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Nevermet's Manirian Scratchpad


Nevermet

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14 hours ago, Ufnal said:

My favourite things in thinking about Wenelia were always the philosophy and metaphysics behind a Western school of thought that values Communication Rune over Law Rune (with Fair Exchange, an exchange that benefits and enhances both parties, as a metaphysical rule of Runic interactions from which all the beings of mixed Runes emerge),

You know, when you put it like that it sounds like some weird Malkioni take on shamanism, with shamans  wizards abusing exchanging favors with spirits runes for their spells.

 

1 hour ago, scott-martin said:

Why not, right? You're already in for the project of a lifetime, why not make it more complicated? 

The most accessible version of the western elemental system is HERE but it's backed up in other places. I forgot that they would also break Cold out separately from Darkness but doubt that's going to come up a lot in this part of the world. 

Quote

Each Elemental had its own Srvuali: the Dehori of Darkness; the Hollri of Cold; the Triolini of Water; the Likiti of Earth; the Wamboli of the Sky; and the Promalti of Fire.

So, in western elemental system blue moon and red moon are considered two different elements since they have separate elementals ? Or is Tolat and Annila considered a separate concept from the Moon represented currently by reborn Sedanya due to the first two being a burtea and Sedanya being a full elemental/ Srvuali? Does any western text even mention their world having a moon?

Edited by Borygon
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58 minutes ago, Borygon said:

You know, when you put it like that it sounds like some weird Malkioni take on shamanism, with shamans  wizards abusing exchanging favors with spirits runes for their spells.

That's super good. I appreciate sorcery but was never happy with the coercive economy of commanding the runes to obey your will. I like Fair Exchange: each party surrenders something and receives something else in return. Far more sustainable, even "logical" if you start from a non-neurotic entropic model.

Of course to them in Leplain that looks like satanic "pacts" while the heathen to the east are satisfied to hear that it's a form of "spell trading." This is now IMG.

1 hour ago, Borygon said:

So, in western elemental system blue moon and red moon are considered two different elements since they have separate elementals ? Or is Tolat and Annila considered a separate concept from the Moon represented currently by reborn Sedanya due to the first two being a burtea and Sedanya being a full elemental/ Srvuali? Does any western text even mention their world having a moon?

I'd say answering these questions is a big piece of how the Hero Wars play out in the West. Taking them in reverse order indicates that they have a historical awareness of pre-Rufelzan "lunar" phenomena (although probably as a condition rune suggesting relational or process concepts) and that the Twins play a big role in that. A lot of this has since been purged or enticed up to join up with the Empire but vestiges probably remain here and there for MGF. Specialists probably bicker the fine distinctions until they run out of breath and ink but I have no record of an elemental "moon" being important to these cults in the western era . . . while Tolat is the red planet and Annila is occult, I don't think western sorcerers have ever assigned either much of an elemental court to manipulate via the standard techniques.

Further complicating the ultimate answer is the persistence of a white lunar goddess in a few obscure myths in this part of the world, so if we identify two "elements" or elemental phases here then there are probably really three.

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9 minutes ago, scott-martin said:

I'd say answering these questions is a big piece of how the Hero Wars play out in the West. Taking them in reverse order indicates that they have a historical awareness of pre-Rufelzan "lunar" phenomena (although probably as a condition rune suggesting relational or process concepts) and that the Twins play a big role in that. A lot of this has since been purged or enticed up to join up with the Empire but vestiges probably remain here and there for MGF. Specialists probably bicker the fine distinctions until they run out of breath and ink but I have no record of an elemental "moon" being important to these cults in the western era . . . while Tolat is the red planet and Annila is occult, I don't think western sorcerers have ever assigned either much of an elemental court to manipulate via the standard techniques.

It's a little surprising that the Lopers managed to leave some Blue Moon cultists around Maniria, but that's a whole other kettle of moonfish

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9 hours ago, scott-martin said:

I forgot that they would also break Cold out separately from Darkness but doubt that's going to come up a lot in this part of the world. 

Ice Peak is the most prominent geographical feature in Solanthi lands. (Some kind of anti-volcano? Researchers can't access it to find out). So it could come up more than you expect...

Guide p.361: "Ice Peak: Despite its relatively small size, this rocky mountain has sheets of ice year round. Scores of vents in the rock blow cold air from within. The presence of a nearby troll stronghold has impeded investigation into the phenomenon."

image.png.a6ab8112bbe32bf1e6c7adea851ce64f.png

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7 hours ago, Nick Brooke said:

(Some kind of anti-volcano? Researchers can't access it to find out).

Sounds like a place where Argan Argar broke Lodril's Spear.  

Surprising that the Mostali haven't sent out a repair party yet (or maybe they did and they were eaten).  Perhaps the plans got mislaid (stolen)?  Some wandering merchant/Trader Prince carried the instructions off to Nochet to get lost amidst the archives of the Temple of Knowledge?

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3 hours ago, jajagappa said:

Sounds like a place where Argan Argar broke Lodril's Spear.  

Surprising that the Mostali haven't sent out a repair party yet (or maybe they did and they were eaten).  Perhaps the plans got mislaid (stolen)?  Some wandering merchant/Trader Prince carried the instructions off to Nochet to get lost amidst the archives of the Temple of Knowledge?

According to Tradetalk, the Uz claim it is one of the original sites the Uz came to the surface world, which would explain why the fields are also haunted I guess.

It still raises the question though of why the Mostali don't fix it.  I guess Gemborg has a very long to do list, one that was probably untouched for most of the 2nd age, sandwiched as it was between EWF & the Godlearners.

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18 hours ago, scott-martin said:

That's super good. I appreciate sorcery but was never happy with the coercive economy of commanding the runes to obey your will. I like Fair Exchange: each party surrenders something and receives something else in return. Far more sustainable, even "logical" if you start from a non-neurotic entropic model.

Of course to them in Leplain that looks like satanic "pacts" while the heathen to the east are satisfied to hear that it's a form of "spell trading." This is now IMG

 

....I almost have a response to this.  Arrrgh.

 

ok.  #1 job on the to-do list: Make as much sense out of Ashara and Castelein the Traveller as possible.  This is both a relatively manageable task (on the Manirian Scale, at least), and its a central feature to the setting at the beginning of the Hero Wars.  I'm going to put blinders on and work with that first.  

 

The Short Version: If Irensavalism is Platonic Idealism, Ashara is a weird mix of Hegel and Habermas.  God help you if you can follow that sentence.

 

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2 hours ago, Nevermet said:

According to Tradetalk, the Uz claim it is one of the original sites the Uz came to the surface world, which would explain why the fields are also haunted I guess.

I don't think you need to be wedded to that.  There's nothing in the old Trollpak that supports that - the main troll entry points are in the north and to the east of the Spike.  By the time the trolls emerged, the Raging Sea already cut the Spike off from this region.  

What is decidedly present is the long range of volcanoes - and this appears to be in that chain, just one that has not only gone extinct but instead is something of an inverse volcano generating Cold instead.

This seems more like an end of the Second Age event where this region figures very prominently in the cataclysms. 

2 hours ago, Nevermet said:

It still raises the question though of why the Mostali don't fix it.  I guess Gemborg has a very long to do list, one that was probably untouched for most of the 2nd age, sandwiched as it was between EWF & the Godlearners.

That's why I don't think it works as something from the Godtime.  Why not get it done during the 1st or 2nd Age?

But, if you put it in the set of Destruction of God Learners events, there are all sorts of possibilities, and could even have been done by the Mostali.

If you want to get the Vent to blow and destroy lots of God Learners, you need to direct more force to the Vent and increase pressure there.  Therefore, shut off the flow of heat/Lodril to the peaks at the end (it's a "plumbing" exercise).  But doing so, weakens Lodril there, and some bold Uz quester takes advantage and recreates the Breaking of Lodril's Spear.  Volcano not only goes out, but something new occurs.  

Mostali still have all sorts of repairs to do post-Vent eruption further off in Caladraland/Gemborg. And the repair instructions got lost, mislaid, etc.  And the next repair crew will be in for a surprise (if they can get through the aberrant growth).

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12 hours ago, jajagappa said:

I don't think you need to be wedded to that.  There's nothing in the old Trollpak that supports that - the main troll entry points are in the north and to the east of the Spike.  By the time the trolls emerged, the Raging Sea already cut the Spike off from this region.  

Neither the trolls of Halikiv nor those of Shadow Plateau seem to have a special reverance for Gash and Gore, suggesting that they were not among those led by these twins.

The Elder Wilds trolls on the other hand seem to be from the same migration group. No idea about the Yolp ones.

 

Argan Argar is one of the migration leaders, he is the one to break Lodril's mountain (nowadays Shadow Plateau). He is the likely migration hero for any trolls in Maniria, which aren't that many. Are there any sea trolls in drowned Maniria' Mournsea?

 

The cataclysm which sank much of Slontos was violent, if it was the Devastation of the Vent. It takes a very stable structure to withstand an upheaval like that, making some of the drowned cities in the Mournsea a lot less like Alexandria where it has slipped into the Mediterranean, gliding down the estuary fan of loose soil. The best places to look for God Learner ruins remaining somewhat structurally intact would be Loskalm, Ralios, Lylket, Locsil, or Umathela.

 

On 5/22/2020 at 12:19 AM, Borygon said:

So, in western elemental system blue moon and red moon are considered two different elements since they have separate elementals ? Or is Tolat and Annila considered a separate concept from the Moon represented currently by reborn Sedanya due to the first two being a burtea and Sedanya being a full elemental/ Srvuali? Does any western text even mention their world having a moon?

There are no God Learner opinions on the Red Moon as there was no way for them to observe it (although there may have been prophecies about it). 

The Fronelans around Eastpoint may have had interaction with Natha the Avenger, one of the new patron deities of Syranthir's exile Irensavalists. No idea whether they recognized or assigned a Lunar nature to her.

So what Lunar powers do the westerners know and acknowlede?

Annilla, the Blue Streak, goddess of the Zaranistangi roaming Ralios and Maniria and ruling parts of Teshnos and Melib before it became the colony of Eest, backed by research into troll wisdom conducted at Lylket and giant lore from Robcradle, and possibly some input from Fonrit. 

Croesia, goddess of the impact crater city in southern Loskalm.

Veldara, the Artmali ancestral goddess, probably identified with Annilla.

I have also seen Artia, the red Southpath planet associated with bats, being called a moon in Fronela. 

 

The question to me is how much the Red Moon Lunars have identified and adopted the Malkioni and God Learner concept of Moon for identification when dealing with folk further away from the Crater. Troll concepts appear to have a greater influence.

Jar-eel appears to be willing to claim a tidal association of Belintar as hers in Prince of Sartar, but how much did the Lunar Empire acknowledge (or even know about) the sea tides before they arrived at Corflu, or almost at Karse (all of that only in the current century, unless you count the assassins in Kethaela just prior to the turn of the century). Their own Blue Moon powers are turning powers rather than lifting ones, and have little to do with water other than some of the myths of the Flood Age coinciding with the reign of Lesilla. That Flood had nothing to do with tides, though.

The Mournsea area is obviously very much interested in the Blue Lunar tides. At a guess, so are the Ludoch of southern Genertela. High Tide is when they get to partake in stuff from the border to the dry lands. Much like coastal human fisherfolk comb  the tidal zone for whatever the sea has left behind, the Ludoch are likely to comb those areas for stuff from the dry land having made its way there. Do Ludoch set quicksand traps to capture beasts on the salt licks?

 

On 5/22/2020 at 7:41 AM, Nick Brooke said:

(Some kind of anti-volcano? Researchers can't access it to find out).

Now that's a cool idea - a Cold Spot seeping through to the surface, pushing up the earth in its way. I had not thought much beyond some dull "Inora must be strong there for a reason."

If you forgive the unwarranted intrusion of real world chemistry into your Glorantha, while most stuff gets denser and heavier when cooled down, I know of one material which expands significantly when cooled down below a certain temperature, and that is Tin. Which, in Glorantha, is the material of the Sky Dome. A major piece of which crashed into what became the western end of the Mislari mountains, at Mt. Selon. Or it could be some spill of Aether's body fluids when impregnating Ga(ta) with Umath. The bad tempered jizz god known for heavy breathing is important in the area, but is usually associated with heat.

Tin deteriorates and loses its metal properties when exposed to Cold. Yes, that's how a sky material exposed to one of the principles of the Underworld should suffer.

 

 

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I like the idea of Ice Peak being a dead or killed volcano.  It's not just Broken in the eyes of the Mostali, it's a momument to blasphemy in the eyes of the Caladralanders.  It's also, if I'm reading the map, the stopping point of all volanic activity in Maniria; no Volcanoes or hot springs are to the west of it.

 

So, then the question becomes when did it die, who killed it, and how did the Uz get there.  Pure brainstorming follows:

  • One simple answer is that the Uz killed it before time, and they've just been chilling there since.  I can easily see a small but strong Uz community defending a mountain and a hunting ground in the First Age, and successfully survive (and possibly thrive) as the Kotor border land between the EWF & Godlearners.
     
  • A much more gonzo answer would have been that the Godlearners killed it in one of their experiments.  I mean, this is the land of the Goddess Switch and the Trickster College... seeing if they could make an ice volcano seems like something the people who made firebergs would want to try to do.  This doesn't explain the Uz, though.  Maybe the Uz showing up and its character as an ice-cano are not directly linked?
     
  • Maybe the Uz marched to the Haunted Fields and Ice Peak during time?  Perhaps they were trying to dislodge Palangio's Newts from Ryzel in the First Age?  I could imagine Uz vs Newt battles doing weird staff to the landscape, like creating an ice volcano.  I'm less sure why Uz would have gone there during the Imperial Age.  In the Third Age, maybe it was a group of Uz who couldn't stand Belintar, so they said screw this and marched west.
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8 hours ago, Joerg said:

Neither the trolls of Halikiv nor those of Shadow Plateau seem to have a special reverance for Gash and Gore, suggesting that they were not among those led by these twins.

The Elder Wilds trolls on the other hand seem to be from the same migration group. No idea about the Yolp ones.

 

Interestingly, the Uz migrated to the Yolp during the First Age after Arkat starting moving into Peloria (according to the Glorious Succession, IIRC).  So, they're probably originally from Halikiv or Guhan originally.

 

8 hours ago, Joerg said:

Argan Argar is one of the migration leaders, he is the one to break Lodril's mountain (nowadays Shadow Plateau). He is the likely migration hero for any trolls in Maniria, which aren't that many. Are there any sea trolls in drowned Maniria' Mournsea?

None are mentioned anywhere.  It's exclusive Ludoch dominance in the Mournsea, IIRC.

 

8 hours ago, Joerg said:

The Mournsea area is obviously very much interested in the Blue Lunar tides. At a guess, so are the Ludoch of southern Genertela. High Tide is when they get to partake in stuff from the border to the dry lands. Much like coastal human fisherfolk comb  the tidal zone for whatever the sea has left behind, the Ludoch are likely to comb those areas for stuff from the dry land having made its way there. Do Ludoch set quicksand traps to capture beasts on the salt licks?

 

I'm assuming the Ludoch of the Mournsea are if more focused on salvaging stuff from the land than other Ludoch populations.

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2 hours ago, Nevermet said:

A much more gonzo answer would have been that the Godlearners killed it in one of their experiments.  I mean, this is the land of the Goddess Switch and the Trickster College... seeing if they could make an ice volcano seems like something the people who made firebergs would want to try to do.  This doesn't explain the Uz, though.  Maybe the Uz showing up and its character as an ice-cano are not directly linked?

I can definitely see it as the result of Godlearner experimentation.  The question is whether it was deliberate, accidental, or a backlash (or a combination).

It could have been along the lines of:  let's summon Lodril to smother those annoying {elves; rebels; dwarfs; other} with ash and lava.  Said foe feels the movement within the Earth (alerted by one of the goddesses, who's angry at the GL), and begins counter spell.  At same time, dwarf repair unit finds unauthorized use of lava tubes and shuts down pipes.  Summoning not only fails to bring Lodril, but summons Himile instead, with his Darkness allies.  Volcano shuts down, trolls and ice demons pour forth and feast upon the GL experimenters.  

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Just re-read the Manirian Chapter in the Guide, and I'm irritated I missed something:

image.png.2735cfaa0f847692dac891cd16049b61.png

Apparently, the second but unlabelled mountain on this map is Troll Mountain: "A small tribe of trolls inhabit this mountain, a gift from Arkat to his allies. Despite their small numbers, the trolls here are particularly fierce and are known to be aided by sorcerers of the Kingtroll cult." (P. 362)

Now... this raises a ton of questions, like when did Arkat give them the mountain?  After Kaxtorplose was saved but while he was an Orlanthi?  Or after he had left Maniria completely but was now a Troll?  My understanding is that Stygia never reached into Maniria, so it had to be during the Gbaji Wars.

 

But either way, now we now when the Uz showed up, give or take a few decades.  It doesn't answer whether what condition the mountain was in, though it tweake my previous list:

  • It was already Ice Peak, and maybe that's why the Uz wanted it.
  • It wasn't Ice Peak, but the Uz turned it into Ice Peak to make it more hospitable to trolllife
  • It wasn't Ice Peak, and the Godlearners turned it into Ice Peak to try and kill off the Uz, but SCREW YOU UZ KEEP LIVING

All of those are plausible, honestly.

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1 hour ago, Nevermet said:

Just re-read the Manirian Chapter in the Guide, and I'm irritated I missed something:

image.png.2735cfaa0f847692dac891cd16049b61.png

Apparently, the second but unlabelled mountain on this map is Troll Mountain: "A small tribe of trolls inhabit this mountain, a gift from Arkat to his allies. Despite their small numbers, the trolls here are particularly fierce and are known to be aided by sorcerers of the Kingtroll cult." (P. 362)

Now... this raises a ton of questions, like when did Arkat give them the mountain?  After Kaxtorplose was saved but while he was an Orlanthi?  Or after he had left Maniria completely but was now a Troll?  My understanding is that Stygia never reached into Maniria, so it had to be during the Gbaji Wars.

I would expect in order for them to have access to Kingtroll sorcerers, the grant must have been given after the battle in the City of Miracles, so from his time as Autarch of Ralios.

Emperors grant lands just outside of their borders to entrepeneur adventurers all the time.

Arkat's Command was put into effect after Arkat had overcome Nysalor. He never set foot into Saird or Dragon Pass after that again, though.

 

1 hour ago, Nevermet said:

But either way, now we now when the Uz showed up, give or take a few decades.  It doesn't answer whether what condition the mountain was in, though it tweake my previous list:

  • It was already Ice Peak, and maybe that's why the Uz wanted it.
  • It wasn't Ice Peak, but the Uz turned it into Ice Peak to make it more hospitable to trolllife
  • It wasn't Ice Peak, and the Godlearners turned it into Ice Peak to try and kill off the Uz, but SCREW YOU UZ KEEP LIVING

All of those are plausible, honestly.

Having its origin story in Godtime covers points one or three in your list (after all, the God Learners would change Godtime to get their effect).

It isn't the only case of trolls inhabiting a dead volcan - Shadow Plateau and Yolp are such cases. I am not sure that trolls other than those led to the surface by Argan Argar are comfortable to do so, though.

I can't remember any case where troll magic froze an entire area that wasn't somehow tied to Cold already.

This could be result of tapping all of the heat out of the mountain. No idea if Troll sorcerers do that kind of thing, though - or whether the God Learners of the region had that ability. Their heirs in Ramalia certainly do tap..

 

Speaking of peaks in Maniria, where do you place Meetinghall Mountain, the holy site for Caladra and Aurelion?

 

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No substantive posts for a few days, but out of curiosity, I tied to put the trade routes into the map, circa 1420.

A few notes:

  • I don't believe this was the exact route Castelain made, but its close
  • Greymane is following the Manirian Road into Esrollia. 
    • He's the Anti-Castelain, and I'll need to contemplate the mythological consequences of that
  • It has been adjusted by the Opening slightly as Fay Jee became more important
  • I don't think the Trader Princes and Castelein's religion are particularly influential in the West Hills, as there are no mention of Trader Princes being from there.
  • If Handra was expansionist, it'd want to take over Highwater
  • There is a WHOLE lot to unpack about the Fort Digger to Gemborg trade, as we know the trade route exists, but no more info.
  • I'm not entirely sure the "Modern" Manirian Road does much of anything with Trolls, other than avoid them and pay them off.
  • Ramalia and Kaxtorplose are both pretty inward-focused, but they have to be part of the trade network somehow.
  • This isn't about that map, but wow the Trader Prince cities are TINY the Trader Prince cities are.  The Silk Road cities were much larger, and I would imagine more population (not just culture) would immigrate from both Ralios & Esrolia.

507091338_ManiriaTrade.thumb.png.d2802b41bdeb17fa28f69c2c5dbd8e92.png

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What's the difference between the white routes and the grey ones? White is river and sea while grey are roads? 

EDIT: In comparison to the Silk Road, keep in mind that Maniria is about the size of Kansas or Belarus something.

Edited by Sir_Godspeed
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Sorry - white are trade routes that are not considered "The Manirian Road," the trade networks controlled by the various Trader families and cities.  So, trade controlled by Handra, the Volcanic Tribes of south east Maniria, sea trade, etc.

 

As for size, you're of course correct that Maniria is much smaller than, say, central Asia.  It's just that, even for Glorantha, it seems a bit off to talk about a trade route that was wildly profitable* for the elites who controlled it for 400 years, yet their cities never get larger than 5K, and the average size of a Trader Prince city is about 2,700 people.

 

 

* Until that jerk Dormal came along...

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1 hour ago, Nevermet said:

It has been adjusted by the Opening slightly as Fay Jee became more important

We also know that Handra became far more important, which means a significant part of the trade from Ralios is getting syphoned down from Highwater already and then shipped to Nochet or elsewhere.  Handra will definitely win out over Fay Jee given how much shorter the overland distance is, and you can avoid the barbarians in Nimistor.

Fay Jee will benefit, too, as the Nimistor trade gets channeled there.

What the Opening effectively does is to channel much of the trade west of the Solanthi lands into north-south routes down to Handra and Fay Jee, and then by sea.  

It also suggests that what will significantly remain along the Trader's Road is elf goods from Arstola coming down from Tallcastle.  

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31 minutes ago, Nevermet said:

even for Glorantha, it seems a bit off to talk about a trade route that was wildly profitable* for the elites who controlled it for 400 years, yet their cities never get larger than 5K, and the average size of a Trader Prince city is about 2,700 people.

That is an interesting/intriguing question. The Sea is already cut off as a trade route with the Closing and then the sinking of Slontos wrecks Wenelia.  The eruption of the Vent doesn't help either in 1050.  Esrolia is thrown into the turmoil of the Adjustment Wars, so that keeps everything off-balance.

The Trade Road begins in the aftermath of the Dragonkill when the trade routes between the Holy Country and Peloria are cut off (aside from perhaps trolls continuing some level of trade and the Grazers in the hills).  Esrolia has stabilized though and now needs to find new markets and goods.  I think this is likely the driver for the growth of the Trade Road as much as anything else, but it is likely that this is the heyday of the Trade Road. 

Then in 1313, Belintar washes ashore, and in a few years he unifies the Holy Country, and connects them further through the Magic Roads.  And, within a generation, folk breech the Crossline in the south and the Deathline in the north, and trade grows again to the north.  The Seas are still closed, though.  Belintar must be working to overcome that (but this may well be an effort spanning centuries), but in the meantime, trade to the west over land is the best that can be managed.  As you say, you'd expect that at least some cities would develop further if this is a significant trade route.

Several thoughts:

1) it was never that significant, even during the heyday and Belintar's early years, so no city grew to any extent.

2) it did grow, but then collapsed possibly within the last two generations

3) while the trade went through, something has kept the cities from growing (elves? trolls? barbarians? disease? some magical aftermath of the God Learners?)

I kind of like some combination of 2 and 3.  It does grow to a point, but then keeps breaking down and collapsing.  Why?  The Goddess Switch.  There's something about it that is still in effect, and still disrupts cities and causes them to break out in disorder, violence, and destructive wars.  

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30 minutes ago, jajagappa said:

I kind of like some combination of 2 and 3.  It does grow to a point, but then keeps breaking down and collapsing.  Why?  The Goddess Switch.  There's something about it that is still in effect, and still disrupts cities and causes them to break out in disorder, violence, and destructive wars.

I like that too, although (if I'm following this correctly) the few cities that are on the coast should have been able to switch over to long distance sea trade after the Opening... or maybe they're near the coast but above cliffs or behind hard to navigate rocky shores or something, and got skipped altogether? I'm not sure, as I'm not familiar with the geography there.

It's an interesting idea to put the Goddess Switch in there, too... Earth goddesses are what's needed to build and keep a community together, so if you mess with them, it makes sense that it messes with your ability to build and maintain communities too. The local cities might be even more prompt to devolve in disorder and violence when all the land trade goes away after the Opening, i.e. those cities broke down way faster than they should have.

Edited by lordabdul

Ludovic aka Lordabdul -- read and listen to  The God Learners , the Gloranthan podcast, newsletter, & blog !

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