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soltakss

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Everything posted by soltakss

  1. Ah, now I see the context, I thought it was a mythical question rather than a practical one. Several solutions spring to mind: Quest for Hippogriff's wings and gain the ability to fly (Hard) Re-Enact the lost EWF quest to create Hippogriffs (Hard) Find a demon, rip its wings off and give it to the demon steed (Easier)
  2. Thanks, that is a couple of days too early for me to easily make. What a shame.
  3. I am not sure if this is the right place or whether I should create a new Topic. My current camapign is heading towards bringing Arkat back and one of my players has asked me for a list of Arkat's HeroQuests. Easy-Peasy, I thought, as Arkat pretty much invented HeroQuesting, so he must have many HeroQuests. However, looking at a lot of sources, almost none of them are mentioned. From what I have gleaned, his HeroQuests include: Crusade Against Chaos (In the West, he pretty much invented the Mythical concept of a Crusade) Journey to Hell (Several times, different cults) Escape from Hell (as a result of Harmast's LBQ) His Father's Sword (Exploring the nature of his sword) Trollish Rebirth But, I cannot think of any more. I know that a lot of the History of the First Age describes the battles between Arkat and Gbaji, so some of the events were probably HeroQuests, but it's a lot to go through and I was hoping that people more dedicated than I had already done the legwork. I remember that Arkat was bound into Hell while opposing Nysalor, that must have been a HeroQuest, but it is very vague. Mello Yello also wants to incarnate the Palangio Iron Vrok, in case things go bad, so that Palangio can be used to face off against Arkat, if necessary. Sounds like a good idea, what could possibly go wrong?
  4. Any idea where/when Spaghetti Conjunction is going to be? I am free to go at the end of October, so I do hope it is in the last week.
  5. I had forgotten that Gamara/hippogriff was Yelm''s Steed before he rode Grandather Griffin, perhaps the betrayal was simply changing Steed. Hippogriffs were reborn, probably through HeroQuesting. The EWF brought back a lot of mythic beasts, so it was probably done then, maybe during the time of the Golden Dragon Emperor, when they messed around with Dara Happan Myths .
  6. I had a talking gorp in Dorastor, with the Chaos Feature "Sounds Extremely Dangerous", basically it told the deepest secrets of anyone it met, even though it was unintelligent and had no comprehension of what it said. It even told secrets known by no other, "Brankist, aren't you having a torrid affair with Solarus' wife? Bolgar, do they know you killed your best friend and bound his spirit into his own skin? Derak, aren't you illuminated?". There's a sci-fi show about Orville? Does he wish he could fly?
  7. In my Glorantha, Orathorn is the finger of a god of Death who escaped Hell and managed to reach the surface before being turned to stone. The Orathorn Sorcerers have powers of death and inside their castle is a mini version of Hell, where the dead can speak and walk about. They can temporarily possess corpses, can animate them and can control undead. There is a Hanging Room where hundreds of corpses hang, waiting for a sorcerer to possess them and speak to people. It was heavily influenced by Hellraiser ...
  8. soltakss

    Cost of Iron

    Elder Secrets has prices for runemetals (Secrets Book p33), all costs are in Silvers per ENC. Aluminium 40 Bronze 7 Copper 5 Gold 600 Iron 700 Lead 1 Quicksilver 40 Silver 50 Tin 15
  9. Are they? I always thought they were hostile, friendly is fine, I suppose. Thanks for the correction.
  10. Of course, if the Yelmalian is an Elf, the Wind Lord could well eat him.
  11. I think David is working on a Prax supplement, so can put anything he wants into it. Also, David regularly posts on forums and does work for Moon Design/Chaosium, so definitely has the authority. Anyone who doesn't like changes made by Greg/Jeff/David/Whoever should do what I do - Consider them and if I don't like them I ignore them. By the way, if you ever get the chance to play in a HeroQuest game run by David, then do so, you'll enjoy it. 3% for Orlanth worshippers does seem high, 3% for the Storm Pantheon seems better, 3% for Storm/Earth Pantheon seems better still.
  12. Now perhaps, but the Troll supplement for HeroQuest had no real way for trolls to belong to cults not in the Darkness Pantheon.
  13. Trolls have always been able to join Orlanth. Trolls breathe, the same as humans. Orlanth and Kyger Litor are hostile, which might cause cultural problems, but if a lone troll found a way past that then I wouldn't see a problem. Hero Wars and HeroQuest tended to pigeonhole people, so all trolls behaved one way, all Orlanthi another. RuneQuest always had a freer approach, in my opinion. 13th Age in Glorantha has an even freer apprach.
  14. Why? Unless the campaign hangs on the fact that Argrath becomes King of Dragon Pass, it shouldn;t end the camapign. It might send the campaign in a different direction, but shouldn't end it. GMs always do a lot of work makking any published campaign fit the gaming campaign, so extra work is fine. Characters who kill major NPCs are not necessary reckless. There might be a good reason to kill Garrath Sharpsword, or Kallyr Starbrow. If they go out to kill them because it will destabilise the campaign, then that might be reckless, but just alters the campaign. If major NPCs are killed, the GM can cope in many ways: Some other NPC steps in and fills the dead NPC's boots The dead NPC's actions are completed in slightly different ways, perhaps by a number of NPCs PCs take over and do some of the things expected to be done by the dead NPC The things the dead NPC was supposed to do just don't happen Something else None of these are right or wrong, they just allow the GM to continue the campaign. Two PCs in our current campaign defeated Harrek in a Contest of Death, bevoming Masters of Death instead of Harrek. One of them even faced harrek in single combat, he lost, but not by much. I think that PCs who are in a lomng-running campaign can become Heroes in the same mould as the likes of Harrek and Jar-Eel. Lesser Heroes such as Argrath or Kallyr Starbrow are fair game.
  15. Sneaky beggars, it's the RuneQuest code.
  16. soltakss

    High Llama

    Only if there is one called Skippy..
  17. I would guess yes, as the Yelm-Oslirbond has been around for a very long time and it is conducive to cultivation. I know that paddy fields need a different kind of irrigation than other crops, but with cultists of Lodril's Sons and Yelm-Oslir, paddy fields just naturally follow.
  18. Our last session concerned the fate of Dorasta, the goddess. In my Glorantha, Dorasta was cursed by Arkat to make her infertile, punishing her for aiding Nysalor, the curse consisting of breaking her, salting her lands and taking away her fertility. Ralzakark circumvented the curse by becoming her Husband Protector, see above, and by making her not breed true, so that each generation of plants would be different, then would die, so the curse couldn't take hold. So, Dorastor blooms with plants that produce other plants as offspring. As part of the Curse, Arkat had cut awy the fertility, so nobody could remember what Dorasta's Plant/Crop/Fruit was. The PCs decided that enough was enough, so they tried to help Dorasta. They used Harmony to put her into a peaceful state, then took her back to the Green Age, where they had been before and could return from, to just after when she was born (I know that this might officially be the Golden Age, but Genert seems more of a Green Age chap to me). They then moved her through the Green Age, so that when her Plant/Crop/Fruit appeared, they could recognise it and bring it back to Dorastor. Dorasta became heavily pregnant, as big as a house, so the PCs prepared to help deliver the baby, when a wound appeared in her belly, cutting her from side to side. Shan Agar use the Void in her eye to look through the cut, to see a Mistress Race Troll dressed in iron, cutting Dorasta's belly. Recognising the god as Arkat, the PCs didn't panic but instead went into action mode, Mello Yello used Yelm's Mirror to dazzle Arkat, Flargle used the new-found ability to transfer a foetus to move it to Shan Agar, the only female PC in the party, Shan Agar accepted the ferility as a Master of Earth and Karim moved everyone from the Green Age back to the Mundane Plane, as he can come and go from the Green Age at will. Shan Agar immediately started to go into labour, but used the power she had gained from having carried Genert's Member and turned into a man and impregnated Dorasta, transferring the child/fertility powers to Dorasta, allowing her to give birth to the child, which turned out to be a very long, thick tuber, enough to feed a family for a week. It was a good example of the PCs using Hero Abilities they had gained in the past in new and imaginative ways, building on what they had previously done. An obscenely large number of 01s didn't hurt either.
  19. Complete as in the RQ3 Gloranthan Bestiary with additions from Anaxial's Ark?
  20. You could treat a Law rune as a Condition or as a Power, paired with Chaos. I prefer Law and Chaos as condition runes, personally, otherwise you get drawn into Moorcockian Law/Chaos ideas (Which are, themselves, great but don't suit Glorantha very well.) It doesn't really matter, unless you are using Law to oppose Chaos. Very few deities actually do this, Waha has Spirits of law that explicitly affect Chaos Spirits, Storm Bull has Sense Chaos, but isn't connected to the Law rune, Krarshti have Sense Law but have the Chaos rune. I cannot think of any other cults that have the Law/Chaos rune and which have abilities connected to the opposed pair. Welcome to Glorantha - There are different inrterpretations to everything.
  21. Is it me, but doesn't that look like Minlister on the toilet?
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