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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. so true ๐Ÿ™‚ for me the range balance seems "easy": a "special" benefit is like a 2pt spirit spell (like bladesharp 2) but only for a round (+-10% and/or +2 dmg/ap , and some equivalence in meter if you want to push your opponent) a "critical" benefit is like a 4pt spirit spell but only for a round (aka +-20% and/or +4 dmg/ap )
  2. there is always another way ๐Ÿ˜› maybe to get real Auroch, you need to not leave the place with sneaky tactics, and nothing more. you may defeat the giants but... why not be welcomed by them, and leave with a part of the herd, not as a plunder but as a gift ? could be done by honest bargain : we have change, and we want to have good relationship with you, we released your brother as a proof, and would like to obtain your cows, what can you do for you ? of course their ancestors will be angry... could be done by some treachery : become unknown travelers / musicians, organize a fest, let them drunk, and place some red (cow) flag, on the top of the castle, then go back with the cows ? the ancestors may be happy because they ridiculed their ennemy, or angry because they did not fight as their honourable fathers or maybe scaring the giant (a scenario may be the research of what could scare giant ? a mouse maybe ?) or eurmal may have some joke and "kill" all the cows (with some rotting issue, even digusting for the giants), the giants would be angry, but has they need to eat, they must find elsewhere another source of food. etc.. what I would prefer, in any case, is to have something to do before the quest, elsewhere, to find something (knowledge, artifact, favors, spells...).
  3. What you are describing is an archetype. I would say one Eurmali would have a part of this behaviour, but no reason, to me at least, to get all. You may find a drunking glutton who never steal, or a facetious liar who never eats more than the bare minimum
  4. I like your idea @PhilHibbs however some concerns: 1) i dislike the idea of another roll to determine the effect. From my perspective, if the character succeeds so well the parry, it may be luck, but it is probably skill. So I would prefer the player to choose what could be the benefit. Then you may have two lists : list 1: potentiel benefits from a special* or critical* success list 2: benefits from a critical* success only with a special*, player choose 1 benefit in the list 1 with a critical*, player choose 2 benefits in the list 1 OR 1 benefit in the list 2. critical* special* may be the real critical/special roll OR the difference of success between attack and parry, don't know what is the more appropriate 2) I would like to see some advantage to the defender's attacks : you may imagine that with her parry the defender opens her attacker defense and gains, for example, +20% to her attack next round (or +10% her attack, -10% the opponent defense skills) 3) more an idea than a concern : maybe these effects could be learnt in some combat schools / temples or studied. Young pc may have a limited choice but, with some loyalty, or as a reward for any reason, pc may be teached some "secret" technique ?
  5. yep I never heard about Elmal before King of dragon pass (so no rpg rules/description)and this forum (no HQ-era for me) but, just with my old french material, I had a too simple conception of the world : sartarite follows Orlanth/Ernalda&co and the light bringers praxian follows Waha Eirithra and of course Storm Bull and yelmalio can be found are these !@- guys near Pavis and part of the Peloria society. It is more complex (and I like it) but it's hard to change a perception after so many decades of blindness ๐Ÿ˜›
  6. thanks @Jeff and @Eff I'm seeing I was'nt very clear and misused some terms what I called [storm tribes] where the tribes (human) worshipping the storm+earth pantheon (aka Orlanth is the king of the gods, Ernalda is his wife, etc...) like red cow, colymar, etc... for example A lot of people use the word "Orlanthi" for that I think, but my issue is that could be seen as Orlanthi = worshippers of Orlanth himself. Well same issue with storm tribe ^^ and of course to be less clear, I used sun county and not sun dome but not sure it is a true difference So I will reformulate what I understand (thanks your answers), what is still (or new) questions 1) in a standard sartarite/ old tarshite / heortland / esrolian clan, yelmalio cultists exist as member of the clan. However, can they get a good position (ring, land etc...) without more difficulties than a Yinkin or Issaries or Maran gor worshipper ? 2) I'm very not clear about sun dome in Dragon Pass... and even more confused with your words, @Jeff : I saw it like the sun dome in sun county: a county/region/district/... independant of any local power, with its own rules, social position, so of course temple(s) but you will find villages, farmers, tax collectors, administration, milice/army etc... Or the praxian sun county is very different and the Sun Dome in DP are only a temple with few dependencies, following the rules of the local Orlanth-rex (or Esrolian queen) ?
  7. would say a kind of morale augment like +20% in anything related to the battle once they discover they were wrong, you may cancel it or even transform it in -10% or -20% (if that doesn't kill them, after all ennemies would be exhausted) maybe only for only pow related rolls
  8. maybe a basic question (compared with where are the fire powers ๐Ÿ˜› ? ) every time I think about yelmalio, I see sun county (or little sun county quarter in big cities) but... is it possible to find Yelmalio cultist in a "standard" clan (in esrolia, heort, sartar) ? In this case, is he considered as a weird guy ? or just as any worshiper of the storm tribe, fully integrated in the clan, without any issue ? (don't know if I can use the storm in esrolia context but you see what I mean)
  9. from a orlanthi perspective, that seems the good choices. Probably some issue of loyalty , but the good ones. Of course be able to send the lambril guy with some smogscreen in case of... I focus on lambrili, because eurmali would have probably already a smogscreen in there mind, better than anything you may imagine (best option send your eurmali hiring the lambrili, no one except a malkavian other eurmali will be able to undestand something) no no no. After few weeks your eurmali will believe she is really what she pretends to be ! ๐Ÿ˜› i remember (but my memory is somewhat.. well I understand the eurmal despair way) that in this forum the answer was tatoos are with ink (not something magical you get during your initiation) But after that, some (not all, rare I think) would may get magical transformation from their gods. So you could easily find people with "just" tattoos
  10. an interesting point of view (and your damage resolution is interesting too, complex, but really interesting) However, if you start to consider the defensor armor has an impact on the damage of the attacker weapon , you may consider that attacker armor would have an impact on stats and damage just hypothesis, I m not specialist (just seeing that if spear were not used on foot with a full armor medieval style, there should be a reason, but I may be wrong, maybe that's just a popular myth and reality was different) : heavier is your amor, more damage your mace will provide. heavier is your amor, less chance you have to touch (and probably depending on your weapon the penalty should be different -> why medieval knights didn't use spear on foot ?) heavier is your opponent armor, less chance he has to parry etc...
  11. absolutly, but in this case it is not a "style skill" rule. It is something more complex. Go further in this way: one style provides percentage in one weapon, in the other weapon, in a similar style, etc... and if you follow this path,logically you would arrive at the weapon skill rule (aka RAW) ๐Ÿ™‚
  12. you're right ! but thinking about it during my morning walk with my dogs, and after being challenging by some elves (no interest I know, but sometimes things must be said) that is true too with weapon + shield: shield is not only used to block an attack, it could give opportunities to attacks, and if i continue it is true with 1h weapon and 1 "free" arm, or weapon and dodge, or ... Fight is not attack then defense, it is more complex (well that's theory for me, no experience...) so I identify different ways to follow 1) use the rules, don't consider the % of weapon (right, left, foot, head) as the exact representation of what is an attack, what is a parry. Just consider it as the % to touch and to know what are the damages. It is abstraction nothing more Pro: simple, easy; Cons: too simple ; a sword master is ridiculously unable to fight without a sword 2) use "style rules" and consider a style %. It removes the question of the different % (weapon, shield, etc...) so no more discussion then Pro: simple, easy; Cons: too simple ; a sword + shield master is ridiculously unable to fight with only a sword , and of course without a sword and a shield 3) add some modifiers to 1) and 2) to fix the inability of your master 4) forget the "weapon/style" % to something radically different One idea (this morning with my dogs, .. in the ok...) follow the "same" system that sorcery : replace element runes by "weapon" replace power runes by "type of damage" (blunt, cut, thrust, ...) replace form runes by "type of effect" (do damage -the standard-, target the head, reduce opponent attack, push opponent, reduce opponent defense, raise your defense, disturb, reduce range, augment range...) replace technics by "technics" (apply effect, remove effect, combine effects, combine weapon, do it before others, consume actions points -see below ...) replace mp by actions points (masters have more points than beginers), each round you regain all your actions points. define "school / style / ..." teaching some combinations use the same system of resolution than sorcery (for example actions points needed = "runes" nb -2; define a system to modelize how a fighter is more and more experienced ( ==> how actions points can be raised) define a weapon matrix to modelize the difficulty to use a weapon instead of an other one (for example axe instead of swprd) for example : a standard sword attack : [sword] + [cut] + [do damage] = 1 action point 2 sword attacks a round: [sword] + [cut] + [do damage] + [multi attack] = 2 action points 1 sword attack a round but with more strength: [sword] + [cut] + [do damage] + [do damage] + [combine effect] = 3 actions points 3 sword attacls a round: [sword] + [cut] + [do damage] + [multi attack] + [multi attack] = 3 action points use your shield to give your sword more chance to hit: [sword] + [shield] + [reduce opponent defense] + [combine weapon] = 4 actions points same with an axe but you don't know [axe] ? use [sword] ! : [sword] + [shield] + [reduce opponent defense] + [combine weapon] = 4 6 actions points, -20% to roll Pros : do what you want, simulate what you want, solve the "master unable to fight with something else" issue Cons: too complex, fight need much much more irl time than other systems. note that I will not follow this rule (and will not explore deeper to fix the potential issues) because it will be not only too complex but waste to much time for me. That is just an example of what could be the consequense to answer all the issues we may have with any fighting system (rqg or not, d100 or not) Of course each personal issue may be answered by a simplier rule, but if you want to cover anything, I doubt you will provide something simpler
  13. note that "own sacrifice" could be "sacrifice your child, not your finger", I have in mind Carthage for example (reality or propaganda, there were people able to imagine that at this time) but from a glorantha perspective, I would say it depends on the gods : those who have a gor in her name, would accept it (at least in mine), same for any vicious cult (who said Chaos ?) but for others.. seems to me it depends on the intent and the effect : will Ernalda, the mother, accept a young and fertile woman to sacrifice her breast and then not be able to give milk to her baby ? probably not (for me) will Orlanth, the every one, accept a man to sacrifice any part of his body only by devotion, without any gain, so losing a part of his effectiveness ? probably not (for me) will Orlanth, the wise, accept a man to scarify himself, to suffer as his god, and obtain some advise... why not ? will Yelm the archer accept his initiate to sacrifice his right hand, and then not be able to hit anymore ? mm depends how Yelm is severe and the initiate devoted and loyal
  14. remember that ogre are able to play role, so first, it is possible ๐Ÿ™‚ my first idea was similar than Jeff's one, with one difference, you don't need to have one illusion "master" (donandar, eurmali, ...) to be the servant / master, you need a illusion "master" able to put on your servant and your master some illusion with enough extension, allowing them to "swap". another option would be to "swap" tatoos with temporary ones, or body paint, or anything in the same way. But a noble should have access to an illusion master with few difficulty, I think. The big issue is to trust the illusionist (Eurmal ? you said Eurmal ? ...)
  15. Yes Of course if you are behind a wall and your attacker is mounted, the roll is d10+10 as usual No needs, from my perspective, to create some specific table. However the question may be what about the wall damaging the attack weapon ? not sure your sword would be efficient after hiting a solid wall ! maybe rolling a damage result versus ap weapon and reduce ap (-1 ? D6 ? Damage ?)
  16. there is fear chaos as passion. and there are some chaotic monsters (or non chaotic, or non monsters) able to fear (spell or capacity) pcs that means if you have not the fear passion and if the chaotic opponent has not this spell/capacity, your pc should not be feared, after all she is trained in any ceremony to face standard chaos (like broos, think like that, they are "normal") but as a gm, I would consider that big monster (chaotic or not) or army so numerous that you know, you will be defeated may request some roll (loyalty to the leader, or any passion). If failure the pc should leave /flee without penalty (except social from other survivors). Of course if she decides to stay, that means new passions will come (if death decides to let her in the good side) and a potential malus to all skills (after all you failed your roll justifying you stay here)
  17. i agree, so much that is not automatic ๐Ÿ˜› pas de fausse modestie, voyons
  18. i'm not and you are fencing expert (or anything you want) but my first reaction was yes but no. should a fighter have a good level to learn feint ? I mean you must know the basics before trying complex technics, etc.. that drives me to something like under x0% (60% ?) you cannot do anything between x0% et x1% (75% ? 80% ?) you can choose a malus with a maximum of 20% (you have learnt the first "special" technics) between x1% et x2% (90% ? 100% ?) you can choose a malus with a maximum of 40% (you have learnt more complex technics) more than x2%, you are a master and you can choose a malus of your choice same for defense. After all you may choose some postures (hope it is the good word) to reduce your opponent attacks does it make sense ? another mathematical question... did someone simulate / evaluate if a fight with the "over 100% rule" is faster than the same fight(opponents) without it (so more crit) I m pretty sure that the "over 100% rule" is faster in most of cases (armor, weapon, skills) but that is just feeling, no proof
  19. Thanks @JRE Iโ€™m happy to see it . That was my issue to understand the difference between void and nothing (except be vs become) donโ€™t know if it is what means @Darius West but I m on the same line than you (with your addition of The Whoโ€™s who of chaotic gods)
  20. Not sure that is in the correct thread but could you explain deeper ? I donโ€™t see the difference (use words for a Frenchie without any philosophical background -or few-) ๐Ÿ˜
  21. seems to me that it is your perspective more than a canon. Note that it is a valid perspective but I have never seen there is a form rune "root" behind the form rune %. And tell this hunshen that he is a man and then he cannot be the brother of his wolf.. Not sure he will agree. Not sure even Telmor, his wolf ancestor will agree However yes, people are born with a form. Is it a rune ? for me no, it is a physical form. If I had to determine the "true / original" form of the being, I would try to see her fetch (awaken or not) here we may find something deeper than just the flesh. In my glorantha (again I don't know any canon about that) mortals are what they are, and the runes they have drive their behaviors. But passions drive their behaviors. And as the compromise cleary defines that gods are separate from mortals as they cannot do anything else than pattern they have already done, that means mortals have free will / decision. last but not least, external influences. You may face some good guy who will teach you something new, something changing your perception. You may face some crisis, and now you fear this kind of situation runes + passions + free will + external= your life circle. do one deed or live some experience in opposition with your passions, it changes your passions do one deed or live some experience in opposition with your runes, it changes your runes get a chaos gift from a spell (your wish or not) and now you are chaotic (rune change) eat your sister, now you are chaotic (rune change) do to many ceremony and chaotic acts and you are now no more a man at all runes drive but not just runes, at least if you are not a god
  22. Yes I understand you ( the big issue I had centuries ago was that the gold I had was from the plunder of the only dungeon I did, not because I had enough npc working for me. People with me were young, and their was a name to describe them ยซ gros bill ยป (kill plunder kill hahaha) not exactly my taste ๐Ÿ™‚ so just an adventure then buy runequest ) You didnโ€™t understand I think my workaround : the pc , as initiate or not, pay for a matrix. That is the same that paying for an additional runepoint. You give money and you gain extra pow (dedicated to something yes.. mp, spell, โ€ฆ but extra mp) no problem if the cost was 1000 silvers but not the case in the rules (too cheap for me)
  23. the main point with this campaign is that players roleplay a lot and do things not described by the rules but very relevant things (at least for me) based on their pc's devotion /passion/just character. What is interesting then, as GM, is how Jeff reacts, to give bonus and to explain failure : the same sacrifice with a success role will be explained as the death god's satisfaction. I don't use this example to as a rule explanation, for me it is just storytelling (and good one). After all gods may have sometimes good mood and othertimes bad mood
  24. don't care ๐Ÿ™‚ i use it more from a roleplay perspective than a economic solution not me for two reasons as a god (I am the gm after all ๐Ÿ˜› ) I don't consider lunar as something important. what is important is the level of sacrifice. 10% is what is expected. 20% is better. 200L sacrificed by a rich king is an insult to me, 20L sacrificed by a poor fisher is a great proof of devotion as rule keeper ( I am the gm after all ๐Ÿ˜› ) I dislike to consider money for something else than secular -how much I disliked the gold = xp from d&d. I know there is the "matrix workaround" -you pay, you gain POW-equivalent, but that is yet for me a concern
  25. remember the differenec between glorantha and irl dead people continue to "be" for ever in the underworld . that is knowledge for glorantha, only hope and faith for irl (and of course all the range of doubt, from 0% to 100%)
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