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David Scott

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Everything posted by David Scott

  1. David Scott

    The night sky

    Don't forget to have a look at the venerable Movable Ephemeris and the Gloranthan Sky I can easily run the web page using the free CheerpJ Applet Runner extension in Chrome. You don’t need to install Java. Click the Gloranthan Sky link to open the page, then click the CheerpJ icon in the toolbar – it just loads and works! Click the invisible square below to see how it looks (image is there but won't load).
  2. Hyalor (and Hippoi) is a simple cult, worshipped only as an associate of Ernalda, Dendara, Yelm, and Yelmalio (or Elmal), dependant on culture. Gives access to Command Horse, Hippoi is also an associate giving Speak with Horses. Hippoi has different names in different cultures - Redaylda amongst the Orlanthi, La-ungariant/Arandayla amongst the Grazelanders and La-ungariant in Pent. He's a culture hero - we ride horses and are the horse people See: https://basicroleplaying.org/topic/16503-cult-write-ups-for-hippoi-redaylda-or-king-griffin/#comment-262278 https://basicroleplaying.org/topic/17045-tradecommunication-rune/#comment-271016
  3. No, they just used the spells as a guideline for POW
  4. Yes, you target the enemy's weapon on behalf of another. This is not an active spell. I think this fine as you'll be moving slowly so as not to be heard by others. If there is no burnable material, it's active. If it sets fire to something, use the fire rules (see the Q&A) Yes, I had a player who created an enchantment to use with this for 1 or 2 POW it was permanent (See Create Zomebie & Skelleton in the Bestiary) I did the same with my players.
  5. It's in King of Sartar (2ed, page 111). Basically Hauberk Jon (the founder of Jonstown) raided and killed their leader and their family. During the telmori's mourning ceremony, Sartar intervened, and produced a new chief for them - Ostling Four-wolf and also showed them some secrets of their curse. Ostling passed the leadership tests and was a friend of Sartar from there on.
  6. You can see him here: https://wellofdaliath.chaosium.com/notes-on-mee-vorala/
  7. That's the outcome I wanted to avoid It was more that they just extended the magic.
  8. When it happened in my game, they failed to bring the Berserker out of their rage, and extended the spell by 15 mins, and no second chance at -25%. The Berserker made their meditation roll next round.
  9. There is a list of who played who (I think on this site), as we have their character sheets.
  10. Given each clan has about 6 Eurmal initiates (see The Average Sartarite Clan), it shouldn't be too difficult to have one on the ring. For example one of the Hiording initiates is Gooseberry Sprig in Apple Lane, I use him for the clan ring as everyone know him (his cooking is known throughout the area). Tribal rings are the same, I use the Duke of Disorder from Leika's crown test, he comes and goes, but always knows when he's needed. City rings are easier as they are tribal confederations and can have more initiates. Jonstown's priest has been on the city ring for nearly two decades (per starter set),
  11. Tales of the Reaching Moon 8 (1992!) had a special Chaos issue, with the article on the hero cult of Ragnaglar, Ulforg and a related adventure, Stoney Bones: Ulforg Master of Devotio A Chaotic Hero-Cult By Michael O'Brien and Jon Quaife within the writeup was The Ritual of Devotio Ritual ceremony, nonstackable, reusable. This ritual allows Ulforg devotees to receive extreme magical power in return for the service of their souls to Ulforg for a limited period of time. It's similar in concept to the non-standard magic found in the Smoking Ruin, basically making an NPC very tough in an unexpected way. It's powerful chaos magic that breaks the rules. Perhaps one day @MOB will JC it.
  12. FYI, to buy the PDF: https://www.philibertnet.com/fr/studio-deadcrows/117723-runequest-les-enfants-de-la-flamme-version-pdf-2100000912759.html
  13. Greg's sketch map of the layout: https://wellofdaliath.chaosium.com/temple-of-the-reaching-moon/ and Gill Pearce's map from the Sartar Companion: https://wellofdaliath.chaosium.com/home/catalogue/publishers/moon-design/heroquest-2nd-edition-2009-2012/sartar-companion/art-of-the-sartar-companion-2/ Larger image on Gill's website http://www.hellionsart.com/gallery/picture.php?/212/category/22
  14. The Guide gives each of the towns 1000 each. I'd use the excess for the transient populations (300 each)
  15. Personally, I think people find it very difficult to understand the nature of this kind of sacred clowning. This is not necessarily drinking too much, behaving antisocially and having mental health issues. I find most people only associate clowning with the kind of thing you see at circuses or people in brightly coloured outfits with red noses and big shoes. Mimicry, mime, and slapstick, as well as magic and music, are also part of it. The sacred clown in a ceremony can be the most serious part of it, while also being the most ridiculous. I have worked as a professional clown and there is amongst western audiences, an expectation of how they aught to behave, and when they don't but act in their own fashion, that can cause frustration with those people. The clown will then use those people as the focus of ridicule (using mime or other actions) and others around will laugh at them. It very hard to give good examples of how Eurmali behave in public, using real examples. One thing that is clear, is that their priest will train them to be better clowns.
  16. Firstly we've these posts to drawn on: Notes on Eurmal in Sartar Eurmal’s Clown societies Eurmal Inspiration They have Priests. Don't forget that not all aspects are available everywhere. The most common in Sartar is the Fool, Members of the Fool cult join the local Clown magical society and are entitled to violate sacred laws freely while they carry out their ritual roles as Clowns. Likewise with Lightbringer, they have a predefined role. Those who are Fools may join the local clown society. and so are protected (unless scapegoated). Eurmal initiates make up 1% of Sartar population, Jeff says that's about 1000, so with 2% rune levels, there are 20 priests, spread between the tribes with about 1 per tribe (so for example there will be one in Runegate ,split between the three tribes. I think the are all pretty visible.
  17. Just for the record, David Dunham's site (@alakoring) still exists and hosts the original map on his Grazers page. (the Godearners link is to a web archive via via @Lordabdul) The link to the Glorantha site version of the map is here: https://wellofdaliath.chaosium.com/david-dunham-grazelands-map-2005/.
  18. There are chariots in King of Sartar, Sun County, Ronance in Nomad Gods, GM Screen pack, the Guide, etc.
  19. but they can also be trained as war mounts and to bite, kick, gore and trample. It can never be an exact, match (opposable thumbs for example) hence analogy. I'm suggesting that playing music for animals, (beyond circuses) is difficult, while some creatures are able to mimic music and sounds too, the average heard beast is more content grazing, surrounded by the sounds of nature. The occasional intelligent (not changed) animal may have an interest (as in Prax they often join the Eiritha cult), in ritual sounds.
  20. Phratries exist in the sables due to their being an extra step in their organisation. I'd ignore this for the Grazelanders as for it's a clear hierarchy, with a single tribe (like the Praxians and other PHP people). I'd make the clans a 1000 (like the Bison tribe), giving 18 clans. These can be split into septs and families. Septs are generally large powerful families within a clan, large extended bloodlines (you could call them houses, but that doesn't work for nomads IMO). I'd throw 2-5 of those into each clan, with the remainder made up of smaller families.
  21. Yes per the Bestiary 154. Previous supplements also had them trainable to throw rocks.
  22. The easiest reply is Are cows (or other herd animals) able to be taught to play simple musical interments? 🙂
  23. In this case, there's really no reason not to use these rules if you have them and have chariots or chariot riders in your game (ignore the fatigue rules). Examples are given for bronze age chariots (Sumerian, Egyptian, Hittite, Persian) and it's easy enough to use the chariots from W&E. The opening paragraph says: I've had hours of fun with this rules set (although now we use a chariot racing rules set called Orcus maximus)
  24. FYI, when I wrote this for the Guide, the model for this was St. Patrick’s Well in Orvieto, Italy. Here's my full version:
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