lawrence.whitaker Posted April 9, 2016 Share Posted April 9, 2016 We are delighted to announce that Classic Fantasy is now available to pre-order in print, or buy for immediate download in PDF. Classic Fantasy brings Old School dungeon crawls to the Mythras and RuneQuest 6 rules. This 336 page book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you. Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras and RQ6 systems. Or, for the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement. And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party. You can buy Classic Fantasy in these ways... Preorder the Print Copy: $44.95, available in 6-8 weeks (shipping approx 1st June 2016) and get the PDF free of charge, with immediate download. Simply visit our online store (www.thedesignmechanism.com/products), and select Classic Fantasy from the Supplements catalogue. This is not a standalone game. Games Masters and players will need access to either the Mythras or RQ6 rules to play Classic Fantasy (although other d100 rule systems may suffice). Buy the PDF copy on its own, immediately: $19.95, either from our online store (and select Classic Fantasy PDF from the Supplements catalogue), or from DrivethruRPG (http://www.drivethrurpg.com/product/180255/Classic-Fantasy--TDM500) So break out the Mountain Dew and the Cheetos... Classic Fantasy is here! 12 Quote The Design Mechanism: Publishers of Mythras Link to comment Share on other sites More sharing options...
clarence Posted April 9, 2016 Share Posted April 9, 2016 Tres cool! 1 Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
jeddak1 Posted April 9, 2016 Share Posted April 9, 2016 WOOT! Order placed. 1 Quote Link to comment Share on other sites More sharing options...
Chaot Posted April 10, 2016 Share Posted April 10, 2016 (edited) Hoody Hoo! Edit to add: Got the pdf. Kobolds on Giant Bats. Nice! Edited April 10, 2016 by Chaot 1 Quote 70/420 Link to comment Share on other sites More sharing options...
Kell Valar Posted April 10, 2016 Share Posted April 10, 2016 You can't imagine how happy I am right now. Bought the PDF! 1 Quote Link to comment Share on other sites More sharing options...
oberonkestral Posted April 10, 2016 Share Posted April 10, 2016 Thank you Thank You and ....checkout....download....and Thank You!! --michael 1 Quote Link to comment Share on other sites More sharing options...
Prime Evil Posted April 11, 2016 Share Posted April 11, 2016 (edited) It looks very good so far. I'm looking forward to seeing how it works in actual play. I'm thinking of converting the Chaotic Caves module for Chris Gonnerman's Basic Fantasy RPG (itself a tribute to the Keep on the Borderland) so that I can see how it plays with an old-school adventure http://basicfantasy.org/download.cgi/JN1-Chaotic-Caves-r20.pdf http://basicfantasy.org/download.cgi/JN1-Chaotic-Caves-r20.odt Edited April 11, 2016 by Prime Evil 2 Quote Link to comment Share on other sites More sharing options...
muminalver Posted April 11, 2016 Share Posted April 11, 2016 Can I combine the pre-order of classic fantasy with anothet product? (getting the two books at the same time) so I can save on transport cost. If I can how do I do it? Quote Link to comment Share on other sites More sharing options...
lawrence.whitaker Posted April 11, 2016 Author Share Posted April 11, 2016 It's possible to combine two orders, but bear in mind we won't despatch either book until CF is ready to ship. Quote The Design Mechanism: Publishers of Mythras Link to comment Share on other sites More sharing options...
Chris Posted April 11, 2016 Share Posted April 11, 2016 10 hours ago, Prime Evil said: It looks very good so far. I'm looking forward to seeing how it works in actual play. I'm thinking of converting the Chaotic Caves module for Chris Gonnerman's Basic Fantasy RPG (itself a tribute to the Keep on the Borderland) so that I can see how it plays with an old-school adventure http://basicfantasy.org/download.cgi/JN1-Chaotic-Caves-r20.pdf http://basicfantasy.org/download.cgi/JN1-Chaotic-Caves-r20.odt You can read a play test of the game here https://chrisbrann.wordpress.com/role-playing-games/rq-classic-fantasy/ It should give a good idea of how the game plays. 1 Quote Link to comment Share on other sites More sharing options...
Harshax Posted April 11, 2016 Share Posted April 11, 2016 This is a question that has been bubbling under the surface of my awareness for some time in regards to my consumption of digital and in-print RPG products. I use many products in their purely digital format, but every once in a while I decide that I really want a print edition as well. I don't know any publisher that offers this, but is it possible to buy the PDF at the listed price and if I choose later to purchase a print edition, do so at a reduced cost? Quote And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp Link to comment Share on other sites More sharing options...
Verderer Posted April 14, 2016 Share Posted April 14, 2016 Ordered! I will read the PDF while waiting for the book, and decide whether I need to order RQ6/Mythras as well. I have MRQ2 & Legend, so might be ok using them, but we'll see. Quote Link to comment Share on other sites More sharing options...
trechriron Posted April 20, 2016 Share Posted April 20, 2016 It is wonderful! It's so very good. I was waiting for this and it was well worth the wait. 2 Quote Trentin C Bergeron Bard, Creative, & RPG Enthusiast Link to comment Share on other sites More sharing options...
TrippyHippy Posted April 23, 2016 Share Posted April 23, 2016 (edited) I've got the pdf and it's certainly well laid out, readable and easy on the eye, while the combination of RQ rules and D&D sensibilities seem to gel well (on first reading at least). I have to budget a bit in a financial and logistical sense for physical books these days, but I may get it later in the year - maybe alongside the proposed historical releases (Rome & Greece) perhaps. The only curiosities I have I guess was the choice of Thief Acrobat over what I'd consider a more archetypal Assassin Class, and that Magic-Users are back, instead of the now current 5E D&D split into separate magic using classes (Wizard, Sorcerer, Warlock). It is also probably a bit grittier than D&D is too - so the 'Classic' is more a reflection of genre tropes rather than full emulation really. Edited April 23, 2016 by TrippyHippy Quote Link to comment Share on other sites More sharing options...
threedeesix Posted April 23, 2016 Share Posted April 23, 2016 (edited) 1 hour ago, TrippyHippy said: The only curiosities I have I guess was the choice of Thief Acrobat over what I'd consider a more archetypal Assassin Class, and that Magic-Users are back, instead of the now current 5E D&D split into separate magic using classes (Wizard, Sorcerer, Warlock). It is also probably a bit grittier than D&D is too - so the 'Classic' is more a reflection of genre tropes rather than full emulation really. Classic Fantasy is more an homage to 1st edition AD&D with a smattering of 2nd edition then to anything that came later, hence the use of Magic-User as a class as opposed to the later usage of Wizard, Sorcerer, and Warlock. As for the choice of the Assassin Class, I have always viewed that as more useful as an NPC then a PC, which is why if it makes an appearance at all, it will be in the Unearthed Companion alongside the Anti-Paladin and the Witch. However, information will be provided on using each as player characters if the Game Master deems it appropriate. It is most definitely grittier then D&D, but that's really the point. I don't think we need yet another game where my fighter can take more damage then an African bull elephant. I designed Classic Fantasy as more of an answer to the question of "how would my fighter REALLY do against a horde of 30 goblins?"* Rod * The answer would be "not well". Edited April 23, 2016 by threedeesix 2 Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20" Link to comment Share on other sites More sharing options...
TrippyHippy Posted April 23, 2016 Share Posted April 23, 2016 Well, if you have Assassins and Witches in an Unearthed Companion book, I'd buy it. To me, Assassins like Arya in Game of Thrones don't have to be evil , while Witches have never been fully done as a true archetype in D&D beyond Warlocks. I think they both make interesting PC choices if done well. I'm not criticising the game for Magic-Users or grittiness as such, merely observing. 1 Quote Link to comment Share on other sites More sharing options...
Falconer Posted April 23, 2016 Share Posted April 23, 2016 Uh, Arya is most definitely evil. Quote Link to comment Share on other sites More sharing options...
threedeesix Posted April 23, 2016 Share Posted April 23, 2016 (edited) 9 hours ago, TrippyHippy said: Well, if you have Assassins and Witches in an Unearthed Companion book, I'd buy it. To me, Assassins like Arya in Game of Thrones don't have to be evil , while Witches have never been fully done as a true archetype in D&D beyond Warlocks. I think they both make interesting PC choices if done well. I'm not criticising the game for Magic-Users or grittiness as such, merely observing. I know, I was just observing your observation. As far as classes, spells, monsters, and magic items, I typically won't be a be adding anything new to Classic Fantasy and instead digging through my more obscure references for less used stuff, of which there is an abundance. Just my collection of Dragon Magazines has such a huge assortment of untapped potential. That is where I will be setting the groundwork for the before mentioned NPC classes. It's also why Classic Fantasy has two kinds of Bards when each version of D&D seems to imply there is only one, but cant decide on which. Finally, it's probably better not to use an alignment system in Game of Thrones, but if you did, I would suggest; A Hint of Evil, Evil, and Really Evil. Speaking of which, I cant wait till tomorrow!!! Rod Edited April 23, 2016 by threedeesix Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20" Link to comment Share on other sites More sharing options...
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