MOB Posted November 25, 2017 Share Posted November 25, 2017 (edited) The latest RuneQuest Design Note is a status update from Jason. https://www.chaosium.com/blog/designing-the-new-runequest-part-20/ It also features some very nice RQG art from Andrey (as, BTW, does the previous Design Note, #19: https://www.chaosium.com/blog/designing-the-new-runequest-part-19/) The topic for the next Design Note is "The return of the resistance table", by Jeff. Edited November 26, 2017 by MOB 1 Quote Link to comment Share on other sites More sharing options...
DreadDomain Posted November 26, 2017 Share Posted November 26, 2017 (edited) Based on previous comments and design notes, my confidence level in how combat will be handle remains very low but I am highly confident in how integrated to Glorantha the character creation will be. When I see Andrey's intrepretation of Glorantha, I am blown away. I now have very high expectations regarding the production value of this book! Edited November 26, 2017 by DreadDomain Quote Link to comment Share on other sites More sharing options...
Mankcam Posted November 26, 2017 Share Posted November 26, 2017 (edited) Very nice, I love that ancient world flavour. Glorantha looks like it is really coming alive with this current era of products! Edited November 26, 2017 by Mankcam Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
g33k Posted November 26, 2017 Share Posted November 26, 2017 1 hour ago, DreadDomain said: ... my confidence level in how combat will be handle remains very low ... Combat will be very much in the RQ2/RQ3 model; deadly, gritty, a bit too-likely to achieve limb-loss... were you expecting something else? Parry not broken-out from the attack-skill. No "Defense" (aikido-idealization) skill. Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
jajagappa Posted November 26, 2017 Share Posted November 26, 2017 9 hours ago, DreadDomain said: my confidence level in how combat will be handle remains very low Based on my running of the Quickstart, I was very pleased with handling of combat (especially compared to RQ3 which I ran for years). Quote Link to comment Share on other sites More sharing options...
Steve Posted November 26, 2017 Share Posted November 26, 2017 Fantastic art. Quote Link to comment Share on other sites More sharing options...
kaydet Posted November 27, 2017 Share Posted November 27, 2017 Really great piece of art. Can't wait to see what the rest of the book looks like. Quote Link to comment Share on other sites More sharing options...
DreadDomain Posted November 27, 2017 Share Posted November 27, 2017 19 hours ago, jajagappa said: Based on my running of the Quickstart, I was very pleased with handling of combat (especially compared to RQ3 which I ran for years). Glad to hear. In the Quicstart the description of how strike ranks work while in and out of melee really smelled of clunkiness. 1 Quote Link to comment Share on other sites More sharing options...
styopa Posted November 27, 2017 Share Posted November 27, 2017 8 hours ago, DreadDomain said: Glad to hear. In the Quicstart the description of how strike ranks work while in and out of melee really smelled of clunkiness. I think it ran pretty smoothly. It seemed clunky to me too, until I ran it with people who never played - meaning they had no expectations or paradigms already in their head, and they were fine with it. That said, I expect it's been SIGNIFICANTLY polished over the last year or so (recall that the Quickstart was basically thrown together from beta rules from Jan 2017 timeframe). 1 Quote Link to comment Share on other sites More sharing options...
Paid a bod yn dwp Posted November 27, 2017 Share Posted November 27, 2017 (edited) Really like the art Andrey has produced for new RuneQuest. It’s really hitting that RQ2 ancient Bronze Age feel perfectly. Although I’ve noticed some of his art for the 13th age in Glorantha has elements of a more dark age Beowulf/vikIng feel which I hope doesn’t appear in the new RuneQuest ( despite its great quality), as it detracts from the strong thematic of the ancient RQ2 feel. For example the Stormbull fighting in front of the block with chain mail, and long stripey trousers feels much more Saxon/Viking. Having said that everything that’s been shown specifically for new RuneQuest by Andrey has hit the mark with the ancient Bronze Age RQ2 feel. Can’t wait to see the final product. Edited November 27, 2017 by Paid a bod yn dwp 1 Quote Link to comment Share on other sites More sharing options...
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