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g33k

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Everything posted by g33k

  1. I suggest that this very "wide open" start up -- with PC's from Prax and Tarsh and the Grazelands -- is part of the barrier that your essay hopes to offset. PCs from 3 or 4 homelands can easily triple or quadruple the amount of start-up background-detail and "lore" that the campaign needs to have "on tap." More and more daunting! It's part of why "start small" works well -- the players reinforce one another, each may realize and incorporated different features and elements, and share with each other. Their PC's tend to have shared bonds and backgrounds, and the GM isn't supposed to be "the expert" on Tarsh AND Sartar AND Prax ETC... because the players will tend to lean on the GM for support & extra details, at need. RQG does permit you to have many starting backgrounds, but... that isn't necessarily an asset! Not when the group is being daunted by how huge the background is!
  2. Frankly, all of Dragon Pass (or even all of Sartar) is already an overly-broad and overly-deep pool for some new players!!! So, I would expand/explain the "start small" advice... In Sartar, begin with everybody from a single Clan, or even a single Stead... except any Humakti PCs: they can (arguably should) be from elsewhere, but taking an Oath of Service with a local chiefain or thane, etc. You could equally pick a band of Beast Riders from one Tribe, and give them reason to be in either Pavis or Sartar. An interesting alternative to the above Clan/Tribe centered games is to pick a single Cult, and have the PC's all holding to a Cult loyalty above clan/tribe (oooo, built-in conflict!).
  3. g33k

    Ash Anvari?

    I'd expect it to be common in cases of threat (mutual defense). Similarly, if they have particularly complimentary trades/skills/etc... a stead of miners might welcome their neighbors the Smith family, so neither has to haul the ore as far...
  4. Don't forget the heist-type shows, to look at the flipside. Leverage, Mission-Impossible (the old TV series, not the new action-adventure stuff), etc.
  5. The focus is just different. Greg Stafford started with the mythology & anthropology, and was looking for a storytelling vehicle. Tolkien started with the languages, and was looking to explore linguistic evolution.
  6. If you would allow follow-on action (mundane attack move, etc) on a successful casting -- depending on SoI -- then I'd allow it (if SoI'ed) on the failed casting (but not on a fumbled casting). If they want to change their SoI'ed action (presumably because of failed casting) then I'd add +5 SR's (plus their new action's SRs), and if over 12 then they cannot. YGWV
  7. It's the Gloranthan accent. In English, we say "quack.". In French it's "coin." In Glorantha, it's "humaaakt"
  8. g33k

    Terms for Rulers

    You are being -- as humans are wont to be -- completely absurd. The idea being expressed is utterly simple. It is your own skewed language that calls for incredible complexity in attempting to approach whatever human preconception you are foolishly attempting to fit around a dragon. 🐲 ( In case it wasn't clear:. 😉 )
  9. <notionally imports the entire "questions about darksense" thread that's adjacent to this one in my own thread-history> It appears different authors / developers have had different ideas about this, and current canon (GtG + RQG-Bestiary) do not 100% resolve some of the older discrepancies... Is it echolocation/sonar? Is it Gloranthan-pseudophysics magic, actually an invented sense "carried upon the medium of Darkness"? Something more/else? Is it some blend or combination of these? Are there several kinds of it, with poor Trollkin having a weaker version, Mistress-Race having the strongest? Does it have different effective range than human eyesight? Resolve details better, or worse? Does Farsee effect it? Or is there a Dark-Farsee? Or is Darkness' propensity for secrets going to bitchslap any damnfool magical investigator trying to GodLearn their way into some un-Natural un-Dark ranged vision? Or...? Etc ...
  10. Note FWIW that "bobcat/lynx" has a LOT of variation. Bobcat is the smallest, with adult females in the Southwest often under 10lbs (housecat size) and adult males in the Northeast sometimes over 40lbs (size of a small mountain lion!), and Eurasian lynx in the Caucasus and in Siberia approaching 100lbs!!! Some wild populations average less than a decade of life expectancy, but ages approaching 30 are known in captivity. --- "MGF" clearly makes this answer be "whatever's the most fun." I would -- as a GM -- happily either fiat the "fact" that an allied-spirit gives vastly-extended lifespan, or run an occasional "quest for a new host-body" adventure... depending 100% on the players' tastes (n.b. all the players). Maybe the RuneLevel & their allied spirit want to regularly go find an "upgraded" body -- new, young, strong, maybe even some inherent magic. Or maybe "fun" is just to handwave this -- "Oh, yeah, Velvetpaw got a new young body a couple of seasons ago... I sometimes stop by the temple and give his old shadowcat some scritches, and a sachet of catnip; but mostly he just likes to lay in the sun and occasionally hunt the extra-fat extra-slow mice they have there."
  11. If you are looking for game-mechanical Runequest-y d100 "what does this mean," I suggest this text is key: This suggests to me a bonus on the Worship skill, and greater likelihood of successful Worship rolls. I'd probably throw the recovery of an extra Rune Point (per range 650/165/100 mi's) into the mix, too, but that's just me.
  12. "Sandy" is only one sort of well-draining soil, and that drainage is the key feature. No idea of the area around clearwine is sandy, loamy, or otherwise well-drained (or, as you say, if there's some other Gloranthan characteristic that doesn't match real-world grapevine's soil preferences). n.b. many (if not most) of the Earth Goddesses have their holiest places underground. Eiritha's caves at The Paps have (In My Glorantha) caves and passageways that nobody alive has walked. Given that Sedenya ripped her home, her self, out of the Earth and launched it skyward, I suspect hidden spaces underground are indeed among the very best places to mythi ally escape Her attention.
  13. <hastily looks about for a 10' pole to not touch that with>
  14. It's worth noting, however, that Daka Fal is kind of central to that whole "moving the Dead to their Final Rest" sort of thing. DF might not be best pleased by a shaman who made a habit of disrupting that process! Other shamans' patrons might find it entirely appropriate; and of course some shamans don't have any special patron...
  15. g33k

    Terms for Rulers

    Nah, that's just a faerie-tale the Lunars tell their children. Fake News!
  16. But I think all Lunars are more-or-less required to be accepting of Chaos... so long as it behaves in a civilized manner and follows the Lunar Way. Uroxi are more-or-less required to never accept Chaos, no matter how it behaves. I don't see these coexisting (outside of illumination).
  17. Dunno, man... If you go back far enough, you'll find Chaosium has already produced Questworld. That's like... crossing the streams, or something. Something Bad. You'd have to go back in time to kill your grandfather or take your mom to her highschool prom
  18. Glorantha's vary. Whatchagonnado, amiright? I've always ruled that you could take another week to meditate & craft, and re-create your focus; on another weapon, as another tattoo, etc. I don't recall there ever being "canon" on this point; but then, my memory ain't what it used to be... A focus is -- IMHO/IMG -- always a particular spell/caster combo, chosen at the time of learning the spell; the character is usually free to specify any particular medium for the focus (jewelry, tattoo, carving, knot-string, etc), but once they've committed to a medium, that's the focus they have learned, as an integral part of learning the spell.
  19. Is it done yet? </snark, based wholly on how unreasonable we fans can be... >
  20. POD options. 🙂 edit -- 19 May -- Print is now available !!!
  21. While I am 100% in agreement with the notion that newer fans/customers should NOT be expected to have CoP on hand, or even to know that's where to find such info... ... the info under discussion was a matter of what the (historical, pre-RQG) percentage of Storm-Bull cultists was in the (Lunarized, Chaos-accepting) Sable Tribe of Prax. 🤔 That's hardly the sort of thing that belongs in the RQG core book... or ANY core product, really... It's not quite "deep lore," but it's distinctly an issue that will need a dive into reference materials! 🧐 And if one needs it, CoP is "available" for anyone to buy (in e-copy) at retail, not at an expensive collector's-copy price.
  22. The PDF is for sale @Chaosium; all the RQClassic KS-Stretch-Goals are. Presumably, a POD is coming, in the fullness of time. (I presume the same content is also in the MD Cult Compendium)
  23. Some clarifications to the 1624/1625 timeline of the Prax / Dragon Pass region change the content of the RQG core book. According to RQG p.125 in the Prax/Homelands description of Moonbroth, the 2nd Battle (Argrath defeating the Lunars) takes place in 1625. Some of the Glorantha Sourcebook implies the same date: https://basicroleplaying.org/topic/11708-the-fate-of-the-sable-tribe/?do=findComment&comment=179552 However, Jeff and MOB have both firmly stated otherwise -- 2nd Moonbroth was 1624: https://basicroleplaying.org/topic/11805-ask-jeff-glorantha-lore-questions/?do=findComment&comment=180706 https://basicroleplaying.org/topic/10212-yelmalio-again-or-why-i-ruined-your-glorantha-redux/?do=findComment&comment=164414 RQG can just have the date changed as a typo/erratum. I think a rephrasing is called for in the GS.
  24. Many of your "permanent" characteristics in RQG are very much NOT "permanent." POWer is probably the most variable of them all !
  25. shhhh David! Don't scare him away! In most RPG's, combat is only fatal to characters...
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