Jump to content

David Scott

Member
  • Posts

    4,628
  • Joined

  • Last visited

  • Days Won

    125

Everything posted by David Scott

  1. Fortunately we have Appendix I in the Guide, starting off by saying Although the Reflection theory is certainly expounded by some mad philosopher in Glorantha, we have the hard fact of the Guide to show us the truth.
  2. Not really, it repeated says it in the Guide, where does it say otherwise? on page 141: on page 158 on page 240 on page 295 on page 296 on page 297 Page 644 describes the relationship between the Lower, Middle and Upper Air Finally page 648 There were a few other quotes, but overall the verdict say Middle Air
  3. As you fall through the Earth in somewhere like Hellcrack, a second older attraction will take place that of Water that birthed Earth, then of Dark that birthed Water. It's a huge chunk of Earth that left behind a crater. I would say that no one on Glorantha thinks about that as there isn't a science structure to support that thinking. I think there is an equilibrium of pull in the middle air, being the child of air and sky. Those that become more air than earth or sky can float and fly. most sink to earth though. sky people must overcome the the pull of earth and the middle air to reach the sky if flying.
  4. As well as a style to differentiate borders (without it, was often hard to see complex edges), we did the double and more banding to show the edges of empires and other larger political units that still contain visible regions. Follow the lines and you will see the areas enclosed. A key isn't needed.
  5. The red goddess was a bit of a cheat as she was assembled from several other forgotten and broken gods from the God time. She was only inside time for 27 years before she left to sit in the Middle air - outside of time. During her 27 years she set up her new worship network, and by wining the battle of castle blue, proved she could exist. None of her followers who later ascended to the moon are gods, they cannot give rune magic, but give instead weird new magic that sort of mimics other magics. I believe it all all goes wrong in the end as Dragons tear her apart.
  6. Third Age section comments here! Main thread: https://basicroleplaying.org/topic/6602-guide-to-glorantha-group-read-week-7/ Deep Discussion: https://basicroleplaying.org/topic/6603-guide-to-glorantha-group-read-week-7-deep-discussion/ Errors: https://basicroleplaying.org/topic/6552-guide-to-glorantha-group-read-week-7-errors/ Here's Jeff's map for the Birth of the Red Goddess:
  7. Second Age section comments here! Main thread: https://basicroleplaying.org/topic/6602-guide-to-glorantha-group-read-week-7/ Deep Discussion: https://basicroleplaying.org/topic/6603-guide-to-glorantha-group-read-week-7-deep-discussion/ Errors: https://basicroleplaying.org/topic/6552-guide-to-glorantha-group-read-week-7-errors/ Here's another of one Lawrence Keogh's WIP, this time with Jeff's edits:
  8. Dawn Age section comments here! Main thread: https://basicroleplaying.org/topic/6602-guide-to-glorantha-group-read-week-7/ Deep Discussion: https://basicroleplaying.org/topic/6603-guide-to-glorantha-group-read-week-7-deep-discussion/ Errors: https://basicroleplaying.org/topic/6552-guide-to-glorantha-group-read-week-7-errors/ The historical maps in this chapters took a lot of to-and-frowing between Jeff and Lawrence Keogh. Jeff drew them out by hand, scanned them and then sent them to Lawrence. Who then drew them into Illustrator and then sent them back and so on. Here one of Jeff's maps Dawn maps:
  9. This is the Deep Discussion thread for Week 7 - Feel free to speculate, move away from the Guide section under discussion and into other related areas. https://basicroleplaying.org/topic/6602-guide-to-glorantha-group-read-week-7/
  10. Index - https://basicroleplaying.org/topic/6558-guide-to-glorantha-group-read-index/ Please keep your discussions to the current section - it's easy to wander off. Please keep your discussions on the current section in this thread. Use the Deep discussion thread for related but off topic speculations and investigations. Please only add to this if you've read the section. I'm trying to avoid derailments by non-participants. If you are having difficulty finding the threads - they are all tagged: guide to glorantha group read, click the tag and the treads will all appear: https://basicroleplaying.org/tags/guide to glorantha group read/ Please don't forget to start reading the next section for week 8. From page 146 up to and including page 165. You've got until Monday 14th August. Any errors in the next section, please put in the week 8 errors: https://basicroleplaying.org/topic/6601-guide-to-glorantha-group-read-week-8-errors/ This week we move on to the three historical periods of Glorantha, the Dawn, Second and Third Ages. So this week we get to cover all of history! The links to the relevant threads are below: https://basicroleplaying.org/topic/6604-guide-to-glorantha-group-read-week-7-dawn-age/ https://basicroleplaying.org/topic/6605-guide-to-glorantha-group-read-week-7-second-age/ https://basicroleplaying.org/topic/6606-guide-to-glorantha-group-read-week-7-third-age/ https://basicroleplaying.org/topic/6603-guide-to-glorantha-group-read-week-7-deep-discussion/ https://basicroleplaying.org/topic/6552-guide-to-glorantha-group-read-week-7-errors/
  11. This is a place where you can post any errors you spot in the Week 8 Guide to Glorantha Group Read. Please note that there will be a different thread each week to post errors. This weeks page range is page 146 up to and including page 165. Please include the text to be corrected and the correction. @Rick Meints has clarified versions of the Guide, please check your errors against the latest PDF: The most up to date version of the PDFs is on Chaosium.com
  12. Firstly the use of the word abilities is a mistake that slipped through editing (it's in my original text). Replace it with Is a member of every spirit society they are eligible to join. Yes Using the Praxian tradition as an example and referring to this doc: 572e0fb189614_PraxianTraditionstructurev2.png.ec9cfaf5bfe96994790c46d4e8e3724a.png over in this post : https://basicroleplaying.org/topic/4533-the-praxian-tradition/ So a Waha shaman could preside over Daka Fal, Foundchild, the Many Friends societies (with the appropriate rune) and Storm Bull rites. If he was from one of the Minor tribes, he could preside over their founder's society rites such as Great Rhino. And he can't really refuse those from those societies that come to him. He's not part of Eiritha or any other womens' societies. Likewise a Sable Eiritha shaman with a Moon rune is also a member of all the appropriate Paps societies, Daka Fal, Storm Bull (in theory yes really - she's not chaotic, but there is no organised SB in the tribe), Helpwoman. She must choose between the Hidden Ancestor (non-Lunar) and the Twinstars (Lunar) societies, but if with the Twinstars, she's a member of the Red School of Masks and the Jalakeel society.
  13. No use at all. When I ran Gringles Pawn shop with HeroQuest Glorantha, I quickly went through the NPCs highlighted their names, drew boxes around their descriptions and bookmarked those in the PDF. I also picked 1 to 3 runes to give an idea of ability, normally based on cult. When I've time I block out the entire stat block leaving weapons so I don't have to make that up. NPCs don't have stats as the difficulty is set using the usual HeroQuest guidelines.
  14. I edited out as it was then pointless having the skill for an NPC and should have gone with
  15. It sort of happens in Apple Lane - the bandits are a duck, centaur and two types of Dragonewt, now if they went in to the Tin Inn...
  16. And back to the topic - using magic repeatedly Fortunately HQ is not simulationist and we don't have to think about what NPCs do when we are not looking at them. What counts is the moment of interaction and the abstraction of the guard being a story obstacle not fully developed character - that could come later. I actually feel that the cross fertilisation between HQ and RQ will ultimately benefit RQG by helping GMs overcome the need for total detail with NPCs. I always thought it was cool that Quackjohn in Apple Lane has amongst his skills Snooker, Musical spoons and sew. until I realised that a short descriptive paragraph would of served better. eg. Quackjohn loves to entertain by playing the spoons and is virtually unbeaten in snooker. His love of sewing is reflected in his neat clothing.
  17. To be honest - none. It's more about what I leave out. I never use any of the fancy stuff, only simple and extended contests. Occasionally group simple contests, but that's it.
  18. When the Devil returns at the end of the Third Age, and the Heroes have to save the World again, there's a good chance it will get destroyed. Likely you will get to play it out in the God's War expansion pack - Gods War Onslaught Third Age. To be honest my players would likely find a way of disposing of it. They've done stuff I never expected (They caused the Dragonrise!).
  19. A slight digression - in Praxian mythology, Waha made the net. He got most of the big stuff joined into it (and made a few mistakes like Bigglestone). When Grandmother Spider pulls the net closed, it scoops up the rest with of course some being missed as it was outside, some falling through. Grandmother Spider is the bead that closes the bag (net). The eye is likely one of the things scooped although other sources say at slithered away. There is also a possible counterpart to the Eye of Wakboth - the Incorruptible Eye of Genert. This was cut from the Tales Praxian Specials and was part of the info that came from Chaosium for those issues. Here's the version i'm using:
  20. You might want to edit your post title to include Spoiler alert or similar, as it's part of an adventure that not everyone has done.
  21. After accidentally playing a game of RQ2, I went and bought a copy asap. Even the layout and art were a breath of fresh air having come from D&D. Inside was a brand new fantasy universe detailed as a game. I never looked back.
  22. I think it's important to define what this Elder and lesser elder race actually means. To me its population numbers and their impact on the world. For example, you could have a race that has a very large population, but is totally insular - making them minor, the reverse also being true. Overall it's population numbers. Anther factor would be who in glorantha is using these definitions. Some of you may remember that in traveller there was a definition of who was a major race based on whether or not you had independently discovered jump drive. Those who hadn't were categorised as a minor race and subsequently sat in the backwaters of history. In the Wastes, the dividing line for major and minor tribes is about 18000. Morokanth 80k High Llama 65k ------- Rhino riders 18k Baboon 10k Pol joni 10k I suspect most of the Lesser Elder races are small in size. Slarges 170k, mainly Tarien. Timinits Vast numbers, mainly Jrustela Tusk riders 5k (no time to do others)
  23. For those who are struggling to find the Talk pages (including me), when signed in use the dropdown next to the Edit button, it's at the bottom.
×
×
  • Create New...