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soltakss

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Everything posted by soltakss

  1. That is why I treat a year as a year. A 17 year old in Glorantha is the same age as a 17 year old on Earth. No need to worry about adding up days to work out the age, as nobody does that in real life. Don't forget that people learn skills earlier in ancient societies, as they learn real-life skills instead of being at school. So, what we learn in school they would instead be learning RQ skills.
  2. That is odd, because the HeroQuesting pack that we brought out, How Humakt Learned to Grieve, did not sell particularly well despite being our second best-selling Silver title. That's why I have been reluctant to spend a lot of time on HeroQuesting packs. Ragnaglar's Breath reached Silver faster, but that might because it was set in Dorastor, which has a loyal following. So, if people want more HeroQuesting scenarios, or HeroQuests, then they should buy the ones that are currently there, to show that there is a demand for them.
  3. Clay Mostali (Dwarves) are definitely organic, being made with a healthy dollop of the Man Rune. Only the True Mostali are inorganic.
  4. Draconic Cults became incredibly unpopular after the Dragonkill, for some reason, at least outside Kralorela. In my Glorantha, some went underground, kept alive by a few secret cultists. Others have reawakened following the resurgence of Draconic energies post-Dragonrise. Again in my Glorantha the Boatrise meant that a True Dragonship awakened and rose to the Heavens, which also increased the Draconic energies prior to the Dragonrise. Some people have contacted long-lost Orlanthi Heroes who were friends of dragons and their cults might have Draconis insights. https://glorantha.fandom.com/wiki/Category:Imperial_Age_Dragon_Pass_Heroes might have some ideas of Heroes from that period. Again, in my Glorantha, the Storm Dragon has a band of effective mystical Air/Storm Runs Ninja mystics who act as assassins against enemies of the Storm. In RQG terms, they would probably use the mystical martial arts of the East Isles supplements and have ties to the Air Rune.
  5. The way I do it is to assume that a second is a second, a minute is a minute, an hour is an hour, a day is a day and a year is a year. So, I don't count the number of seconds in a year and then compare the real world and Gloranthan years. If someone is 15 in Glorantha then they are the same as a 15 year-old in the real world. If you don't do that then some things can get very icky indeed. The only place that falls down is when extending magic for long times, if it counts time in days, or whatever. I get around that by scaling the extending up to hours, then days, then weeks, then seasons, then years, so no need to measure exactly how long something lasts.
  6. The Other Side of the Dragon, from Sartar Rising #3, involves a trip to the Grazelands. It's for HeroQuest but should be easy enough to use the scenario for RuneQuest.
  7. That's why I published my own HeroQuesting rules.
  8. Ok, let's play your game. What is your textual source for this claim?
  9. What is your textual source for this claim ? Elmal is Yelmalio, so it is in the Yelmalio Mythos. Or, are you going to claim that there is no evidence of what Elmali believe, or who Elmal's father is?
  10. So, what would make you happy? Clearly, anything that Chaosium does that includes material covered in previous supplements won't, so we can discard those. Of the Cults, 42% are old and 58% are new, using Dread Domain's great list. Will the 58% new cults please you are are you just going to say "They were in Gods of Glorantha"? S0, if Chaosium produce anything around Pavis, Prax, Balazar, Elder Wilds, Sartar or Dorastor, you are going to say "That is the same as [supplement]", so they won't please you. So, that leaves the Lunar Empire, which is vaguely interesting, the West, Kralorela, Pamaltela and East Isles, none of which have any interest to me. Of the Elder Races, many were covered in Elder Secrets, so you'll just say that, so that won't make you happy. What about a Harpy Pack, or a Fox Women pack, those are new so might make you happy. Maybe HeroQuesting, a subject I am particularly interested in. However, I can see you complaining that it was covered by Mongoose, or in Arcane Lore, or wherever, so even that might not make you happy. I am genuinely interested in what you want to see, as everything that Chaosium produce you dismiss.
  11. The events are an apocalypse, the ending of an age. It is really, really bad. All the seas go away, all the trolls die, blood and destruction everywhere, most of the deities are killed, Chaos returns in a big way, everyone forgets how to read so they tell stories instead and stories are unreliable. King of Sartar is the best bet, but that is like a Norman looking back at the events after the Romans left Britain and piecing together dates from the stories that people told.
  12. My number one rule is "If you can do it in real life then you should be able to do it in BRP". So, I would say yes you can. However, as a GM you have to work out how long it takes to do the first move, how long it takes to fire and then how much of the round you have got to complete the move. With Strike Ranks it was a lot easier to handle, move for 2 SRs, fire on your DEX SR 3 at 3+3= SR 5, then prepare to move at SR8 and move for 2 SRs. In the new version, I haven't looked at how it splits rounds up.
  13. That is just a great job title. It's not as good as it used to be, though.
  14. We always played that you started with the armour and equipment. If you belong to both Guilds you can get Credit from both Guilds.
  15. Personally, I wouldn't say that. The people at Chaosium are gamers and RuneQuest fans. When I have spoken to them at conventions they haven't shown one iota of disdain, in fact quite the opposite. HeroQuesting was largely ignored in RQ2/3, except for some sample HeroQuests. The Mongoose rules had usable HeroQuesting rules, but I doubt if the new HeroQuesting Rules would refer to them, due to the current views on those rules. I don't think the lack of HeroQuesting rules was because Chaosium were ignoring what long-term fans wanted. In fact, until relatively recently there was not a measure of how much HeroQuesting rules were wanted. Maybe sales of Arcane Lore and Secrets of HeroQuesting showed that there was a market for HeroQuesting, I don't know. But, Chaosium had bigger fish to fry, with Gods and Goddesses of Glorantha, the GameMaster's Guide, and other setting-specific material. Don't forget that things like the Red Book of Magic and Glorantha Bestiary took time to write and Jeff could only concentrate on one thing at a time. I don't think that is the case at all, to be honest. I wait patiently for things to come out and I buy them when they do. If they don't come out quickly enough, then I write things myself, as I have always done.
  16. I agree, having a specific place for BRP content can only be a good thing.
  17. I am glad that Chaosium are bowing to our future robotic Overlords
  18. Not all flawed crystals have a Chaos Taint, in fact I'd say that very few do. Flawed Crystals allow the GM to be imaginative, sometimes giving a special ability, or enhancement, sometimes making the crystal worse than normal.
  19. It would be great to see this. Looking at much of the content from the Jonstown Compendium, the quality is much better than the few monographs that I saw. So, I would expect the same from a BRP Community Content scheme.
  20. The Green Age is prior to the Sun’s domination, that was Yelm’s Golden Age. I was going to point this out. In fact, the Golden Age begins with the creation of Aether Primolt, the First Emperor. The Green Age is the stuff that happened "before" that. Fertility, growth, creation, new beginnings. You can get lost in the Green Age by becoming part of it. You can grow too much, or can grow and become part of the Green Age. You might never return from the Green Age. From a HeroQuesting point of view, the deities are more primal. You have the Celestial Court but no Aether or Umath. You have lots of Sea Deities but no Rivers. You have Ga and Gata, maybe even Genert and the Land Goddesses, but you probably don't have Ernalda/Maran Gor, you might have Ty Kora Tek and Asrelia. No Aether or any of his descendants, no Umath or any of his descendants, no Chaos Deities, no Death. So, the mythical landscape is more primal and less well known, so it is harder to interact with the deities. You don't know the myths of these primal deities, as they are rarely discussed.
  21. BRP OGL SRD or BRP ORC SRD? You are confusing the two and mean the BRP ORC SRD rather than the previous BRP OGL SRD.
  22. For me, if you are part of an Ancestor worshipping family then an Ancestor is someone from that family. They don't have to be a direct ancestor, although that helps. In the film "The Emerald Forest", there is a funeral service where they cremate a corpse and then place a handful of ashes into a common container, basically adding that person to the pot of ancestors. Others would have different ways of doing this, but it emphasises the importance of the proper funeral rites, so that you are accepted as an ancestor. Adoption means that you are formally adopted by your parents and are now part of that lineage, so you adopt your new ancestors and discard your current ones. However, if you are an ancestor worshipper, then discarding your current ancestors is a big step, so adoption from an ancestor worshipping clan is rare. Heroes count as Ancestors. In fact, one of the strengths of trolls is that they can Incarnate their Clan Founder, essentially a heroic ancestor. As for what stops you from summoning an ancestor: Being bound into an item (cf The Sword of Rone) Being bound as a bound spirit, or as a ghost Being destroyed by Chaos Being trapped somewhere (Lunar hell, The Dead Place, other nasty places) Being reincarnated Being resurrected
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