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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. it depends on what you call "ignore" if you recalculate every time if this rabbit skin adds any penalty or are you able to take 10 scrolls if you recalculate only when there is a radical change (new armor, plunder of knowledge temple in Nochet, etc...) . <== that is what I do I m happy to see I m not alone with foci issue ๐Ÿ˜› i was convinced every one played as the rules say
  2. No focus for spiritual magic (so no discussion like where is your xxx focus etcโ€ฆ) โ€”โ€” I allow to roll for knowledge / read etcโ€ฆ between dโ€™aventures but only if this knowledge is part of the occupation (no xp during adventure) of course if your occupation (like a scribe) is focused on plant and elf knowledge you cannot roll for animal, kralorela or troll knowledge (you must find a teacher) โ€”โ€” and of course I remove all the rules i donโ€™t remember during the play ๐Ÿ˜›
  3. I vote to transform this great picture as a "canonical" one, even if I m not a lore master, and nobody asked my opinion ๐Ÿ˜›
  4. at the begining, I wrote "black arkati" but... I was not so confident on it, so I removed the word... but I forget to add "some" ๐Ÿ˜… you absolutly right ๐Ÿ˜›
  5. I m not sure, as there are different schools of illumination (nysalor, draconic, etc.. and sub school in each of them) but only one "illuminate state" (Or am I wrong ?) for me it is more "Illumination is the realization that there ISN'T any 'good' or 'evil' in the world BY DEFAUT" then one illuminate should decide intimately (not sure for this word), with her own ethic, morale value (or new ethic, new morale value, if the illumination creates a new mind scheme) what is good or evil according to her, not what the elders says. In all cases, the illuminate cannot do anything evil (evil according to her) if she consider herself as a good person, as her definition of "good" is exactly what she understand same for the illuminate considering herself as a bad person, impossible for her to do something good, there is always a practical evil reason to do something people would say "that is a good act" note that when I say cannot or impossible, it is not exactly what I mean. More the concept of "I am able to excuse myself if I do things others consider wrong things" In this way: Arkati may be illuminates but will not use by any mean chaos. They will kill, steal or break because doing that, they protect the (god) world (so they consider they are good) Crimson bat priests may (must ?) be illuminates and will use chaos (of course, that's there role). They will kill, fear, destroy souls, etc.. because doing that, they heal the world (so they consider they are good) Siddhartha and Machiavelli could be seen as good or evil , but I am pretty sure both considered themselves as good people
  6. old sun county book (at least french version) says he is nysalor illuminate. Personally, I see Belvani as someone who accepts that things are not like yelmalio cult says. That doesn't mean he supports chaos (or hate chaos or anything) just understand that the world is not a simple good versus evil world. And somewhere.. I think Nysalor illumination open the door to accept / love / use / worship / manipulate / bargain with chaos. but that is the illuminate's choice (or crazyness) to enter or not this room. Am I right ?
  7. seems to me the best vision ! of course your pc can cry in king/priest/gm arms to obtain iron, and of course this pc will meet tougher or smarter people so many will see that the fool pc, even mastering (90%) a sword is not strong enough to resist again a warband, wait ? an humakti ? what about arrow ? big armor too ? sometimes you need to sleep, don't you ? In all cases, it is easier to raid a group of adventurers than a dwarve company in my glorantha, iron and other powerful artifacts must be rare. Not an issue to see one pc with One iron weapon. Big issue (from my perspective) to see 5 pc* with more iron than a full tribe can provide to its leaders. Big gain, big pain * of course if the pc are now stronger than Argrath's ring, that changes things !
  8. same for me, I would prefer the decision to not parry a trollkin attack to keep my stat high enough to block the "real" ennemy
  9. there is somewhere (my memory) described that these rootless may be accepted by the forest. Out of the forest for sure, but accepted as "elf friend", if tehy are, of course
  10. absolutly, in fact it is hard for me to see a "full adryami" as adventurer / pc, if the campaign is not focused on aldrya business A big background should be created to imagine what are the motivations explaining why an elf, aldrya's inititate, goes to boldhome, then pavis, protects the craddle, etc.... if it is a one shot scenario that is not a big issue, but how to explain a "true" elf leaves its forest for a long time, risks its life for human business, etc... ? Of course it is different with renegade or "just weird" elves (those who have not a big relationship with aldrya, are initiates to more "human" gods yelmalio, humakt, ...)
  11. I fully agree with you about what is descibed in the (previous) descriptions of Aldrya cult I read (don't know if it changes something with rqg) But... after all, I would not be suprise if, in my glorantha at least, there is a kind of process allowing the human to join the growth cycle of life something like a huge dryad's power : the human may sleep under the great tree when the dark season starts, the tree may absorb the human during the dark and wind seasons, some ceremonies (elves danses, ...) around the tree during sea season, earth season. Don't know exactly when, but the tree produces a fruit, becoming seed, and one year later, the "old human" emerges from the Earth, as a new aldryami (same principle than troll: a true elf soul with a body mixing elf and human apperance)
  12. no no, too much work, and my english is... like my bad joke : I just reacted about the KONG campaign.
  13. except baboons*, what players are allowed to play ? ๐Ÿ™‚ Nice initiative by the way ! * I m sorry, so sorry ๐Ÿ˜›
  14. from my perspective, it depends where is inscribed the enchantment if you want to enchant the head, the head is enchanted not the full weapon. I would say it is good if you want a matrix spell , a binding enchant or just the effect of the enchanted metal. It means if you replace the shaft you have a new weapon, with the same enchantment. if you want to enchant the shaft, the shaft is enchanted not the full weapon. I would say it is good if you want a matrix spell or a binding enchantment for example. It means if you replace the head you have a new weapon, with the same enchantment. Of course if you break (or burn) the shaft you break the enchantment but sometimes (well... I don't see any enchantment in rqg like that...) you need to enchant the full weapon. For example in previous RQ versions, you have enchantment to add Armor Point. In that case the full weapon must be enchanted. If you break the shaft, you break the enchantment. If you break the head, you break the enchantment .
  15. that is not only the capacity of be aware of the target, that is the capacity to use a method to affect the target : my idea about second sight / spirit world / etc ... is to say "if they are not present in spirit world, they have no spirit,if they have no spirit, spirit combat is not possible" note that I say "not present", and no "present but hidden" that is exactly the same than trying to fight a vampire in its smoke form with a weapon. You see the smoke/vampire, but you cannot touch it. Same (for me) with a ghost: it cannot see the undead in spirit world, it can see it in mundane world, but cannot engage it in spirit combat because there is no "opposition" well maybe invoking the @Scotty's best passion ( [lust runequest q&a]: 100%) would clarify at least the official rules.
  16. ahah you add "modifier" in your rule ! I agree with you with this last modification ๐Ÿ™‚
  17. another answer (or question ?) : is your target present in the spirit world ? with other words, are you able to see her with second sight ? the vampire or any sentient undead is the bigger issue in some of our RL legends, vampire exist, but have no reflection in a mirror because they have no soul. that for me the same in glorantha: vivamort refused to die because he feared to disappear. Doing that he did exactly the opposite of what he wanted: he lost his soul/spirit, the only thing remaining after his death. Now he cannot die, he can only be destroyed (nothing will remain) Vampire and others are not complete creatures, they lost their spirit. they are probably more scared than others, because they know that nothing will remain when mortals know their spirit will meet daka fal. But they gain this advantage: they are outside the spirit world, they are immune to the spirit world just a personal view, don't say it is the only "truth"
  18. yes and no with using strike rank, you have your issue, for sure I understand. with using "DEX strike rank", you (or other) may have another issue: "does mobility reduce melee strike rank or only DEX strike rank ?" you may say, "in this case, use weapon strike rank (melee or missile)" but weapon strike rank is "Each weapon has its own strike rank listed in the melee or missile weapon tables in the Combat chapter" maybe change the sentence by "mobility reduces any -physical- action's SR by 1 but not below 0" ๐Ÿ˜› well I m not the most qualified to give the best wording, however
  19. note that for #1 I don't say "sacrifice", but "lost", aka the leader dies (for any reason, broos, battle, old-age, accident... or sacrifice) then decides (is not forced) to become the wyter I agree that forcing the sacrifice would be difficult... but why not, you get a chaotic wyter, as your new born community is now chaotic !
  20. I just had an idea about it - a wyter describes a community. - a community is described by a common story - it is said that there is a community XXX when there is a loyalty XXX passion. but why not saying a loyalty XXX passion can exist only when the community XXX exists - the community and the wyter are created together. No wyter => no community, no community => no wyter then my conclusion when people created a community , they lost something enough important to create an important event for their common story. this lost creates the wyter so the community this lost can be: #1 the leader's death, people mourned her/him, enough to create a big event, a memory, and her /his soul became the wyter. Maybe during the burial, they sacrifice some POW /mp in addition to keep the soul with them, as a for ever beacon. for example, a warband may have its "first victim" (or not the first...) to create a strong enough bound to the party #2 the people found a local spirit, and had to form an alliance to survive/ be accepted by this local spirit (could be a nymph, an animal spirit, a smart elemental...) This alliance is built on POW sacrifice (= the lost is a part of their souls, not one soul as #1) #3 the people demonstrated a big interest to be more than just an addition of individuals. They decided by themselves to found a protector, the guarantor of allegiance/loyalty oath. Then they heroquested to find this new bound protector. Of course heroquesting needs the pre-community's support. And the spirit will request a big price to accept the alliance. Same process than #2. The difference is in #2 the spirit visits the people and the people accept when #3 is the people visit the spirit and the spirit accepts. #4 same than #3 (heroquest process), but it is an accident. During the heroquest, the party found a spirit and for any reason, at the heroquest's end, the spirit is now the wyter of the party. nothing is lost, nothing is created, everything is transformed.
  21. animal spirit, no. wolf spirit yes nymph no, oread yes I refuse control wyter (aka any wyter in the world) , but I accept Command Cult Spirit only when the wyter is associated with the god providing the [command cult spirit spell] seems to me the best and simpliest rule to follow
  22. I would say you are going a little bit ... too far ? I see them as Effect, not Entity they don't have POW, they have energy (created by the sorcerer's magic points) they exists like a stone exists, they are visibles like a stone is visible, they "move", they move like a stone rolls will you engage a stone in spirit combat ? not me that s exactly what I mean. they have no soul, they are immune to any "soul" attack, including spirit combat. to easy to destroy the big undead boss if not, send a spirit with 1 pow, wait a round, that's all you can plunder the dungeon
  23. as a priest dedicates 90% of his time to his temple, the standard of living should be covered by the temple -if the temple has enough ressources-, doesn't it ? yes a priest will not be able to keep money at all, but at least he should be able to have "noble" goods, gears and food (don't forget wine !) Or am I wrong ?
  24. note that, just to complexify, there are among animals, some wih INT and CHA. At least one fish is a Zola Fel priest , after all ! so from my perspective, I would say : there was a time when all living creatures where "full" (INT, CHA, etc...) Because a lot of different events (curse, own decision, war, convenant, chaos, ...) some species lost their "sentience" , but their ancestors (spirits) continue to have it, and sometimes, some individuals emerge with sentience. Having the rune may protect from a curse, at least partialy.
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