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soltakss

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Everything posted by soltakss

  1. He's loaded though, he just sells a few trollkin ... šŸ˜‰
  2. Sure, there are several races of Giants. Gonn Orta's lot are True Giants, in my Glorantha. They grow to hundreds of metres in size. Lesser Giants are the ones who only grow to around 16m. Jolanti are Stone Giants made by Mostali. Grey Giants are from Pamaltela, if I remember correctly. Only Gonn Orta's Giants send Cradles down the Zola Fel. These are the ones who had a war with True Dragons deep in the depths of God Time.
  3. I just assumed that Greg was as bad as thinking up names as the rest of us.
  4. The Tunnelled Hills and Plateau of Statues is, for me, almost as big and nasty a Chaos Nest as Dorastor. He didn't figure in our campaign, to be honest. I had him as the father of many of the chaos of the area. I saw him as a Fiend/Broo hybrid who could control any creature of Chaos. We had it as one of the cities of the ancestors of the Oasis Folk. So, lots of earth shrines and long-forgotten earth deities. Lots of secrets about the oasis folk just waiting to be discovered. Lots of ogres, scorpionfolk and broos. In my Glorantha, it was Genert's Palace and the Statues were the servants of Genert, or his enemies, turned to stone. We had Genert's Hall in the middle of the Plateau of Statues and within that was a giant bed and a throne. The throne contained a Faceless Statue, identical to the one that Pavis found. The bed was used to resurrect Genert, in our campaign. We had it as the Place of Atrocities, where atrocities had happened again and again. The Atrocities were never described, just hinted at as being so horrible that nobody remembered them. We used the Thanatar Temple at Than Ulbar. I think it had a full temple to Than, Atyar and Thanatar in my game, so three Great Temples in one. It also contained Major Temples to other Chaos Deities, so was a good place for an adventure. It had the Crystal Skull, which was the head of Tien, which sent anyone who looked at it insane. It also had the Broo with a Thousand Heads, a Thanatar Hero with 1,000 Thanatar Heads, providing him with as much Divine Magic as I could think of. Basically, he had access to all divine spells. I think we had Only Safe as a Storm Bull Great Temple, like the Bull Pen near the Footprint. Storm Bulls used to gather there and then march into the Tunnelled Hills as a great Storm Bull Army, never to return. It was a safe place for the PCs, if they could reach it. That makes sense, as he is Wakboth's grandchild. We never got to awaken Wakboth, as our campaign stopped before that, but it was very much on the cards. I planned on having several groups of chaos HeroQuestors each trying to awaken Wakboth, one from the Tunnelled Hills, one from Dorastor, one from the Lunar Empire and one from the Big Rubble, each fighting against each other and trying to get to be the First. If they had worked together, it would have been easier.
  5. We had our weekly RQ session on Monday and spent half the time talking about Greg. One of my memories was at a games convention. I'd already met Greg at another convention and was with some friends, so took them to meet him. "Hello Greg", I said, "Hi Simon", he replied, to the amazement of my friends, for not only did I know Greg Stafford, but Greg Stafford knew me. For a short while, I was one of the Cool Kids. He probably just read my badge, but I don't think that was the case.
  6. We always played that holding a spell matrix told you what it was. Otherwise, you just cast it and see what happens. Analyse Magic works, but you need a specialist for that. If the item has runes, they might give you an idea of what the matrix is. I would expect a matrix to have the rules associated with the spell as part of its makeup.
  7. They are good as templates. I have been meaning to draw up some image templates and put images from the web in them for my weekly game. However, my group prefer metal figures and view paper ones as inferior.
  8. Personally, my view is to use whatever method you are comfortable with. It might not be in the rules? So what? Character Generation is the start of the journey, the first steps, so is, in many ways, the least important part. Some people say it's the most important, the bedrock or foundation, but I disagree. For characteristics, yes, it has a permanent effect, for everything else, things change. Your PC at Session 0 is not going to be the same as at Session 100. So, if you want to use the Points Buy from Mythras or Legend, then use them, it won't affect your RQG Character particularly. The difference between Character generation from RQG and other D100 Character Generations isn't how you determine Characteristics, it's the Gloranthan layers that are applied afterwards.
  9. Oh, he played them exactly by the rules, they became visible as they attacked us, from behind, flying so they could hit us anywhere they wanted. So, an empty corridor suddenly became full of Poleaxes that seemed to be fighting by themselves, until we saw the teeny-weeny Pixies holding them. We received a penalty to hot as they were (a) small and (b) flying. Oh the joys ...
  10. We are using Revolution skills in out current Dark Ages game and I was explaining Stunts to the players, when I had a bit of a revelation in how I was going to use them. Stunts are to Traits what Traits are to Skills. So, I am going to use Stunts in my game as more freeform than in the Revolution rules. In my current game, I am using a Bonus/Trait as +10%, rather than +30% in Revolution, for several reasons: +10 is easier to calculate; a Smaller plus means we can have more Traits without getting silly skills; It suits a lower-powered game. Now, in a modern game, a paratrooper might have Agility, with a Trait of Parachuting and a Stunt of HALO (High Altitude Low Opening), I would say this gives a double Bonus to Agility. I also though about how Stunts would work with other skills. We have an Alchemist in the party, who has Alchemy and Herbalism as Traits under Knowledge. He recently made a Healing Potion, so I have said he could have Healing Potion as a Stunt under Alchemy or Herbalism. Then I thought about Languages and how Stunts would work with them. Each Stunt represents a dialect, so someone with Language:French might have the Norman stunt, so can understand/speak Norman French even better than standard French. Then I thought about spells and religions and they work in the same way. Spells are Stunts and belong to specific Traits. So a religion might have Lay Member as a Trait and the Stunts would be Cantrips. Initiate or Priest are Traits and the Stunts are Divine Spells. In Merrie England, some religions can gain knowledge through other means, such as Sacred Texts, these just become Traits and the spells gained become Stunts under the Trait. Saints would just be a Trait, with the spells gained as Stunts. For NPCs, I would write a skill as Skill (Trait [Stunt]), for PCs, they would have the Skill on the Character Sheet and they would write Trait (Stunt), Trait (Stunt). So, Simon the Simple is a monk in Merrie England and he has Christian as a religion. This would be written as: Christian 80% (Priest [Bless Congregation], Pilgrim [Strong Faith], Relics [Create Spring], St Patrick [Drive off Serpent, Rousing Voice], Gospel of Mary Magdalene [Wash Away Sin], Hermit [Absorb Sin]) Please note, the spells in the example are made up, as I don't have the Revolution rules to hand.
  11. One of our RQ2 GMs used Poleaxe-wielding Zombie Pixies in a scenario, as he had worked out that, with the STR bonus and DEX reduction, a Zombie Pixie could use a Poleaxe. So, there we were, minding our business in a Vivamort Temple, when suddenly, 6 Pixies appeared behind us and hit us with Poleaxes and Bladesharp 4, of course, being Pixies, they still retained their Invisibility power, so attacked us from being Invisible. Oh, how we laughed ...
  12. I am now of the opinion that if something made an impression on God Time then it can be the focus of a HeroQuest. There are many examples of events that happened after Time began that had an impact on the God Time and can be used for HeroQuesting. Maybe those events created some God Time event that we are not aware of.
  13. That is unlikely, as the Mistress Race Trolls (UzUz) gave birth to Dark Trolls (Uzko) when they emerged from Wonderhome in the Lesser Darkness. It is possible, of course, that the mutation of Cave Trolls happened to the first generation who emerged from Wonderhome, but if it happened to the second generation then it would have been Dark Trolls. We also know that Cave Trolls do suffer from the Curse of Kin, as there are many examples of Cave Trolls with Trollkin children written up in official supplements.
  14. In theory, there is nothing wrong with two Cave Trolls producing a Great Troll. Cragspider produced Great trolls by incarnating powerful Dehori and making the mother powerful in Darkness, to produce a superior troll. So, the Cave Troll mother could incarnate a Dehori and give birth to a Great Troll. Alternately, Cragspider did have a Runespell that allowed a mother to give birth to a Great Troll, maybe it's as simple as that.
  15. I think they would use wood. After all, they recycle dead Aldryami as food, so why not recycle dead plants as raw materials? There would be a lot of straightening, reshaping and reprocessing though.
  16. It always surprised me that the Dara Happans and Lunars didn't have a navy, as the Oslir and its tributaries flow through their Empires. I know the Lunars have a long-standing feud with the Waters and Riverfolk, but no Lunars on boats? Seems odd to me.
  17. To my mind, when that happens, it is likely the result of the second person performing a HeroQuest emulating the first person. The second person definitely gets some of the benefits of doing the same things in the same way, or by overlaying the first myth onto the current reality.
  18. When I was with the St John Ambulance Brigade, we were talking about the rule "Never remove a foreign object", i.e. if something is stuck in you, a first aider shouldn't remove it, otherwise it might bleed more. Someone said they were on first aid duty with the Sealed Knot and they said that after 8 pints of real ale, they got a bit careless and the first aiders decided to ignore the "Never remove a foreign object" and pulled several pikes out of people's arms and legs.
  19. Alternatively, use the RQ2 stats for a Bastard Sword. Little beats going into combat with 2 Bastard Swords, a hefty Shield and a Berserker spell.
  20. As Jeff says, crushing works best with big/strong creatures. A giant or great troll with a tree trunk/maul is devastating when crushing.
  21. Very sad to hear this. Greg was always very friendly and open, always ready to listen to fanboys and answer questions and remembered people's names who he had only met once or twice. I always had the impression that he genuinely liked doing the promotional tours and meeting people. His legacy in RPGs, with Glorantha, RuneQuest, HeroQuest. Call of Cthulhu and all the other BRP games, stands alongside those of the other RPG greats who have passed away.
  22. That is why I tend to use "Take the tens part and double it for a Special and halve it for a Critical" approach - quick and easy and, although not exactly accurate, it's close enough.
  23. Yes of course. In RQ2/3 days, a Shaman could contact a deity directly and bargain for Runemagic, as a personal favour. Spirit Cults are set up by a Shaman to worship/honour a Spirit or Minor Deity. They grant a subset of the deity's spells to the worshippers, including the Shaman. Shamans in Shamanic cults are the leaders in place of Priests and get Runemagic. One way of modelling a Shaman with a specific Tradition is by allowing the Shaman to become an Associate Priest of the cults in the Tradition. So, a Shaman in the Praxian Tradition might be able to become an Associate Priest of Waha, Oakfed, Ronance and other deities. I'd list which deities are part of that Tradition and allow Shamans in that Tradition to become Associate Priests. Each Tradition would have its own deities, though, so a Waha Tradition might have different deities to the oasis Folk Tradition or the Water Folk Tradition, or the Pavic Survivors Tradition. Some might overlap, so a Shaman of the Waha Tradition might become an associate deity of, say, Zola Fel, which is also part of the Water Folk Tradition, so he might be able to use that to hop over to the Water Folk Tradition and become an Associate Priest of River Horse or Frog Woman. If your player wants to be a Shaman then I would have no problem in him having a Traditon that includes Yinkin and then becoming an Associate Priest of Yinkin.
  24. soltakss

    Teaching

    They might not have a formal skill, but every society will have people who are better at imparting knowledge than others. They would be the ones who teach children skills, who take boys into the forest and teach them the skills of war or take girls into the forest and teach them skills of healing, or whatever. Ask around and the GM might point you to someone who can teach. Thnking about it, you may well be the GM, so have one of the natives be a teacher.
  25. I would just allow a Keyword to be increased with 1 HP and make everything Keywords. You may improve any ability, keyword or runic affinity by 1 point per session, at a cost of 1 HP. It costs 1 HP to raise a single breakout ability under the keyword You can add a new ability, keyword or runic affinity by spending 1 HP; it begins with a rating of 13. You can add a new breakout ability by spending 1 HP; it begins with a rating of +1 to the keyword it modifies
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