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Scout

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I think I was told Apple Lane is being reprinted to bring it into line with RQG. Is this true and do we have an ETA? 

I am looking to GM a campaign set in Glorantha for the very first time and so after I run The Broken Tower I'll be looking for other adventures. I'm not very good at making my own because I seem to have developed a mental block that's lasted forever. 

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Page 51: "You may now distribute 50 points among any of your adventurer’s Rune affinities. Remember that if a Power or Form Rune affinity is raised, the value of its opposing affinity must be reduced so that the total equals 100."

Let's say I have Fertility 75 - Death 25.

I spend 5 points to raise Death to 30 so Fertility drops to 70 to maintain the 100 points ratio.

Why am I bothering with the pool of 50 points? Why can't I just modify them all without worrying about a pool of 50 points to play with? It seems redundant. 

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10 minutes ago, Scout said:

Page 51: "You may now distribute 50 points among any of your adventurer’s Rune affinities. Remember that if a Power or Form Rune affinity is raised, the value of its opposing affinity must be reduced so that the total equals 100."

Let's say I have Fertility 75 - Death 25.

I spend 5 points to raise Death to 30 so Fertility drops to 70 to maintain the 100 points ratio.

Why am I bothering with the pool of 50 points? Why can't I just modify them all without worrying about a pool of 50 points to play with? It seems redundant. 

So you should be able to set half of your form runes and all of your elements to 100 with no limit? Seems a bit OP to me.

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10 minutes ago, PhilHibbs said:

So you should be able to set half of your form runes and all of your elements to 100 with no limit? Seems a bit OP to me.

I'm not sure what you mean. The rule doesn't say to include elementals, only rune affinities. But if even if that's the case it still doesn't add up (pun intended)

Edited by Scout

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This doesn't make sense to me:

Page 52: "If the characteristic concerned has an addition, such as 2D6+6, the remaining addition is considered as one die. Thus, a characteristic of 3D6+3 has a species maximum of 21+4, or 25."

How do you get 25 and where does the +4 come from? If the addition is considered one die, isn't that 27?

3d6 = 4d6 (+3) = 27

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23 minutes ago, Scout said:

How do you get 25 and where does the +4 come from? If the addition is considered one die, isn't that 27?

You add +1 for each die in the calculation, so 3d6 gets +3 and the +3 part gets +1, so +4 in total, maximum of 3d6+3 is 21, 21+4 = 25.

So, 3d6+12 gets +3 for the 3d6 and +1 for the +12, giving a species maximum of 34.

There is some confusion, as the RQ3 rule of Max Rollable + Min Rollable is also used, but I think this is an error. With this rule, you get 3d6+3 having a species max of 21+6=27 and 3D6+12 having a species max of 30+15=45.

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2 hours ago, Scout said:

I think I was told Apple Lane is being reprinted to bring it into line with RQG. Is this true and do we have an ETA?

Yes, the PDF is already out!

https://www.chaosium.com/runequest-gamemaster-screen-pack-pdf/

apple-lane-map-small.jpg

As is usual you get the PDF for free, as the cost is offset against the print copy. There is no date as yet for the print version, other than soon, IIRC it's gone to print.

2 hours ago, Scout said:

I am looking to GM a campaign set in Glorantha for the very first time and so after I run The Broken Tower I'll be looking for other adventures. I'm not very good at making my own because I seem to have developed a mental block that's lasted forever. 

This is likely what you are looking for:

Quote

 

Included with the screen is a full-color, 128-page Adventures Book. The first half of this book is a description of the Colymar tribal lands, led by Queen Leika Blackspear, detailing the fortress city of Clearwine and its important denizens. Nearby is Apple Lane, a small village beset with huge problems. Its residents and surroundings are described in detail, making it a perfect location for gamemasters to base RuneQuest campaigns in, establishing the adventurers in a renowned yet manageable hamlet with ample opportunity for great adventure.

The latter half of the Adventures Book includes three ready-to-play scenarios set in Apple Lane and lands nearby. The first adventure, Defending Apple Lane, pits the adventurers against a savage band of fearsome raiders. Cattle Raid, the second adventure, sends the adventurers to protect a sacred herd of cattle, a seemingly simple task that grows all-too-complex when tribal politics come into play. The last of these adventures, The Dragon of the Thunder Hills, involves dragon magic and old ghosts. Finally, a four-page group of rumors gives ample grist for potential adventure inspiration, and two pages of adventure seeds are ready to be fleshed out into full adventures or run as interesting interludes.

 

 

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43 minutes ago, soltakss said:

You add +1 for each die in the calculation, so 3d6 gets +3 and the +3 part gets +1, so +4 in total, maximum of 3d6+3 is 21, 21+4 = 25.

So, 3d6+12 gets +3 for the 3d6 and +1 for the +12, giving a species maximum of 34.

There is some confusion, as the RQ3 rule of Max Rollable + Min Rollable is also used, but I think this is an error. With this rule, you get 3d6+3 having a species max of 21+6=27 and 3D6+12 having a species max of 30+15=45.

Thank you

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3 minutes ago, David Scott said:

Yes, the PDF is already out!

https://www.chaosium.com/runequest-gamemaster-screen-pack-pdf/

apple-lane-map-small.jpg

As is usual you get the PDF for free, as the cost is offset against the print copy. There is no date as yet for the print version, other than soon, IIRC it's gone to print.

This is likely what you are looking for:

 

That's cool. Are the two original's included, Gringle's Pawnshop and Rainbow Mounds?

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27 minutes ago, Scout said:

That's cool. Are the two original's included, Gringle's Pawnshop and Rainbow Mounds?

No Gringle's Pawn shop hasn't been converted, but the original RQ2 version is easily usable with RQG. The Rainbow Mounds is also being updated for future publication. If you want the original, there is the classic version is available in PDF:

https://www.chaosium.com/apple-lane-pdf/

The new version moves the timeline forward with the original occupants: eg. Brightflower, daughter of Bulster the Brewer, was 13 in the original, she's now 34 and has taken over from her parents:

166941085_Screenshot2018-12-26at13_17_34.png.7234950b8a296c9329e42e7494c84d6d.png

 

 

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3 hours ago, Scout said:

Page 51: "You may now distribute 50 points among any of your adventurer’s Rune affinities. Remember that if a Power or Form Rune affinity is raised, the value of its opposing affinity must be reduced so that the total equals 100."

Let's say I have Fertility 75 - Death 25.

I spend 5 points to raise Death to 30 so Fertility drops to 70 to maintain the 100 points ratio.

Why am I bothering with the pool of 50 points? Why can't I just modify them all without worrying about a pool of 50 points to play with? It seems redundant. 

Ah.  Is it because you can raise your initial Power/Form runes above 75% (reducing its opposite accordingly), and you can raise Elemental runes (Air, Moon etc) as well?

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5 minutes ago, Scout said:

Ah.  Is it because you can raise your initial Power/Form runes above 75% (reducing its opposite accordingly), and you can raise Elemental runes (Air, Moon etc) as well?

Yes

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4 minutes ago, Scout said:

Ah.  Is it because you can raise your initial Power/Form runes above 75% (reducing its opposite accordingly), and you can raise Elemental runes (Air, Moon etc) as well?

In fact, you can raise your initial Power or Form runes above their initial value, whatever the value (50 if nothing done, or 75 if raised the step before).

Kloster

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2 hours ago, Scout said:

Gringle's Pawnshop

Gringle's Pawnshop is now a burned out ruin.  "In 1621, Lunars seeking Gringle’s treasures killed the Thane of Apple Lane, burned down the Pawnshop and gave the hamlet to a retired Lunar officer, Percippus."  And "This is the burnt husk of a two-story stone building. The roof is gone (having fallen into the building), and one secondfloor wall has collapsed. This austere two-story stone building has only one window (on the second story), and only two doors."

 

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6 hours ago, Scout said:

I'm not sure what you mean. The rule doesn't say to include elementals, only rune affinities. But if even if that's the case it still doesn't add up (pun intended)

Quote

p51:

You may now distribute 50 points among any of your
adventurer’s Rune affinities. Remember that if a Power or
Form Rune affinity is raised, the value of its opposing affinity
must be reduced so that the total equals 100.

p49:

As a Sartarite, her Air Rune is raised +10%
to 70%. With 20 of her 50 additional points,
she raises it further to 90%.

Element runes can be raised with the 50 points.

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Page 79

I don't think you can double up by sticking two 25% into the same skill but could I, for example, stick 25% in Move Quietly and then another 10%, and then another 10%?

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5 minutes ago, Scout said:

Page 79

I don't think you can double up by sticking two 25% into the same skill but could I, for example, stick 25% in Move Quietly and then another 10%, and then another 10%?

Literally, I read it as 'No', but frankly, if I were a GM, I would not see any reason to say 'No': If the player wants to be a narrow area specialist, let him be.

Kloster

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3 hours ago, Scout said:

I don't think you can double up by sticking two 25% into the same skill but could I, for example, stick 25% in Move Quietly and then another 10%, and then another 10%?

The intent is that you apply +25% to 4 distinct skills and +10% to 5 other distinct skills.  You don't double up the skills. 

If the intent was to be additive it would likely have said to distribute 150 percentile points across your skills.

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52 minutes ago, jajagappa said:

The intent is that you apply +25% to 4 distinct skills and +10% to 5 other distinct skills.  You don't double up the skills. 

If the intent was to be additive it would likely have said to distribute 150 percentile points across your skills.

You can add +25% to any four skills and then +10% to five more skills. You don't double up the skills. If you added +25% to the same skill twice, then you would be adding it to only 3 skills, not 4.  

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If I buy the hard copies from the Chaosium website (or leisuregames.co.uk), where does the complimentary pdf come from, is it drivethru? 

Hoping so because as pdfs are updated you can download the latest version. 

EDIT: Also, if I buy Apple Lane and Snake Pipe Hollow, will they be easy to convert from RQ2 to RQG?

Edited by Scout

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6 hours ago, Jeff said:

You can add +25% to any four skills and then +10% to five more skills.

Ok, so it sounds like one can add +25% to a skill (e.g. Broadsword) and then another +10% to that same skill.  Thanks for clarifying that as with the "more" I interpreted as five "other" or "different" skills.

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3 hours ago, Scout said:

If I buy the hard copies from the Chaosium website (or leisuregames.co.uk), where does the complimentary pdf come from, is it drivethru? 

You need to buy the pdf from the Chaosium website if you want the coupon off the hardcover/complimentary pdf.

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8 minutes ago, jajagappa said:

You need to buy the pdf from the Chaosium website if you want the coupon off the hardcover/complimentary pdf.

And if the hardcover is already available on the Chaosium web site, and you buy it there, then you will get the PDF for free (as far as I know).

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17 minutes ago, jajagappa said:

Ok, so it sounds like one can add +25% to a skill (e.g. Broadsword) and then another +10% to that same skill.  Thanks for clarifying that as with the "more" I interpreted as five "other" or "different" skills.

I'd read "more" as including all previous elements of that step, so would preclude adding 10 to a skill that has had 25 added to it.

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