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Mike M

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Everything posted by Mike M

  1. Hi - a reprint of Dead Light is one the way.
  2. That should be fine - but include reference to the Grimoire, so people can check the original spell.
  3. The Pdf with the ready made investigators is available from chaosium.com - if you purchased the book from a store, check if they are a member of Bits and Mortar (free for the store to join), as you get the PDF for free from them.
  4. Hi I have asked for updated PDFs to be dated for this reason - its an on going process.
  5. Please post any mistakes spotted in Shadows Over Stillwater in this thread. Many thanks
  6. Yep, byakhees stole and flew away with the pre-gen PCs PDF - we've sent some nightgaunts to retrieve the PDF pack and aim to have this on the site soon - bear with us!
  7. Steve - please email any typos to me thanks. Mike
  8. The Starter boxes are due land this week - we can't estimate time for customs and transport to our various warehouses as these things are outside of our control - but we hope to have the sets available from Chaosium.com before Xmas. For retail stores there will naturally be a delay (getting shipments out to distribution who then ship to the actual stores).
  9. Many thanks to all who contributed.
  10. 1920s sheet all are 20% Listen (as per the Rulebook). Modern sheets are 25% - this is an error but it is not an issue to allow modern era PCs to have 25% base if you want to ignore the error.
  11. Okay - sounds like an Indesign thing - inserting hyphens. I'll pass this on. Thanks
  12. Hi Merudo If you can list the errors you have found, I can pass them to layout for correction. Many thanks.
  13. Yes, print files were updated with any corrections outstanding at the time.
  14. Thanks again to Dr Mobius and the rest of you for these spots - we are updating the PDF.
  15. Lynne has finished the text and we are paly testing before final revisions before editing. I'm playing in the play test - its a lot of fun!
  16. The characters own the hotel - they have given up their lives to rebuild and open it (per the PC backgrounds) - the ones who don't own it could run away - but by then, there's plenty to prevent them (zombies and the like). The workmen knock through to the gate. Also the zombies appear there - a clue to the fact something is down there. Also a possessed PC/NPC may attempt to clear through to the gate - opening the way (and making the gate obvious to all). The bones - are a long shot - see Events (page 29) - which suggests a vision of Schiegl being taken to the tree - a clue that his remains are by the same tree. The scenario, like the ones in the book are presented as one shots, and this scenario is apocalyptic in its scope - chaos and hell are unleashed.
  17. Many thanks to those who spotted errors. I can confirm that multiple professional proof readers were paid to error spot. Unfortunately with works of this size things do get missed. We constantly seek and work with different proof readers in an ongoing attempt to make our books as error free as possible. We invite people to send in errors, which we then address in the PDF and print (or reprints) on an ogoing basis, and we are grateful for everyones contributions.
  18. Yes, as I thought, the rulebook does not have layers that can be turned on and off - it used an older template. Newer books use a different template that allows the bakcgrounds to be turned off. Apologies.
  19. I believe its not possible to turn off the background layer in the Rulebook at this time - I will check and ask if there's something that can be done.
  20. The scenario does state that he is tired before setting out. Sometimes, tired people just need some time and space alone in a motel room.
  21. Fatigue is quite dependent on the story - we left such matters to individual Keepers, who can choose to impose penalty die, increase difficulties of rolls and so on. In the main, if you feel that you need to check for fatigue, then a straight CON roll does the trick (this can be adjusted to Hard, given the particular circumstances). If passed, then all is ok for a while, then call for another CON roll if the PCs fail to rest up. If failed, then penalties/difficulty increase can be used. Of course, should combat/something ensure, you have to make a judgement call - does adrenalin kick in and revive the PC for the fight? If so, then imediately after the fight, I'd say the PC collapses (no roll) and is out for X hours. X being the Keeper's decison (the player pushed the PC to their limit).
  22. Yes, they only work using the (free) Adobe Reader or full Acrobat programme, due to the autocalc. We advise using Adobe Reader.
  23. Please post any typos/errors spotted in the new (5th edtion) edition of Masks of Nyarlathotep. We will review posts on an ongoing basis, making necessary corrections to PDF files and for future reprints Many thanks
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