Mysterioso Posted March 29, 2010 Posted March 29, 2010 Reading the threads here on Science Fiction in general and Star Wars has me wondering if anyone has done anything with Star Trek? If not, any recommendations on how to start preparing? Eventually, I'd like to be able to play out the kind of plots often found in the orginal series, with a party beaming down onto a planet to solve a mystery/have an adventure. Any sections of the Yellow Book I should look towards in particular? Any other ideas? Thanks in advance. Quote
Jason D Posted March 29, 2010 Posted March 29, 2010 Here are my thoughts: Use the following optional rules: Choosing characteristic values Higher starting characteristics Education/Knowledge Roll Cultural Modifiers Nonhuman characters Point-based Character Creation Step Six Increased Personal Skill Points Total Hit Points Skill Category Bonuses Complimentary Skills Skill Ratings over 100% Psychic Powers and Mutations to handle aliens and mind powers - they shouldn't clash at all Dodging Missile Weapons Page 311 has a helpful illustration next to the Space Opera setting description A phaser combines the blaster, disintegrator and stun functions Medi-kits were pretty much straight out of Trek It could work well... just spend some time browsing on Memory Alpha and take a lot of notes. 2 Quote
threedeesix Posted March 29, 2010 Posted March 29, 2010 If you have access to the old FASA Star Trek, it's completely % based. Even the characteristics are, which can just be divided by 5 to get the BRP equivalent. It's still the best one that has been done in my opinion. It also assumes all the characters are bridge crew, and each have their own control panel when space combat takes place, giving everyone something to do. Very well thought out. Rod 3 1 Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20"
Mysterioso Posted March 30, 2010 Author Posted March 30, 2010 Here are my thoughts: Use the following optional rules: Choosing characteristic values Higher starting characteristics Education/Knowledge Roll Cultural Modifiers Nonhuman characters Point-based Character Creation Step Six Increased Personal Skill Points Total Hit Points Skill Category Bonuses Complimentary Skills Skill Ratings over 100% Psychic Powers and Mutations to handle aliens and mind powers - they shouldn't clash at all Dodging Missile Weapons Page 311 has a helpful illustration next to the Space Opera setting description A phaser combines the blaster, disintegrator and stun functions Medi-kits were pretty much straight out of Trek It could work well... just spend some time browsing on Memory Alpha and take a lot of notes. Thanks for this start! Coming from a Call of Cthulhu background, and only recently returned to it at that, seeing everything in the Yellow Book is a bit like being given an I-Phone after just starting to figure out the features on a regular cell phone; I'm amazed but also a bit overwhelmed. I'll have to pull out the little post-its to start marking the sections you cited. BTW, I did see the illustration by the section on Space Opera. (As an aside, I wish that illustrator had done all the illustrations in the BRP book. I like his style and I think his pictures always capture the versatility that BRP presents.) 1 Quote
Mysterioso Posted March 30, 2010 Author Posted March 30, 2010 If you have access to the old FASA Star Trek, it's completely % based. Even the characteristics are, which can just be divided by 5 to get the BRP equivalent. It's still the best one that has been done in my opinion. It also assumes all the characters are bridge crew, and each have their own control panel when space combat takes place, giving everyone something to do. Very well thought out. Rod I wish I had a time machine to go back and get all these games that for some reason I did not grab when younger. This is another one that I missed out on. Maybe Drivethurrpg will have it? 1 Quote
rpgstarwizard Posted March 30, 2010 Posted March 30, 2010 darn I was going to say that, also check other suns for ship construction Quote
wbcreighton Posted March 30, 2010 Posted March 30, 2010 I wish I had a time machine to go back and get all these games that for some reason I did not grab when younger. This is another one that I missed out on. Maybe Drivethurrpg will have it? You won't be able to find it on Drivethrurpg because it was a licensed product and the license has long since expired. If you did an internet search you might find a pdf copy of one of the FASA rulebooks such as the one here: http://www.scribd.com/doc/21028919/Star-Trek-Officers-Manual Quote I use fantasygrounds.com
wbcreighton Posted March 30, 2010 Posted March 30, 2010 or this one: http://www.scribd.com/doc/21368032/2001-star-trek-the-role-playing-game-game-operations-manual or this one: http://www.scribd.com/doc/21265289/2001-star-trek-the-role-playing-game-cadet-s-orientation-sourcebook Quote I use fantasygrounds.com
Jason D Posted March 30, 2010 Posted March 30, 2010 An awesome and somewhat obscure game called Worlds Beyond uses the BRP system, officially with Chaosium's approval, and is pretty much exactly what you want. Starship construction rules, space combat, etc. It's unfortunately long out of print. Chaosium got a boxload of copies and sold them all quickly, and tried to get the rights to a new version, but I believe they couldn't ever get the original IP holder to agree. Here it is on ebay: http://cgi.ebay.com/Worlds-Beyond-softcover-core-rules-Worlds-Beyond-RPG_W0QQitemZ290414249018QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item439e09c43a Here are two entries on abebooks.com: http://www.abebooks.com/servlet/BookDetailsPL?bi=1220248799&searchurl=kn%3Dfrank%26sortby%3D6%26tn%3Dworlds%2Bbeyond%26x%3D0%26y%3D0 http://www.abebooks.com/servlet/BookDetailsPL?bi=2158927865&searchurl=kn%3Dfrank%26sortby%3D6%26tn%3Dworlds%2Bbeyond%26x%3D0%26y%3D0 Quote
Mysterioso Posted March 30, 2010 Author Posted March 30, 2010 (edited) An awesome and somewhat obscure game called Worlds Beyond uses the BRP system, officially with Chaosium's approval, and is pretty much exactly what you want. Starship construction rules, space combat, etc. It's unfortunately long out of print. Chaosium got a boxload of copies and sold them all quickly, and tried to get the rights to a new version, but I believe they couldn't ever get the original IP holder to agree. Here it is on ebay: http://cgi.ebay.com/Worlds-Beyond-softcover-core-rules-Worlds-Beyond-RPG_W0QQitemZ290414249018QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item439e09c43a Here are two entries on abebooks.com: http://www.abebooks.com/servlet/BookDetailsPL?bi=1220248799&searchurl=kn%3Dfrank%26sortby%3D6%26tn%3Dworlds%2Bbeyond%26x%3D0%26y%3D0 http://www.abebooks.com/servlet/BookDetailsPL?bi=2158927865&searchurl=kn%3Dfrank%26sortby%3D6%26tn%3Dworlds%2Bbeyond%26x%3D0%26y%3D0 Thanks! There was a copy on Amazon's Used for $11.00. I say was as I just bought it. Now there is just the wait for it to get here. Edited March 30, 2010 by Mysterioso 1 Quote
jaysun Posted November 9, 2010 Posted November 9, 2010 Did you ever get anywhere with BRP take on Star Trek? Quote "It's taken me all these years to realize that the Laws of Time are mine, and they will obey me!" - the Doctor
Mysterioso Posted November 10, 2010 Author Posted November 10, 2010 Sadly, no. Started writing a few notes and then had major changes arise at work that have really kept me from doing much gaming at all. Quote
jaysun Posted November 11, 2010 Posted November 11, 2010 Ah man that's a shame. Quote "It's taken me all these years to realize that the Laws of Time are mine, and they will obey me!" - the Doctor
Mysterioso Posted November 11, 2010 Author Posted November 11, 2010 (edited) Some searching did turn up these non-BRP one-shot rules which look fun: http://www.abillionmonkeys.com/trek/ Edited November 11, 2010 by Mysterioso Quote
jaysun Posted November 14, 2010 Posted November 14, 2010 Some searching did turn up these non-BRP one-shot rules which look fun: http://www.abillionmonkeys.com/trek/ This looks pretty cool. Thanks for the link. Quote "It's taken me all these years to realize that the Laws of Time are mine, and they will obey me!" - the Doctor
The Venomous Pao Posted November 17, 2010 Posted November 17, 2010 This looks pretty cool. Thanks for the link. Oh hey. I just poked my head in here because your WNMHGB thread at RPG.net had my brain ticking Trek thoughts again and lo and behold, it's you Small internet, eh? Anyway, for those who are looking for a nice, simple Trek for one shots and such should definitely check out Where No Man Has Gone Before. It's d20-based, but let's be magnanimous in the proper Trek fashion 1 Quote 75/420 --- Geek blogging at http://strangestones.com
jaysun Posted November 17, 2010 Posted November 17, 2010 Oh hey. I just poked my head in here because your WNMHGB thread at RPG.net had my brain ticking Trek thoughts again and lo and behold, it's you Small internet, eh? Yep, this is where I found out about it. Quote "It's taken me all these years to realize that the Laws of Time are mine, and they will obey me!" - the Doctor
simonh Posted December 31, 2010 Posted December 31, 2010 (edited) I ran a short BRP based Star Trek game many years ago. I used a copy of the CoC rules and made up my own character sheet. Literaly, I didn't even worry too much about character generation untill we actualy started the game. Pretty much the only preperation I made was working up the character sheet. BRP is a highly flexible game system and it didn't let me down. Nowadays with a fully worked out set of multi-genre BRP rules it realy shouldn't be a problem. I let the players decide amongst themselves which crew possitions they would take and then generate their characters from a big stack of skill points. I only allowed one Vulcan in the party, I gave him an extra 1D6 POW, a mind meld skill and resolved mind meld attempts using POW vs POW rolls. Nerve pinches were just a hand to hand attack with POW vs POW to stun instead of rolling damage. Can't remember how I handled Phasers. I pretty much made up any further special rules I needed on the spot. It worked fine. As is often the case, trying to anticipate the rules you will need in advance is just too much work. Better to just get stuck in and do it. I did spend quite a bit of time working out the scenarios I'd run and the situations I wanted to put the characters in. That's the key. Spend your efforts on what you actualy want the game to be about and you should be fine. Simon Hibbs Edited December 31, 2010 by simonh 1 Quote Check out the Runequest Glorantha Wiki for RQ links and resources. Any updates or contributions welcome!
rust Posted January 29, 2011 Posted January 29, 2011 By the way, GURPS Prime Directive, a Star Trek clone, is now available in a ver- sion updated for GURPS 4th edition and as a PDF: http://e23.sjgames.com/item.html?id=ADB8401 This could turn out to be a good source for ideas on how to translate Star Trek into a roleplaying game, I think. Quote "Mind like parachute, function only when open." (Charlie Chan)
SDLeary Posted January 29, 2011 Posted January 29, 2011 By the way, GURPS Prime Directive, a Star Trek clone, is now available in a ver- sion updated for GURPS 4th edition and as a PDF: http://e23.sjgames.com/item.html?id=ADB8401 This could turn out to be a good source for ideas on how to translate Star Trek into a roleplaying game, I think. Yes... based on the Star Fleet Battles universe, rather than a direct clone. SDLeary Quote
Mysterioso Posted January 29, 2011 Author Posted January 29, 2011 Back when first mulling this over, I picked up a used copy of the original system rather than GURPS. It has some neat ideas like away teams rather than half the bridge beaming down. It also does reflect the universe as seen through Star Fleet Battles. Quote
sladethesniper Posted April 3, 2011 Posted April 3, 2011 Yeah, I have the original version too. Lots of good material to work with, but converting that system was PAINFUL...I went with LUG Trek/FASA Trek instead and using PD as background. -STS Quote Vhreaden: Blood, Steel and Iron Will is here!
Jeffrywith1e Posted May 27, 2013 Posted May 27, 2013 (edited) Having just seen Into the Darkness I'm all excited about Trek now. So I resurect this thread. And look what I found, all three FASA books from the original box set in one PDF Star Trek the FASA Game Edited May 27, 2013 by Jeffrywith1e typo Quote Wave your geekflag high!
Mankcam Posted May 28, 2013 Posted May 28, 2013 Wasn't there a RQ Sci Fi homebrew pdf doing the rounds a while ago...? Perhaps someone may remember it... Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"
soltakss Posted May 28, 2013 Posted May 28, 2013 Wasn't there a RQ Sci Fi homebrew pdf doing the rounds a while ago...? Perhaps someone may remember it... There is one at http://www.soltakss.com/rq_scifi.doc 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
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