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soltakss

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Everything posted by soltakss

  1. If you have a Bound Spirit, bound into a familiar, you can see through the eyes of the familiar, so it makes a good spy. You can also cast spells through the familiar's eyes and we played that the Range of the spell starts with the familiar as Zero and counts from the familiar.
  2. Yes. These geases are what are commonly found and available in the cults. Yes. There are clearly more geases available, as more geases have been written up for NPCs in scenarios. So, both are true. All cults get the geases mentioned in the books, but some PCs or NPCs can get other geases. For example, the hawk riders in Dykene get geases such as "Never let a hawk suffer needlessly", which is different from the standard Yelmalio geas. Is "Never let an Elf suffer needlessly" still an available geas? I always liked that one. Yes, many people get HeroQuesting geases, for other cults. People have mentioned this before. Thanatar has geases and is a Truth Rune Cult, for example. However, Lhankor Mhy is a Truth Rune Cult without geases, so it doesn't always apply.
  3. Don't forget that the Red Emperor is the Dara Happan Emperor, Yelm's Incarnation and the True emperor. he was accepted as a co-Emperor and heir to the last of the Dara Happan Emperors who preceded him. So, any Yelm cultists really should support the Red Emperor, as he is the head of their cult.
  4. Humakt hates Yanafal Tarnils, who is a heretic and a traitor. By extension, he hates the Seven Mothers, who include Yanafal Tarnils in their number. Cults of Prax doesn't have Primal Chaos, but Cults of Terror does. In Cults of Prax, Humakt is Hostile (1) towards the Seven Mothers, mainly, I think, because of Yanafal Tarnils. The Seven Mothers, however, are Neutral (2) to Humakt, as Yanafal Tarnils still respects his old master. In Cults of Terror, Humakt is Hostile (1) to Seven Mothers and Neutral (2) to Primal Chaos. Seven Mothers is Neutral (2) to Humakt, as is Primal Chaos. In our RQ2 Campaign, one GM loved to bring out a Chaotic Rune Lord of Humakt, just to rub Humakti PCs' noses in the fact that Humakt has no problem with Chaos. I can't see that stated anywhere in Gods of Glorantha. There is no Cult compatibility Chart, except for Pantheons and that is unreliable for individual deities. The writeup for Humakt does not mention a hatred of anyone.
  5. Of course art is subjective. It always has been. I might look at one painting and think it's OK, someone else might think it's a beautiful piece of work. Some Modern Art is completely inaccessible to some people, even though it has been around for over a century. I know people who cannot stand portraits and others who dislike landscapes.
  6. Yes, of course that could happen. if the weaponthanes notice the pilgrims are from a hostile clan, then they would charge extra. However, there is nothing to stop the pilgrims saying "We are merely pilgrims come to share in Orlanth's Winds at Orlanth's Hill", or some similar ritual response. Don't forget, they could answer with the "Good Greetings in Ill times, friend" Lightbringer Response and the weaponthanes can't do much about it.
  7. I wouldn't expect anything else from someone called Dangerduck.
  8. In our RQ2 Campaign, we sometimes had Humakti and Zorak Zorani in the same group. What normally happened was they got their challenging out of the way first, perhaps by challenging to a duel or to a nice game of chess. Then they started posturing and chest-slapping until both sides were happy. Finally, they agreed to work together "Just this once", against a common enemy. Of course, this might be the tenth "Just this once". Undead is a problem and can be handled several ways. The Zorak Zorani might agree to keep his little helper away from the Humakti, perhaps out of sight, moving on ahead or behind. The Zorak Zorani could dress the little helper in robes with a mask, concealing its nature. the Zorak Zorani could argue that this is "Good Undead", not "Bad Undead" and show that it is going to kill some Undead itself, but I am not sure how this would work in practice. In our RQ3 Campaign, that continued our RQ2 campaign with fewer PCs, we have a Zorak Zorani Death Lord and an Orlanthi/Lhankor Mhy/Humakti PC. They were taking a Battle Wagon through Dorastor and the Death Lord had slain two Bison, brought them back as Zombies and used them to pull the Wagon, day and night without tiring, but he had covered them with thick armour, so they couldn't be seen as Zombies. However, after several days, the Humakti realised that they did not eat, did not sleep and did not tire, so he pulled their armour off, saw they were Zombies and slew them on the spot. That left the party in the middle of Dorastor with a heavily-reinforced battle Wagon that they couldn't pull.
  9. Yes, Sartar has a number of Sacred Sites. To a certain extent, yes. Having such a Sacred Site on your tula gives a clan extra prestige. Quite often, the clan has its own special rites that are held at the Sacred Site and gives them bonuses. However, such Sacred Sites are also money-making opportunities. i can see worshippers from friendly clans being allowed free access to the Sacred Sites, but other worshippers being asked to pay a fee or have to ask permission to go there. Of course, it all depends on the relative power of the clan, are they powerful enough to stop worshippers from accessing the Sacred Sites? In any case, I would expect the local clan to have souvenir stalls, sell provisions to worshippers, sell icons or memorabilia based on the Sacred Site. Members of the same tribe as the clan would simply have to show kinship or show they are members of the same tribe. Similarly, friends of the Sacred Site's Holy People should be able to access the Sacred Site. I would say that it would be polite to always go through the ritual, formal greeting, as it would be considered impolite to not do so. That probably happens as well. In this case, though, surrounding tribes might be hostile, or unfriendly, so might have to grit their teeth when having to ask the local Clan Chieftain or Tribal King for permission to access the Sacred Site. There would be a big camp around the site, like at Woodstock or Burning Man, especially on important days. Locals would supply them with food and drink, perhaps for free or they might sell them. The same way as you deal with other offensive practices. You either oppose them or ignore them. Some clans might have a strong Odayla presence and might downplay the Bear Hunt. Others might be enemies of Odayla and play up the Bear Hunt. It all depends on local clan politics and beliefs. Babeester Gor killed the Healers of Healer Vale, but that doesn't mean that on every High Holy Day they kill a Healer. Cults choose which rites and festivals they hold, tailoring them to the local sensibilities.
  10. Is that right? If so, then I am surprised.
  11. And continue to enact every year. The reigning Count is expected to perform it at the beginning of his reign, and then may delegate the role to a proxy (usually a Light Son) in subsequent years. In our last Gloranthan Campaign, this was massively important to the PCs. They were River Voices, so decided to perform the Yelm-Oslir HeroQuest themselves, with one PC becoming a Year-Husband of Zola Fel. then, when the Count performed the HeroQuest, they opposed him, thus retaining the status of Year-Husband and allowing Sun County to be irrigated. When it happened again the next year, the Count was very angry and the year afterwards, the Red Emperor himself appeared to bind the Zola Fel to his service. It didn't work out quite how anyone expected, with a 7 year grace period before the Zola Fel became his wife. So, it should be possible to use this HeroQuest in unusual ways.
  12. I don't think you should look at wyters as Bound Spirits in RQ terms. I think they are much closer to Allied Spirits. Wyters are much closer to the old concept of Landscape Spirits, from Hero Wars/HeroQuest, or, even better, to the Guardians of Hero Bands. They are the esprit du corps, the embodied spirit of the group. Ginna Jar is effectively the Lightbringers' Wyter on the Lightbringer Quest and She Who Waits performs the same role for the Seven Mothers. Where a Wyter is an animal, it is not bound into the animal, it is the animal. In other words, the Wyter manifests as an animal. So, in a Praxian Herd, one of the Herd Beasts could be the manifestation of the Wyter, or the Wyter could be unmanifasted and simply be the spirit that controls the herd. Among the Red Cow clan, the Wyter could well be a red cow. The Grazelanders could have Wyters that manifest as Goldeneye Horses.
  13. I think it's called "Marketing"
  14. When Players ask about Days and Years, I just explain that a Day is a Day is a Day, a Week is a Week is a Week, a Season is a Season is a Season and a Year is a Year is a Year. Really, that's as far as I go with this sort of thing. I have known people to say "Well, a 16 year-old Gloranthan is under 13 years old in real life", normally when it comes to marriage etc. my answer is just that a 16 year old Gloranthan is 16 years old and looks, acts and behaves like a 16 year old here, except is Gloranthan.
  15. Yes. The Kuschile Subcult teaches Horse Archery as a skill, for example. Potentially, yes. Barntar is an Earth rune subcult of both Ernalda and Orlanth, I believe. Daka Fal is an odd one, being Neutral to most cults, but, yes, that would make sense. The Kyger Litor cult has Daka Fal as an associate cult, or used to in older versions, so I can see an ancestor-worshipping Hero of Orlanth being both a Subcult of Orlanth and Daka Fal. A Deity can be a Subcult of another Deity and have a cult of its own. I think all the Thunder Brothers can be worshipped separately, but are usually worshipped as Subcults of Orlanth. Dorastor is a great place to play. When I was GMing Dorastor, Channel 4 had a late-night series of Japanese monster B--Movies, so the big monster invariably appeared in Dorastor over the coming weeks. It's the kind of place where absolutely anything goes. It depends on the power of the Deity. A Hero might just have a SubCult as the Hero isn't powerful enough to warrant an independent cult. Some Heroes become powerful enough to have independent cults. Some Deities have independent cults but are also worshipped as SubCults of larger Deities. For example, the Only Old One used to have a cult, but is now a SubCult of Argan Argar. Barntar is worshipped as a SubCult of Ernalda and Orlanth, but during the Lunar Occupation of Sartar, when the cult of Orlanth was banned, people worshipped Barntar as a main cult, with Orlanth as a Subcult.
  16. The RQG description of Extension says: Extension 1 Point Range (as per spell), Temporal, Stackable This spell extends the duration of any temporal Rune spell that has a normal duration of 15 minutes. The Extension spell and the spell to be Extended must be cast by the same person in the same melee round, and for all game functions are cast simultaneously. This spell and the Illusion spells are the only exceptions to the rule that just one Rune spell can be cast per melee round. What this says to me is that Extension is Stackable, so you can cast Extension 1, Extension 2 and so on. The table in the spell gives Extension 5 lasting a whole year. The Extension spell is cast with the spell to be extended, it is not stacked with the spell. This means that it can be used with other, non-stackable spells. That seems very off to me. It is a great shame that some examples weren't given in the RQG Rulebook about this kind of thing. Personally, I wouldn't play it like that.
  17. RQ2 had Spirit Pools, where the Spirit Plane and Mundane Plane overlapped. We used to go there to refresh Bound Spirits lost to Resurrection. RQG mentions them obliquely. RQ3 had Magical Landscapes, usually the scars of magical battles, where the divide between the Spirit Plane and Mundane Plane was very thin and things seeped through. They act as Spirit pools, to a certain degree. I play that Temples act as Spirit Pools, but only for Cult Spirits.
  18. I think that the boost allows it to punch through Countermagic and the like, but doesn't increase the strength of the spell. So, a Truesword backed with 20 MPs still only needs Dispel Magic 2 to remove.
  19. In our RQ2 Campaign, Soltak Stormspear bought a magical item from a fellow PC for 200 points-worth of POW Storage Crystals. In the same Campaign, Derak the Dark Troll had a leather jacket with "Derak" written in POW Storage Crystals. It really depends on the type of campaign you have.
  20. So while the commander of the militia is a woman, she's also literally the only female devotee in Sun Country She is a female devotee, so females can become devotees. How many devotees are there in Sun County? In Sun County, women are normally Ernaldans, so it is unusual for them to join Yelmalio, but they can. Vega is a Light Son, so is important in the cult. This shows that women can become Rune Levels in Yelmalio. I am not sure why that says that Yemlaio is misogynistic.
  21. soltakss

    Pavis!

    Don't forget that, under Argrath, with Pavis knocking about, there is no substantial difference between New Pavis and Old Pavis, it's all Pavis. Most of the Daughters of Pavis were neutral to the Lunars, or opposed to them. so, those organisations loyal to them might be seen to be the same. The Merchants have the Trade Temple, which is largely independent anyway, in this case any Etyries influence will have been removed and any Etyries Merchants killed or sent packing. In any case, Traders trade with everyone, so they won;t mind Etyries Merchants. Scholars will be the same, but with Lhankor Mhy taking over the Trade Temple, at the expense of Irripi Ontor cultists. some spiteful Lunar scholars might try to burn down their annex, but I doubt if the other scholars would let them. There are some Pavis cults that might come out and support the Knowledge Temple. In any case, scholars are rarely seen taking sides. The Orlanth Temple will see a change in leadership, reversing that which happens in One High Priest too Many. Lunar sympathisers would have disappeared into the Rubble or fled into Prax. The Thief Cults would operate in the same way, as they have no allegiance to anyone except themselves. The water folk will just trade with whoever wants them. People will still need to be taken up and down the Zola Fel. They also helped Argrath on the Cradle, so would be friendly to the new regime. Nomads would, generally, be better disposed to the people of Pavis than before, due to Argrath White Bull. Previously, they hated Pavis and wanted to destroy it, but now, after their period of wanton slaughter, rape and pillage, they probably don't mind. Yelmalions are in a bit of a pickle, as the people of Sun County sided with the Lunars in the Cradle scenario and also generally. However, the Yelmalians of Sun Town, in Pavis, are different to those in Sun County and might escape retaliation. In my Glorantha, the Yelmalians of Sun Town are a different faction, opposed to Count Solanthos and trying to get their candidate installed as Count. The Zebra folk and other Lunar-hired mercenaries would be seen as having actively aided and abetted the Lunars, so would have fled or gone to ground. In the Zebra Riders' case, the Good Zebra Riders who supported Argrath are now in charge, with the Bad ones exiled or killed. The Night Watch would probably be OK, as they are just Trollkin and answer to the Constable of Pavis. I can't think of any more factions, off the top of my head, but have probably missed loads.
  22. soltakss

    Pavis!

    That's what I thought I was talking about. The Trollkin Watch, Mani's Fort and Real City belong to Pavis and can still fulfil their duties under the new administration. once the Zebra Purge happens, the Pavis Royal Guard can still perform its original ceremonial duties, but with new Zebra folk loyal to Argrath. It depends how they play it, really. If they say "We were here before the Lunars came and are here after the Lunars left, we serve Pavis" then people might react well to them. The Trollkin Watch might have a problem, as they were introduced under the Lunars, I think. The Pavis Royal Guard was very close to the Lunars, so they would need to be purged and replaced with good Zebra Riders. But, yes, those who went to bed with the Lunars would find themselves dead by the morning.
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