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Akhôrahil

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Everything posted by Akhôrahil

  1. It's easy to see the risks even in this case, though. What happens after ten years of being willing to break taboos and mores for The Greater Good? What does that do to a person? Will he listen to people who disagree about the greater good that is inflicted on them, or discount their un-Illuminated perspective? For their own good, naturally.
  2. Akhôrahil

    Praying

    Also, the prayer is part of the sacrifice. The Romans ridiculed the idea of sacrificing without asking for something in return. What was the point of that?
  3. Akhôrahil

    Praying

    I doubt prayer does much in Glorantha. The gods require sacrifices - mere prayer isn’t something they’re concerned about. It might be of psychological help, I guess. Prayer with just a minor sacrifice could work, though. Food sacrifices to the ancestors or the household guardian seems appropriate. Oh, and in RQG, ”Ernalda grant me the strength!” might just be how you invoke your Earth rune. This will be efficacious, but it’s doubtful whether Ernalda is involved at all. It could be how you use your Devotion (Ernalda) passion. Same thing if the prayer is just a part of spellcasting as flavour.
  4. 'GoldenEye' is too obvious to mention.
  5. Yes, but the rule explicitly bars you from doing that in melee - otherwise it would work.
  6. No - multiple attacks in a round by merely being quick isn’t splitting. If you somehow allowed a character to fire two arrows at once, Legolas-style (don’t allow that), then it would be splitting.
  7. There is no such thing as teaching ”Extension 1” in RQG. This has been confirmed as an error by the designers. They teach Extension.
  8. 12 SRs later might be a compromise, and it even makes sense - more sense than it happening at end of turn regardless of when in the turn.
  9. There are two Spirit cults in the rulebook and both have Extension, so it’s hardly rare.
  10. For one thing, a statement of intent might be something like ”I stand by to heal anyone who needs it”. For another, it’s something of a GM call for how harshly to enforce the statement of intent. Some see it just as a guiding principle - I allow changes at an SR cost (typically 5). That said, it can definitely be tricky.
  11. Good call, certainly some shades of Wicker Man here.
  12. It looks a bit like propitiatory Malia worship, but that's something that can work when you're out of options. For a value of "work".
  13. I don’t quite like that last part - it’s a good thing (narratively) that the tattooing is an ordeal. My preferred interpretation is that magical tattoos (outside of one’s that are picked up magically as well, like initiation tattoos) stay pristine on their own, but that they have to be created the normal way. I also like the thought that magical tattoos can change according to events. Banishment from a clan means that your clan markings will start to fade (this assumes that they weren’t already destroyed, Sons of Anarchy style). When you increase a Rune a lot, that tattoo might become brighter, enlarge or even glow.
  14. This might be the only good thing that has ever been done using Jack o' Bears!
  15. This has the additional advantage of letting PCs actually do some important stuff. Argrath is like if king Arthur did everything in the Arthurian legends, rather than enabling the heroics of others.
  16. Sorry, I've got nothing. Virtually everything that happens in the HeroWars seems to be an attack on someone else (hence the "Wars" part) . No, actually I do! The raising of the Boat Planet might not be universally liked, but it's almost certainly a net good (as usual, go Kallyr!).
  17. With the importance of magical tattoos among (among many others) Heortlings, who actually do the tattooing? Presumably, this is something that requires a reasonable amount of expertise, likely Using the Art skill, possibly in conjunction with some other skill (Craft (Tattoo), perhaps - it's unclear whether the Art skill requires that you also know your way around a corresponding craft when it comes to things like working with clay or metal, but my personal interpretation is that you would need to know the Craft to just do things right in the first place, and then use Art to make it aesthetically appealing ). I picture that temples must at the very least have access to someone to do religious tattoos, whether it's an actual official or some guy in the clan who knows how. It's conceivable that this is not a professional, or at least not a full-time position, but in that case, it just increases the number of people who need to know the craft. And how many people would be required in a typical clan? With basically everyone getting a number of large tattoos for all kinds of reasons, and how much longer it takes to make them using pre-industrial techniques, I can't imagine a single person could service an entire clan? Tattoo artist should be a more common job than Charioteer. 🙂 Would anyone who knows more about this want to wager a guess from our known pictures of Heortlings and a time-estimate? It's also possible to imagine wandering experts (or town-based ones), the true professionals who do this full-time and at a higher cost due to their mastery of their craft. Thoughts? It just struck me that I have no idea what would happen if the PCs decide to get a tattoo to mark some event or use it as a spell focus (PCs have a tendency to want tattoos rather than other foci, in my experience).
  18. I find it intriguing how Dragon Pass is published down to up this time, starting with various adventure locations rather than Ye Big Book of Sartar campaign guide.
  19. I just realized how much easier, and in some ways more sensible, this would all be if there was a Discorporation skill that replaced both the spell and the inherent shamanic ability. Shamans and assistans would then both roll this skill, it would be augmented through, for instance, drumming, it would receive bonuses from ritual and drug use, and so on. Others could potentially learn it, but Spirit World travel is not recommended if you don’t have a fetch. (Or you could just rule that the otherwise extremely niche Spirit Dance skill is what does this.)
  20. Same here - nothing says that the standard rule shouldn’t be applied. This may or may not be intentional.
  21. I like how unimpressed Gunda is with Vasana's attitude. She knows she could take her with one hand tied behind her back.
  22. I don’t think it’s railroading either when you say “this problem shows up, how do you deal with it?” nor rolling on the Encounter Tables if they run around in Dorastor. It’s not as though you have to force anything to make the place incredibly unwelcoming.
  23. The good thing is that you can control this as the GM. Yes, the players can explore into Dorastor on their own, but this is likely to turn really unpleasant really fast, and mine at least have shown little indication to go there without an obvious goal in mind. Especially after they saw what happened to an actual team of adventurers who stayed at their stead for a bit before heading in.
  24. Basically, it was all chaos, so Arkat nuked it. Then the chaos came back, only now it was radioactive as well.
  25. There's apparently a module already written, but it's being held off until after an Esrolia/Nochet book (so that you have a published way to get there).
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