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g33k

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Everything posted by g33k

  1. 2-3 years onward & (afaik) no map ever got released... maybe there's a new Furthest product coming, and this is being rolled in??? Any update? Any ETA? Anything at all? Frothing fans want to know!
  2. We do know that some spirits worship up the food chain. For example, a Rune Lord's Allied Spirit is an Initiate exactly like any other, including IIRC worship of the deity, sacrifice for Rune Pool, etc. We do not know that wyters do or don't -- or even can or cannot -- follow this model. Without any unambiguous canonical/official answer, I will presume the "official" position is, "we don't see it as a detail that's important to pin down. either way is equally 'Gloranthan' in character." But it really doesn't matter what's canonical/official -- YGWV after all -- but what you prefer at your table, in your games. === For me, it seems really unlikely that a major spirit of a temple or shrine is NOT one of the worshippers of the deity it's dedicated to! Mostly, those wyters DO worship upward to the deity. For clan and military wyters, it's much more variable and case-by-case; some do, some do not. YGWV; mine certainly does!
  3. Wyters are weird. I think you've described them OK, above, but let's deconstruct one element, a bit... So they're... like machines? Or ... slaves? And we... worship them??? buuuhhhh... 🤯
  4. The worshiper "offers worship" to the worshiped -- "the faithful offered worship to their deity," or "they went down to the river and offered worship." I can envision phrasing where the reverse is what's meant; but the default meaning (without semantic gymnastics) is that the offering is the act (just as coin or other sacrifice can be an "offering").
  5. I will note that money was created by one of Issaries sons, in a divine act. In Glorantha it is (at least in part) a Holy thing, and blessed by Issaries himself. Money exists, cosmically, to foster exchange, and a context of peace (note for reference - Market / Great Market spells (not even the pacifistic Chalana Arroy has such magic)). I would wonder if anyone who "perverted" money in this way -- to foster war, to destabilize -- might not incur all sorts of cosmic unpleasantness... YGWV
  6. g33k

    Vinga

    Actually it doesn't. Cultures over time are a case of statistical tends and large-scale events, not odd individuals like PC's. Where in Ernalda's Name do you get "none of the women" from discussing low-percentage cult like Vinga or B.Gor? Or singular cases like player-characters? Why, for Orlanth's sake are you arguing a (flawed and invalid) simulationist model over MGF? And why would a direct line of descent be relevant in a kith&kin setting like Glorantha when there are probably dozens of likely nieces and nephews on the Tula, to be next-gen PC's??? (Edit:. Ninja'ed by Qizilbashwoman, but she & I cover somewhat different points, so...)
  7. Hit the DTRPG top level home-page (the instructions above are for DTRPG's desktop/fullscreen site; I'm not finding the same link on my phone). OTOH, Martin's book currently appears on the mobile site's top-level splash-screen (labelled "Bestselling"), apparently the only one that's NOT a full-color offering from a publisher's core offerings!
  8. I just looked at DTRPG's "Community Content" link. It shows, AFAIK, everything that every publisher has in these programs. The top 5 items are all Jonstown Compendium. 😎
  9. The I-can't-afford-to-license-that-but-really-want-the-RPG one, that I'd have to do just for my own pleasure, is Novik's Temeraire series. The genre homage (which I've seen pieces of here on BRPC, including IIRC the download section) and might actually create for a putative BRP-engine "Community Content" product, is a complete take on BRP-GammaWorld. (If anyone knows of anything I've missed, I'd happily grab those instead of doing all.that.work myself!)
  10. Yes it does, very much so. I hope there's never a full canonical resolution on this point (except that each table and/or Campaign should establish their own preferences... if they even care to do so!) . Or one could argue that they may not have even that +10% at birth: that may come from growing up enculturated in Sartar. They may very well not be able to detect them! As suggested above, a Priestess (and/or Shaman) attending the birth may notice some Runes seem particularly relevant or impactful on the newborn. And I think there was discussion of things like babies arriving delivered by Runic-aligned animals or spirits... you'd be pretty sure an infant-girl arriving on the back of a flying bull is destined for something Storm related! Perhaps after that, the child may be a bit of an enigma, runes locked within their soul until Initiation-time, when things unfurl to grow... I mean, you can observe (for example) that this girl is more adventurous and combative, and suspect she'll go for something Storm instead of Earth (though B.Gor is also possible), and that boy has a real talent on the farm, and maybe Barntar instead of Orlanth, etc etc etc; but it's all guess-based-on-behavior. Mythically speaking, however, destinies (from birth & earlier, Chosen One's & Prophesied One's) are Definitely A Thing!
  11. Other likely options, FWIW: 1. "OK... metagame, I think this is the right answer, but I'm honestly not 100% certain; is everyone OK if I retcon this later?" Problem solved. 2. <introduce alternate Trollkin stuff later (without the precaution above)> Players protest, "that's not what you said before!" GM: "I know. That answer was the mistaken information your culture-of-origin believes. THIS is the information the culture you're NOW living in believes, which is obviously correct... and just WAIT 'til you get to that other culture across the spine of the mountains... " Problem... well... changed, at least. There's always another way!
  12. I relate a true story -- not mine, but attested by a professional, about their profession. A scientific profession, mind -- none of your legalese mumbo-jumbo! 😉 This is told by a university professor, a geologist, called in as an outside safety-consultant by a power company, regarding a nuclear power plant. He's doing a field survey, alongside some geologists working for the power company. He comes across a faultline; it's aimed -- more or less exactly -- at the nuke plant a few miles away. "This looks like a problem, guys... a big one." Response from the Company Men: "Oh, that's an erosion feature, not a fault. Totally safe." So far as the guy from the U could tell, these professional geologists were honestly saying (no shifty excuse-making) that the very same thing he could unambiguously ID as a fault, was not a fault. He was baffled, like if he had pointed at the mid-day sun & had someone else remarked how dark the twilight had become.
  13. I do not believe this is -quite- correct. There is the 1923 copyright event-horizon, which places a bunch of HPL into the public domain, but several classic HPL pieces are after that! And then there's the whole "Arkham House" situation. Some say their claims are "flimsy" or even "bogus," but IANAL and cannot tell if they're right, or those claims as to bogosity are themselves are flimsy/bogus. I don't know that anyone has ever challenged Arkham House in court (or that they have ever challenged others' use of HPL in court); or than they have not ... ? And of course there's the issue of differing countries having differing laws. I'm sure that, for any given (c)-law, there is somewhere that it's legal to break that law. YMMV. IANAL.
  14. I think it does both! "How do I even get started!?!?" is a recurrent wail of despair I hear read online from new GM's. The permission (to not know it all) is HUGE. Start small -- a single tribe of Nomads in Prax, a plucky band from Pavis, a small group of exiles from Sartar, a single Cult, etc. Grow Your Glorantha from there, organically as your campaign and your PC's grow... but even in the beginning, don't worry about the limits of canon. Yes, it also is an excellent way to keep the Canon Lawyers from running roughshod over a campaign... but honestly: how many people run Gloranthan games for players who know the world better than the GMs do, or even as well? The third leg of the tripod, of course -- and IMHO the most-used one -- is online rather than at the table, where Gloranthan Variance is intrinsic lubrication to allow crusty rusty grognards to grind together without everything going up in flames. 🤡
  15. YGMV / YGWV Historically (for those who don't know) these derive from "YMMV" (Your Mileage May Vary) -- old internet shorthand meaning your experience / preference / taste / results / etc may be different from mine, and/or from what is written where the YMMV is placed. That derived in turn from the literal "Your Mileage May Vary" notices posted by law in the USA, whenever posting gas-mileage claims on cars: personal driving style, altitude, temperature, terrain, all notoriously made the laboratory-perfect EPA ratings notably inexact. Here amongst Glorantha's Grognardia, though, it has other meanings. Please note: meanings. t can be a simple allowance as above, "I wrote my own thing, which may differ from your thing; my experience may not be your experience." It may acknowledge the altering of "canon," as documented above & elsewhere, or specifically "Gregging" (where Greg Stafford altered his own expression of Glorantha, and thus others' who followed his "official" lead). It allows differing (often competing) visions to peacefully(!?) coexist in the same social sphere (forum, mailing-list, etc). It may be a prescriptive exhortation to not be limited by "canon," nor intimidated by it. Probably other meanings I'm not calling to mind at the moment. Note the preferred "W" over "M" -- your Glorantha WILL vary. It's inevitable: canon is static / play is dynamic; canon is pan-Gloranthan / campaigns are play-specific; etc... I'd be curious to know if even any of the Chaosium staff are willing to allege that they have ever played a 100%-canonical campaign ?
  16. Star Wars obviously has a vast galaxy with many planets, including quite a bit of diversity (compare Naboo's greenery & ocean-riddled planetography, with water-Gungans and surface-Humans / Tatooine's desert-world with Humans/Jawas/Sandpeople / Couruscant's governmental world-city of innumerable races / etc; plus the worlds where we only see "colony" or "outpost" presence, like Bespin (the cloud city / mine where we met Lando), Eadu & Scarif (where we only get to see one Imperial Base on each world). Star Trek "only" has a relatively-small section of the galaxy as "known" territory; but for all practical purposes it has just as much diversity. Both ST & SW postulate habitable worlds so common, and intelligent life so ubiquitous, that any new movies, novels, TV-shows, etc (in either 'verse) routinely introduce new ones, and/or add to existing ones. Full worlds, single-colony worlds, etc etc etc. And of course SW & ST both have RPG's, that can take advantage of all that luscious content! And frankly, the movies (and even the books) are more accessible than any RPG-supplement. Not necessarily as readily-gameable (since they lack mechanics), but they give players an avenue in, a kind of grounding in the world & common vision, that Glorantha really lacks. Nevertheless... neither one really has the type of depth that Glorantha does. There are a few "iconic" places & races -- Kashyyyk & Wookies, or Vulcan & Vulcans, for example -- that get some really deep worldbuilding; but most of that broad ST/SW palette are just "<X> of the week" sorts of places, and races. Of course, there are equally-shallow parts of Glorantha; but far more of Glorantha that is deeply-delved -- the cults and cultures, in particular; and of course central Genertela, in particular! This isn't really odd or mysterious -- Greg Stafford was into mythology, and anthropology. He wanted to explore storytelling as a medium, in itself; Glorantha was a direct outgrowth of his interests and his focus. SW had a specific, particular story it wanted to tell (and ST a specific type of story), rather than being mytho/anthro storytelling-exploratory methods. Luke's story -- and now Rey's -- are pretty good (and reasonably deep) explorations of their respective Hero's Journeys. Greg looked at how different cultures approached the Monomyth, how their different approaches interacted, at how individuals navigated the world where they could enter their own foundational mythology, experience and maybe even alter it. But I've got to return to & reemphasize ST's and SW's broadly-common vision and accessibility, particularly from the films. A starting Glorantha campaign -- unless all the players are grognards (or obsessive deep-lore nerds with a year or more of OCD-OD'ing on Glorantha) -- simply lacks the kind of depth that ST/SW has easily available to the players via common cultural experiences. Depending on how you approach the questions of "depth" and "lore," you can argue either approach as the "deeper" one, lore-wise.
  17. The "places" (villages, steads, etc) don't matter so much ... Why are the PC's there? Who already lives there, and what do they want? These are largely what the games are about, and will vary (to greater or lesser degree) per-campaign. But a village (for example) in Sartar will be largely Orlanthi/Ernaldan, possibly with Lunarization... and the Orlanthi, the Ernaldans, and the Lunars ARE indeed deeply and extensively addressed in canon!
  18. That's what Sunspear is for. Well.... not really. But we'll make an exception, just for you. (does this satisfy your objections?)
  19. It'd be a lot of work, and possibly not a profitable one, but... I would like to see SEVERAL "starter" packages: Sartar-centric (we already have the GM's Screen Pack, which is a GREAT resource here; and there's a "Starter Set" coming which... I think ALSO going to be Sartar-centric???), Prax/Nomad-centric, Pavis/Rubble-centric, Esrolia-centric, etc. The point being, a "starter" package is for Glorantha newbies to follow the traditional/common advice to new GM's intimidated by all.that.lore: start small/local, grow Your Glorantha as your campaign and characters grow. There are actually a LOT of good places to start newbies in Glorantha... if only those places had a decent "Starter Pack" treatment!
  20. Thank you for doing these! I'm particularly appreciating your "Yes/No/Maybe" elements at the end.
  21. Going by aerodynamics, musculoskeletal dynamics, and lifting capacity, a flying horse is utterly impossible. Going by mythology, a flying horse carrying a rider isn't merely possible: it's certain! 🤡
  22. I think one of the key elements of "Kralorela" is (should be) the lack of uniformity-of-practice. It's sprawling and disparate, not monolithic. So I agree -- there SHOULD be some worship/veneration/sacrifice/etc to the Emperor, and/or to other dragons, and/or dragons generally, and/or some Kralorelan emanation of Hykim/Mikyh. Maybe some of each, maybe some "all of the above," and other variations -- with schismatic infighting amongst the various "draconic" factions about Right Worship! And there should be some more traditional "worship the Gods" stuff. And ancestor-worship... but less in the Daka-Fal shamanic mode: I'd like to see it blank-sheet'ed, beginning with the genuine Chinese practice, by someone who knows that practice well and can write appropriately (and with care not to slip into problematic orientalism), and blend it with other historical/anthropological influences (likely Mesoamerican & Polynesian), plus some genuine Gloranthan Weirdness. And some Hsunchen totemic Beast stuff, of course! Hypothetically, some fringe Hsunchen may even embrace the Draconic way via Hykim/Mikyh... Etc etc etc...
  23. I was looking at DTRPG's "Community Content" program more generally, and see some RQ maps (e.g. Gringles Pawnshop, Balastor's Barracks), FWIW. Is this news? (edit: they appear to have regularized, now, appearing in the JC as appropriate)
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