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threedeesix

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Everything posted by threedeesix

  1. While this is a cool idea, I wouldn't build a system out for a retail game. Lots of players, myself included, prefer using physical dice and won't want or allow a dice app at the table. Maybe I'm just an old fart, but that's my feelings on it. I like this. However I'm not sure if it will print as sharply as your first example. Rod
  2. I'm more of a fan of the first one. Maybe its the nostalgia that gets me, but to me it has just the right amount of info. This one is too minimalist for me.
  3. It will most definitely serve as a foundation. It is already loaded with lots of classic spells, races, monsters, magic-items, etc. Starting with those as a base, it should be pretty easy to make what changes are necessary for a Dark Sun conversion. Plus, I'm always willing to give pointers and offer help. Rod
  4. Very nice. Brings back fond memories of playing Traveller. Very reminiscent of the old Sulieman-Class Scout deck plans. Rod
  5. Great game. I used to own almost all of the 1st and 2nd ed stuff, but lost it all in one of my many moves. Bummer.
  6. Hey Trippy, I do not have an answer for you at this time, but with all the exciting changes going on, anything is possible. As soon as I know and can talk about the exact format, I'll pass it on. Thanks for your interest. Rod
  7. I have loads of respect for The Venomous Pao with regards to this post. While I happen to love everything he said that he is not a fan of, he did it in such a way as to not offend... anyone. This can obviously apply to all members of this forum by the way, you all rock. Its just that his post was so perfect that it resonated with me on a personal level. Myself, I only play with hit locations and static armor ratings, for example, but we are all part of the same family. We can all easily adapt any version of BRP to any other, so this is not a problem. Thanks Mr. Pao, for the very eloquent post. Oh, and he likes Classic Fantasy as well, so there's that. Rod
  8. There's no such thing as too much Vikings. There's not enough. They need to make new episodes faster!
  9. I already made my points clear on another thread. But as far as... 3. No arbitrary classes: characters are defined by what they are good at rather than limited by an artificial profession. One character can be good at some combination of skills that no other character possesses, like sewing, nunchaku, and spaceship repair, as long as the character can find a way to learn those skills within the setting. This really depends on how it is implemented. After all, Classic Fantasy uses classes which are in turn based on Professions. If you make me turn in my BRP license, I'm taking my dice and going home.
  10. I can sympathize with you. I have re-written Classic Fantasy a total of four times now, with each near complete version numbering around 300 to 500 pages. And I have been doing this since 2008, so I cant even guess the number of hours invested. But, each time I rewrite it, it becomes better than the previous version. Don't give up, if its something you care that much about, you'll do everything you have to to get it published. Plus there are more avenues now than ever before to go through. Yes, it sucks to feel so much work is wasted, but your books will be better for it in the long run, trust me. I know. Rod
  11. I both managed the gaming department of a local hobby store and was the co-owner of another for a number of years and I can say from experience that just getting your product carried by Alliance Games is a major step in the right direction. While I have never heard of Warpath (its been over twenty years), that's great as well. I know that Alliance is the largest distributor of games in the US, or at least it was, and any hobby store that was worth a damn had an account with them. Plus the turn around was great. I would get a delivery every Friday, and as long as a customer got their order in to me by Wednesday, they would have it that week. Rod
  12. Oh, I agree with this. I was referring to including the rules in each setting book.
  13. To me this seems the most practical. At only 32 pages, the rules can easily be interspersed into the product. And I know I wouldn't want to have to keep flipping between the two books to run a game, when one is so small. I can understand where you're coming from however, and would see it more of a problem if the core book was much larger.
  14. Waitin' & Speculatin' The RPG of Pure Suspense
  15. This was my point all along. That there are legal reasons that these other systems cannot be called BRP, but are pretty much the same system. Rod
  16. Not my point at all, my point was that they were different, but were still BRP. What makes Magic World a BRP game and OpenQuest not, the fact that OpenQuest uses some terms and rules that are new to BRP? Every iteration of a BRP game that has come out in the past has added something new to the rules as previously established. How is this any different? My point is that no matter what ends up being used, it will still be BRP. Rod
  17. Wouldn't he be "Little Red Robin Hood" Rod
  18. This is really kind of weird. Do people actually believe that OpenQuest, RuneQuest, Legend, Gore, etc, are not BRP just because they cannot carry the BRP logo? Yes, each of them has things that make them different, but not enough to call them a completely different system. Most of us on this forum were around during the time that Call of Cthulhu, RuneQuest, Elf Quest, and Ring World were all published by Chaosium and could all be found on store shelves together, and all of them had things that made them markedly different. We're they not considered BRP? I mean, there were so many differences between RuneQuest and Ring World back then, that by today's standards, you would be saying they were different systems as well. But they weren't, they were both BRP. All of them had completely different character creation systems, but they were still BRP. Seriously, every one of the "alternatives" that everyone is speculating about is as much a BRP product as the other. I don't care which system gets stripped down to 32 pages, at its core, it will still be BRP. How could it not be? Rod
  19. Understood. We BRP fans are a passionate bunch.
  20. I admitted I was wrong smiorgan. I know its the internet and that may be unusual and all...
  21. Awesome, thanks! Downloaded them all. Now I must learn Swedish.
  22. Really? From the original Basic Role Playing pamphlet from 1980... "Another Example: Arm Wrestling: First you already know your STR and must pit it against the other person's. You find the roll that you need, then find the roll the other person needs. Both rolls are made simultaneously. If both character's make their roll, then there is no result, and the wrestle continues. If one of you makes it and the other fails, then the bout is over and the person who made it is the winner." Now, the example I gave in my original post was arm wrestling, which can be more than a single round contest, but it was my only example, so "that's NOT how it works" is in error, not my post. Just saying... Rod Edit: But if you comment was to my statement that "Your using a table to generate a percentage chance of success, either opposed or otherwise." Oh ya, I was wrong there. Oops.
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