Trifletraxor Posted December 7, 2010 Posted December 7, 2010 The Age of Eleanor Merrie England is a setting that allows you to play in medieval England, but an England where Robin Hood roams the forests, where evil magicians cast spells on their enemies, where great dragons terrorise the land and where the fairy folk still rule Fair Elfland. Revel in the mysteries of Morris Dancing, crusade against the heathen, uncover the secrets of the Masons, oppose the unjust taxes of your absent king, or simply abuse your authority over peasants and vassals. Your imagination is the only limit! This book contains character generation for Norman, Saxon, Jewish, Welsh, Cornish, Scottish, Irish, Fairy, Saracen or Moor player characters and has descriptions and rules for magic use and religions, as well as medieval background, scenario hooks and historical figures. Earlier published for the MRQ system, Merrie England is about to be released for BRP! .... Just checked the Cubicle 7 site and found that it was about to be released for BRP this month! Huzzah! Quote Ef plest master, this mighty fine grub! 116/420. High Priest.
soltakss Posted December 7, 2010 Posted December 7, 2010 Merrie England: Age of Chivalry will almost certainly not be released this month, but Paolo will be able to give more information on that ... Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
Trifletraxor Posted December 7, 2010 Author Posted December 7, 2010 But they said so on the Cubicle 7 site! Quote Ef plest master, this mighty fine grub! 116/420. High Priest.
RosenMcStern Posted December 8, 2010 Posted December 8, 2010 Never trust a cube (or cubicle). It was delayed, you should have it for February. Quote Proud member of the Evil CompetitionTM
rust Posted December 31, 2010 Posted December 31, 2010 Since I wanted to mine Merrie England for ideas to use in my Thule setting, I did not wait for the BRP version and downloaded the Runequest version from DTRPG. Merrie England turned out to be a very useful addition to Stupor Mundi and Cru- saders of the Amber Coast, and it really has a lot of nice ideas which I can "bor- row" for the Thule setting, for example the informations about the Jews (there will now be a Jewish moneylender in my setting ...). A very nice supplement, highly recommended. Quote "Mind like parachute, function only when open." (Charlie Chan)
soltakss Posted January 1, 2011 Posted January 1, 2011 If you liked the RQ version of Merrie England, then you'll hopefully like the BRP one better. It's being heavily edited at the moment so should be ready in a few months. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
HierophantX Posted January 1, 2011 Posted January 1, 2011 What's the holdup with the editing? I mean, it's pretty cut and dry right, just change some basic rule mechanics and chargen stuff? I'd have thought most of the text would be duped? Quote
Agentorange Posted January 2, 2011 Posted January 2, 2011 What's the holdup with the editing? I mean, it's pretty cut and dry right, just change some basic rule mechanics and chargen stuff? I'd have thought most of the text would be duped? Maybe that's the problem ? The text has been duped and now it's confused about what it's meant to be. If only they'd duplicated it things would have been so much easier. Quote
soltakss Posted January 2, 2011 Posted January 2, 2011 For a start, there's probably three times as much stuff in the new Merrie England. Then there's the fact that I am slapdash when making sure that rules hang together and tend to wander, so need to be reigned in sometimes. When converting from two similar systems it is easy to miss things or leave some things unconverted, so it takes a while to make sure that everything is correct for BRP. Personally, I'd leave it as a halfway house between BRP and RQ, but I'm not the one paying for it to be published. Also, Paolo had to work on the Italian version of RQ, so Merrie England had to take a back seat, which is fair enough. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
RosenMcStern Posted January 2, 2011 Posted January 2, 2011 Unfortunately, supplements cannot be published in a "halfway" fashion, even if we know that most people on this forum will play them exactly that way. Moreover, there are many people out there who have not known BRP or MRQ for long and would be confused by contradicting bits. So it took three people to spot all the points that are not "pure BRP" and fix them. But the process is more or less over now, so the book will be available soon, with a campaign and a lot of additional contents. Quote Proud member of the Evil CompetitionTM
Agentorange Posted January 2, 2011 Posted January 2, 2011 For a start, there's probably three times as much stuff in the new Merrie England. That's interesting, can you tell us a little more about the new content ? Quote
sdavies2720 Posted January 2, 2011 Posted January 2, 2011 For a start, there's probably three times as much stuff in the new Merrie England.That's cool. It makes me wish I hadn't bought the MRQ version...Actually, now that I think about it, I'm just as happy to support the companies that are putting out quality material. And I'm running MRQ, so it is nice to have a fully compatible version. ...When converting from two similar systems it is easy to miss things or leave some things unconverted, so it takes a while to make sure that everything is correct for BRP. Personally, I'd leave it as a halfway house between BRP and RQ, but I'm not the one paying for it to be published...Bless you for taking the time! I suspect that developing rules for similar-but-different systems must be devilishly tricky. At least you need meticulous proofreading/editing to obliterate all the old rule references. That is something that Mongoose apparently forgot with some of their early MRQII supplements. I'm looking forward to seeing what you do with the rules! Steve Quote Bathalians, the newest UberVillians!
Jeffrywith1e Posted January 7, 2011 Posted January 7, 2011 I don't have anything from Cubicle 7 other than the Doctor Who stuff. With that in mind, is this book in full beautiful color (like the DW products?) Quote Wave your geekflag high!
soltakss Posted January 8, 2011 Posted January 8, 2011 That's interesting, can you tell us a little more about the new content ? The Chapter Headings are: Player Characters Religion and Magic Magical Science Major Religions Nobles, Knights and The Crown The Land and People Further Afield The Crusades Trading and Adventuring The Afterlife Angels and Demons Creatures Famous Characters and Sample Characters Campaigns The full Table of Contents is at http://www.soltakss.com/merrieengland/ME_TOC.txt Of course, these might change with editing and layout, so please don't hold me to them. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
soltakss Posted January 8, 2011 Posted January 8, 2011 With that in mind, is this book in full beautiful color (like the DW products?) The RQ one wasn't, apart from a sumptuous cover and a map (colour in the PDF). However, the illustrations were in a medieval style which suited black and white. I don't know what the illustrations in the BRP version will be, but I would guess that they will be excellent again. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
Agentorange Posted January 8, 2011 Posted January 8, 2011 The Chapter Headings are: Player Characters Religion and Magic Magical Science Major Religions Nobles, Knights and The Crown The Land and People Further Afield The Crusades Trading and Adventuring The Afterlife Angels and Demons Creatures Famous Characters and Sample Characters Campaigns The full Table of Contents is at http://www.soltakss.com/merrieengland/ME_TOC.txt Of course, these might change with editing and layout, so please don't hold me to them. Had a look at the full table of contents, what a lot of great stuff ! I'm curious about the Duergar, I take it you're going for the more folkloric version which had all sorts of glamour/illusion powers ? Quote
soltakss Posted January 9, 2011 Posted January 9, 2011 Had a look at the full table of contents, what a lot of great stuff ! I'm curious about the Duergar, I take it you're going for the more folkloric version which had all sorts of glamour/illusion powers ? Short, ugly creatures, the Duergar are dwarfs from the Simonside hills of Northumberland in the north of England. Duergar live within the hills and are known to be both mischievous and malicious. They lead travellers astray by carrying lanterns into bogs and push walkers off the hillside. So, as Fairy Folk they would have magical powers, their particular powers are not explicitly mentioned. They are definitely Bad Fairies, though. I didn't have enough room to detail all the creatures, so most of them are in sketch form. Perhaps they could be expanded on in a later volume. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
soltakss Posted January 9, 2011 Posted January 9, 2011 That's cool. It makes me wish I hadn't bought the MRQ version... I don't! Actually, now that I think about it, I'm just as happy to support the companies that are putting out quality material. And I'm running MRQ, so it is nice to have a fully compatible version. The Merrie England rules for MRQ are different to BRP. MRQ does some things better (Hero Points, Legendary Abilities, Divine Magic) and BRP does some things better (Character Generation, Weapon Damage). I'd love to see Legendary Abilities in BRP and a BRP-style character generation in RQ. So, you could use things from Age of Eleanor in Age of Chivalry and vice versa. Bless you for taking the time! I suspect that developing rules for similar-but-different systems must be devilishly tricky. At least you need meticulous proofreading/editing to obliterate all the old rule references. That is something that Mongoose apparently forgot with some of their early MRQII supplements. Age of Eleanor was written for MRQ1/2 and there were some things there that were possibly ambiguous, ruleswise. Hopefully we won't have many of those in the new edition. It is difficult, especially for me, as I have MRQI, MRQII, BRP, RQ3 and HeroQuest running around in my head and find it difficult to separate them. I'm looking forward to seeing what you do with the rules! Thanks. The majority of Age of Chivalry is fluff, the rules content is relatively small. But, that's how things should be - the basic rules system should be enough to describe most things, anything new should be setting-specific or should describe new mechanics. BRP does things slightly differently, so some things have been slightly changed. Divine Magic has been overhauled, Demonology has been expanded, Astrology has been expanded (but might not work and could well be changed) but nost of the other things are unchanged. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
Agentorange Posted January 9, 2011 Posted January 9, 2011 Short, ugly creatures, the Duergar are dwarfs from the Simonside hills of Northumberland in the north of England. Duergar live within the hills and are known to be both mischievous and malicious. They lead travellers astray by carrying lanterns into bogs and push walkers off the hillside. So, as Fairy Folk they would have magical powers, their particular powers are not explicitly mentioned. They are definitely Bad Fairies, though. I didn't have enough room to detail all the creatures, so most of them are in sketch form. Perhaps they could be expanded on in a later volume. I've got a volume on British folklore somewhere ( well, I've got several, but you know what I mean ) which contains a story about a northumberland farmer who gets lost at night, he takes shelter with an old man who keeps saying that he ( the farmer) should take the only bed in the hut, suspecting that the old man is a duergar and knowing their reputation he refuses, in the morning when he awakes he finds the hut is gone and where the bed was supposed to be is the edge of a steep cliff. There's another one somewhere else which also suggests that Duergar have glamour/illusionary powers, but only for malicious purposes EDIT: I think the farmer story was in Dark Fairies by Bob Curran Quote
BMonroe Posted January 10, 2011 Posted January 10, 2011 I didn't have enough room to detail all the creatures, so most of them are in sketch form. Perhaps they could be expanded on in a later volume. I gotta say, I really like this. I'm becoming a big proponent of having more DIY stuff in RPGs, and I like this tactic a lot. Giving a GM the basic sketch of a critter, and letting the individual GMs the ability to customize it to their specific campaign is neat. Makes the fey specifically very mysterious and strange. Quote Please don't contact me with Chaosium questions. I'm no longer associated with the company, and have no idea what the new management is doing.
Narl Posted April 7, 2011 Posted April 7, 2011 Any update on the release of Merrie England for BRP? I see Cubicle 7 has it on preorder for March. Is it shipping yet? Quote 129/420
RosenMcStern Posted April 8, 2011 Posted April 8, 2011 Alas, no. Let us say early Q3 2011. Quote Proud member of the Evil CompetitionTM
tedopon Posted June 8, 2011 Posted June 8, 2011 Is this going to be available on Chaosium's site, or just Alephtar's? Shipping is cheaper in the US from Chaosium, and I also have a couple other things I want to grab anyway. Quote 121/420
RosenMcStern Posted June 8, 2011 Posted June 8, 2011 Yes, from Chaosium, too. We are now hammering the last few beasties into the stat block grid (Simon REALLY went amok with demons, this time) and then it goes to the printer. You should be able to get it in some weeks. Quote Proud member of the Evil CompetitionTM
tedopon Posted June 8, 2011 Posted June 8, 2011 Yes, from Chaosium, too. We are now hammering the last few beasties into the stat block grid (Simon REALLY went amok with demons, this time) and then it goes to the printer. You should be able to get it in some weeks. I can't wait. You guys put out the Top Shelf stuff. I've loved every book so far. Quote 121/420
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