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Baron Wulfraed

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Everything posted by Baron Wulfraed

  1. For those with access to RQ2 (original or reprint "Classic"), applying the calculation for treasure factors to the player party (as a group), and then to the opponents (individually -- so you can pick&match until the running total is similar to the party total, MIGHT be a means of equalizing the encounter.
  2. <sharpening dagger> "You wish to speak Auld Wyrmish? Stick out your tongue!"
  3. Too late for the set, but semi-transparent "Chaosium" logo would have been nice...
  4. True... He might fall more into the "my precious" behavior (and we have now merged Pooh with the Hobbit discussion)
  5. For an organized troop of Warrior occupation (Noble's guards, mercenary company, etc.) a training camp probably counts as "normal occupation time". Done when the company is not currently occupied or in the off-season (presuming no one really wars during bad weather seasons). cf: Elizabeth Moon "The Deed of Paksenarrion"
  6. They'd have to change the name to Brandy <G> However, expanding from "Cups" to the various bottle and barrel sizes might give some freedom. https://sherlocks.com/wine-measurements-guide/ And some amphora (a more bronze age storage method) could fit those larger "bottles". For barrels, see https://en.wikipedia.org/wiki/English_wine_cask_units
  7. At least he doesn't look like Hasselhoff (Baywatch)
  8. I had one order where it only took 2 days to go from shipping origin to Detroit. It then spent over 5 days going from the mouth of the postal system to the other end, where it then took one day to go from Detroit to Grand Rapids (and hence to Lowell for delivery).
  9. That sounds much like HeroQuest matters, so I'd maybe look there (presuming your "hell" is the Gloranthan underworld Glorantha Sourcebook, page 78 is a rough map -- the most prominent entrances are the Gates of Dawn and Dusk, which have spiral stairs down (though how many supplies one would need to carry just to make it that distance I can't guess at).
  10. Ostrich and Bolo lizards aren't mammals... I'm sorry, but the tail would give it away. Zebra have tails closer related to donkeys -- narrow short-hair but long, with a tuft near the end. Horse tails have long hairs, but underneath are quite short. Hmmm, are zonkeys fertile?
  11. Heisenberg Uncertainty Principle...
  12. And of course, hippogryphs are what you get when a gryphon spends too much time playing with its food.
  13. With that name, my mind suddenly plunged into Earthsea -- and wondered what Orm Embar would have to say about it... I'd interpret it to be a dragonslayer... (orm -> wyrm -> dragon)
  14. There is the minor headache that the current (2016 copyright) Classic Fantasy is not a stand-alone book; one apparently needs to have a copy of Mythras (RQ6) to use it. Apprentice only gets "Cantrips" which do not require pre-memorization. Higher ranks get "arcane" spells which need to be researched and transcribed into one's personal spell book -- but to use them one must spend time memorizing them (I didn't read enough to determine if use of memorized spell results in loss of the spell until rememorized)
  15. {blast -- I can't find a command to delete the attachment from the quote} Well, there is the stuff on page 25 For characters between 16 and 21, perhaps start with the above, then use some of the next section and page 81 (though that page works in chunks of 10 years and what is desired is something in "per year" adjustments -- a la RQ3 "occupation"). Perhaps just prorating all the skill additions (the 50% of Rune affinities, occupational skills, cult skills&spells [maybe not the cult lore, worship, and meditate values], and prorating the personal skill bonuses [5% per year for the four main skills, 2% per year for the 5 secondary skills -- no changing from year to year -- for each year]). age main secondary 21 25% 10% 20 20% 8% 19 15% 6% 18 10% 4% 17 5% 2% 16 0% 0%
  16. Since discovering RQ:RiG in October 2018 (still don't recall what I was searching for at the time -- maybe some info on 2nd or 3rd editions that I could link to on some other forum post) I've created 12 characters as practice (I'm not in a gaming group at the moment, and know I'd be a terrible GM). All of them took at least two hours to do (the first probably took closer to four as I was doing a parallel generation using RQ2nd [or 3rd] rules as a comparison of differences. RiG creates characters that are higher "level" than my RQ2nd characters ever reached over a few years of play (well, okay -- I did have a character buy his way into the priesthood; Cults of Prax had both Rune Lords and Rune Priests for Humakt, and the priesthood took into account donations to the cult, so I donated enough money to reach the 95-96% level for acceptance). RiG is not a system where one can take a group and have all of them generate a character in parallel over an hour and still have time to play a short session.
  17. Especially if it is a practitioner of iai-do, where often the draw IS the strke move.
  18. I'll do have to confess that I'm more familiar with the write-up in RQ:RiG. Have not done a deep dive into Mythras/Classic Fantasy (though I do have both just out of curiosity).
  19. The dice were favorable for me when I trial-generated a green elf... STR 15, CON 14, SIZ 11, DEX 16... Practically a California Redwood amongst spruce trees 😲
  20. I'd probably have reversed magic and sorcery... "Wizard" getting sorcery as the typical fantasy system has them spending lots of time studying to learn spells, cults/priests getting magic (aka "miracle from the god").
  21. If you are talking Great Sword -- it is ideal for typical (10x10ft) dungeon corridor. The Great Sword "ready" position is basically held upright, pommel near one's belt line. From there, one can drop the point forward to attack, can rotate body left/right to parry, and either drop to knee for low parries, or do a clockwise/counterclockwise (as appropriate) rotation of the blade (eg: from point up/pommel at belt, to point down/pommel at chest) to do a low parry. The common Broadsword is actually at a disadvantage, since it is often swung starting from behind the back, around the side... Which has a good chance of hitting a comrade if one is advancing "Noah" formation (two-wide -- which gives each person just a 5ft wide space; and if one has a 3ft sword... Right hand person scrapes the wall with the blade, left hand person is scraping right hand's neck). Two-handed spear... held rather level with the point in front of user. Two-handed axe... that could be a problem...
  22. While not listed as "cultural", the Bestiary write up gives "typical" (what I take to be the Quick&Dirty opponent stats) brown & green Aldryami a shortsword skill (along with short spear and small shield -- of course the prime weapon is the elf bow). Page 25 -- Creating an Elf Adventurer -- sets base skill with shortsword at 20%, and the Noble occupation gets a +20% on that. The warrior occupation seems focused on bow and short spear (likely as organized formation fighting -- start with bow, then shift to spear&shield).
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