Jump to content

metcalph

Member
  • Posts

    2,819
  • Joined

  • Last visited

  • Days Won

    20

Everything posted by metcalph

  1. I actually think the sacrifice of the Riverfork Horse was a dart competition move by person or persons unknown.
  2. I actually suggest that Indlas Somer should be in the HQ 1.0 rulebook but sadly it was not to be.
  3. The material was actually in Mongoose's Pavis Rises material but the origin of that I have no idea. Personally I would stick with what you originally decided as the Jonstown Compendium products are allowed to deviate from canon. Perhaps there's a reason why the official history as according to the Cult of Pavis is denying Labrygon's earlier presence?
  4. Actually it just says the wizards of Loskalm (Guide p233). I think the Wizards of Sog City are in another league. Well, in the RQ rules the Shamans are already capable of out-performing any sorcerer. I think the already mentioned Soul Winds are confined to Prax and the Wastelands. On a more serious note, the Uncolings have contact with the Third Eye Blue. They can make lightning bolts and shooting stars medicine bundles for the shamans to use. Causal use of a medicine bundle yields rune magic while elaborate r itual usage of a medicine bundle yields dramatic magics at the cost of the medicine bundle.
  5. Nope. Riverfork Horse, which suggests a cavalry regiment from Holay or Aggar.
  6. I think they burn the corpse on top of a hollow pile of stones, which has been packed with dried skullbushes and other shrubbery.
  7. The Empire sacrificed one of its own regiments (Wyrms Footnotes #15).
  8. Civilized is its basic sense means city-dweller, which Genghis was not (as he is a classic definition of a nomad).
  9. Why not? It's the bronze age after all. RW Civilizations with shamans in them include: The Maya The Manchus (they concealed their shamanic practices to avoid the Han Confuians sneering at them) South Korea. Gloranthan civilizations with shamans in them might be: The Seshnegi (to help the Nobles with their worship of the Ancestors much to the digust of the Wizards) The Kralori (some draconic paths, like Daruda, may be shamanic in origin) plus there's also the worship of the Hungry Ghosts to keep them quiet. The Lunar Empire (Jakaleel the Witch) The Eastern Isles (possibly Dream Magicians) Flanch and Elamle (who are on record as having an active worship of ancestor worship and hero cults Guide p600)
  10. Word from Jeff is that these people are Agi, not Agimori (which properly refers to the Men-and-a-half, the Zuama Valley dwellers and extinct peoples of Teshnos, Teleos and the Maslo according to Wyrms Footnotes #12 p30). The God Learners IMO believed the Agimori were the original Agi but the Agi do not.
  11. I don't have much time for the classification of Warerans as Warera bears as much importance to the gloranthans of west-central Genertela as the Caucasus mountains do for the Europeans. Linguistic relationships and identities are much more palatable to speculate about.
  12. Humakt would have been displaced by Yanafal Tarnils. The Pelorians would know who Humakt was but don't consider losers to be worthy of worship (*especially* if they are the god of battles!).
  13. IMO Life/Fertility, Disorder and maybe Beast (A star map in the Glorious ReAscent suggests although the Dara Happans would deny the identification. The Imperial Lunar Handbook portrayed the Darjiinians as shamanic based on the weak reed of a single group of Darjiinian shamans (kinda like inferring Orlanthi are shamanic from Kolat if you ask me).
  14. I really don't think so. Ian's adventures are far more suited to RQ than than HQ:G or Questworlds.
  15. I think the Starseers have a number of different roles. OMENS: They announce regularly which runes are ascendant in the city and which runes are descendent. They will usually give the planetary names but locals should be able to work it out. The omens will differ from city to city because the cities were founded at different times (so to stop people trying to game the system with lattitudes etc) RECITRIFICATION: The Starseers know that the humans worship many hundreds of gods but that there are really only ten great gods (planets) and thirty lesser ones (constellations). By identifying the gods according to their supposed planetary origins, the starseers can confer upon the worshippers of friendly deities (ie those worshipped by their city) access to magic from foreign deities or curse worshippers of enemy deities with weaker magic within signt of their city. MANIFESTING COSMIC ENERGIES: If suffering a prolonged run of bad luck or a foreign curse, the starseers can attemtpt o summon magic from the heavens to counteract it. For example, to halt a drought, they might try to spill water from the celestial river or to halt a fleed they might perform rituals to bind the self-same river.
  16. If anybody was to write something for the Jonstown Compendium about using Thieves World materials for Refuge, then Chaosium will withhold the necessary approval for it to be distributed in the Jonstown Compendium.
  17. Starseers are the Dara Happans equivalent of wizards. They don't do much for the yokels but are extremely useful for the rulers.
  18. Entekos, Molanni, Brastralos, Veldru, Kahar, Keraun, Mistress Calm, Kolat
  19. Chaos takes place at the fringes (ie Tork, Marching Scourge, the Bleak Land) and what seems to dominate in Dara Happa and elsewhere is Darkness who do a brilliant job in keeping chaos away at the expense of making mortal lives so miserable that they are unable to appreciate this. Kazkurtum is, I understand, a cockroach deity while other powerful gods of that time were general dark gods like Derdromus and Monster Man or generally hellish places like Demonland and Alkoth. So Dara Happa really doesn't have a good mythology of chaos. Except Scorpionfolk (who were around in the Golden Age).
  20. Book of Heortling Mythology p64
  21. The Grazer equivalent of Yelmalio is apparently Kargzant (as opposed to Yelm/Yu Kargzant). Riding horses and kuschile archery is important to this version.
  22. Why would they do that? The idea is to become an adult, not to die horribly! They would be initiated into whatever commoner's god they worship which would be enough for them.
  23. Illusions that are real only to the caster are still real even if only the caster can make use of them. A hole in the wall.
  24. Where I'm coming from. A partial Q&A from a Seshnegi noble. Aren’t you Godless? I worship the First God who is the Ancestor of All. I worship my ancestors for they are worthy of worship just as the First God is. Orlanth is my greatest ancestor. [Allied Spirit Name] is closest to me. You worship Orlanth? Our Orlanth? When Orlanth was King in Seshnela, he called himself Aerlit and that the name in which I worship him. But the Wizards have taught me the his names in different places and how they are all One Orlanth. So I worship your Orlanth but do so in the Right Manner to avoid the Great Error. The Great Error? What is that? The Great Error is the error that destroyed the Old World. By being worshipped for themselves, men empowered the Gods to forget the First God. In worshipping my ancestors and reciting my lineages, I and other nobles remind them of the First God and those that came before them. By doing so, we avoid the Great Error. Nobles? What about the others of your land? The Wizards do not worship Gods as we do but share the thoughts of the First God directly. The soldiers and farmers worship the Gods as you do. They cannot avoid the Great Error because they have no lineage to remind the Gods of their origins. Only though accepting noble leadership can the damage they create be averted.
×
×
  • Create New...