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David Scott

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Everything posted by David Scott

  1. The Lod-plow is a simple plow, little more than a long, sharpened, fire-hardened stick (and blessed by Lodril), pulled by a pair of oxen. (this is an advanced digging stick) The Barntar plow is a light wooden scratch plow that requires two animals, typically oxen, to pull. It is normally entirely made of wood, but sometimes its share is made of stone, copper, or bronze. It is most useful on light soils such as loams, loess, or sands, or in mountain fields where the soil is thin, and can be safely used in areas where deep plowing would turn up hardpan. There is a third type which is a heavy bronze or wooden plow, sometimes called the Pelorian deep plow, also used by the loskalmi.
  2. As previous editions of RuneQuest. It wasn't an issue then either. As before, the limiting factor is available POW / Rune points. You will still likely have to send your adventurer to bigger temples where the sub cult exists as not all Minor temples have all the subcults, and while a greater has several, it still doesn't have all of them. Lightning for example is an adventurous Rune spell. If you were a member of the Colymar tribe, you're limited to the Clearwine Lightbringers Temple and Larnste’s Table (shared with the Malani), both Major temples to Orlanth Adventurous or the wandering cart temple (all the other temples are Thunderous).
  3. Do we have any women in this thread who could provide a different perspective? When we were working on HeroQuest Glorantha, it was very helpful to get Claudia's (Jeff's wife) perspective on how Ernaldans work.
  4. those are from Jeff's notes, so maybe accurate. That's Orlanth Rex's High Holy Day. I had the battle on the former and had Kallyr's body enter Boldhome on the latter Ultimately, it's moveable for your game.
  5. From the original notes of the Lismelder campaign: He died leading the fight against Delecti in the Marsh and his body is now lost to us.
  6. Why not contact the author? They aren't hard to find and would likely be able to tell you any publishing plans they have: https://shadowsofmaine.wordpress.com/2008/07/04/once-men-monograph/
  7. You can follow any progress on the foundry Discord #chaosium
  8. For my Prax campaign, I worked up all the population numbers for all of the tribes 1621-1626. These were essentially hand crafted, as it took in location, and events such as the Windstop, and Moonbroth II. For example, the Impala baseline is 120k is 1621. They were not affected bt the Windstop in 1622 as nearly all were in the Wastes, but were affected by the following two "Year of Kids" population explosion. Stabilising in 1625 at 121869, then as the events of Moonbroth II I inflicted a 5% loss leaving 115486. The Bison were also not affected by the Windstop. The Sables however faired differently: two of the five phrateries were pro lunar and in Prax, likewise the two conservative ones, and the neutral one was in the wastes. With the baseline of 75k in 1621, about 3k were lost in the Windstop, with the remainder either staying under Lunar protection or moving out to the Wastes or hunkering down in the Paps. The following two "Year of Kids" population explosion. Stabilising in 1625 at 73122. The horrendous outcome of Moonbroth with the subsequent genocide of the pro-Lunar phrateries (uninitiated children absorbed by the remaining three), dropped the population to 39486. The Morokanth were hit hard as their ancestral grazing is in Prax (about 3k), but many sheltered in the Paps, reducing the loss. Revisiting these numbers, I would certainly adjust the Moonbroth 5% outcome to reflect the cults involved (making it likely a 3-4%, not 5% reduction) Tribes affected by the Windstop: High Llama, Sable, Morokanth, Newtlings, Pavis Survivors, Unicorn Women, Baboons, Pol-Joni. Generally a reduction 0.04 x 1621 population. Year of kids is an increase 1.0062 for each year (1623, 1624) Moonbroth II is 0.5 (half population - adults only) x loss of 0.005 These are just ballpark figures to give me an idea of what was happening. FYI the 1.0062 comes from calculating the growth rate from the dawn numbers using https://www.metamorphosisalpha.com/ias/population.html
  9. According to ancient texts (a 1980 letter that Greg to Different Worlds #6, page 137)), Inginew Bonesmithson was a mastercraftsman, and a subcult of the Sartarite Smith God. I'd suggest keep it simple. As Jeff said, Humakt does not have specialised smithing subcult. So keep it Gustbran. I'd be happy with a smith who was a Gustbran initiate and lay member of Humakt, or vice-versa or even an initiate of both (like the Armourer on the Mandolorian)
  10. Inginew Assuming you are referring to the online prosopaedia - Inginew Redson first appeared in the now deprecated Storm Tribe and then in Sartar Kingdom of Heroes. He was a son of Gustbran so is just a mask of Gustbran. Humakti smiths are likely Gustbran lay members who are on good terms with the local metalworking guild, or initiates. If you want to keep him as a subcult, it's straight forward to do, with Inginew = Gustbran. Inginew is the name of a lowly lowfire who fashions fancy weapons. Members have access to the heat metal spirit magic. If they want the metal enchantments, they'd have to join Gustbran (Gustbran initiates can learn enchantments).
  11. Not everything was detailed, so there's scope for adventure. Perhaps that's where those who wish to marry a different colour go?
  12. The GM at our club who is running it, went straight onto episodes of Vera and Annika and changed either the victim, perp (or both I'm not sure) into members of the demi-monde. The players haven't noticed (that's the joy of UK police procedurals)...
  13. Are Aetherworks part of Bit's and Mortar, if not you won't get the PDF added in for free.
  14. I would suggest no - it needs to be air gapped.
  15. David Scott

    The night sky

    When you get that error, click the CheerpJ button in the toolbar. If you haven't pinned it, do so using the extension button (jigsaw shape).
  16. David Scott

    The night sky

    Don't forget to have a look at the venerable Movable Ephemeris and the Gloranthan Sky I can easily run the web page using the free CheerpJ Applet Runner extension in Chrome. You don’t need to install Java. Click the Gloranthan Sky link to open the page, then click the CheerpJ icon in the toolbar – it just loads and works! Click the invisible square below to see how it looks (image is there but won't load).
  17. Hyalor (and Hippoi) is a simple cult, worshipped only as an associate of Ernalda, Dendara, Yelm, and Yelmalio (or Elmal), dependant on culture. Gives access to Command Horse, Hippoi is also an associate giving Speak with Horses. Hippoi has different names in different cultures - Redaylda amongst the Orlanthi, La-ungariant/Arandayla amongst the Grazelanders and La-ungariant in Pent. He's a culture hero - we ride horses and are the horse people See: https://basicroleplaying.org/topic/16503-cult-write-ups-for-hippoi-redaylda-or-king-griffin/#comment-262278 https://basicroleplaying.org/topic/17045-tradecommunication-rune/#comment-271016
  18. No, they just used the spells as a guideline for POW
  19. Yes, you target the enemy's weapon on behalf of another. This is not an active spell. I think this fine as you'll be moving slowly so as not to be heard by others. If there is no burnable material, it's active. If it sets fire to something, use the fire rules (see the Q&A) Yes, I had a player who created an enchantment to use with this for 1 or 2 POW it was permanent (See Create Zomebie & Skelleton in the Bestiary) I did the same with my players.
  20. It's in King of Sartar (2ed, page 111). Basically Hauberk Jon (the founder of Jonstown) raided and killed their leader and their family. During the telmori's mourning ceremony, Sartar intervened, and produced a new chief for them - Ostling Four-wolf and also showed them some secrets of their curse. Ostling passed the leadership tests and was a friend of Sartar from there on.
  21. You can see him here: https://wellofdaliath.chaosium.com/notes-on-mee-vorala/
  22. That's the outcome I wanted to avoid It was more that they just extended the magic.
  23. When it happened in my game, they failed to bring the Berserker out of their rage, and extended the spell by 15 mins, and no second chance at -25%. The Berserker made their meditation roll next round.
  24. There is a list of who played who (I think on this site), as we have their character sheets.
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