Zit Posted November 4, 2015 Share Posted November 4, 2015 But I hoped this would be the final cover ! 1 Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
Baulderstone Posted November 4, 2015 Share Posted November 4, 2015 3 hours ago, clarence said: Well, I really wasn't after proving an opinion right and everyone else wrong. Sorry if it came across like that. You gave your thoughts on the matter. I gave mine. I see nothing to apologize for. I hope I didn't come off as rude to you either. It's just that the women I game with actually like art of the variety on the cover, but this isn't an issue I am going to lose sleep over. 1 Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted November 5, 2015 Author Share Posted November 5, 2015 11 hours ago, clarence said: And by the way Paolo, when will you show us the final cover? When one of the artists has finished drawing it But given that I have not yet determined which artist, if I were you, I would not hold my breath. That said, let us all lobby Rod together: the wardrobe malfunction table must be in the next edition of Classic Fantasy. 2 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
RosenMcStern Posted November 5, 2015 Author Share Posted November 5, 2015 For today's update we might talk about fatigue and armour and other crunchy details. But I think we have already given you enough food for thought. From now on, I will try and provide you some interesting examples of characters you might want to play in a Revolution game. Let us start with everyone's favourite pulp hero. Professor Henry "Indiana" Jones Jr. STR 15 CON 18 DEX 19 INT 18 WIL 15 CHA 14 Might +1, Toughness 9, Life Points 33, Strike Rank 19 Skills: Athletics (Climb, Dodge, Jump, Roll, Swim, Take Cover, Whip Stunts] 97%, Close Combat [Brawl, Knife, Whip, Whip Disarm] 84%, Communication [Hindi, Arabic, Greek, Teach] 62%, Drive [Car, Motorcycle] 67%, Knowledge [Ancient History, Archaeology, Written Sanskrit/Latin/Jewish/Greek/Arabic] 96%, Operate [Mechanisms] 67%, Perception [Search] 63%, Pilot [Airplane, Motorboat] 67%, Ranged Combat [Revolver, +2 DEX] 68%, Ride [Camel, Horse, Llama] 63%, Survival [Affluent Resources, Desert, Jungle, Streetwise, +1 CON] 63%. Motivations: I'm as good as my father when it comes to knowledge and skill 90%; Don't hate me, baby, but duty calls me elsewhere 40%; Nazis, Commies, no matter the name, I hate all those bastards 54%; In real archaeology, X does not mark the spot 30%. Weapon Cost Damage Notes Fist 2 1d2+1d2 Whip 5 1d3+1d2 Entangle M1917 .45 revolver 3 1d6+3d2 Impale (effect) 1 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
lawrence.whitaker Posted November 5, 2015 Share Posted November 5, 2015 You missed ‘Snakes? Why did it have to be snakes?’ 100%. 6 Quote The Design Mechanism: Publishers of Mythras Link to comment Share on other sites More sharing options...
rsanford Posted November 5, 2015 Share Posted November 5, 2015 2 hours ago, lawrence.whitaker said: You missed ‘Snakes? Why did it have to be snakes?’ 100%. He's got a point... :-) Ronnie Quote Check out our homebrew rules for freeform magic in BRP -> No reason for Ars Magica players to have all the fun! Link to comment Share on other sites More sharing options...
RosenMcStern Posted November 8, 2015 Author Share Posted November 8, 2015 UPDATED CONTENTS WE HAVE ENTERED THE LAST SEVEN DAYS. HURRY UP IF YOU WANT TO CONTRIBUTE, AND DO NOT FORGET TO TELL YOUR FRIENDS. This is the updated table of contents for Revolution D100. Do not be intimidated by the number of subsections for chapters 4, 5 and 6, the core section is #3 and it contains as much rules materials as the others. I have just specified the number of plug-ins for the crunchy chapters to show everyone what sub-systems will be in the core book. In addition, the “Advanced Design” sections are by no means exhaustive; you will find many more information in future setting books. Revolution D100 Table of Contents 1. Character creation 2. Skills and Traits 2a. Character Improvement 3. Adventuring 4. Basic Combat 4a. Advanced Hi-tech Combat 4b. Advanced Fantasy Combat 4c. Advanced Vehicular Combat 4d. Advanced Aerial/Space Combat 5. Equipment 5a. Advanced Hi-tech Weapon Design 5b. Advanced Fantasy Weapons and Armour Design 5c. Advanced Vehicle Design 6. Powers 6a. Divine magic 6b. Arcane magic 6c. Psionics 6d. Alchemy and Weird Science 6e. Power List 7. Creatures The underlined sections are complete and more or less finalized; the others are undergoing revision for the upcoming release of November 15. ----------------- And now, here is another favourite hero of all times. This is the old Merrie England version, updated for Revolution. For the new, Robyn Hode version you will have to wait for the new Merrie England. Robin Hood STR 15 CON 16 DEX 18 INT 16 WIL 18 APP 18 Might +1, Toughness 8, Strike Rank 17, Life Points 34 Skills: Athletics [Acrobatics, Dodge] 84%, Communication [Etiquette, Insight, Oratory, Noble Status, English Language, Norman Language] 84%, Close Combat [Brawl, Dagger, Shield, Staff, Sword] 93%, Knowledge [Literacy, Sherwood] 62%, Ride [Horse] 76%, Stealth [Hide, Sleight] 84%, Perception [Spot, Track] 84%, Ranged Combat [Bow, Marksmanship Stunt] 126%, Survival [England, Forest] 74%. Armour: Leather jerkin, boots and gauntlets 2/2+ Weapon SR Cost Damage Par Rng Effects Broadsword 23 6/3 1d6+1d2 3 Slash (auto), Impale (advantage) Quarterstaff 25 8/2 1d4+2d2 4 Long Bow 28 10/- 1d6+2d2 300(L) Impale (effect) 2 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
RosenMcStern Posted November 9, 2015 Author Share Posted November 9, 2015 MORE EXAMPLES In case anyone was wondering how Revolution behaves in a sci-fi and cyberpunk environment, here you have another all-time favourite from the 80s. And I stress that it is the 1987 version, the one and only Officer Alex Murphy, "ROBOCOP" STR 30 CON 13 DEX 17 INT 14 WIL 18 CHA 9 Might +4, Toughness 13, Life Points 31, Strike Rank 17 Skills: Athletics [Dodge, Roll, Take Cover] 70%, Close Combat [Brawl] 87%, Communication [Insight, Intimidate, Language: English, Detect Truth Stunt] 63%, Drive [Car, Motorcycle] 71%, Knowledge [Law Enforcement, Literacy: English] 73%, Operate [Computer Terminal, Net Infiltration Stunt] 61%, Perception [Search, Infrared Vision Stunt] 62%, Ranged Combat [Pistol, Rifle, AT Weapon, Cybernetic Aim Stunt] 94%, Survival [Detroit Area, Streetwise] 57%. Motivations: Part man, part machine, all cop 90%; Longs for lost life and family 50%; Conflict between duty and loyalty to OCP 60%. Innate Powers: Cybernetic (does not lose Life Points for fatigue and wounds); Extra Toughness 2; Resist [Radiation, Electricity, Heat/Cold] 2. Armour: Bionic body and limbs 16/all; Human Head with helmet 16/1+; no Encumbrance. Weapons SR Cost Damage Notes Fist 17 3 1d4+4d2 Net interface 17 3 1d3+4d2 Impale (effect) 9mm automatic 17 3 1d6+3d2 Impale (effect), burst 3 shots Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
clarence Posted November 9, 2015 Share Posted November 9, 2015 Good to see you had the time to get the modern/scifi rules together. Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
RosenMcStern Posted February 22, 2016 Author Share Posted February 22, 2016 UPDATE 22-FEB-2016 We have been a little bit off the radar for the last few weeks. This is not due to the project being on hold. On the contrary, there have been much work and fewer announcements. The situation is as follows: - We are a few weeks beyond schedule, but that was a known risk, given the limited resources; I can force marches and release in May, but this would mean skipping an important “backer feedback” phase which has barely begun, and this is absolutely not what was in the plans; - We are close to a new major release of the draft for the backers; more details will follow below; - Merrie England: Robyn Hode is essentially ready, I have a complete manuscript here; some details will probably need a revision, as Simon has worked on a version of the draft that was later superseded, but it is all minor points in the stats; and I am absolutely in favour of having elements of the rules change in particular settings, so we might even keep the differences; - Olivier and a number of backers have provided important feedback which will be integrated in the final book; thanks to all! - I am considering the addition, or maybe even the integration if it fits, of a short high-fantasy setting that might work as an example. The next release will have the objective of being as complete as possible mechanics-wise, that is of having every piece of the rules polished to the point that we are sure it works correctly with the other rules parts. Some sub-systems had not been tested together, and playtesting has shown that some details needed changes. Modularity is one of our main design goals, and we must make sure that people can plug elements in and out without undesired effects. I have also started to mark specific sections of the rules with icons to help readers identify the parts that are relevant to their game. Apart from being smoother, the game now has fully fleshed out power subsystems, and can handle steampunk nicely (tried!), plus a few more details that help make the core rules interesting. This will not be the final version of the draft. A further major re-hash is planned. However, this last rewrite will have a different goal: clarity. Which means that backers must have the “final-but-not-polished” manuscript available to remark what parts are hard to understand. While I am away this week, I will leave you the time to give feedback about what to do next. There are two possible choices: - Go on for some more weeks and integrate some non-essential but useful extra elements (vehicle rules, monsters, the setting, cults, etc.) before releasing the new draft; - Release now in order to have more feedback. What do you people think? 3 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Sean_RDP Posted February 22, 2016 Share Posted February 22, 2016 More feedback is always good, but is there anything that needs it critically? If not then I say delay it and add the new bits. Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/ Link to comment Share on other sites More sharing options...
clarence Posted February 23, 2016 Share Posted February 23, 2016 I think you should take a few more weeks to add the extras. Seeing the rules in full will be nice : ) Oh, and good job Paolo! I really appreciate the work you are putting into this. If you are a few weeks late is of no importance. Take your time. A Revolution is always right on time, waiting for the perfect moment. Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
Baulderstone Posted February 23, 2016 Share Posted February 23, 2016 I'm all for taking the time for what you feel needs to be done. I'm going to care more about the quality of the final product more than how long it took to put together, Quote Link to comment Share on other sites More sharing options...
Zit Posted February 23, 2016 Share Posted February 23, 2016 Speaking about modularity, did you think about combat rules between the basic one and the advanced one ? For exemple, using the basic combat with Action Ranks + advanced damage + toughness, but without the hit locations or the Life Points ? It seems it could work. Did you test it ? Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
xalabin Posted February 24, 2016 Share Posted February 24, 2016 I get a mail from ulule but i don't realize where to answer it. It is about "Next Move for Revolution D100 UPDATE 22-FEB-2016" I prefer wait for integrate some non-essential but useful extra elements. Thanks Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted February 24, 2016 Author Share Posted February 24, 2016 On 23/2/2016 at 5:04 PM, Zit said: Speaking about modularity, did you think about combat rules between the basic one and the advanced one ? For exemple, using the basic combat with Action Ranks + advanced damage + toughness, but without the hit locations or the Life Points ? It seems it could work. Did you test it ? Hit Locations are optional even in advanced combat. Action rank is designed to replace damage, not to complement it. It is not a coincidence if it includes CON. I doubt it would work well with a system that includes damage rolls. Using Toughness without life points is a sure way to make combat drag. I have seen it clearly in playtesting when facing undead, who do not lose Life Points when wounded: it takes forever to take down a mummy. Which is ok for a mummy, but not for someone who can still breathe and bleed. The elements of advanced combat are synergic. Using only some of them will have unpredictable results. The lack of an "in-between" system is intentional: if someone wishes to run combat in a simple but more classic way, the best solution is to just use the OpenQuest rules. I had thought of such an option but it would end up as a rewrite of OQ. Which I have no interest in doing. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
GianniVacca Posted February 25, 2016 Share Posted February 25, 2016 On 24/2/2016 at 0:02 PM, xalabin said: I get a mail from ulule but i don't realize where to answer it. It is about "Next Move for Revolution D100 UPDATE 22-FEB-2016" Same here. And when I click on "Voir plus" at the bottom of the e-mail I get on a "Page introuvable" site. Quote 「天朝大國」,https://rpggeek.com/rpgitem/92874/celestial-empire 很有意思: http://celestialempire.blogspot.com/ Link to comment Share on other sites More sharing options...
RosenMcStern Posted February 25, 2016 Author Share Posted February 25, 2016 The link is http://www.ulule.com/revolution-d100/news/ I will email ulule to check the issue. Replying here is ok in any case. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
xalabin Posted February 29, 2016 Share Posted February 29, 2016 Thanks. Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted April 21, 2016 Author Share Posted April 21, 2016 THE CONSOLIDATED SRD IS APPROACHING Hello backers, After one final round of playtest at FG CON 8, we are now approaching the time of release of the first "release candidate" of the Revolution D100 SRD. We are somehow late with this step, but all feedback received so far says that backers are happy if the game is "delayed but good". Most core subsystems have been playtested in the last few months, and after some adjustments we made they are now stable. Some backers have taken the core concept of generic conflicts and used in their own campaigns, adapting it and integrating it into other D100 rulesets. They sounded rather happy of the result, and this is very encouraging because it means that the core rules are flexible and adaptable to different genres and styles of play. In particular, I wish to highlight this post of the backer Clarence on BRP Central, where he discusses some experiments he has done. The results are very interesting, indeed. A consolidated version of the SRD is thus probably coming within end of April 2016, possibly accompanied by a Fantasy Grounds library that allows FG users to play online. Expect some public online demo outside of FG Con, too. Some users have provided useful feedback about clarity of the rules and other aspects that we have tried to integrate in the SRD. At least one further iteration of the SRD is planned to make the rules easier to understand once they are finalised, plus the normal editing step. Nevertheless, if there are suggestions you wish to make before the "release candidate" SRD is distributed, I invite you to do so: we will try to integrate your suggestion in the current iteration, if possible. Thanks again to all backers, Paolo 1 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
clarence Posted April 21, 2016 Share Posted April 21, 2016 Good work Paolo! Looking forward to this. And I'm happy my experiments have been helpful - I see great promise in these ideas. Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
Prime Evil Posted April 28, 2016 Share Posted April 28, 2016 Any idea when the general release is scheduled? I missed out on the crowdfunding campaign, but am keen to support Revolution as it becomes more widely available. Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted April 28, 2016 Author Share Posted April 28, 2016 The original plan was "before Summer", but we are already a couple of months late according to the original schedule - with all backers pressuring us to "do it right" rather than "do it quickly". We will start thinking about the graphics in May, but consider that the soon-to-come SRD must still be teared apa... I mean, tested by the backers, then we have revisions, editing, etc. etc., which will take months. All this assuming that the SRD is well received and the backers - who are also those players who give us feedback - do not require some major rehash of the proposed rules, which is always a possibility. So the answer is "probably within 2016". 1 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
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