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David Scott

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Everything posted by David Scott

  1. At the time though, the whole world was exotic...
  2. Whimsical 60s/70s game designer using weird sounding names, although still in print with WFs is corrected in the Guide... eg. Sultan / Satrap - you know what the right thing to do is...
  3. You could also use the magic system in the BGB as the basis as it's not prohibited material.
  4. Yes. But using the RL's rune% means that they are casting twice in the same SR.
  5. As long as they weren't the same rune and have enough RPs themselves, as they would both have to use the Rune Lord's rune casting ability (the allied spirit has no runes of its own). I'd have no problem with SR1 then SR2. I'd have no problem with SR1 then SR2. Allied spirits inhabit an object or animal (so it's an embodied spirit). That is the allied spirit. If the animal is killed or the physical object is broken the spirit returns to where it came from. It doesn't exist outside of its animal/object. If your allied spirit knows discorporate, it can leave its "home" for the duration of the spell, but at the end it become embodied again. It's not a fetch. You need to look after your allied spirit, it's not invincible.
  6. and anyone who knows a lunar shaman or an adventurous shaman.
  7. Spellcasting Ability on page 254 has no mention of how to treat fumbles, on a fail no mps are lost. So it's your call. In my games we play that if you fumble, you do loose the mps. However MGF on page 6 dictates that where appropriate funny things can happen if it furthers the game. I've had disruptions bounce back and hit a donkey, ignite setting fire to a nearby cart the players were guarding, etc. Have fun.
  8. I think there's a number of techniques that can allow mass spell casting. I can imagine them being roughly related to the magic forms: A heroquest could gain you magic to allow group rune spell casting from a particular god (ritual to cast cloud call with 100 participants) Sorcery could gain you a spell that lets you cast multiple spirit magic together (like mobility on a horse troop). A powerful spirit or artefact could act as the focus allowing group spirit or rune spell casting. Sorcery could have rituals that allow the combination of all of the above. Clearly the god learners had some of these techniques and some are alive still in places, but just not used or abused. For example a Bartar priest might have learnt from a hero/subcult/ancestor a ritual that allows Bless Crops to be cast by a group in one stack (5 people with Bless Crops 2 = Bless Crops 10) with him as the focus, so using his Earth Rune casting %. The payment could be that they need to stack 2mps each as well to provide the cohesion. Then someone realises that they could try it with another spell (it might not work or need more mps etc). Methods could allow one person to act as a focus for a group, or a group to act cohesively. I'm sure others could dream up bits I've likely missed. All of this is easily modelled in RQG.
  9. Yes, there was Megaera, based on the Griffin Island cult, adapted for Glorantha. She has minions who appear first to deal with summoners: The Captured Souls (wraiths), Celebros the Torturer with Whip of Eternal Torment (no stats), Mavrlam the horror of battle (STR 158, SIZ 54, INT 14, DEX 20, Gladius 250% 1D6+1+12D6 plus huge shield, no POW or mps), Tagrikas The Devourer (Aura of Death, 50 POW vs pow attack), Elbetha The Seductress (6 armed woman, seduction), finally you get to Megaera and her four War dogs (STR 50, CON 50, POW 45 DEX 30, bite 500% 1D8+5D6). Megaera takes 300mp to summon and has a POW in excess of 3000...)
  10. Starting with their source as many have identified - Annilla, Goddess of the Blue Moon. Her Runic associations are Moon, Darkness, and Water, which clearly explains her pantheon associations - Darkness, Lunar, & Sea. For the Lunars she's the sister of the Red Moon. She's an associate cult of Jakaleel who is the shaman path for the lunars. As such there's no reason why her shaman cannot find selines after a difficult search (passing from the inner region of the moon to an outer region associated with Annilla). She has the Red Goddess as an associate cult and Artmal. However these are rune cults and unlikely to have selene's. Only Annilla herself has the summon selene rune spell. So overall only Annilla's cultists and Lunar shaman will have lunes, and any one else you want to further your story. All this from the forthcoming Cults of Glorantha.
  11. Yellow Bear is an inn in Sartar, so likely settled down as an innkeeper. (Refs in Sartar KoH & Sartar companion, etc.)
  12. Great ideas for using them. I can imagine there being a specific spirit/rune/sorcery spell somewhere called Ram that is specific to ships, but I would let bludgeon work anyhow . Speedart even says any missile in its description.
  13. Here's the updated Appendix C (1613) for RQG (1625) for the Pol-Joni with the original for comparison:
  14. Considering their historical makeup and location, they likely ride Pol-Joi horses, which are a mixture of galana and seredae (and likely a few other mixed in for good measure, including zebra). The occasional stripes of the seredae are commonplace and likely one of the reasons that zebras have been tolerated. They probably breed true, but don't do well out of their normal range as they've some water tolerance and can likely eat slightly tougher plants. Sartarites won't ride them as they look a bit too stripey, Zebra tribe as they aren't stripey enough:-)
  15. I've just checked the latest CoG and ZZ is still an associate cult of Kargg, providing Crush.
  16. Fortunately few trolls if any will be wielding True Maul with as it's not a troll rune spell. Zorak Zorani have Crush instead, which is much more fun with a few stacked points. See the RQ Bestiary page 84. In my experience most damage over 15 points with no armour usually kills the kills the target outright or takes them out of a fight
  17. Strike Rank 1 - Vishi casts Spirit Block, SR2 Shouts "Spirit Block or run". SR12, spirit combat starts. Vishi will cast Spirit Block 3 if more than two spirits.
  18. Trollpak -An Issaries Report:
  19. Orlanthi worship their ancestors in their main worship ceremonies, but not like Daka Fal does. Ancestors will get a few mps from these ceremonies so they are not forgotten. The Orlanth and Ernalda pantheon acknowledge their ancestors, within the Pantheon, Daka Fal is more ancestor focused. It's just a different relationship. Most will be content with the former and a few the latter. The latter find a shaman. There's nothing to stop a Sartarite shaman being a member of Kolat's spirit cult and Daka Fal. In fact it gives credibility to the shaman. Orlanthi ancestors are also venerated in hero cults... Heort, Sartar & Vingot for example. There's also nothing to stop an Orlanthi worshipper joining Kolat's spirit cult. Overall, I don't think there are any clear divisions between ancestor worship, Daka Fal, Orlanth and Kolat. The RQ game system seems to precipitate the idea that there is as it's rules heavy, but culturally it's a mashup. Have a look at Heortling Mythology. There's plenty about ancestors in there. Most will be like hero cults - but with no RQ benefits, entirely setting colour.
  20. Kolat is an associate of the Orlanth cult. Kolat's spirit cult is separate and has a few more rune spells, but is effectively the Orlanth Pantheon's shaman path (Earthwitch is the other)..
  21. The Glorantha Source book says: I believe that Grandfather Mortal and Flesh Man are the same individual who viewed them self at different places in their lives.
  22. I don't think there's a an organised cult. Jakaboom is a Greater Entity in RQG (page 359), where shaman can get new abilities from, so is direct source of shamanic power. in RQQ3's troll Pack you can get a single rune spell. So likely acts like a spirit cult / associate cult.
  23. They are the same. The Praxians and Orlanthi were effectively the same culture up to the Second Age (until Waha came to power and Orlanth wained a bit). In the upcoming Cults book he's Daka Fal, but there's a reference to Darhudan's bench where he sits. One of those names is likely the God learner name. In my Praxian games, everyone calls him Boneman...
  24. It's said on page 467 in the warfare section: The clear answer to me using MGF is that they are Waertagi Giant Crabs. These are not the Giant crabs from the Bestiary but huge battle mounts wearing armour with mounted archers and magicians using them as land forces would use chariots. Likewise battle whales and plesiosaurs are clearly a thing too They range in size and specialisms from kaiju sized: https://wikizilla.org/wiki/Ganimes to medium charriot platforms https://dtmayer.artstation.com/projects/P2K8r?album_id=35483 to individual heavy cavalry https://www.playmobil.ch/default/giant-crab/4804-A.html
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