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g33k

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Everything posted by g33k

  1. Maybe not the fixed residents, who work in place; but some of the more wandering sorts (like hunters) might well take a several-day journey to reach a shrine; particularly as they can hunt as they travel, or set snares & traps to pick up en route back to their "home" territory.
  2. Oh hell yeah, absolutely! OTOH, also realize that every Chaos-Priestess of Mallia is equivalent to today's terrorist ... with today's bioweapon-lab in their back pocket! Ya win some, ya lose some.
  3. I think it's almost impossible to disentangle Glorantha's magic & myth, and figure out how it "would be" without those. Take Prax & the Wastes -- that stuff gets to a level of inhospitable that far exceeds even the worst places on Earth; and it is (courtesy of ancient mythic events) the "permanent" steady-state, without any added magic. But I assume that for MOST of Glorantha, the default (with no magic for good or ill... if you can find such a place...) is somewhere close-ish to our Real-World. Yes, the "Bless <XXX>" spells will lift it to much-better; but then along comes Mallia -- or just frikkin Eurmal -- and your field is throwing up thistles, and your cow is dropping a calf with a third eye, and -- overall -- you are usually better-off than a corresponding Real-World Bronze-Age farmer/herder/etc... but not always, and certainly not if you don't have your cousin's wife, the Adventurer, who comes to deal with the problems cropping up.
  4. Heroquest (the game of that name), AFAIK in Sartar Companion. I don't know that RQ has ever had any rules for it; it may be a Heroquest (the adventuring activity) reward... maybe it'll be in the GM's Sourcebook (I'm guessing that one will be early next year, though I haven't given up hope on late this year).
  5. Offhand: Because it's not a "free market" I suspect; not everyone has equal access, etc. This is Rune-magic, avatar-of-the-Deity stuff. Joe Initiate -- and Jane, for that matter -- may not be responsible enough to decide how/when/why to trade such holiness. I don't recall any myth(s) of the origin of spell-trading... but it sounds like there "should be" a myth featuring a "bad" trade with irresponsible lower-ranked person trading what they shouldn't have...
  6. Hello, @Loïc, and welcome! I think there are some others from France, though to be honest I don't pay that much attention to who's-from-where. No worries about the quality of your English, though! It's just fine.
  7. TYVM, Newt! This looks like it could solve things...
  8. I recall that too. I like your adding Heler, and I'd be inclined to add Zola Fel and other Fertility/Plant enhancing River God(desse)s, at least occasionally. I think it's a mindset that comes from other RPG's and other myth/faerie cycles, where "Troll" is almost universally a Bad Thing, a "monster." In RQ, "Trolls" are also commonly called Dark Men, and aside from some unfortunate overlaps with appearances of being "primitive" and "barbaric" really ARE much more gregarious and approachable in human terms. I believe that Minotaurs are most commonly held to be actual descendants of Storm Bull, and default to being religiously so too.
  9. I don't generally find it too problematic for the vast majority of cases; slight modifications to already-long odds aren't much worth worrying about, IMHO. When I first read about a Crit+Fumble on Doubles rule, my 1st impression was, "there's a clever bit of rules!" But shortly, I realized that out at the edges of the range I really do find it problematic. The "cannot crit" at the low end is ... (maybe?) OK ...? I think everyone knows how incredibly-rare genuine excellence (such as a Crit) is from a total n00b, so just making it impossible is OK with me. Probably. But then the skill-masters' failing, however uncommon, has such a huge proportion of not-just-fail-but-Fumble; and I find this utterly unreasonable: real masters of a skill just don't Fumble that much! That one bugs me, and consequently I don't even USE a crit-on-doubles system RAW (which of course doesn't rule out a Skyrealms game for me; I can just do 10%-of-skill, because of course how-to-crit is just as easy to FrankenBRP as any other BRP-family subsystem.) yBRPmv
  10. In contrast, I very much appreciate hearing a direct, realistic assessment. It may not be the answer I prefer, but it's a real answer, not a pie-in-the-sky answer. TYVM, Rick! (but as long as you're not-enjoying-saying things... anything you can say further about the OP topic: hardcopies of the RQClassic-KS stretch goals?)
  11. Is this 1-100 d%, or is it 0-99? I ask because of using Doubles; you have the problem of 99+00 being adjacent, both fumbles, and over-represented as fumbles... Nothing with a roll of 10 or under can EVER get a Crit, and a 95%-skill Master has a huge portion of their misses as actual Fumbles. The "obvious" solution is to make d100 into 0-99, which distributes doubles linearly in the rolling range; 00 becomes an always-crit best roll, 99 an always-miss fumble.
  12. I think that's what this thread is about; per the OP, @Rick Meints is finally talking about finally getting those other products into print. Finally.
  13. The "Runequest Classic" Kickstarter was for straight-up reprints, scan/OCR. I think known errata got corrected in edit. The core "RQ2" book got some tiny additions... A few columns written by Greg. I don't recall any such for the supplements, but may be mis-remembering. That KS is what brought the original Apple Lane / Rainbow Mounds back into print, and AFAIK/IIRC it's exactly as per the original.
  14. Hey man. Dinna gi' me nae o tha' rollin o' th'eyes an' lugubrious sighs. This be the' Egregious Punchkinnery thread!
  15. Does this mean when Argrath leads the Praxians into Sartar, Sartarites inclined to join him are part of the Blue Bulls Society?
  16. Yes, VERY excited!!! Has Chaosium announced any details or specifics? Got a link to their thread or post about it?
  17. That's pretty durn "strong," right there! Also note that Greg's own personal path of spirituality was Shamanic, which has a long and deep association with non-cis genders & gender-identities ...
  18. Almost. Everyone with POW has an innate ability to learn minor (Spirit-type) magic (which typically includes knowledge of how to craft a focus)... ... and to cast any spells they know... ... but if they never learn any magic, they cannot perform any magic!
  19. I think it was D&D5e where I first met this mechanical formation; I do not know if they created the notion, but I don't think so. I never allowed a single (dis)advantage to strip away multiples of the other; I always treated it as "add up the number of Advantage-granting circumstances, and subtract the number of Disadvantage-imposing circumstances. Roll with Advantage if you have a positive total, roll with Disadvantage if you have a negative total." I've considered -- but never GM'ed enough D&D5 to really dig into the issue -- counting exceptionally-good or -bad "circumstances" as worth more than "one" Advantage or Disadvantage. I've considered -- but never GM'ed enough D&D5 to really dig into the issue -- allowing multiple total levels of (Dis)Advantage to permit multiple (dis)advantage dice. I like d100 enough to dig in and really engage with the rules, HR/vary/tweak to my taste, etc. I don't feel the same about most class/level systems.
  20. Ummm ... because Death? Sword skill, sure; but because the Sword *IS* the Death-rune, and it's for killing -- not fancy "swordplay." Sever Spirit is, arguably, even more a central "sacred" spell for Humakt than Sword Trance. My POW v Your POW... and I say: DIE.
  21. Old-style Morokanth's; none of the mamby-pamby modern "Meatless Monday Morokanth". They're as omnivorous as humans are, and feast heavily on Gern-meat (also "Gern," which I understand is a deprecated term in RQG) on certain Holy Days. I think this was the very first item in RQG that I found I wanted My Glorantha to Vary. The Bolo-Lizard people have their clans travel on the backs of brontosauri; bolo herds mingle with young bronto's (they're almost indistiguishable IMG). My Prax is a /LOT/ more hostile and "Waste"-y than the current view seems to be. Dara Happa is nastier, not nicer. They're the fundament of the misogyny & the rigid stratification (which the Lunars ameliorate: the Goddess ain't much into misogyny, and that whole "changeable moon" schtick doesn't really reinforce rigid strata...). Yelmie's are still basically following Yelm's examples, and Yelm is still kinda stuck on the Perfect Hierarchy of the intact Spike -- which was, essentially, solidified Law. I keep the Elder Races pretty damned alien in their own respective "mainstreams," but I allow lots of different ways for Mostali to become "broken," for Aldryami to become "rootless," for Dragonewts to ... whatever the f*** they do that induces them to join a "party" of "adventurers." Mainly, I try to work with the ideas a player comes up with, if they want to play such creatures. One of the things is that they are -- mostly -- regarded as insane/diseased/criminal/etc by their own people... they are tragic exiles among a terrifying new People whom they find to be aliean. One thing I have recently envisioned is the Mostal "Interface Unit," or Aldrya's "Border Cultivar" -- these are individuals constructed/bred/etc -- and trained -- specifically for the purpose of interacting with humans, such that their respective cultures have such things available when they are needed.
  22. +1 I think it's worth noting that the term is relatively new, not widely known, and still seems to be evolving. Googling 'round, I see more than one reaction along the lines of "shit, that's a slur? how did I not know this?!" I conclude there are some regional (and/or subcultural) settings where the "slur" use has not been so clear. It takes only a few assholes to "taint" a usage. But the origination of transfolk supposedly "entrapping" straights (and the straights claiming the right to do violence to protect their "offended sensibilities") is MUCH harder to overcome. This sort of BS is really worth knowing about, so we don't carry it forward; not-knowing almost guarantees doing the wrong thing.
  23. But yeah, I think the phallus / penetration simile has a LOT of merit. Don't I recall that someone who climbs to the very summit HAS in fact gotten to the Middle Air?
  24. Alternatively -- since it's "just" the tallest (by FAR the tallest but far from the "only") mountain in a range of mountains: it's the Goddess flipping a middle finger
  25. One option is to follow the precedent as-set: you can go "over" the max, but they are temporary -- gone when used, cannot be worshiped-back. It pulls closer to the RAW -- as you seem to prefer that -- but doesn't leave your players "out in the cold" when they win their great victory. And it seems to be just exactly what happened in your game ... ?
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