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jajagappa

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Everything posted by jajagappa

  1. I think you'll find that Voriof likely died too. Uleria survived in her original form. Dayzatar is probably the other, but he retreated from the world.
  2. Yes, definitely agree. And assuming as has been noted elsewhere that these are just two facets/faces of the same deity, then it really depends on which you find most critical to your own survival. We may find that when the Red Tide comes again and Argrath has vanished on his own LBQ that the clans will discover Elmal again.
  3. That is correct. It's noted in the Donandar writeup in the Cults Compendium.
  4. Sounds like the Oslira mask to me. The Oslir is the great waterway of Dara Happa and serves to connect the cities together (including the passage of trade). Another plus with Oslira is that she is in Row 4 of the Gods Wall, so naturally gets thrown into the Pit with the Rebel Gods. And the mask for her already exists. IV-1. Oslira: Goddess of the River. She is one of the Four Great Nurturers of Dara Happa. Another option is Entekos. As a god of calm air, she has Harmony. As a bringer of clouds, she provides gentle rains. You could say that as an air goddess she provides communication between Sky and Earth. II-1. Entekos: The Goddess of the Right Air. Her clothing is the winds and clouds. She is also called Goddess of Calm, Lady of the Summer Air, Mother of Moons, Queen of the Air, and Star 64. Regarding the appearance, Lunar names, Goals, and Secrets of such a mask for Entekos: a calm face, clouds for hair, perhaps rain/tears streaming from eyes or mouth. Lunar names noted above. The Entekosiad also notes High Goddess of Virtue. Goals: to marry Yelm; to be proclaimed Mistress of All Air; to receive the treasures of Orlanth; to bring everlasting calm to the Air. Secrets: satisfied if the Emperor grants her power over some of the Air and takes her as a love. Possibly you could cast the Issaries initiate as the Handsome Grinner. Lokarnos was noted, but Lokarnos is much more bound to the Solar ways. However, maybe its an opportunity to prove Lokarnos is simply the Wagon of Issaries! The easiest fit of existing Masks is the Hare God since Donandar has the Illusion Rune. Hyraos is kin to Donandar, so probably the best fit from the Gods Wall. II-18. Hyraos: God of Harpers. He holds a harp. When the harmony of the universe was being learned, Hyraos brought music to us. Regarding appearance, etc.: a beautiful, clean-shaven face probably gilded and an open mouth for singing. God of Harpers, Truevoice, Son of Dance, Child of Song, Voice of the Celestial Choir, the Stately Dancer. Goals: to lead the Celestial Choir, to orchestrate the Dance of the Heavens, to win the Golden Lyre. Secrets: satisfied if acknowledged as a Son of the Heavens and a gift from Yelm.
  5. At the Hill of Gold, Yelmalio fights Storm (Orlanth), Darkness/Death (Zorak Zoran), and Ice/Stasis (Inora). And then he faces and survives Chaos. The Hill of Gold Quest does not end with Inora. Either she leaves him frozen to face Chaos alone, or just wounded and he still must crawl up through the Chaos parasites to reach the peak. And he does. As noted in Arcane Lore p.75 "The forces of Chaos were ever-present at the time when Yelmalio climbed the Hill of Gold, and his lack of complete defeat at their hands proved his ultimate ability to survive the world of the Great Darkness. Almost any foe could be used here, although creatures such as broo and scorpion-men are easily "found" to participate in the quest." The fight against Chaos is similarly noted in the original Yelmalio writeup in Cults of Prax: "During the Darkness Yelmalio’s wounds did not deter his struggle. He joined with the Lord Elf and others to fight against the relentless approach of Chaos."
  6. The crucifixion spot is also noted on the map of Mirin's Cross posted some time ago:
  7. The Nightwood is the obvious one, and seems like it would be the logical starting place. Now, the Nightwood does occur in other quests, but usually folk are just skirting it. I'd put Odayla smack in the middle of it. What would you find there? An evil skeletal witch (dead earth) seems likely (ala Baba Yaga, or the witch from Hansel and Gretel). Enslaved, emaciated dwarves subject to some cruel demon that are sent out to harvest the dead wood. Some aspect of Eurmal. Hungry shadows, lurking trolls, dead warriors of wood, etc. From Arcane Lore: "Nightwood is a vast and foreboding place, timeless as dark or the forests. It can be entered from many paths and many realms. It is at once in the Underworld, on earth, and supports things from Godtime, past history, or lost legend. Some few paths cross it. One of those in particular will be dealt with here, being detailed in The Silver Path, which enters Nightwood from the east, and leaves it at the west.... Patches of fog drift about. Odd lights appear and disappear, and these might be wraiths, wisps, or anything dangerous.... Some denizens of Nightwood are gorgons, harpies, lesser hydrae, lamiae, barguests, fachans, ancestral beast spirits, nightgaunts, semi-somnambulant elf tribes, chonchons, headhangers, wraiths, darkness monsters (trolls, shades)." Tests to find the pathway out should be important - may have to go through the witch's house to escape (with aid from the charwoman, the trickster, or some other magical beast). There might be Hunting Tests in the Nightwood (three is always a good mythic number) that seem impossible, but must be completed to learn the secret of escape. Crossing the Styx is another. Do something other than the River of Swords. I'd probably go with gaining passage with Jeset the Ferryman. What do you bargain to get across? Gaining a Fire seems likely another task. From Entekosiad and the myths of Arakang (another bear god) you get: "When the cold blasts of Winter came upon the world, Arakang left his home. He traveled until he reached the end of the world. There he found the World of Waking. A small fire was there, and he blew upon it and made it big. Then he turned and walked until he came to the World of Doing, and then continued around to the World of Being, and finally, he lay down to rest in the World of Sleeping." Raven probably holds the Fire Secret. And he must get it from Raven, but Raven is hiding in the Dreaming Place amidst dark dreams, nightmares, and other strange spirit places.
  8. Nysalor is not Yelmalio/Daysenerus. The story is in WF15 (and I was incorrect in having Nysalor reveal Daysenerus - it occurs the other way around). Palangio Daysenerus, war god now, no longer a High God in battle, turned to confront Kyger Litor, unafraid of that which was death. And then, from within that deity, came forth the last of the New Gods of that day. A man walked forth from the breastplate of the giant figure. Only man sized and thus small and insignificant, he appeared upon a pale translucent walkway that stretched from Daysenerus to Kyger Litor. The man stepped upon it and began walking towards the Devourer. Everyone upon that bloody field who feared death was inexplicably calmed then, even the ones that the Eater itself held in her hand. “Nysalor,” sounded the name from far overhead.
  9. Oiled gravel was typical of streets in the Midwest when I was growing up in the 60s/early 70s. Then began to be commonly replaced by asphalt. Concrete always used for highways there to reduce buckling in summer heat/winter cold. Even by late 1930's it was a very different story. One of my dad's cousins regularly travelled cross-country and sent postcards from stops, usually when in a new state and always getting the local postmarks. For instance, from a series of cards sent in Sept 1940: Sept 12, 3:30pm - Hartford, CT Sept 13, 1:30pm - Portsmouth, NH Sept 13, 5:30pm - Portland, ME Sept 14, 4pm - Boston, MA Sept 16, 5pm - Trenton, NJ Sept 18, 2pm - Charleston, WV Sept 24, 9:30am - Terre Haute, IN Sept 25, 11:30am - Saint Louis, MO Sept 28, 10am - Albuquerque, NM
  10. Have to remember that Nysalor revealed Daysenereus there, which is just another name for Yelmalio.
  11. Screen, Colymar/Apple Lane sandbox setting + scenarios, a calendar, and a quick rule reference are what have been noted.
  12. No. but the Lunars pay well. 😉 Only after he joins Argrath!
  13. Most of the Syndic's Ban ends in 1624, I believe, with the rise of the Boat Planet, and it is completely lifted by 1628. Per GtG p.228: "The Syndic’s Ban continues to lift from the remaining lands subject to it. In 1624, the lands west of Samita Lake are freed, revealing several Orlanthi tribes. In 1625, Xemstown is lifted from the Ban, revealing powerful troll gangs, including the Night Guard and the Shadows of Death. In 1628, Charg is lifted from the Ban, revealing tribes of storm worshipers who worship war gods, such as Storm Bull, Humakt, and Orlanth."
  14. Cool! And can't say that's one to readily top. Seems appropriate to end on that note.
  15. I like this line a lot. And it forces an individual to decide between Loyalty to the clan, or more powerful magic. Perfect dilemma for a PC.
  16. As Peter noted, we conclusively know the name of one. We definitely know who two others were, but not their names. We likely know who the last was (and what she looked like via Prince of Sartar). Otherwise, the information may be buried in one of Greg's archives but has never been published. As Joerg notes, it probably doesn't matter once you become Belintar.
  17. May have changed - Jeff's original outline had 1613. However, the other likely candidate is Valinyr's cousin, Valira, Dormal's mother. No one did. Hendira rules without one, which is one of the reasons she fails. Jolerta, Samastina's grandmother, is only in that role for House Delaeos, not all of Esrolia. Normally all Enfranchised Houses have their Reverend Grandmother to lead them.
  18. Based on the old story The Smell of a Rat in the RQ Companion, I think it's been generally assumed to take the whole year. However, Ernalda magic can allow you to speed up or slow down the pregnancy so that you can target a birth at a propitious date in the calendar. IMO, the answers are: Yes, there can be mythic/time consequences of getting pregnant. Yes, you can get pregnant during sacred time - could be very propitious, but likely more risks/dangers (e.g. giving birth during the 'Great Darkness' or in the 'Underworld'). Yes, of course you can get pregnant on a HeroQuest! A good example in the Eleven Lights, p.119 if you seduce one of the Guardians to enter the Underworld. "If a PC successfully seduces Kaldar or Sinjota, there should be consequences. A woman who seduces Kaldar will give birth the next year to a child destined to play a major role in the Hero Wars. A man who seduces Sinjota will sire a demonic entity who may end up aiding its father, or perhaps pursuing him, depending on the Game Master’s wishes." Yes, would have consequences - see above. Yes, there's lots of Gloranthan astrology. Apply as you wish!
  19. Well, he'd certainly like them too! Whether he meets/satisfies their requirements is another question (and certainly useful ones to send his lackeys, aka PC's, off to fulfill).
  20. This was very likely to have been Valinyr, Queen of Esrolia 1564-1585 and subsequently Reverend Grandmother 1585-1613, given the picture of Belintar's form in Prince of Sartar before Harrek and Jar-eel's arrivals.
  21. Here are several examples from my Saird material: White Rock Temple (Sun Dome) This is one of the Sun Dome Temples of the Yelmalio cult and it sits at a key site along the Daughter’s Road. Many consider this to be the greatest of the existing Yelmalio temples, and it certainly dominates the land south of the Jader and east of the Oslir, particularly along the Daughter’s Road which the Templars help guard. Nearby is the famed White Rock and below it, the great Salt Quarry where the Sun of the Son defeated and burned away a fearsome water god that advanced against the Empire of the Sun. The temple bustles with activity, preparing for the trials their Count Yugathus and the Sun Lord Herkanthos see coming in the days and years ahead. The Queen of White Rock is chosen by the Count from three candidates selected by the Queen of Holay from within the Bell Temple. The candidates bear the Three Sacred Fruits to the ceremony. Whichever is chosen by the Count, her fruit is blessed within the surrounding lands until her passing. True Sky Sun Dome (aka Sky City) GtG p322 This Yelmalio Sun Dome temple in the hills between Little Cafol and Thubana defends Sylila from the Orlanthi barbarians. The cult supplies the satrap with disciplined pikemen. The Count of this Sun Dome cannot be married, and must sever his bonds with his wife if he is married upon his ascension. The Counts must maintain a ritual purity ever after, aided by a Priest of Enverinus who represents the lost power of Fire. Zalan’s Sun Dome GtG p337 The farmlands between the Zalador Hills and the Oslir River are defended against trolls, bandits, and raiders by this Sun Dome Temple. It fiercely defends its independence, until the right price comes along, at which point the inhabitants of military age become dedicated mercenaries. When an old Count dies, a new Count is chosen from the unmarried leaders and departs for Filichet at the end of his first Seaseason. There, the Queen of Filichet selects a Queen for the new Count and the two are married within the Bell Temple on the first day of Fireseason. The path taken upon their return to Zalan’s Dome is marked by beautiful sunflowers which rise in their wake.
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