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g33k

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Everything posted by g33k

  1. Moon Rune didn't begin with Sedenya. Moonbroth was a lunar site long before the Empire visited. You appear to be giving the average Praxian a players-eye view of entire sourcebooks. Praxians just don't have that perspective (except for Argrath himself). I think the White Bull looks pretty telling, to many Praxians!
  2. I'm pretty sure Chaosium has already addressed this... I don't believe straight copy/paste is allowed. BOGL asserts only a few elements of the BGB are Proprietary Content (and thus off limits even as subject-matter (e.g. the CoC-origin SAN mechanics, among others)) but the rest is still (c) for the specific words used, the specific expression. You need to go through some motions to make it your own, even if it's mechanically identical. I Am Not A Lawyer / etc.
  3. I'll toss in Astraltabletop alongside Roll20. Astral seems to be working (at least a little bit) with Chaosium... They got some official-ish CoC content up, at least! Also, their paid/premium service is free(!) through end-of-April/2020 (because covid, I think). I don't think any of the VTT services have any official RQ (or HQ/13G) Glorantha content, alas... tho I see @Marc points to an official-ish(?) RQ character-sheet on Roll20? Then there is Goin' Olde Schoole -- DIY'ing your own patchwork of tools/methods/channels for video/voice, textchat, game-logs, dice-roller app's, shared documents (maps, sheets, etc).
  4. IIRC, about 2/5 each went Lunar vs Argrath (and I don't recall the other 1/5th). I presume some of that was entire clans; some were by-warband; some were small family units, some individuals (n.b. any time it was "small family units" or "individuals," those would be exceptions from what was otherwise "entire clans." But I'm not sure ANY sort of "switching loyalty" is uncharacteristic in Prax. The different Tribes have been feuding and sparring since time immemorial; sometimes allying with outsiders to the detriment of other clans, sometimes uniting with other clans to raid outsiders, etc -- ALL the permutations of politics, feuds, wars, etc.
  5. Sometimes one moves (in games where these sorts of things are being tracked) with a tactical sensibility. More than once, as a PC, I have opted in some systems to move enough to lose my combat-action -- but not a full-move! -- such that I moved right up to the edge of my foe's move-range, such that THEY could not get a move-and-attack on me on their turn. Then I planned NEXT turn, to get in my move-and-attack. Characters with superior mobility can often pull these tricks; characters with inferior mobility usually cannot.
  6. The gods themselves -- very immanent in their lives, their cultures! -- have important geneologies. Foundational heroes have god-ancestry. Most of our modern perspectives are askew in Gloranthat... or vice versa.
  7. There may be a completely un-idealistic component to it, too: Argrath comes into Sartar with a great big honkin' army from Prax, with his White Bull society. If Sartar unifies behind him, then they get all the unified Sartar that Leika could possibly field, PLUS that Praxian army (with all that Sweet Stormbull violence!) and Yummy exotic White Bull magic. So the traditionalists, and those who hew to the ideals of lineage, get to chant "Sartar! Sartar! Sartar!" And the realpolitik crew get to look at their suddenly-MUCH-bigger-army, shrug and say "I'll chant whatever you want, as long as these guys stay here to fight the Lunar Scum!"
  8. @Richard S., meet @Crel. @Crel, meet @Richard S. I hope you have a very productive association! 😇
  9. The core of BRP is a simpler mechanic than Legend, with its Combat maneuvers, Action Points, etc. If you want a leaner game-engine, the advantage goes to BRP. As others have noted, the new BRP-OGL is a VERY abbreviated game; some even call it "incomplete." You may find you need to build-out your mechanics some... If you'd rather use pre-made rules for EVERYTHING (and just slap your own setting into the rules), advantage goes to Legend. If you feel that either Chaosium or Mongoose (and either BRP or Legend) has more "cachet," more "street cred," then advantage goes whichever way your feelz go. Did any of this help?
  10. In case folks don't know, there's a "Children's mini-campaign" book coming to Jonstown Compendium shortly... "Valley of Plenty" for HQ. Planned, AIUI, to be the 1st of 3. This one deals with pre-Initiate "children" (who are adults in the 2nd & 3rd books). https://basicroleplaying.org/topic/11674-valley-of-plenty/ https://www.facebook.com/photo.php?fbid=10158319516349083&set=gm.1315713451960088&type=1&theater
  11. Sartar: "Will nobody rid me of this meddleso-" Everybody: "Oooo! Me! Me! Pick Me!!!"
  12. Not my own 1st priority, but good to know. For other fans' reference -- are you open to folks reaching out to you to collaborate on this project?
  13. Mlle. Elder-Sign, above, isn't SUMMONING something; that's a Ward-Against sign! I think she's trying to keep something from bursting out of her chest...
  14. I like the idea of "open sourcing" (via the fans) some "genre packs" of extended rules ... Is anybody actually working on this? Is there any effort (besides this topic/thread right here) to coordinate such a project?
  15. 1. Reposition for NEXT round, so you can act (instead of move); or act optimally (i.e. change ranges for ranged weapons, etc). 2. Reposition DEFENSIVELY -- you know the Big Bad is about to lay his Smackdown(tm) on you, but you can move first... so you move out of melee range, forcing him to move if he wants to Smack(tm) you. 3. Move into cover, or otherwise alter sight-lines (yours/theirs). Also, you seem to have conflated two separate things: Unengaged movement (up to 30 m) with only parry/dodge as available combat actions Partial move (6-15m), with penalized (1/2 DEX Rank) action; this is NOT limited to parry/dodge! (n.b. this is without having checked the rules, just based on what you've quoted here)
  16. I will recommend -- if you have players who will be running your game -- that you run some each of the Quickstart/Intro products, as-is RAW, no hybridizing. Talk to them about the stuff they wanted, want more of; or less of. It will give you a sense of which to use as the core chassis, what to bolt onto that. When I introduced my group to the Mythras/RQ6 engine, they bounced hard off of the Combat Effects... even the crunchmeister player who likes tactical & strategic options, the guy I was certain would love them.
  17. I'm gonna be a Danny Downer here, & call Bad Science on BL3. It seems to emphasize the sci-fi-ish elements there, but more fantastical "science fantasy." Lumping all impact weapons as "kinetic" is simply incorrect. They miss explosive/concussive damage entirely? It's worth noting that real-world armors vs weapons have (and had) distinct differences. Chain's supremacy was overset by the narrow piercing blades. There was a bit of an arms-race to full plate. The few heavy melee weapons that were effective vs late/final stage plate armor were mostly superceded by guns; swords went back to light, quick, duelist weapons. (Yes, I abbreviate & shortcut to a degree that likely induces rage among some experts; the point remains valid that specific weapons & specific armors were often developed in response to one another, and were much more (or much less) effective depending on what they faced) Today, a simple knife (or any other blade) remains startlingly effective vs. Kevlar "bullet proof" vests -- not to mention guns loaded with hard ammo's designed to penetrate modern body-armor; and of course some of the heavier guns (e.g. .50cal sniper rifles) will punch right through the armor, the target, the armor at the exit site, and go on as a dangerous round for hundreds of meters further... Note that the softer, lead rounds are generally MORE dangerous than the AP rounds, vs unarmored targets, deforming/tumbling/etc. AP ammo gets a higher proportion of clean entry/exit "flesh wounds" (which obviously are just as dangerous if they take an artery.or.major organ!) Going back to the sci-fi -- "radiation" is usually a slow effect. A really severe exposure may cause some tingling... The real risk is if microparticles get on (or in!) you; by some metrics, plutonium is the most-poisonous (LD50 dose) substance known, because a MUCH smaller dose will (eventually) kill you (causing aggressively metastatic cancer almost 100% of the time... But months/years later). Gas or liquids might cause "corrosion," but would be protected-against differently. Etc... Annnnd ... full-circling 'round to RPGs again, I have seen RPGs that address different weapons' penetration vs different armors, but never played any where that feature was smooth at the table; instead it tended IME to turn combat into a rulebook-reference slog. Getting a computer-game to handle all those differences is one of the things they do well. I imagine some VTTs could be programmed to offer like functionality...
  18. I suggest looking at the "Madness Meter" mechanics from Unknown Armies. (Google "Unknown Armies" "Madness Meters"). Note some threads here; it has been looked at before. I saw some interesting ideas outlined by @SDLeary, and thought his notions might play really well with the 80%-forcing thresholds of Runes/Passions in RQG. But maybe make them 90%...? If you're that "Hardened" (e.g. to violence) you automatically react with violence, it becomes reflexive (etc...) Last but not least: note that CoC-style "SAN" mechanics are almost a parody of genuine "mental health" issues; some report they are actually offensive to some people. I don't want to give offense to ANYONE, but I frankly kind of like this "not like the real thing" feature... "Cosmic Horror" IMHO doesn't & SHOULDN'T make you go "insane" or "mad" in any regular, therapist-or-psychiatrist-can-help sense of the word. They impose something alien & unnatural into your mind, and it doesn't follow the normal "rules" and organic / biochemical / behavioral processes of regular mental health issues. Might there be separate rules for "ordinary" fear/horror/etc, and genuine Cthulhoid Cosmic Horror...?
  19. Except in Glorantha, where the Lunars are Imperial .... and use Metric. And the Metrics are Mostali.
  20. And early wargames in the USA tended to be on squares & hexes set to a 1" scale...
  21. No ETA's announced (that I have seen). Is PDF enough, for now? You may be in luck... 🤔 Large amounts of what Chaosium does (both their "in-house" stuff and their freelancers) can continue with minimal impact... Chaosium has been doing "virtual office" for years now! Their operations are relatively isolated from "shelter in place" orders. Their work continues apace, online as usual. But when it comes to the physical product... the 3rd parties who print&bind, the shipping firms, etc etc etc... All of that remains VERY uncertain. Last I knew, The Smoking Ruin is available in PDF and the order for hardcopies was "at the printer." Exactly what that means, now; and what the printer [is doing / will do] about covid-19, and what that means for physical shipments... I don't think anyone knows with certainty at the moment... including Chaosium! I expect they'll tell us when they DO know. It's possible there will be little to no effect. Next up is Pegasus Plateau. It is deep into layout (possibly even done?); I don't know if Chaosium plans a "tribal edit" phase; I don't know if Chaosium has a printer tapped for the project, nor how that printer is reacting (will react) to covid-19. After that are the Starter Set box, and the Gods/Cults set. I don't know the order they'll finish.
  22. Entirely comprehensible; a few minor quirks that don't prevent my understanding! Make no excuses for your English -- it needs none! It's also far better than my French.
  23. Well DAMN. The elves have really pulled one over on the dwarves... I see those tree-amulets inside a BUNCH of those moss-tally contraptions!
  24. Also (in case it isn't clear above) there are also regular jewels -- just pretty, no magic/POW/etc.
  25. My phone seems to have done some sort of "silent download." I thought nothing had happened, so I followed the link again... THEN it prompted me if I wanted to d/l the PDF again .
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