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David Scott

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Everything posted by David Scott

  1. YGMV Firstly, although this may not be true anymore, Greg said that Feminine cycles and Moon cycles; pregnancy and menstruation etc. are not connected to the Moon, except insofar as the Moon is perceived as female. also http://www.glorantha.com/docs/ernaldan-initiation-rites/ my favourite quote comes from the unpublished Harnmast Saga. Harmast meets Ernalda and they talk: Womens' magic is surely powerful. As for the mythical reason, I would suggest that it only came into being when the cycle of life and death came into being and is a part of that duality. Fertile and not, perhaps part of Ernalda's journey with Yelm to the underworld. I would certainly shy away from some of negative Earthly myths involving impurity, shame, etc. Would any women out there like to comment @Ellie?
  2. You must be reading different version of RQG than I have. Page 381 I don't understand your sweeping dislike of a bare bones sorcery system that works perfectly well in play. I'd suggest some patience here. The same author of the HeroQuest sorcery rules wrote these ones. They share a common ancestry, he won't throw the baby out with the bath water. Basic sorcery plays easily in games. I've run it at cons now (using Sorala) and in club games. The sorcerer in our group managed quite well on the basics. But i'm sure he'd like more. Grimoires, by any other name: Inscribed spells are clearly a starting point for grimoire rules. Page 389
  3. If you still have RQ3 Vikings, you should be able do it. There are a few new skills, but the book explains them. BRP doesn't use Strike Ranks, so just use Vikings. Have look at Pedro's character sheet, it should help. Pedro is here on BRP he might be able to offer some advice @PZiviani.
  4. In our world coal is basically metamorphosed plant material, that happens over a long time. I'm not sure it would exist naturally in Glorantha, other than specialised fuel made from elves by dwarves. There is one mention of it that I can find, in GRoY - the Brass, Silver, and Coal Tablets. There is no mention of origin. Charcoal is likely the fuel of choice for smithing, we know that one of the 18 orlanthi professions is charcoal burner. However YGMV.
  5. Tolat is Artmal's Uncle. Artmal's mother is Anehlla (a planet) and his father is Zrethus [sky] Senalfe (the blue of the sky). Anehlla's parents are Ehilm [Shamal, Yelm] and Nakala [tide and darkness]. So Tolat's mother is Nakala. This is according to the the Artmali (from a GTA document once available to Heroes by GS).
  6. Aside from @Ali the Helering’s excellent answer, there are many other options. Westerners might say that Tolat’s action on Umath caused him to devolve. One of his devolved parts is called Orlanth. Also Death has been around longer than Humakt, it just wasn’t named or personified. It’s actions were shattering, devolution, breaking apart, bursting, etc. Humakt/Death is the same thing and was recognised when life became another important force. We don’t doubt that Umath was alive before Life was recognised.
  7. Praxian and Orlanthi have always been intertwined, given that what was Tadaland (Prax) sits next to Dragon Pass. The influence of the Storm Mountains (GTG Map page 297) shows all of Prax is within Kero Fin's influence. The holy places of the Paring Stone, Onetree (Heortling Mythology page 75) at Tourney Altar are all important links. The Eiritha Hills are sacred as the holy site of the Cattle mother Eiritha (Uralda) and so it's no surprise that her son is the butcher. We've know since Cults of Prax that Prax was "invaded" in 35 by missionaries of the First Council, from then the Praxians were then part of the First council. They received land grants in Peloria after 230 as part of the Second council up to 365. For 330 years the Praxians and other peoples mixed. Theylan culture was much more important in Prax at this time, than what would become Praxian culture as we know it today. After the Battle of Night and Day most Praxians withdrew to Prax. It was at this time the the first migrations took place, with large numbers of nomads heading across the Zola Fel to the Wastes, this was when Waha became truly established, independently from Orlanth. However Orlanthi culture is still part of the Way of Waha, look at the Cult percentages in Cults of Prax, they are a little out of date, but there are still 13000 Orlanth and Vinga initiates amongst the tribes and 8000 of them are impala riders.
  8. There's quite a bit on obsidian as the Dragonewts use it in their weaponry: The most up to date refs are in RQG RuneQuest Bestiary Dragonewt weapons page 38 GM Screen Pack - WARNING SPOILERS and the Glorantha Sourcebook sums it up with (page 52): HQG Eleven Lights also covers obsidian troll sun glasses and dwarven brass goggles fitted with obsidian lenses.
  9. Greg always said in his younger days that he consumed mythology and once he'd read it all, he started writing his own. I'd say that there was no single source that influenced his work more than any other. Once you've absorbed the monomyth from Campbell's Hero with a 1000 faces and the four volume set, the Masks of God, you've pretty much got it. Add in books like Our Kind by Marvin Harris and you're nearly there. Combine this with what most people call mythology (Greek, Indian, etc) and you've got the basic framework. It is however the fourth volume of Campbell's work, Creative Mythology which IMO is the most important of the influences on Glorantha. This world view combined with his shamanism influenced Glorantha the most. Fortunately we have number of recordings of him talking about mythology as a whole and hopefully you'll get to listen to them. In the mean time it's still possible to get a glimpse of his thinking as he was active on Quora right up to his death, have a look at https://www.quora.com/profile/Greg-Stafford-7 (you might need to register). Another major influence was about the way he believed that people are made up. Mythology and Roleplaying are interlinked and hardwired into our brains and that all this is needed for a healthy life. Looking at the syncretic religion of the Lunars is a real glimpse into his mind and they way he viewed things. A real life example, was one day we were in a shop in Southall (a fantastic area with a very large Indian community in London) looking for Ganesh statues, he found a very ornate gold picture frame that opens up into a triptych, as usual this had pictures in it already. This one had Mickey Mouse in the centre, with Jesus on the left and Krishna on the right. After much laughing, he said he had found one of the most profound holy objects of the 20th century. For more insight you might like to read his chapter in Voices from the Circle: Heritage of Western Paganism (1990 edited by Prudence Jones & Caitlin Matthews). I think it's difficult to pull out one particular influence over another when there are so many. Glorantha is not an artificial mythology, it was Greg's creative personal mythology, as much as he was the First Pope of the Church of Elvis, and a practitioner of Sauriontology,
  10. He doesn't appearing RQG or the upcoming GoG, seeing as all Humakti can take craft (iron). However, His father is Gustbran the Work-Fire, who fires clay and forges metal. I would see him as the Craft god of Humakti who've a workshop and make more than fight. He's a hero cult so likely only give one particular skill/magic and I'd say it's craft (iron). With that he's pretty much subsumed into Humakt and an unneeded complication. The most recent references are in Sartar Kingdom of Heroes page 171 (2012) or Heortling Mythology page 152 (2010). Wouldn't suggest using the Hero Wars Storm Tribe (2001) mechanics although YGMV.
  11. This is covered on page 406 of the core rule book: So firstly you need to be a member of a cult that has access to the magic: Babeester Gor, Humakt, Issaries, Orlanth and storm Bull in the core rules. Valind, Yanafal Tarnils, Iron Dwarfs currently can enchant iron in the upcoming gods book. Then so your probably okay if it's enough for an ENC 1 sword. So 200 L, just for the magic. Getting someone to craft it will be more of a problem as only Humakt has Craft (Iron) and Iron dwarfs do it by magic. So if it's 200L for a member of a cult like humakt to get it enchanted, if they did it for outsiders (issaries almost certainly) I'd easily say 2000 per point. Getting a humakti to craft an item for you might be an adventure in itself.
  12. I feel you've answered your own question. The list of requirements is a minimum, the phrases "at least" and "or higher" are prominent. You are given two alternatives for the test and I'd opt for the roleplaying one every time. Your comments of seems to sum up your interview with a minimal candidate. Clearly they'd need to prove themselves more, and should be a god talker if possible. Personally I see most cults having very experienced god talkers, waiting to move into a vacant position. You'd want to fill a vacant post with the best candidate, the one who had done the best and had the most experience. Also note that some cults have additional requirements which set the bar higher.
  13. I'm not sure where you got the promise of security from. Dorasor had nomad allies, notably sable and zebra. Given the land was allodial, It looks like could hold their own. Likely, once their fortified settlement was built on the Scritha, they were clearly defending salt sources and this looks like a deal with the sables and zebras too (along with the other original allies, Sun county, Ginkizzie and Ingilli). See Pavis GTA.
  14. You've missed the bit when it says after the sun rose, it's after the Dawn. LoS says: So Urstenus is likely reincarnated in Raibanth. Verener as a term appears in Verenerasanch, one of Malkion's Erasanchula. They are the power runes, some of who became deities. (Revealed mythologies p29 and Greg's notes). Possibly an incarnation who took the name, IMO likely a sorcerer. Davu appears in GRoY page 42, an angelic protector of the [Khormesha] family. Possibly an incarnation again in Raibanth where Khordavu was born. Kerestus is "an avatar of Nysalor" although he appears in the third Wane, as an avatar he can perhaps reincarnate at earlier times. Sethir, Morga, Sendaranpola don't appear anywhere else other than LoS (including Greg's notes). So they could be anywhere. These reincarnations need only be around while the Goddess is in the Middle world, a short 27 years.
  15. There's some related material here on the Hungry Plateau / benbulbin
  16. I think you're right about this Charles, but I'd go further: Team heroquesting allows a group of individuals to have a greater effect that the sum of the whole. after individual ordeals where success maybe failure and vice-versa (including death). The group may collect boons that as a whole may bringing back a world renewing change. I'd tried to phrase that so the Godlearners fitted as well as Harmast, Arkat, etc
  17. Totally. There are three Refuges within the wall themselves and one outside (Pavis GTA p11): Real City - home of Pavis himself (allied with New Pavis) Zebra Fort - home of the Zebra tribe (allied with New Pavis) Mani's Fort - independant, however the city acts as a trading centre. Indagos - (allied with New Pavis), rubble family. Opili's fort is troll occupied (PGTA 337)
  18. The 1608 "invasion" was really just a large scouting party. They ended up at the paps. Pavisites would have been unconcerned. They'd stopped a revolt 35 years previous by shutting the gates. They had sturdy walls and sable allies camped outside and what could go wrong?
  19. 1572-1610 is what I call the "Vanilla" setting for most of the tribes, they are free from New Pavis and effectively have to stay away. It's worth looking at the situation that Pavis was left in after the revolt and then what happens in the stabilisation period. Within the city the Orlanthi, Sundomers and Zebra tribe drove the fight outside walls, sealing the gates. Much of the attacking force were Impala tribe who had lost their grazings 25 years previously back up by other tribes. Bison riders from the nearby camp swelled the numbers and charged the attackers who had been preparing to enter the city. A large battle commenced just outside the city walls with many dead on both sides. This had a deep and lasting effect on Dorosar and the city. The realisation that this could happen again unless something was done about it meant change was needed. This sweeping statement is not entirely true. Dorosar's Praxian allies from the city's founding were given preference in reestablishing trade with the city. Gorgar Bluecloak's sable clan and the Zebra tribe became the main contact for animal trade with the city. The sable's setting up a small camp across the bridge. The next period within New Pavis is what I call the refugee phase. Pavis is effectively a clearing centre for refugees arriving from Dragon Pass, the city has not much room so they are moved into the valley. Pavis is effectively the city centre for a growing rural population that needs specialists.
  20. While I'd be very excited about this, it would be huge. One of the fundamental differences between the two systems is the Pendragon is one adventure per year (KAP5.2 p116) and RuneQuest Glorantha is one per season (RQG p137). Given that opportunity for experience rolls in RQG is seasonal, most would want an adventure per season. Alternatively there could be more smaller adventures like in Pendaragon. A worst case scenario (pun intended) is a 1625 to 1655 (Moon Fall), 30 years with 6 seasons per year = 180 adventures. Plotting in children: 1625 start aged 21 1625-30 have first child 1636-1641 aged 36+. First child's initiation (Play as Inexperienced Adventurers aged 15-16) 1655 aged 51, child aged 30. This doesn't include playing other family members though. As longs it follows Argath as the as the key plot, shouldn't be a problem with divergence. This is completely doable
  21. 2720-2728 were Green Knight. GK2722 Saxons From the man himself: http://www.gspendragon.com/publicationhistory/publicationhistory.html
  22. There weren't any updates as far as I can see. The KAP1 had only an unboxed edition for Gencon and a complete boxed set. It's very straight forward, go and look at drivethru.
  23. Yes and no 🙂 These are based on exactly the same scans, but are being tidied where possible, bookmarked, missing pages added and where possible maps replaced with stitched ones. These will eventually replace those on drivethru. Most of these products are from a time of cut and paste and have no digital masters.
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