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PhilHibbs

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Everything posted by PhilHibbs

  1. Despite my previous flippancy, I'm deliriously wild about this news.
  2. Sadly the RQ Classic Kickstarter fell one short of the Questworld stretch goal. If you have $13,181 spare change to get it over the line, you might be able to persuade Rick to scan it for you, he's quite accommodating in such circumstances.
  3. From Wikipedia So we will be able to interact with our miniatures in the new Runequest game? Awsome! Hey, what's that Broo miniature doing to to Buzz Lightyear?
  4. That was referring to the core rulebook (and remember, the post was back in November). The GM Reference was last updated some time in the middle of October, but I'm not sure when it was uploaded, possibly around the same time. *Edit* Same day, apparently.
  5. Rick has posted a pretty good one... finding it in the history might be tricky... But not impossible! Also available as a PDF.
  6. Yes. This was the first option announced, and they later clarified that you could use those coupons for a set-without-a-core-rulebook.
  7. ✋ That was me. I made that typo on a character sheet that I produced on a dot matrix printer from a Sharp MZ80-A computer, and I carried it in forward on all my character sheets since then.
  8. I think there's a case to be made that Voria, Ernalda, and Asrelia are all subcults of one overarching cult worshipping all three, with a progression from one to another in the same style as Aldrya.
  9. The second printing will contain a dedication to the late Greg Stafford on the credits page, which is also in the latest PDF.
  10. Arēs Magazine Issue 1, published by SPI, dated March 1980 had a short review of RuneQuest. Any news from Chaosium on the release of Godquest? 🤣
  11. in RQ3, 1 penny per day was a poor man's worth. In RQ3, a broadsword was 175p. In RQG, a broadsword is 50L. So that gives about a 3½:1 ratio from RQ3 pennies to RQG Lunars, although other prices will give a very different ratio.
  12. There were so many 'zines in the early '80s that keeping track of them all is a fool's errand! I made one with a school friend, I think we sold 20 copies. I can't even remember what it was called, or if it had any RuneQuest content. I think I was still into D&D at that time. The Wanderer looks a little more up-market than our rag was though. Five different printed fonts on the cover, that's advanced stuff for 1980!
  13. That sounds like a challenge! Lets prove him wrong.
  14. Property is a cultural concept rather than a religious one, so it also depends on the rules and relationship to your clan, tribe, king, patrician, sherrif, duke, mandarin, etc. rather than your position in a cult. RQ2 didn't go into the cultural side so much, and tithing was purely looked at from a cult perspective, whereas in Glorantha you have to take both into account.
  15. No Orate skill? Got to put on a good show! PCs with this background would be the best and longest lived, and probably earned their freedom through showmanship. RQG would get Intimidate, maybe instead of Fast Talk.
  16. Seems to be permanent, I suppose. Could be destroyed, if you recognize the sacred marks and deface them. Consequences for desecrating the sacred may vary.
  17. It also raises the question, what do you do with that sweet loot that turns out to be a Lottery Sword?
  18. Maybe you need the right variant of the spell, based on the highest Form Rune of the target.
  19. My troll's shades were a long duration Form/Set Darkness.
  20. Never seen it ruled that way! Interesting, but I don't think I'd rule it. To me, each spell is independent, like arrows hitting armour. Particularly in RQG, SRs aren't impulses, strictly 1-per-second. In general, one thing I'd add to the existing discussion is that just as PCs may be low on RP in some encounters, or reluctant to use them, so might NPCs.
  21. I think the first round is absolutely when people will use this, to get a hit in first against the big guy with the huge halberd before he chops me in half. If I can take out a limb or knock him to the ground, then that could save my life.
  22. That was clarified in Jason's official thread. You use the reduced value, even if it was 500% vs 50% the higher skill only has a 20% special and 5% critical chance.
  23. I'm tempted to round up the subtraction to the next 10% to make the calculation simpler. So 155 vs 95 becomes 95 vs 35, 200 vs 50 becomes 150 vs 5. The only downside is that if the higher skill ends in 1, 2, 3, or 4 then they have a chance to fail.
  24. Do you find the subtractions to be a problem?
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