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soltakss

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Everything posted by soltakss

  1. In the Tale of the Arganauts, our last Gloranthan Campaign, the PCs were working to resurrect Genert. One of the steps was to sacrifice 1,000 people, making a 10x10x10 cube of their bodies. They took it in their stride and it became a logistics exercise about how to source 1,000 people to sacrifice, not whether it was OK to sacrifice them.
  2. One of the PCs in our RQ2/RQ3 campaign HeroQuested and got permanent Bless Woad equal to his POW, also stackable with Woad. It just meant that he had to be naked to fight. However, his PC was notoriously shy and hated being seen nude, so kept asking Orlanth if it was OK to keep one sock on.With permanent, non-dispellable woad 19, I'd have taken my kit off all the while.
  3. Orlanthi see the Lunar Empire as bad because the Red Goddess embraces Chaos. She rode out on the Crimson Bat and sent a whole host of people mad just by seeing her. They could probably forgive a lot of the lunar stuff, but that is the defining moment. Of course, things like Ogres, Broos and Scorpionmen serving in the Lunar army and the Lunars training the Vampire Legion don't help matters.
  4. We disallowed that in our RQ2 campaign, except for Trog. Trog was a Minotaur and used to go into Battle rage at the drop of a hat. He also had INT 6. as most of his weapon skills were above 100%, he only had a 6% chance of increasing them, so we allowed him to drop weapons and pull out new ones in combat. The only time we allowed it was when fighting creatures not affected by certain weapons, so if we used a spear and some skeletons attacked then it was OK to switch to a sword.
  5. soltakss

    Elmal?

    If you want Sunspear and Trurespear then go and join Yelm. What, your father wasn't a Yelm cultists? Tough, stop whining about it, then, or HeroQuest to join Yelm anyway. Yelmalio fans cannot stop whinging. He doesn't get Shield. He doesn't get Truespear. He has nasty geases.
  6. If anyone has any doubts, the You Tube Channel is well worth watching. I found it very accessible and interesting. He even makes Call of Cthulhu sound fun to play. Of course, I know differently!
  7. Yes, a shaman can become an initiate of certain cults. As David says, Praxian shamans can be initiates of Daka Fal or Waha. Not really, they still have to spend POW to gain Rune Points, still have to progress in Runes, same as anyone else. They do have certain advantages that other members don't have, due to their shamanic abilities. It isn't that overpowering. Also, a shaman of Daka Fal worships ancestors and doesn't have much time for anything else. Don't forget that Shamans can start spirit Cults and get powers and spells from various deities and powerful spirit Lords. That is actually a more powerful benefit than joining Daka Fal. No, that just gives you an unaligned Shaman. It is not better or worse, just means the Shaman can't be a follower of Daka Fal or Waha, which is odd and restrictive. Absolutely, yes.
  8. Right, I didn't realise it was a chaos god there. I still like the version in King of Sartar that said Orlanth had a really bad headache and threw off a big, dark, violent thunderstorm that was Urain.
  9. Urain - The dark god of the violent storm, Orlanth's foul temper on a really bad day, the dark thunderstorm, all ripping and blasting. Vadrus/Valind/Gagarth - All bad winds, but all available to Orlanthi who try hard Abduction Myths - The Orlanthi have loads of abduction myths, where they take the women of other tribes, Vadrus and the Blue Woman, Orlanth and the Scarf of Mist and the Storm Gods fathering the Cetoi are just some examples. Murder Myths - Humakt, Orlanth's brother, committed the First Murder and Orlanth killed Yelm are two examples of good old-boys murdering other deities. Blood Feud - Orlanthi have a tradition of continuing blood feuds with other clans for centuries, they killed one of ours so we must kill one of theirs, repeated ad infinitum. Outlaws - An outlaw cannot claim help from clan members, so is forced to act outside the law, so by outlawing someone for, say, banditry, they are encouraging them to become bandits Nobody Can Make Me Do Anything/Violence is Always an Option - Orlanthi often resort to violence and are pig-headed because it is a religious duty of theirs There is Always Another Way - Orlanth is ruled by Ernalda, which makes him a big Mother's Boy, or maybe Yes Dear, a henpecked husband
  10. No, Horned Man is the first Shaman, whereas Daka Fal organised the Spirit World but is not a Shaman. Woah, that's pretty harsh, if it's as literal as that implies. I suppose you could say "I didn't let it go out. I just walked away and let nature take its course". Like "Never let a horse suffer" doesn't mean you need to take every horse under your wing and protect it from harm for ever. Does the geas still include the word "needlessly"? We loved that as Players, as we would always find a reason why the horses needed to suffer.
  11. It depends who you ask. It was a chaos god in Book of Drastic Resolutions, but I never liked the rationale. I much prefer it being the dark, unrestrained violent temper of Orlanth, which can cause problems when allowed to rage unchecked. Yes, of course. It is unusual but not impossible. I'd ignore that. Someone with Movement and Mastery would still be a reasonable Orlanthi, but without Storm Powers.
  12. Urain might be a good fit. He was the dark and angry cloud that came out of Orlanth when he had a really bad headache. He is the god of violence for violence's sake, the dark storm cloud that blocks out the sun. He is like an Orlanthi Zorak Zoran.
  13. In my Glorantha, the Dragonrise released a lot of draconic energy into the world, revitalising many lost or almost forgotten draconic subcults, mysery cults and hidden sects. also in my Glorantha, the Boatrise took a True Dragonship and brought it across the Sky, also adding to the draconic power. These allow draconic magic to be used far more easily than before.
  14. Is he Huey and Luwey's brother? So no one's ever managed to interact with the Wyter? One Lhankor Mhy Hero wrote an Inventory that contained a list of all the books in Lhankor Mhy's library. another wrote a book of all those books that listed themselves. another wrote a book of all those books that did not list themselves. An Eurmali asked if the book of all those that did not list themselves listed itself in the book. Lhankor Mhy scholars still HeroQuest to find out the answer. Irrippi Ontor sages simply said that the book does not belong in Irrippi Ontor's Library.
  15. Yes. Yes. Yes. Eurmal is not a chaos god. He is Disorder, not Chaos. Yes. Surely the Orlanthi don't view it as murder, exactly? It was an honorable killing in a lawful duel. So honourable, in fact, that it caused Humakt to sever all associations with Orlanth out of the shame of letting Orlanth do such a despicable thing with his new power. Humakti have no doubt at all that this was a dishonourable act.
  16. The Bestiary says that giant wasps can carry a rider of up to their STR in SIZ, so a STR 10 wasp can carry a SIZ 10 rider. It also says that riding horses can carry a rider and gear for a day. Then says that a horse might not be able to carry a heavy rider. So, we could assume that a steed can carry its STR in SIZ. RQ2 had 1 SIZ= 5 ENC, RQ3 had 1 SIZ = 3 ENC, RQG has a KG equivalency table but doesn't say how many KGs someone can carry. another issue with editing, I think. If you say 6 ENC = 1 SIZ, then a SIZ 12 rider with 18 ENC of gear is effectively a SIZ 15 rider, so needs a steed with STR 15 to be able to carry them.
  17. Wyrms Footnotes 7 has Xentha as "XENTHA is the name most often used for the "phenomena" known as Night. She is a daughter of Subere." It's great having these available as searchable PDFs.
  18. As one of our troll PCs was fond of saying when he picked up Iron weapons, "Twice nothing is nothing".
  19. It is one Campaign. If Chaosium bring out the Great Argrath Campaign, or whatever it is called, then I hope people mine it for ideas. some people will run it as it is, some people will take ideas from it and some people will ignore it. As long as it isn't the only thing that Chaosium bring out. If they bring out other campaign packs then everyone can use them and be happy. With the Jonstown Compendium material, there should be lots of scenarios coming out, anyway.
  20. But, they used wicker and wooden shield very effectively. I think that the Hittites used wicker shields, as did the Egyptians, at some points in the Bronze Age.
  21. RQG p 198, if you parry with a shield, you control which hit location is struck if damage gets through, to a certain extent. RQG p 204, if you parry an impale with a shield, then the weapon sticks into the shield, effectively disarming your opponent. RQG p 213, darts can be clipped inside a large shield for convenience. RQG p 219, shields can be used to cover hit locations, providing extra APs RQG p 327, you can cast Earth Shield on a shield, giving it infinite HPs, so a successful parry stops all damage from getting through, but knockback still applies If you use the weapon breaker rules from RQ3, a weapon breaker can be incorporated into a shield fairly easily.
  22. So good, it had to be said twice. Some people, me included, post first and then read comments afterwards.
  23. Probably, yes. Life - Death - Undead for those Aldryami brought back. Some cultures have souls that are reborn. I think Uz do, but I am not sure. I remember reading that souls wait in the Otherworld until they are reborn.
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