Yeah, same.
Relearning skills would be realistic, but imo too cumbersome a mechanic. I'm using RQ3 rules for most nonmagical things, is 2 movement points a quarter of the new movement rate? And there are no exhaustion rules in RQG.
Sounds good and that's also a simple rule to keep.
hahaha, nice
And yeah, the D&D 3.5 rules allow characters to sleep in light armours without any negative consequences. Light armours being chain shirt and helmet, padded armour, or leather armour.
Makes sense. So what kind of rules would you suggest?