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Shiningbrow

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Everything posted by Shiningbrow

  1. The above argument about Yelm/Storm is actually handy for the thread, as it shows how the same basic myths can be seen from very different angles, and have very different stations and paths for HQers. Q: anyone have any ideas how the other gods see this? We know the Darkness gods weren't too happy, but how do they see the other details? (Orlanth slaying Yelm, the LBQ?) Or the Sea or Earth gods?? And, these differences in the myths see where you can all have fun, as cultists in the same HQ party could accidentally invoke different aspects (or have different interpretations of the stations). And that's without intentionally changing things. And, being a only myths, none of them are wrong! I also second buying @soltakss book! @None, I think you'd like reading the bits about changing the myths, and the consequences of that! It makes for more fun and hilarity 🤣
  2. Yea, I know. But they're irrelevant to the argument, because Kuschile archers would suffer the same penalties. Kuschile is.merely a skill (for most) that ignores a single cap (Ride), and so I see it as fairly useless, given that I imagine those most likely to have the skill would have a high Ride anyway. If it was an ability (or even a spell), it would be a significantly different matter.
  3. You are *faaarrrrrrr* too harsh on yourself!!! Just from this post alone (and all the others I've read), you have lots of (good) English style! (Me - university ESL teacher and IELTS examiner... So, fairly well qualified to evaluate professionally)
  4. But but but... Not only did storm kill the Sun, but if it wasn't for storm, the Sun would still be stuck down in hell... And no "resurrection".
  5. Mythology. The Emperor of all was fairly static and unyielding.. And powerful. The god of storms is flexible, and thus capable of change)-ing/adding targets). Obviously, mythologically, storm is more powerful, because he killed the Sun.
  6. A) they don't have to get everything they want. You, as the GM, can say it's not appropriate. B) most of the time, the rewards will already be well-known before going in. That's the point of a HQ. C) Make the players work for the knowledge. Not just roll Cult Lore. I'd suggest a couple of quests in the real world just to find all the relevant bits of the myth. Remember, going in half prepared is a good way to die! Or worse!! D) Many HQs require a sacrifice. If you desperately want those sandals or swords, maybe you have to give something up in return! At the very least, we'd normally expect that even being able to get onto the Heroplane is going to take a fair bit of support from a temple's community - and that support shouldn't come cheap. And, even once they're there, if they don't pass the stations fully and correctly, they may not get that reward they were after... So, adding those last 2 points together - getting the temple support to go on one Heroquest may not be cheap... it's going to be quite costly if the HQ is 'failed', and they need/want to do it again!
  7. Yes, but those are penalties applied to everyone. P213/214 only says that mounted archery is capped at Ride... not much of a penalty to most Praxians or Grazelanders (I'd expect them to have 35% (Homeland) + 35% (Cavalary) + Agility modifier + added bonuses. So, a minimum of 70%. Bow is going to be lower than that, because the starting skills are lower. So, in effect, capping at Ride is ineffective. Personally, being more simulationist, I'd apply penalties based on actual movement rate... if the beast (or chariot) is moving at maximum speed, a higher penalty than if moving slowly. If there are specific penalties for this I've missed, please tell me where they're hiding in the book.
  8. I'd agree, but RAW that's not the case. You're just capped at your Ride skill... Which is a bit odd. Shooting while moving (and then, while moving fast) should have much higher penalties - which get alleviated by Kuschile.
  9. I like that. Take a look at the various layouts for Tarot readings - The "Celtic Cross" is one of the most used: 1 - Centre card represents you - or the god/dess. 2 - Crossed by .. what obstacle? 3 - Below is the basis for the querent (clarifying things??) background? 4 - Above is perhaps Aims/goals. 5 - To the left is the immediate past 6 - The right is the immediate future. Then 4 cards in a row (often to the right, top to bottom) - first is the individual, and what they may (or may not) know about themselves that will help the situation. Then there is a known helper/aid in the project. Followed by an unknown (often hindrance). Finally, an expected outcome. 1 - Ernalda, Earth goddess as nourisher of the Earth (Fertility Rune) 2 - Death and Darkness (freezing come) 3 - the Earth is dying, the crops are dying, people are dying - what to do about it? 4 - need to nourish the earth somehow 5 - the Darkness and Cold has engulfed the earth in general, and is seeking to destroy Ernalda herself 6 - How to escape this situation (need to hide away? Or avoid the Darkness/Cold) 7 - Ernalda has other Runes to call upon - which ones are useful here? 8 - Ernalda has daughters, sisters, husband-protectors - how can she get them to help? 9 - The daughters/sisters/husband-protectors want something in return - what is it, can she get it? (are 8 & 9 have a loop for a while?) 10 - Obviously, the earth is rejuvenated.... how?
  10. Q: the map that Jeff showed in Ep 25 (beginning of the LBQ) - where is it from? Ie, what book/s is it in?
  11. Well actually.... There sort of is, and that's why Kuschile has always confused me. All archery is basically "Archery on foot, or,at least not moving while mounted on a mount, but it's full while in a chariot that's not going too fast". Why start a new skill that's most likely always going to be lower than either the individual Archery (on foot...), and Ride skill to cap it - for a group of warriors that will have Ride at a high score anyway? It's more the sort of thing that reeks of HQ reward. (Unless, of course, Kuschile is actually the "Archery while mounted, even if riding fast", and they don't have a separate "Archery while on foot..." skill. So, while on the ground, they take a penalty...???)
  12. What if you Enhance INT on it???
  13. To me, I think I'm seeing Firespeech, Pentan, and Tradetalk. I'm not dismissing Praxian, but Pentan is related to Firespeech - although it's possible it was gained as a Gift... or simply because it's a Cult Skill...
  14. I'm not sure about the %, but yes. It's part of what's annoyed the crap out of me about Burning Wheel - all or nothing.
  15. Ummm, this might seem to be a silly question - but why do they need to travel all that way just for one Holy Day?
  16. I think there are multiple Lunar spies sent out regularly to infiltrate villages to look for people who call their cats "Fluffyball", as punishment...
  17. Regardless of the official ruling, I agree with you. That Loyalty passion should be an indication of how willing you'd be to die for them... all else being equal. And, in reverse, how much they think they can expect you to be willing to die for them.
  18. This is what I've been thinking. Why isn't there a simple fail = nothing for this? Why is there this either/or?
  19. Nope! 😄 (still waiting for covert spirit possession that have effects - shape-shift ability, for example). But... I presume Rightness won't be used on its own, and is more likely to affect the other magics. Although, I could see it more like Rune Points. So, a similar system, with little reason to print a huge amount of additional rules. Regardless, it'll still need quite a few pages of write-up.
  20. Ummm... Because we can??? And because players want something different that will separate Malkioni from others... We're just tossing out ideas here...
  21. Sorry, I read yours as across the RQ:G world for players... Not within the same area for the PCs/NPCs.
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