette. That didn't really change until about 1989. More when I have time.
  13. I have a very particular set of skills. Skills I have acquired over a very long career... :-) While good for 1999, that list is woefully out of date, but great for tracking down older products, as has been said.
  14. The Meints Index to Glorantha was called that because the Acronym of it (MiG) was something I liked. Calling it the Meints Index to Glorantha and Runequest seemed kind of blah. Of course, 20 years on, I really feel I should have called it the Meints Index to RuneQuest and Gloranthan Ephemera, which would have had the acronym of MIRAGE.... (maybe not) Anyway, a Mig 3rd edition is something I have long pondered doing. I certainly have a lot to add from 1999-present. Over the years I've even managed to track down things I missed from the 1970s and 80s as well. It's just down to finding the time. Anyway, here's the collector's checklist from Mig2: Advanced RuneQuest (GW book) A Rough Guide to Boldhome A Rough Guide to Glamour Adventurer Sheets - Human Adventurer Sheets - Non-human Apple Lane (3 editions) Balastor’s Barracks Behind the Masque Best of Tales of the Reaching Moon Big Rubble Borderlands The Broken Council Guidebook Broken Tree Inn Children of Entropy Children of the Red Goddess City of Lei Tabor The Collected Griselda Convulsion 92 Programme Book Convulsion 94 Programme Book Convulsion 3D Programme Book C4 Anthology Cults of Light and Death Cults of Prax (2 editions) Cults of Terror Dara Happan Book of Emperors Daughters of Darkness Dorastor: Land of Doom Dragon Pass (2 editions) Dragon Pass Conventions for PE Duck Pond Duck Tower and Other Tales Eldarad the Lost City Elder Secrets Entekosiad The Fall of Boldhome Foes Fortunate Succession Gateway Bestiary Glorantha Con IV Compendium Glorantha: Genertela CotHW Gloranthan Bestiary The Glorious Reascent of Yelm Gods of Glorantha Greatest Tournament in the World Griffin Island Griffin Island (GW book) Griffin Mountain The Haunted Ruins Hell Pits of Nightfang Heroes of Wisdom Into the Troll Realms Judges Guild GM’s Shield King of Sartar Land of Ninja Land of Ninja (GW book) Lords of Terror Militia & Mercenaries Missing Lands Monster Coliseum Nomad Gods Pavis Player’s Edition Plunder Proceedings in Malkionism Questlines Questlines II Questworld River of Cradles RQ Con Compendium RQ Con 2 Compendium RQ Deluxe Edition Box RQ Deluxe Edition perfectbound RQ: Gamemaster’s Box RQ: Player’s Box RuneMasters RuneQuest 1st ed. RuneQuest 2nd ed. RuneQuest 2nd ed. hardcover Runequest 3rd ed. (GW book) RuneQuest Cities RuneQuest Companion RuneQuest Monsters (GW book) Scorpion Hall: SQ2 Scorpionmen & Broos Shadows on the Borderland Snake Pipe Hollow (4 editions) Snow King’s Bride: SQ3 SoloQuest: SQ1 Strangers in Prax Sun County Tarsh War Thieves’ World Thieves’ World Companion Troll Gods (boxed) TrollPak (RQ2) Trollpak (RQ3) Trolls and Trollkin Univ. of Sog City Conf. Guide Vikings White Bear & Red Moon (3 ed.) Wyrm’s Footprints Ye Booke of Tentacles List of Magazines Magazines are where completists eventually face their doom. This list is by no means complete. If I, or one of my co-conspirators, do not own the issue it probably is not listed. Please let me know what I’m missing and your selling price. Foreign language magazines are not included. Adventurer: 1, 4, 7, 9, 11 Alarums & Excursions: 46, 48, 54, 56, 61, 65 ( incomplete list) Book of Drastic Resolutions: 1-3 Breakout: 34 Codex: 1-3 Dark Realm: 1, 3 Different Worlds: 1-19, 21, 22, 24, 26-33, 35-38, 40, 41, 43-46 Dragon: 51, 129, 132, 144, 172, 206 Dragon Lords: 13 Dungeoneer: 10-12, 14, 15, 17 The Dungeoneer’s Journal: 23, 25 Enclosure: 1-2* Fantasy Chronicles: 3-9 Gryphon: 1, 2 Heroes: Vol. 1, #1-8 and Vol. 2, #1-4 Miser’s Hoard: 3 Multiverse: 4-5 New Lolon Gospel: Vol. I & II Pavic Tales: 1-9 Pegasus: 2-4, 8 Read Pheasant Throughout: 1-2 RuneQuest Adventures: 1-6 Spacegamer: 85, and Vol. 2, #2 Tales of the Reaching Moon: 1-20 Tortured Souls: 3, 4, 6, 8 Tradetalk: 1-16 Valkyre: 5-8 ViP of Gaming: 4-5 Wargaming: 3 The Wild Hunt: 38-48, 50, 52, 53, 55, 57, 156, 162* (list incomplete) White Dwarf: 17, 19, 29-65, 67, 69, 71, 74, 75, 85, 88, 90, 92, 94, 96, 98, 101 White Wolf: 15, 16, 18, 20, 22, 41 Wyrm’s Claw: 16 Wyrm’s Footnotes: 1-14
  15. Greg, at best, rarely posts anywhere on the internet any more. I can't remember if he has ever posted on BRPCentral. Regardless, I think this debate on how science is involved in Glorantha has largely run its course. In your Glorantha please do whatever you feel is best for how the laws of physics and science apply. At best it's a grey area of Glorantha. From where I am sitting, I wouldn't worry about canon either. It isn't meant to get in the way of anyone's personal creativity for their campaign. The only time it would even be a potential issue is if you submit something for publication to us and your version of "how things work" is radically different from what we (Chaosium) tend to publish. On the off chance you are interested in my personal opinion on science and physics in Glorantha, here's my basic take. I find it more fun and interesting that Gold is heavy because it is trying to be closer to Yelm in the Underworld. I like the concept that Dwarves can tunnel through air, and that's how they send supplies up to their high altitude observation balloon. It's the same with the myth that most rivers reversed course and flow towards magasta's whirlpool in an attempt to fill the void. I don't trust rivers for the most part because they are all water serpents anyway... Does everything in Glorantha work based on Myth? Possibly. I haven't thought through all that, and it's not really how I want to spend my time. If you love it, please spend your time on it, although you should expect to get, as we have seen, other people disagreeing with you. Who's actually RIGHT? That doesn't really matter to me. You can both be right when it comes to Glorantha. As has been said, when it comes to Glorantha, it is full of groups of people who believe the exact opposite of what other groups think, and they are all right. It doesn't have to make sense. I prefer to think it does have to be fun though.
  16. As for what is in White Dwarf Magazine: WD #14, August/Septemebr 1979. Lair of the White Wyrm, John Bethell, reprinted in The Best of WD Scenarios. WD #19, June/July 1980. Jorthan’s Rescue, Stephen Marsh & John Sapienza, Jr. Scenario. WD #29, February/March 1982. Lucky Eddi, OD, pg 16. Griselda tale. WD #30, April/May 1982. Unarmed Combat in RuneQuest, OD, pg 18. RuneRites column written under the alias of E Varley. Griselda Gets Her Men, OD, pg 18. Griselda tale (reprinted). WD #31, June/July 1982. Crime and Punishment, Geoff Winn, pg 22. RuneRites column on character motivation. WD #32, August 1982. The Cyclops, Jim Sizer, pg 25. RuneRites column with cyclops and Griselda stats. WD #33, September 1982. Rumble at the Tin Inn, Michael Cule, pgs 18-23. A bar room brawl for Apple lane, with map and character stats. Invisibility and Magic, OD, page 25. His RuneRites has the Cap of Sight magic item and a GS piece on the spells he won’t use. WD #34, October 1982. Cults of Terror Review, OD, pg 16. Creature Creations, Andrew Brice & Peter Davies, pg 18. Monsters Vrak and Nachak. WD #35, November 1982. Borderlands Review, OD, pg 15. WeaponQuest, Andrew Brice, pg 18. RuneRites column on weapon skills to help better define combat. WD #36, December 1982. TrollPak Review, Tim Moyse, pg 26. Rules Additions, Simon Early, pg 28. RuneRites column with snippets on RQ2 rules. WD #37, January 1983. SoloQuest Review, Clive Bailey, pg 14. MagicQuest, OD, pg 26. Farhear and Ventril-oquism spirit and Power Matrix rune spells. WD #38, February 1983. Questworld Preview, OD & Bob McWilliams, pg 17. Submissions for the GW continent. Lords of the Spirit World, Dave Morris, pg 27. RuneRites column on spirit mechanics. WD #39, March 1983. Runeblades, Dave Morris, pgs 16-17. Creature Creations, Graham Northing & Dave Morris, pg 31. RuneRites monsters Sharp-toothed Hydra & Crypt Stalker. WD #40, April 1983. Zen and the Art of Adventure Gaming, Dave Morris, pgs 10-11. Land of Ninja article. SQ2: Scorpion Hall Review, OD, pg 16. Trading, OD, pg 17. RuneRites on the skill. RuneQuest Characters, Nelson Cunningham, pgs 30-31. A character generator written in BASIC. WD #41, May 1983. A Tasty Morsel, OD, pgs 16-17. Griselda. Unarmed Combat II, OD, pg 25. RuneRites. WD #42, June 1983. Shamus Gets a Case, OD, pgs 14-15. Griselda. The Snow King’s Bride Review, OD, pg 16. Horses, Graham Cobley, pg 31. RuneRites. WD #43, July 1983. Questworld Review, OD, pg 12. Good review. Hanufa’s Little Sister, OD, pgs 16-17. Griselda. Arms Talk, OD, pg 29. RuneRites on damage. WD #44, August 1983. Dealing with Demons 1: Demon Magic, Dave Morris, pgs 17, 18, 20. Summoning, possession and binding of Demons. Creature Creations, Dave Morris & Simon Basham, pg 29. Monsters Kirin & Golems. WD #45, September 1983. Pavis Review, OD, pg 11. Dealing with Demons 2: The Lesser Demons, Dave Morris, pgs 13-15. Demons w/stats. Divinations, OD, pg 27. RuneRites with rules clarifications, especially Griffin Mountain. WD #46, October 1983. RQ Companion Review, OD, pg 12. Dealing with Demons 3: Greater Demons, Dave Morris, pgs 16-19. Stats and powers. Swashbuckler, Oliver MacDonalds, pg 34. RuneRites on Questworld Panash cult. As if the first time wasn't enough. WD #47, November 1983. Big Rubble Review, OD, pg 15. Extracts from the Travels of Tralk True-Eye, Ian Bailey, pgs 18-19. Hobgoblin & goblins. Daily Health and Force of Will, Paddy Barrow & Dave Morris, pg 27. Health and morale. WD #48, December 1983. Crom Cruach, Ian Bailey, pg 19. Goblin cult. Creature Creations, Dave Morris & Simon Bashir, pg 24. RuneRites column on Ice, Desert and Swamp Jasmai and Tan-Piri. The Lone Level Sands, Dave Morris & Oliver Johnson, pgs 26-31. Haunted crypt scenario. WD #49, January 1984. Runes in the Dungeon, Dave Morris, pg 19. Making RQ more like D&D. Just say no! RuneQuestions, OD, pg 20. RuneRites Q&A. The Goblin Cult of Kernu, Ian Bailey, pg 28. A little silly and D&D in nature. WD #50, February 1984. White Dwarf Personalities, many, pgs 15-17. Stats for White dwarf fictional characters. RuneQuest Hardware, Dean Aston, pg 16. RuneRites on nifty specialty gadgets. WD #51, March 1984. All in the Family, OD, pgs 18-19. Griselda tale. The Black Broo of Dyskund, Ken Rolston, pgs 21-25. Short version of Shadows otB. RuneQuest Economics, Russell Massey, pg 34. RuneRites on training credits & treasure. WD #52, April 1984. Rings, Dave Morris, pg 16. RuneRites column on magic rings ala D&D type powers. WD #53, May 1984. Of Oak, Ash and Mistletoe, Robert Dale, pg 16. RuneRites column with the Celtic rune spells. WD #54, June 1984. Visiting Other Plains, Ian Marsh, pgs 14-15. A look at barbarian cultures in Prax and similar locales. A little broad based. Down Among the Dead Men, Alex McDonald, pg 31. RuneRites column on undead. Temple of the Doomed Prince, Phil Holmes, pgs 32-36. Barkeresque Tekumel scenario. WD #55, July 1984. Unquiet Grave: Revenants in RuneQuest, Phil Holmes, pgs 22-23. Revenant info. Mystic Triptych, Oliver Johnson & Steve Foster, pg 39. RuneRites column with Night shriekers, a magic ring and Red Death. WD #56, August 1984. Mortal Combat, Lewis Jardine & John Boam, pg 25. RuneRites column on fatigue, experience and weapon lengths. WD #57, September 1984. For the Blood is the Life, Dave Morris, pg 21. RuneRites on vampyrs and living dead. Night’s Dark Agents, Chris Elliot & Richard Edwards, pgs 22-23. Using ninja in RQ, AD&D & Bushido. WD #58, October 1984. Cameos, Pete Whitelaw, pg 43. RuneRites column with two short scenario ideas. WD #59, 42 pages, November 1984. On the Road, Anna Price, pgs 30-32. Trading caravan scenario on a daily basis. Blood Sports, Matthew Pook & James Water-field, pg 40. RuneRites on gladiators. WD #60, December 1984. Bits of Fluff, Alex McCunn, pg 39. RuneRites with Furballs, Wereballs and Dragon Balls. WD #61, January 1985. The Spice of Life, Oliver MacDonald, pgs 6-7. Alchemy rules and overview. Treasures, OD, Dave Morris and Angus McLellan, pg 41. RuneRites with magic items and the spell Rainbow Serpent. WD #62, February 1985. Struck By Lightning, Dave Morris & Robert Dale, pg 12. RuneRites column with 8 Celtic rune spells. WD #63, March 1985. Howzat!, Mark Wilkinson, David Bailey & Richard Bramah, pg 39. Elmbark Trolleater elfball game with rune spells. A little odd and silly, but not without merit. WD #64, April 1985. Open Box, Markus L. Rowland, pgs 12-13. RQ3 boxed set review. Quite detailed. WD #65, May 1985. Forecasting the Runes, Dave Morris & Oliver Johnson, pg 39. RuneRites column on runes. WD #67, July 1985. Monster Coliseum Review, OD, pg 13. Loam Wolves, Barry Atkinson & OD, pg 16. RuneRites on barbarian magic with the Song of Earthpower skill and RQ3 clarifications. WD #69, September 1985. Close Encounters, Ian Marsh, pg 18. RuneRites column on better combat skills for creatures. WD #71, November 1985. Not Waving But Drowning, Dave Lucas, pg 14. RuneRites creatures Fossegrims & Nereid. WD #73, January 1986. First This, Then That, OD, pg 11. RuneRites. WD #74, February 1986. The Hide of the Ancestor, Chris Watson, pgs 34-37. An RQ2 scenario in Beast Valley involving lycanthropes and Daka Fal. Short, but it is Gloranthan and could be expanded to fit into a Sartar based campaign. It’s nice to see that he can write something Gloranthan instead of the world of Orda. WD #75, March 1986. RuneQuest Ruminations, OD, pg 11. Oliver shares his opinion on RQ3. Similar to some of his talks at Convulsions past. WD #85, January 1987. A Tale to Tell, Jon Quaife, pgs 27-42. A middle pullout Gloranthan scenario. A more detailed and altered version also appears in Shadows on the Borderland. WD #88, May 1984. When Mad Gods Laugh. RQ3 Scenario. WD #90, June 1987. The Magard Scrolls, Jon Quaife, pgs 20-21. Lhankor Mhy on Jack O’Bears, with their stats. WD #92, August 1987. Advanced RuneQuest, Paul Cockburn, pg 3. Short product review. Demons, Dealing With the Otherworld, Jon Quaife, pgs 34-39, 42-47. A huge demon article covering summoning, It details several nasty and incredibly powerful demons with statistics. These demons are the ones that came to life in set 7 of the Citadel RQ miniatures boxed sets. WD #94, October 1987. The Coliseum, Gladiator rules for RQ3. Just when you thought Monster Coliseum was too much, we get this. WD #96, December 1987. The Beast of Kozamura, A scenario for Land of Ninja. WD #98, February 1988. Iron Warriors, Jon Quaife, pgs 35-37. Four mysterious characters for Griffin Island. A nice little addition. WD #99, March 1988. Eeeyaaargh!, Tim Walsh & Simon Lipscombe. Short article on martial arts skills. WD #101, May 1988. Trouble at the No. 1 Inn, Jon Quaife, pgs 17-30. A Griffin Island scenario for up to 6 characters. It includes dwarves, Gondo Holst, Tarn the Tiger and his pirate crew.
  17. Please keep guessing. I didn't say what I said to diminish the discussion, but only to encourage it. The end point isn't always a definitive answer, but a very enjoyable discussion of the possibilities.
  18. Dragonewts are unpredictable. That is their primary purpose. They are not meant to be understood, but to wonder, delight, and to mystify. If you try to codify them you are missing the point. Glorantha is full of mysteries we are not supposed to understand. This is a feature, not a bug. Dragonewts were intentionally kept vague to keep us guessing.
  19. Within 2 weeks. We reprinted the slipcase sets and they are in transit to the warehouse, due before the end of January.
  20. We at the Chaosium are very happy to talk about forthcoming projects that are in the works. That has been a long standing policy of the Chaosium going back to almost the very beginning of the company in the mid 70s. I don't expect that to change. We have learned not to talk about projects until they are ready for production. The Chaosium used to talk about all manner of projects that weren't much more than very incomplete drafts, including some that were hardly past the "notes on scrap paper" stage. As has been said, "when" is always the toughest question to answer.
  21. We sold 50 copies of a special preview of the complete draft ruleset at Gencon 50 in 2017. Based on solid and helpful feedback we decided to have the manuscript get revised one more time. As of today, the Core Rules, the Bestiary, and the GM Screen Pack are all in layout. When layout is complete we will sell them as PDFs, followed by printed copies a few months later. As for one product a month, Chaosium has come pretty close to that. We released Reign of Terror in November, Petersen's Abominations in December, and Alone Against the Dark in January. When we said we were gearing up to get to "one release a month" we said that was for all our product lines. Just to be clear, we never stated we would be releasing one new Gloranthan product a month. As for 13th Age, the Core Rulebook is now done with initial layout and will soon be available as a PDF. The same goes for the Gloranthan Sourcebook.
  22. We are not planning to do straight reprints of HQ Pavis, Sartar, or Sartar Companion. If they get reprinted it will be in a revised format with revised content to put them more in beautiful alignment with HeroQuest Glorantha. Please don't ask "when", though that is still TBD.
  23. Chaosium does not receive any royalties of any sort from Wildcards. I doubt Steve Perrin does either.
  24. As for the Kickstarter, I believe it is clearer to state that some stretch goal items are late as opposed to making a sweeping statement. All of the printed products were delivered long ago, especially to top backers, and only these stretch goal PDFs remain to be delivered and they will be delivered.
×
×
  • Create New...