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Kloster

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Everything posted by Kloster

  1. Except for Superworld (Superpowered damage would obliterate any hit location for every hit), I very much prefer hit locations. It has a better feeling (for me), allows for localized effects, armor variation, better healing rules.
  2. According to old RQ's motto, monsters are people too, so yes.
  3. And a bit out of scope, but the lunars seem to accept almost anybody that convert to their way. As far as I understand, this include tarshites.
  4. I had read this previously, and I have already told that if Chaosium writers wanted us to play only LM sorcerors, they should have provided the rules only for LM sorcerors, and if other kind of sorcerors are provided, they will be used. I agree rules for Malkioni and Aeolians are only a sketch (and the ones for lunars are non existent), and they will (and should) be revised and expanded, but they are present in the rules. My Aeolians are certainly not canon, and I don't care: They are for me the only henotheists described and I use them (as player and as GM) as they are described.
  5. I hope that Santa Claus will be generous, even if I'm not anymore a child and that I'm not always nice. According to my wife, it should be delivered on time.
  6. On this, we agree. As you have already 3 from homeland and 1 from cult at chargen, it seems to me difficult to have fewer than 5 or 6, once personal history kicks in.
  7. Yes. You can even go much higher (The highest I've seen was over 10, with 3 of them at 80% IIRC) I don't think so. More passions can mark a character with a tortured soul, conflicting interests, or more simply a broad pattern of interests. Definitely.
  8. I played it in Nochet and it fits perfectly. We played it in 2 sessions, though.
  9. In fact, I will correct my own post: You can attack several times per MR, but only with a missile (bow or sling), and only once with a melee or magical attack.
  10. With my reading, yes. 'Create Fissure' is not an attack spell. The way I understand the rule is that you can only attack once, whether physically or magically.
  11. Agreed on most. I spoke specifically of the Aeolians just because the rules to create an Aeolian sorcerer are in the core rulebook. IIRC, when your RP reach your CHA, you can still sacrifice POW to learn spell, but your RP total does not increase anymore. I can't find the thread but I'm sure it was one of Scotty's clarification.
  12. Yes. This is why I wrote 'Replacing INT by CHA works perfectly well for spirit magic (with the new rationale of negotiating with spirits)' and 'Yes, but not a bad thing, as CHA was frequently the dump stat. '. Don't forget the Aeolian, the trolls and all the stygian churches, but yes, agreed. Yes, but your Rune Points are limited by your CHA. You can know an unlimited number of spells (as previously), but are limited in casting capacity (although less than previously in the short term, but more in the long term).
  13. There is no reason not to do it. Buffs are not attack spells, that are the only one limited when engaged. And if you are not engaged at the beginning of the round, anything goes: You can cast any spell, become engaged (by your move or someone else's) and then attack.
  14. Yes, but not a bad thing, as CHA was frequently the dump stat. Frankly, the fact we rationalize spirit magic capacity with memory (=INT) or capability to negotiate with spirits (=CHA) does not matter. Both work correctly. Yes, same for me. In fact, what bothers me is not the difference between different releases on the max number of spells or the chance to cast the spell, but the change in the Magic category modifier. Replacing INT by CHA works perfectly well for spirit magic (with the new rationale of negotiating with spirits) and does not change much for divine magic (the modifier does not count for casting spells, and the skills are a negotiation with the god or the cult, so OK), but feels wrong with sorcery. The free INT mechanism is OK, but using CHA to cast a sorcery spell has a bad feeling for me. I can think of 2 hacks on this: Either adding INT to the magic category modifier, counting as CHA, or adding a specific sorcery category modifier that would replace CHA by INT. My preference goes to the latter.
  15. Same for me. This is why I don't like the reduction of skill over 100%.
  16. In France, the VAT was (at that period) 4% for books, but 33% for boxes, but even without taxes, AH deluxe box was 600FF (that meant it could reach 800FF as retail price in a shop. Don't laugh, I saw it in the shop I was working at that time) Those 800FF correspond (with that period currency exchange rate) to 150 US$. No wonder GW's book and Oriflam box, then book, were more successful: IIRC, Oriflam's book was around 250FF.
  17. As a french player that found AH products too much expensive, I was very happy to find the GW ones, with their much lower price tag and even if illos were often not appropriate, they were better than most of the AH ones. Now, my GW bindings are broken, and I still use my AH ones 35 years later. Of course, most of my usage was with Oriflam's french version, which was prettier, less expensive and more sturdy (especially the hardcover one): most of my players were/are not english users.
  18. No. The player was a good munchkin with not much historic madness.
  19. I was not the player, but in RQ3 time, we had a Maidstone Archer and a Centaur (by the same player). He stopped playing the Archer because he fount it unfun and created the Centaur, who died when falling from a stair that climbed down a cliff. Before that episode, he was a formidable opponent with his lance and bow. Ah, and we also had a duck sorceror, with quite high martial arts and damage-enhanced fists (Master of Quack Fu), that was a fantastic seductor.
  20. As any liquid can, given time, squeeze through any opening, I would say a water elemental can. It is made of water, after all. But the main point here is 'given time'.
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