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pulpcitizen

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Everything posted by pulpcitizen

  1. Do you mean -30% instead of -20% since that follows the parry and dodge rules? I ask as maintaining the culmulative -30% scaling makes the rule more intuitive to my mind. Yes -20% makes ripsostes more likely to succeed, but -30% makes the rule easier to track and remember. A few questions: 1. Does a riposte use a strike rank if using the SR rules? or does it 'cost' a number of strike ranks as per the base attack? 2. Is there an 'off-hand' (riposting) weapon/attack penalty? 3. Can ripostes be attempted with empty hand attacks (ie fist)? 4. the second and additional ripostes suffer the penalties to both the parry (as normal) and risposte/attack rolls (-20% or possibly -30%)
  2. I wonder if Jason meant -30% and not -20% as that follows the parry/dodge paradigm? I say this because: This makes me think the sequence is - parry roll - if successful roll for riposte attack with both the parry roll and riposte attack roll being at a culmualtive -30% per additional attempt.
  3. Good luck David. :thumb: Is it worth considering an expanded work perhaps with a substantive adventure as planned, but much more background material included? Or did you hope it (LWDBWE) would be sufficiently generic to not require more background material? I haven't yet purchased LWDBWE (it will be on my next order of print monographs :thumb:) so can't comment on that, but my questions are based on the thoughts posted here.
  4. I don't use it but then again it's presence doesn't bother me at all, so I say keep it for those who do use it. :thumb:
  5. Welcome aboard to the board's newest members - the more the merrier. :thumb:
  6. I don't think you will be disappointed. Scott (Pyle) has written the setting to be able to adapt well to different play styles and the 'ready to go' aspect is another good feature in my view.
  7. If you are thinking of puruing a monograph then contact Chaosium to discuss your thoughts. To make a free seetiung but producing a book of adventures for that setting seesm to be thr wrong way around to my mind, so I would think about doing the setting as a monograph if you are pursuing that rout at all. That is only one opnion of course. :thumb:
  8. Us people? :ohwell: Nick I hope you are being sacrcastic, it is hard to tell....
  9. The aether men are below the Spidey et al power level, probably closer to the LXG level. I think talented (ie skilled) non-aether men can work in this type of campaign. Maybe take a leaf out of Heroes: "One of them, one of us"?
  10. Agreed. I feel balance is over-emphasized at times when ultimately when sufficient variables come into play it becaomes an impossible chase. Balance utlimately is probably best enforeced by player and gamemaster choices rather than any arbitrary limits. With the variety of dangers that BRP can offer, no-one is impervious and to me that it the best balncing factor. That said, in my current playtest campaign magic does feel very powerful with ceratin spell combinations and a sufficiently high POW...
  11. One of the issues to think about with sorcery alongside the other forms is the requirement of a successful skill rol for magic and psionics, but not for sorcery. Thus there is a greater predictablity in its use, even if this only a perception.
  12. It isn't my book so I won't be insulted. I guess the problem Scott (Pyle) had is simailar to one I am having. How do you refer to the core charcter type on a repeated basis with both a recognisable terminology and in using terms that feel appropriate to the setting. In that I think Scott hit the mark with his use of aether, but obviously you disagree - different strokes for different folks indeed. :thumb:
  13. In addition some powers require matching power points vs powers points which can make for a problem with Extra Energy; for the reason above I limit the roll to 'core'/base power points. Similarly Super POW is very potent if combined with Magic or Psionics. If excluding super powers then this problem is mitigated. In terms of raw power Magic seems to have a feel of greater power. As such don't forget to limit it by imposing the DEX ranks/strike ranks penalty or cost for using higher levels of Magic. To balance the fact that psionics is a little more limited in power point costs (dependent as it is usually on target POW), I allow psionics to act as though the power level/power point cost is 1 - in other words psionics is faster and tends to use up power point reserves more quickly. I haven't tried Sorcery alongside the other two.
  14. How are things going on the monograph front, Tywyll?
  15. caeman - have you had a chance to read and/or play with Agents of the Crown in your campaign? If so it would be cool to add a review.
  16. I still think that you have a nice core idea and concepts, and that you should give serious thought about producing a monograph of this.
  17. I quite like the name... :thumb: ...although it very much evokes a very humourous type of gaming as noted, so may not be desirous if the book is intended to look at piracy in a more serious vein. If aiming for a PotC-type game I have to say I think it isn't neccessarily unfitting.
  18. Isn't the parry analogy the closest here, as noted earlier? In the use of parry there is the option to maintain a single skill for attack and parry or double the ranks to spend on both attack and parry as seperate skills. So what is wrong with doing something similar with a third skill - riposte? In other words treat it as a difficult combat maneuvre with the option to treat it as a seperate skill with base equal to half skill - similar to parry. Yes it would appear to advantage learning it after main skill has been improved, but as an add-on this seems the simplest option. Recognising the concerns for house-rules - BRP as it stands already has a lot of optional rules which people can manage, so another one that reflects existing rules should not be over-problematic. Maybe BRP Central can collectively write a 'companion' monograph of errata, clarifications and suggested extra rules options...
  19. Would it be okay to follow your example in my monograph? But amended as follows: Dodge/reflexes-based or luck based power Normal - DEX x 2 for Dodge, POW x 2 for Luck Heroic - DEX x 3 for Dodge, POW x 3 for Luck Epic - DEX x 4 for Dodge, POW x 4 for Luck Superhuman - DEX x 5 for Dodge, POW x 5 for Luck
  20. Yours is a neater and more consistent representation - I only threw the idea out there to stimulate thought for alternatives. Do you mind if I adopt your suggestion for Covenant of Justice? In writing my mongraph there have been a few oddities thrown up like this. I don't feel any are down to Jason, quite the contrary as he wanted to take a rewritten approach to powers with greater integration of power systems as I understand it.
  21. Have you considered writing a review? It may be helpful for other gamers as you have played the setting as well as reading the book.
  22. Sounds good to me. I'd say keep published in one location so the section doesn't get swamped with clutter. Possibly a sub-forum for works in progress if necessary, and please keep the playtest sub-forums. :thumb: I prefer subforums for ease of navigation and clarity. Always useful to have a miscellaneous section. I think a closed sub-forum works as it shields the sections, but means that it may be useful to have a more public discussion area depending on individual author tastes. Thanks Sverre as ever for maintaining the boards. :thumb:
  23. Link for the BRP rulebook thread: Link
  24. What about a percentage according to power scale such as: 1% - normal power level 2% - heroic power level 3% - epic power level 4/5% - superhuman power level Or something like that?
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