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David Scott

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Everything posted by David Scott

  1. The Quickstart was released at Gen Con. It's already available. You can get the PDF here: https://www.chaosium.com/pendragon-quick-start/ The Starter set is about to go to the printer.
  2. My players had no sense of loyalty to Kallyr at all. At the Battle of Queens, they were far more interested in rallying the Malani after Amalda died. Rushing down into the vanguard, and delivering a stirring speech and blowing the rallying horn. When the Kheldon started to rout after Kally's death, the comment was "Well she wasn't very good was she". This was good time to mention to those who's parents who had been present at Starbrow's Rebellion, to check what had happened to them. The Thane of Apple Lane (who's father was killed in battle) said "at least I don't have to kill her myself to avenge my father". Later the players who were heading to Boldhome with Leika, played the "do we really have to go" card and failed.
  3. FYI, it's in Drastic Prax.
  4. I'm no lawyer, but it seems clear to me. 0. Legal Information You may incorporate the rules as they appear in BRPSRD1.0, wholly or in part, into a derivative work, through the use of the BRPOpen Game License, Version 1.0. 1. Definitions: (b) “Derivative Material” means copyrighted material including derivative works and translations (including into computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment, or other forms in which an existing work may be recast, transformed, or adapted; 3. ... You must affix a complete copy of this License to any BRP Open Game Content that You Use and include the Copyright Notice detailed in Section 7 in all appropriate locations. So yes (as long as you follow the license It's saying you can, the X means yes @MOB should be able to help.
  5. For those interested in further detail, there was a 1960 publication by Georg and Vera Leisner of Hugo Obermaier's original excavation. It shows the site in it's pre-flood state (in German, pics after text). https://issuu.com/bibliotecavirtualextremena/docs/dolmendeguadalperal1 Also, a digital conservation paper: https://heritagesciencejournal.springeropen.com/articles/10.1186/s40494-021-00590-5 and a good overview from Ancient Origins https://www.ancient-origins.net/news-history-archaeology/dolmen-de-guadalperal-0012487 Ancient origins is an excellent resource for Glorantha (a RSS feed must)
  6. There's not a Quivin tribe. Boldhome is surrounded by (going clockwise) Cinsina, Culbrea, Kheldon, Sambari, Balmyr, Colymar, Malani. See the post 4. The Tribes of Sartar, 1625-1626 for a great map
  7. Kallyr wasn't popular amongst some quarters, there's still the memories of her failed rebellion just over 10 years ago. There's her also her inconclusive (failed) lightbringers quest she did a season or so before her death. Then at the Battle of Queens, only the Cinsina (under Queen Ivartha) Colymar (under Queen Leika), Culbrea (under King Ranulf), Kheldon (under Prince Kallyr), and the Malani (under Queen Amalda) take part. Ivartha, Ranulf, Kallyr and Amalda die! Only Leika survives and wins the day. (See: https://basicroleplaying.org/topic/10383-another-question-for-the-sages/#comment-154100) She does the right thing and takes the body back to Boldhome. The most powerful Boldhome tribes are the Kheldon, Culbrea, Colymar and Cinsina (I'm sure you can see a pattern now). The Malani were at the battle as they border the site of Old Top, and what does a tribe who's tribal patron is Humakt love to do... Most of the members of those tribes return to bury their dead King or Queens, those that remain and the other tribes present, likely thought - I'm glad I wasn't part of that cluster fuck. (See Tribes at Boldhome: https://wellofdaliath.chaosium.com/tribal-members-living-outside-tribal-lands/) The Chalana Arroy cult would dispute this. They were on hand and they couldn't resurrect Kallyr (see RQG, Vasana's Saga, 1626, Early Fire Season, Battle of the Queens, page 137 & Boldhome on page 140). After they had buried their own dead, I suspect the new tribal leaders returned to Boldhome. They discover that mobs have prevented the pyre being lit. We also don't know who of Kallyr's household survive, given the sacred time quest and Battle of the queens, likely few. Then the power vacuum starts its inevitable work: When another week passed, blows were exchanged at the King’s Square. The tribal leaders could not agree on a successor to Kallyr, for she was widely said to be the last of the royal house and was without heir. I think that reads that no one could light the eternal flame themselves (no royal blood of Sartar). Look at page 140, it covers the events. It's clear why they light the pyre (manually) and she leaves, just to get it over with. I'm sure no one would want to spend another season in indecision, when there's your own tribe to manage with Earth season and the harvest, on their way.
  8. What's the northern enclosure? Looks abandoned?
  9. Looks very much like it has sprung up as the entrance to Whitewall has moved (alynxes Landing looks flattened) ,The northern area looks like the abandoned lunar encampment.
  10. Here are both maps with the keys: https://wellofdaliath.chaosium.com/1618-1625-whitewall-map-previews/ The 1625 key certainly tells the tail of what is happening now.
  11. My players pretty much did the same. I had Berevenenos's spirit appear at sacred time (it is abstract) in Step 7. Omens for Next Year and give them an Ill-favored omen for the following year. The thane of Apple Lane has lost some popularity amongst his tenants and the other villagers. While they did generally save the day, all of this is a bit abstract for the hamlet, especially when a dead king comes with an Ill-favored omen. The group are now looking at how they can seek forgiveness from the king.
  12. As has already been mentioned, Extension would cover this. The actual spell description does not say that it can't be extended past 5 points. However the Rune points can't be regained until the Extension has expired. Assuming that every step after 5 doubles the duration (per sorcery): 6 2 years 7 4 years 8 8 years 9 16 years 10 32 years That's quite an investment of Rune points that can't be regained the spell expires, so a point of POW makes better sense.
  13. Likewise Gotti maybe a common name, and gold is likely a common merchant moniker as in Goldentongue Gotti. Likewise mix it up with pirate naming conventions: Gold Beard Gotti, or Long Gotti Gold.
  14. We know from Sartar KoH, that the sword Wrath is tied to the tribal regalia and the tribal wyter. Give the nature of the HeroQuest system, you created the wyter as part of the game. I just made the tribal wyter, Wrath once it was returned, otherwise the clan wyters were enough.
  15. There was a Design mechanism livestream at Continuum last weekend, with Loz and co... I didn't go, so can't tell you what was missed, but I believe it was recorded and will go somewhere at some point.
  16. https://www.usgs.gov/centers/chesapeake-bay-activities/science/intersex-fish and many others...
  17. Have a look at Steven Marsh's Heroquest stuff: https://adrr.com/hero/ It's pretty complete, I doubt there's more in the original A&E
  18. It's in the first paragraph of the eponymous adventure.
  19. Depends on your location: The only example of Flamal we have so far in print is the Earth temple at Clearwine (GM Screen Pack Adventure book). The temple has a shrine to Flamal as a husband-protector. Flamal has only two special Rune magics, Bear Fruit and Sprout, so pick one for the shrine.
  20. You still have 5% with a 00% skill. The 00 is about the category bonus.
  21. Delete the line on page 353 (see 3. Shamanic Skills (page 353)). It's a cult skill for Daka Fal, and assistant shaman can learn it for free from their shaman mentor. Otherwise as it's a 00 skill, you will need training or a successful experience increase before you can add your magic modifier to it. Likewise spirit dance. The only people usually with the skill are shaman or assistant shaman or Daka Fal initiates, so an adventurer could receive training. However per page 417, Rare skills, such as Magic skills, are rarely taught to outsiders. Other than getting over the 00 skill bump, it's certainly possible to increase them as part of a storyline or story hook.
  22. While not explicit, I've always assumed it's part of the confrontation stage.
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