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David Scott

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Everything posted by David Scott

  1. There are two: Page 63 Box - What Do Skill Percentages Mean (in five bands) Page 171 Table - Language Proficiency (in five different bands)
  2. Other than his actual war (and death), Jannisor isn't a new god or hero. The results of his actions actions are important, hence his mention in Erelia and Verelia (35)
  3. Their fate is here: https://wellofdaliath.chaosium.com/first-age-wenelia/
  4. Given that Mralot and Entru are both the sons of Ketha. I'd treat them as different masks of the same boar god. I suspect that Entru isn't worshipped much if at all as the Entruli don't seem to have survived the first age as a whole, whereas Mralot(a) is worshipped by the Solanthi and in Nimistor, and may be worshipped a tiny amount in Wenelia and by the Ditali.
  5. It's a concept in a number of real-world mythologies like Ginnungagap. You may also find this helpful: https://essexmyth.wordpress.com/2017/09/28/the-void/
  6. We assumed that supporting crew were part of the keyword, although I'm pretty sure at one point we added a better pilot as a breakout (I wasn't running the ship so I don't have the card). We did give the crew names though (like a +0 breakout).
  7. We treated starships as companions (3 Keywords/skill 17, 13, 13 & 15 points): Aged Starship 1M Laser turrets +1 Sensors +1 Cargo hold +1 Nimble 13 Aged 13 (Flaw)
  8. They will be in the Cults of RuneQuest Supplementary Volume 2: Lists of Esrolian Goddesses You Never need to run a game (Volume 1 is Adding complexity to RuneQuest with Fiddly Hero Wars cults no one cares about).
  9. It doesn't contain everything. We know from the Guide that Doburdun is the pale and timorous god of storm from the Darsen Hills, who is associated with Entekos. Other Darsenite gods are also not included such as Derdromus and Poralistor.
  10. The Master hunters are effectively the shrines and temples, carrying their sacred items with them. A shrine needs 75–225 lay members and initiates. On the holy days, the Master Hunter sets up the alter and sanctifies it. Lay membership is easy (donate prey to the tribe once per season for Foundchild). Most herders, and warriors will be opportunistic lay members. You get to call yourself a hunter and can take part in the Great Hunt (one of the big annual events). The Great Hunt will usually attract enough Hunters for at least a Major Temple. I'd run Yinkin and Odayla exactly the same - they are associate cults, all hunters will be lay members of these cults. You can also treat Yinkin and Odayla as Orlanth subcults as well (you'll see this in the cults books)
  11. https://wellofdaliath.chaosium.com/?s="Cult+of+Silence"
  12. We know from the Book of Red Magic (page 2) that the Revised Red Book was the first time the God Learners synthesized different spells with near-identical effects into a common spell with a descriptive name. Bladesharp is specifically mentioned: the label Bladesharp comprised a thousand different spirit techniques for enhancing the deadliness of a bladed weapon. So it's likely that cult specific names still exist (for those wanting to complicate their games). At my table, Bladesharp is routinely called the 5% sword buff.
  13. You'll see sub runes in the Prosopaedia and in the upcoming Cults of RuneQuest books. Some core rule cults will see their cult Runes refined (like Yinkin gets Shadow, but there's no mechanical difference) As said by others, just use the main Rune.
  14. We just use the main categories as (Rune) Keywords and skills below as breakouts. We also used Occupation and (Alien Race, or Droid when appropriate) as a keyword. The main Keywords were those with the highest dice to start with. Force abilities are broken out from occupation (Jedi, Alien student of the Force) Eg: Cynical Scout Knowledge 1M +1 Languages* + 1 Planetary Systems* Perception 13 + 1 Persuasion* Strength 17 Ithorian 13 Scout 17 +1 Space Transports* Cynical 17 Blaster 13* *5 Abilities 12 points left to spend 3 Flaws left to describe
  15. Try messaging Guy on Twitter, he's active there (@milnermaths)
  16. At the local site maintained by their Master Hunter. It's a nomadic cult so nothing permanent. As Waha, Yinkin and Odayla are associates, in larger temple of those.
  17. Although theism doesn't really follow any spirit society model. but if you want to do that in your game that's fine. If my players were based in Clearwine, and only worshipped at the Lightbringer temple I'd likely allow it.
  18. As it's based on the concept of real world spirit societies, it is very variable as it's based on the shaman who heads the society. Societies are very unlikely to contain hostile or propitiated spirits. For example a shaman that leads the Shadow People, may be a member of Malia is times of great broo attacks and the spirit is added to the society for a while, but no worshipper learns rune magic. They just pay the propitiatory magic points. When the danger is over, they stop, the shaman no longer includes Mallia in the ceremony. Another shaman may not include Mallia like this (for many reasons), the worshippers would have to have a separate Worship (Mallia) skill.
  19. At their weekly worship ceremony per Congregation in the Core Rules, page 378. Yes, this is the basis for spirit cults. As you start to worship more spirit, you need to have a different worship skill for each one (start Yes, however most spirit cults give only a few points of spirit magic. So having your CHA of Rune points is more likely if unusual.
  20. Yes, they changed. You now pay £10 per year to have access. I did it recently.
  21. I've got a copy now. Which Convulsion was it? (In my memory they are all the same event 🙂 )
  22. The problem of adding the word physical is that a plant spirit would be plant and spirit. The plant part of spirit isn't physical either. Form Runes are just that, they don't have to be physical.
  23. I vaguely remember this, do you have any idea who videoed this? Danny Bourne springs to mind (he's on Facebook)
  24. It's the same. If it's in the cult write up, then it's specifically forbidden.
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